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ffb fixed, some comms from devs

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I didn't get a huge chance to try the new FFB last night, but what I did try was immensely better, I'm very happy.

Using Fanatec CSL Elite on PC, I've reset everything to default for now, and on my setup it at least the game has so much more feeling and nuance - driving the previously unpredictable MKII Escort brought a real smile to my face.

WD CMs, thank you for listening to us. Thank you for adding in the detail that some people stubbornly insisted wasn't missing. Thank you for prioritising it appropriately. Enough has been said about what should have been at launch, I'm sure the sale figures are all the reminder you need about that. I for one am happy to recommend this game to anyone now, and I'm especially looking forward to VR being added!

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Just had a couple of hours to get used to it.  Codies have fixed I think pretty much all complaints I had with the FFB.  Many thanks.

Now I can have a strong SAT without it drowning out the effects.  Going over consecutive bumps in Argentina confirms the feeling in the wheel aligns with what my car is doing.  

A bonus is I've instantly become faster.

I'm happy.  Time to get back to it.

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10 hours ago, elrojodp8 said:

This is present in DR1 and D4 but don't in DR2.0

And is exactly that we need for finished the FFB and will be perfect

You should try these sliders in isolation in DR1. They don’t really do much. Tyre slip only makes the wheel go tight when you dump the clutch from a standstill in a RWD car, and Engine barely does anything at all.

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@ChristinaMc

Hi. Could you answer it and close the subject once and for all. Why xbox only have no FFB options - wheel friction and tire friction. How does this affect FFB ?

It seems that FFB on the Xbox is the weakest, and believe me, many players this platform feels a bit cheated.

Thanks.

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Posted (edited)
15 hours ago, SimRallyPoland said:

@ChristinaMc

Hi. Could you answer it and close the subject once and for all. Why xbox only have no FFB options - wheel friction and tire friction. How does this affect FFB ?

It seems that FFB on the Xbox is the weakest, and believe me, many players this platform feels a bit cheated.

Thanks.

Wheel friction is just the damper setting that affects the friction of physically turning the wheel. Trust me when I say this is best left at zero...so not being able to adjust it does NOT matter. I assume you are playing on a Thrustmaster TX?  This wheel has a lot of damping on its own, so you do not need more.

Tire friction is the resistance felt from the tire contact patch upon the surface of which it touches. In a real car, when you turn the wheel going slowly, that resistance you feel is two things: SAT, and tire friction.

Do this: stand up straight on one leg (on the ball of your foot, ie - the front portion of your foot), and then rotate your body using using the momentum from turning your upper body as quickly as you can. Kinda like spinning on the spot with one foot 😉 Don’t fight to keep your planted foot stuck in place - but let it rotate based on the force from your turning momentum. That resistance you feel on the planted foot, is the same principle for tires when you turn a steering wheel in a car. Friction! There is resistance on the tire based on the friction with the road. It is more pronounced the slower you travel. At high speeds momentum and inertia overcome this phenomenon.

Is it important?

Yes...but not so much where you will feel a huge difference. That said, it should not be greyed out. I don’t know why Codies has this parameter adjustable for every other wheel aside from the TX on Xbox 😕

They said more updates coming for FFB so let’s hope this gets added in. The T300 has it on PS, and that is the exact same wheel as the TX for all intents and purposes.

Edited by Buckwilder
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@Buckwilder

Thanks. All wheels have grayed out options. I play at Fanatec ClubSport 2v5. The worst thing is that the majority praise the option of degradation and I do not have the impression that something changes at my place. Perhaps that is why the lack of tire friction option affects this. Thank you very much.

 

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1 hour ago, SimRallyPoland said:

@Buckwilder

Thanks. All wheels have grayed out options. I play at Fanatec ClubSport 2v5. The worst thing is that the majority praise the option of degradation and I do not have the impression that something changes at my place. 

 

I personally think that the track degradation is only in the graphics. I don't think that the underlying 3D mesh is changing over time and so there is no way to feel the degradation. 

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7 hours ago, Peter Mathen said:

I personally think that the track degradation is only in the graphics. I don't think that the underlying 3D mesh is changing over time and so there is no way to feel the degradation. 

You are correct. I did extensive testing on this and there is no difference between first and third stage of degradation, except for visual appearance of the roads themselves. Also there might be slightly more grip when roads are degraded but I didn't do enough runs to confirm this for certain.

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7 hours ago, Peter Mathen said:

I personally think that the track degradation is only in the graphics. I don't think that the underlying 3D mesh is changing over time and so there is no way to feel the degradation. 

They could still insert random FFB signals reflecting ruts, even if they don't correspond exactly to the road textures.

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