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DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

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Hi all,
 
DiRT Rally 2.0 v1.2 releases at 11am today – at which point, RaceNet will go down for maintenance – so please make sure you’re not playing the game when 11am comes around as it could compromise your event times uploading to the server. We’re expecting to be back up and running by 12pm, so don’t worry – it’ll be a maximum of an hour’s down time before you can get back to being DiRTy!
 
For those of you keen to know what today’s update will bring, the full list of notes is below:

• Stability improvements across all modes

• Prevented negative times from posting to leaderboards
 
• OSD Dial can now be enabled in headcam
 
• New engine audio for Citroen C3 R5 and Ford Mustang GT4
 
• ‘Upgraded’ trophy/achievement will now unlock
 
• Darkness issue resolved when using interior cameras
 
• Softlock will no longer occur if user owns too many vehicles
 
• Proximity indicators are now available for rallycross
 
• Prevented exploit for claiming rewards multiple times
 
• Podium counter will now correctly update in My Team
 
• Prevented audio cut outs
 
• Joker Lap cut-scene is now skippable
 
• Custom online will no longer disconnect users in specific conditions
 
• Improvements and corrections to text (all languages)
 
• Improvements to subtitle content
 
• Accented characters will be entered correctly in user text fields

+ Server-side changes to weather/time of day frequency

Please let us know if you’ve seen anything slip through the cracks right here, on the official bug report thread for v1.2. 
 

Thanks,
Christina

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Posted (edited)

Nice patch 🙂 Many of the things that needed fixed are on the list and I can't wait to test the game once I get home from work.

However, there are still plenty of things to fix, both small and big which transit from v1.1. You've already stated FFB will be fixed later on, so no point mentioning it once again, so let's get to the rest:

I'm on the PC Steam platform by the way, but probably 95% of these bugs are global.

 

-- PATCH v1.3 ETA: 15th-19th April --

1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 )

2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 )

3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ )

4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 )

5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 )

6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409135 ) Being fixed in Patch v1.3

7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 )

8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New".

9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 )

10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages.

11. Splash VFX and SFX are missing when passing through a splash (New England stages).

12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard.

13. PS4|PS4 Pro - Rain drops are pitch white during night when lighted by the headlights. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409302 )

14. Some controllers that worked previously in 1.1, don't work anymore. (from here onwards https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=408998 ) Fixed in Patch v1.2.1 (25/03/2019)

15. There are more reports of stuttering since v1.2, which didn't exist before. ( https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ )

16. Audio is still cutting out in the stages. Being fixed in Patch v1.3

17. Some co-pilot pacenotes are not given in custom multiplayer races. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409334 )

18. Headlights still need to light the road farther in dark/rain conditions (Poland specially).

19. PS4|PS4 Pro|Xbox One S - blurry graphics, unable to turn off TAA, low resolution textures overall, faulty HDR and unable to adjust FOV. Being fixed in Patch v1.3

20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=409901 )

21. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ )

22. Rally events are appearing twice in the same career championship, omitting one rally ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410026 )

23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 )

24. Screen tearing and black screens problems on Xbox One ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409736 )

25. Some buggy UI graphics overlaying during Car Setup (can't confirm platform) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409572 )

26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409684 )

27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410083 ) Being fixed in Patch v1.3

28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam.

29. To get the trophy "watch the delta" and "living the dream" you have to buy the Group A and B cars that are already included in the Deluxe Edition.

30. Despite the 7th rally being added to the game (Monte Carlo), championships only have 6 events. Should get adjusted as locations get added.

31. In the Rallycross Daily events, people get forced back out of the event, rather than back to the pits after a practice run.

32. During replay, tyres are squealing on snow/ice/gravel surfaces like if it was tarmac. Being fixed in Patch v1.3

33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410821 )

34. In Monte Carlo rally, the italian co-pilot's first words at the start are not in italian.

35. Wipers remain automatic even after being disabled in the settings.

36. In Monte Carlo rally, headlights are ineffective in the tunnel during day time. This is the same problem as with the dark forest areas in New Zealand and Australia.

37. Invisible object collisions in Monte Carlo near the wall (trees) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411526 )

38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver)

39. The french translation of "clear weather" should be "dégagé" and not "vider".

40. When overwriting a setup it resets its name instead of keeping the old name.

41. Rev counter analog display is upside down in the Mk1 Golf ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412114 )

42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412353 )

43. Sometimes windscreen wipers are duplicated. Being fixed in Patch v1.3

44. On the R2 Ford Fiesta most of the liveries have too wide (or actually too high) black bar on top of windshield, which make the car almost impossible to drive. The liveries 1 and 2 are ok, rest are not. Being fixed in Patch v1.3

45. PS4 - There's reports that "Unexpected Moments" stop appearing after a certain time spent in career.

46. PS4 (and maybe Xbox) - Modern Classics achievement is not unlocking.

47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 )

 

SUGGESTION: This might not belong here and it might not even be officially supported, but people are making some nice liveries and porting some from DR and D4 to DR2.0. However, using custom liveries implies modifying their respective car files .pssg files and this in turn prevents times from being validated within RaceNet. If you can, please make it like DR and D4 where custom liveries had no impact on the gameplay. I know file verification can be a pain in the a**, but if it's possible and it's not much of an hassle, take the liveries files out of the equation and just verify the rest of the car data for anticheat purposes, so that everyone can enjoy their liveries.  DONE in Patch v1.2

 

That's all on my side for now. Keep up the good work and see you on the next content update for Monte Carlo 😉 

I'll be editing this post in case I spot some more bugs.

