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Problems after last update 1.7.3

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Times just does not work:

- times set for tracks won't stay in memory

- times are written as weird long number 142322:121 on loading screen before race

- times i do in single race qualy are faster than i do in the Events

- after crossing the finish line in Event race, time showed was higher than time showing in the race in the timekeeping

 

Duel Grid Start:

- bots are still way faster...i have no problem racing in Sprint Race mode, but Grid Start...car underperforms or bot overperforms

 

Sprint race and qualy starts:

- for some reason the start is not synchronised, starting behind opponent or opponent jump start me in Sprin Race

 

General:

- fast tapping on accelerator does not result in any action, only longer press result in acceleration, there is a slight delay (tapping in that delay means nothing happens) and this behaviour is unacceptable when margins are so small. This was no problem in the first release. When i tap the accelerator, it shows on the screen, but nothing happens. I have all manual and no assists iPhone 8.

 

- Bots behaviour... I get hit from behind by bots overshooting braking point or being too fast for the programmed braking point...i think they go way faster they can handle and this resulted in spins in turns and them just smashing to us and not even able to properly turn and run wide...sometime two or three of them overtake me under brakes just to run wide off the track and slow down. This makes them slow down more and i, doing the normal line with good exit speed, have no chance to avoid hitting them. All that result in:

- ridiculous engine cut penalties (ECP)...hit by faster than light bot = ECP...hit the bot that has slowed down by running off the track and then returning to the racing line = ECP

 

Suggestions:

- Qualy time sheets:

For the F1 fans the qualy time sheets are a joke. We got some best time that we are not even sure that is the one single best lap, or ideal best lap composed of the best sector times, we don't have lap times lap after lap, we just don't know how we performed and this timekeeping can't be used to prepare for Events, times even differ between qualy and event. This need complete makeover from top to bottom.

- FAQ about R&D

People are wondering how certain R&D groups effect the car. Power seems not doing anything, aero does...What is the logic behind the performance?

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Hello 🙂 thank you for the detailed feedback on your experience with the game - all super useful stuff to help us identify areas of the game to address.

Some of the topics, like incorrect lap records/times, AI behaviour and the penalties system, are already being looked into, as announced. As for the rest, we'll do some digging and cross-checking to see if they can be investigated. Thanks again 🙂

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9 hours ago, ChrisGrovesMCM said:

Hello 🙂 thank you for the detailed feedback on your experience with the game - all super useful stuff to help us identify areas of the game to address.

Some of the topics, like incorrect lap records/times, AI behaviour and the penalties system, are already being looked into, as announced. As for the rest, we'll do some digging and cross-checking to see if they can be investigated. Thanks again 🙂

There is no consistency across all tracks in all modes. It feels like different programmers worked on different tracks. In a qualifying at Hockenheim I always get a great start in sprint, while in Brazil I am always locked inside (literally inside) 11 other cars whose transparency is almost zero and as they pull away give the impression of being a 44 wheel 20 metre long car. All tracks have their idiosyncrasies in different modes. When a particular race track and race mode appears, I know I don't stand a chance, so I immediately crash into the wall for a DNF. You may wonder why I would do this. It has to do with the safety rating. Did you know I can get a 5 star safety rating by colliding with the wall a few times? That's how absurd it is. A safe driver according to this game is one who self destructs as quickly as possible. And equally absurd. I can lose that rating in a qualifying race against a ghost car where I don't even have an opponent with whom I may collide. Oh, and can somebody review the scenery rendering at Spielberg? It's truly sub standard compared to the rest. Approaching the second last corner it always appears to me that trees are sprouting up out of the ground.

I'd just like to add that 12th place remains the most common result for me in Grid Start.

Edited by slayton
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18 hours ago, ChrisGrovesMCM said:

Hello 🙂 thank you for the detailed feedback on your experience with the game - all super useful stuff to help us identify areas of the game to address.

Some of the topics, like incorrect lap records/times, AI behaviour and the penalties system, are already being looked into, as announced. As for the rest, we'll do some digging and cross-checking to see if they can be investigated. Thanks again 🙂

Hi, no problem, I want to enjoy my toilet sessions as much as I can 😊. The most annoying is the performance in grid race and the accelerator, I could maintain certain speed in long corners but now I have to take more speed in to corner, giving up the ideal line, brake mid corner and hope I get the acceleration right (with that delay) to not run wide. It’s complicated and slow.

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Understood 🙂 as mentioned elsewhere, we can see that the AI balance in Grid Start - Duel, for some players, isn't lining up with the experience in Sprint Race or Qualifying. The team is aware and working on finding a solution. 👍

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3 hours ago, ChrisGrovesMCM said:

Understood 🙂 as mentioned elsewhere, we can see that the AI balance in Grid Start - Duel, for some players, isn't lining up with the experience in Sprint Race or Qualifying. The team is aware and working on finding a solution. 👍

Sometimes sprint races still oversteer, sometimes not...

My DRS being cancelled on the straight line because sometimes the car doesnt follow the racing line, just like grid race and qualifying race

Please, optimize or make sure about car performance stats, does every each stats affect the car significantly?

1. Big power, average aero, big lightweight : Lost to big aero car with less power

2. Brakes stats : does this really works? It said your car will brake at the right time to prevent late brake or brakelock before cornering

 

 

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