 

 

Edited by Riggs
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Posted (edited)
Just now, gleylancer571 said:

DiRT Rally 2.0 v1.2 releases at 11am today


Why V1.2 ????? I'm confused it's version 1.04

The numeration is different for consoles, but it's the same patch.

Edited by Riggs

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the level of difficulty must also be adjusted. At Dirt Rally I made it to the highest level of difficulty without any problems in the championship
At Dirt 2.0 I do not even manage Pro.

 

The graphics are blurry and not well resolved
Dirt Rally and Dirt 4 look better there
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The level of difficulty is different in DR2.0. There was a moment where DR Masters League was too easy and this time around it seems more challenging. I'm not having any problems in the Pro division (driving a Group A Lancer VI), except on the night stages where I couldn't see anything, but looks like the darkness bug is fixed now. There's no mention about the graphics, so let's just wait and see.

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25 minutes ago, Riggs said:

Nice patch 🙂 Many of the things that needed fixed are on the list and I can't wait to test the game once I get home from work.

However, there are still plenty of things to fix, both small and big which transit from v1.1. You've already stated FFB will be fixed later on, so no point mentioning it once again, so let's get to the rest:

I'm on the PC Steam platform by the way, but probably 95% of these bugs are global.

 

1. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ )

2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 )

3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ )

4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 )

5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 )

6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 )

7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 )

8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New".

9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 )

10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages.

11. Splash VFX and SFX are missing when passing through a splash (New England stages).

12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard.

SUGGESTION: This might not belong here and it might not even be officially supported, but people are making some nice liveries and porting some from DR and D4 to DR2.0. However, using custom liveries implies modifying their respective car files .pssg files and this in turn prevents times from being validated within RaceNet. If you can, please make it like DR and D4 where custom liveries had no impact on the gameplay. I know file verification can be a pain in the a**, but if it's possible and it's not much of an hassle, take the liveries files out of the equation and just verify the rest of the car data for anticheat purposes, so that everyone can enjoy their liveries.

 

That's all on my side for now. Keep up the good work and see you on the next content update for Monte Carlo 😉 

 

 

Very nice summary of some serious issues. 
Besides the missing FFB point number 6 in particular prevents me to enjoy the game as the "low grip bug" happens EVERY second stage in a championship! 

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If you are in a rally and returning from service to the main menu and then to service, the used tires are new again

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Regarding FFB when I cross the finish line suddenly the FFB is extremely strong. Destroyed a couple of cars now between finish and marchall because of it.

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15 minutes ago, Janneman60 said:

Regarding FFB when I cross the finish line suddenly the FFB is extremely strong. Destroyed a couple of cars now between finish and marchall because of it.

Do you have by chance a logitech wheel with logitech profiler and a custom profile for dr2.0?

It happened to me sometimes, that the game forgot to use the custom profile settings i set up for it and used the global settings instead.

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Posted (edited)

Sadly the Achievement "Fire Up That Car... Again" is still not fixed.

hopefully we do not need to wait more weeks AGAIN for a new patch to fix it.

@CMMcBabe

@ChristinaMc

 

Edited by Juve10
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2 hours ago, Thierry97 said:

the graphics will also be improved one xbox one???

Hm... I have a weird experience.

Before patch I tried only long Poland and Argentina stages.

Now i started the game and tried short stages (3-4 km) in Zew Zealand and Argentina. No tearing, no fps drops. It played just fine.

Then i returned to Poland (Zarobka stage, 16km) and saw the same tearing and fps drops.

It looks like it happens only on: 

1. Long stages 

2. In corners on long stages

3. When you crash a car on a long stage

So, no fix for now on this problem. :classic_mellow:

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2 hours ago, ChristinaMc said:
• Stability improvements across all modes

On my PC, this is definitely much better. A lot of places where i had big frame drops, it's now pretty solid 60 fps.

2 hours ago, ChristinaMc said:
• OSD Dial can now be enabled in headcam

Thanks for this.

2 hours ago, ChristinaMc said:
• Darkness issue resolved when using interior cameras

I tested a few different time and weather situations in different locations and it's definitely better, at least i can see the road now.

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1 hour ago, Grindmuz said:

Do you have by chance a logitech wheel with logitech profiler and a custom profile for dr2.0?

It happened to me sometimes, that the game forgot to use the custom profile settings i set up for it and used the global settings instead.

Yes I have... I have a look, thanks for this suggestion 😃

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I would like to report a major issue with input bindings, many items of hardware which where working before now dont.

Such as

1.H.E PEDALS

2.H.E SHIFTER

3.HE HANDBRAKE

4.DSD SHIFTER

5.DSD BUTTON BOX

6.MANU FACTORY SHIFTER

6.LEO BODNAR CONTROL BOARDS

All items that where working perfectly before, i have tested now on 2 different computers that have both had the update.

I am sure there will be a flood of complaints over this issue.

 

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Posted (edited)
18 minutes ago, doyaneedthis said:

I would like to report a major issue with input bindings, many items of hardware which where working before now dont.

Such as

1.H.E PEDALS

2.H.E SHIFTER

3.HE HANDBRAKE

4.DSD SHIFTER

5.DSD BUTTON BOX

6.MANU FACTORY SHIFTER

6.LEO BODNAR CONTROL BOARDS

All items that where working perfectly before, i have tested now on 2 different computers that have both had the update.

I am sure there will be a flood of complaints over this issue.

 

I confirm, after the update, my Logitech G25 shifter with Leo Bodnar USB connector dont working...

We need an another update faster for that !

Sorry for my english, i am french and not happy with this update ! 

Edited by KingJu
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Posted (edited)

fps drops outside road still exist.

FX8320E, 16 GB DDR3, RX470@4GB. Medium Settings, TAA Off, MSAA Off, Vsync off. Video driver 19.3.2. Windows 10 x64 Pro 1809, build 17763.379

Time trial Valle de los puentes a la inversa

Watch framerate counter in upper left corner:

Скачать видео
Скачать видео
Скачать видео
Скачать видео
Скачать видео
Скачать видео

Ready to send any additional information.

Edited by Awasaky

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2 minutes ago, Awasaky said:

fps drops oitside road still exist.

FX8320E, 16 GB DDR3, RX470@4GB. Medium Settings, TAA Off, MSAA Off, Vsync off. Video driver 19.3.2

Watch framerate counter in upper left corner:

Скачать видео
Скачать видео

Ready to send any additional information.

I get similar issues with a 1080 and i7 with 16 gig ddr4, not even driving off the road, i can go from 120fps to 50 fps, on certain parts of the stage.

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It is still present critical bugs - inconsistent frame rate fps after connecting the steering wheel with the ffb functions. In some locations will drop fps regardless of settings low details.

After disconnecting the usb cable of the steering wheel, everything is smooth and does not drop the framerate below 60 fps even on ultra detail settings.

Please Codemasters, you can problem finally solved thank you.

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Posted (edited)
1 hour ago, doyaneedthis said:

I would like to report a major issue with input bindings, many items of hardware which where working before now dont.

Such as

1.H.E PEDALS

2.H.E SHIFTER

3.HE HANDBRAKE

4.DSD SHIFTER

5.DSD BUTTON BOX

6.MANU FACTORY SHIFTER

6.LEO BODNAR CONTROL BOARDS

All items that where working perfectly before, i have tested now on 2 different computers that have both had the update.

I am sure there will be a flood of complaints over this issue.

 

Same issue overhere, glad i am not the only one but i'am very disssappointed that this update give us this major problems. 

My HE Handbrake is nessesary in a rally sim like this!!!

CODIES FIX THIS ASAP!!!

Edited by MarkHam207
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Posted (edited)

After update to 1.2,

my vJoy-Controller isn't registered anymore.
That means "vJoy Device" is still in "Connected Devices", but inputs aren't registered anymore to bind inputs to behaviour.
(In "Advanced Settings" in my "vJoy Device" "Steering Sensitivity" and others are only optionalizable with analog adjuster, but not with left/right-adjuster (left/right arrows) - bug!?!)

I can't play anymore.

And "Darkness issue resolved when using interior cameras" doesn't seem to work either.
But who cares, I can't drive, because of no vJoy-inputs.

And because of modern times, I can't use Version 1.1.

vJoy = virtual Joystick (driver) to bind mouse movement, mouse-buttons or other input devices to a virtual (analog) joystick.
Dirt Rally 2.0 Version 1.1 was running fine with vJoy.

Others in this thread have controller-binding problems too. I think it is a more general issue.

Edited by MBastieK
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Ach. And again - disappointment.

Please fix all bugged achievemenets and give us earn credits in freeplay mode.

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1 minute ago, MarkHam207 said:

Same issue overhere, glad i am not the only one but i'am very disssappointed that this update give us this major problems. 

My HE Handbrake is nessesary in a rally sim like!!!

CODIES FIX THIS ASAP!!!

Quite honestly its bind boggling, who actually tests this stuff before putting it on general release, its basically all sim hardware that isnt T.M, Logitech, on Fanatec

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X1X

"failed to load player profile"

Retry repeats the message and cancel takes me back to start screen where I press 'A' just to return to the above message.

Any ideas?

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