Jump to content
Sign in to follow this  

Group B with controller is so frustrating because...

Recommended Posts

B group cars are really fast and really unstable and you need lightning fast reflexes, but controllers getting sensitivity reduced dramatically the faster you go. Steering lock is also getting reduced with speed.
It is really preventing me from having any fun with all of the fast cars and fast sections as it becomes pretty much completely un-responsive.
Whatever makes you over-steer in high speed is the end because the reduced steering lock and really slow response to steering input makes it impossible to catch the drift.

  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites

this could be better titled as; Driving with controller is so frustrating because... and the comment should be; I am trying to play a Driving sim game with a controller and not a wheel..

  • Haha 1
  • Disagree 2

Share this post


Link to post
Share on other sites

Man you have to play with a steering wheel. im sorry if its to expansive but i think you can get a used one realy cheap. 

  • Disagree 1

Share this post


Link to post
Share on other sites
Posted (edited)

If you play on PC, you can set your controller to wheel (or edit the device_defines.xml).
Then you have complete linearity, but you loose the reducements, which makes driving at high speed safer.

Greetz.

Edited by MBastieK
  • Agree 1

Share this post


Link to post
Share on other sites

I have a wheel... but it is kinda bad, I can feel the tooth of the gears when steering and the ffb is bad in the game... and I am lazy and controller is comfy... I have more fun with controller and I can play for hours before my fingers get tired.
I just want to have raw input from my controller so I can beat those few dudes who are faster right now cos they have those overpriced direct drive wheels that feel like a dream.
Crippling my input for no reason with some steering assist that can not be turned off is not fair / nice!

Share this post


Link to post
Share on other sites
On 3/26/2019 at 6:01 PM, AT4047 said:

this could be better titled as; Driving with controller is so frustrating because... and the comment should be; I am trying to play a Driving sim game with a controller and not a wheel..

this is arcade game cmon

  • Disagree 2

Share this post


Link to post
Share on other sites
Posted (edited)
16 hours ago, PainterJah said:

I have a wheel... but it is kinda bad, I can feel the tooth of the gears when steering and the ffb is bad in the game... and I am lazy and controller is comfy... I have more fun with controller and I can play for hours before my fingers get tired.
I just want to have raw input from my controller so I can beat those few dudes who are faster right now cos they have those overpriced direct drive wheels that feel like a dream.
Crippling my input for no reason with some steering assist that can not be turned off is not fair / nice!

As I said, you can configure your controller to raw input by configuring it to "wheel" in device_defines.xml.
In "dxdiag" you can check the VendorID and ProductID of your Controller and add
<device id="{BEAD1234-0000-0000-0000-504944564944}" name="ftec_clubsport" priority="101" type="wheel" />
to 
(E:\[Games]\DirtRally2.0\)...steamapps\common\DiRT Rally 2.0\input\devices\device_defines.xml
file.
Beware of ProductID and VendorID order: my: ProductID: BEAD , VendorID: 1234
I think you can choose whatever you want for "ftec_clubsport".


Or maybe you can configure your controller directly to "wheel" ingame.
"Wheel" is raw input for every input-device.

And if you would quote or thumb up the others or me, the others or I would see your reactions here by getting a message. So that the others or I don't have to follow you or this thread to help you.

Greetz.

Edited by MBastieK
  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites

Have you made any adjustments on controller's sensitivity or linearity? I found it effective on fast cars like the Group B rally cars.

  • Disagree 1

Share this post


Link to post
Share on other sites

Check out this video, this guy's controller settings helped me more than once.

(Group-B cars will still require lightning fast reflexes, they were banned with a reason. :)

 

 

  • Disagree 1

Share this post


Link to post
Share on other sites
Posted (edited)
On 4/1/2019 at 1:39 PM, MBastieK said:

As I said, you can configure your controller to raw input by configuring it to "wheel" in device_defines.xml.
In "dxdiag" you can check the VendorID and ProductID of your Controller and add
<device id="{BEAD1234-0000-0000-0000-504944564944}" name="ftec_clubsport" priority="101" type="wheel" />
to 
(E:\[Games]\DirtRally2.0\)...steamapps\common\DiRT Rally 2.0\input\devices\device_defines.xml
file.
Beware of ProductID and VendorID order: my: ProductID: BEAD , VendorID: 1234
I think you can choose whatever you want for "ftec_clubsport".


Or maybe you can configure your controller directly to "wheel" ingame.
"Wheel" is raw input for every input-device.

And if you would quote or thumb up the others or me, the others or I would see your reactions here by getting a message. So that the others or I don't have to follow you or this thread to help you.

Greetz.

  <device id="xinput_pad" name="xinput_pad" priority="5" type="wheel" default="true" />

I changed type from "pad" to "wheel" and it did the trick, thanks for leading me to the solution, this is exactly what I wanted 😘

Now it feels like I am in charge of the car. It is also harder to keep it stable, but that will just need some getting used to it and mastering. Increased the linearity a bit more than what I used before and that is good enough for high speeds it seems.

I can definitively see why they made that steering assist default for masses, but it needs some sliders for adjustments separately for steering lock reduction and sensitivity reduction at speed.
 

Edited by PainterJah

Share this post


Link to post
Share on other sites

after some driving with raw gamepad input I came to conclusion.
The steering assist is not all too bad, but the sensitivity reduction in high speeds is causing serious lag and slowness. The steering is so slow, that you can not shift the weight properly and the car will understeer + you can not counter skids fast enough.
Steering angle lock reduction might be OK, but it needs slider in the options. Other games have steer lock as a part of car setup...

Now with the raw input it gets ridiculously twitchy, but I can flick the car into corners and go through em way faster and I am getting adrenaline rush in high speed section instead of cringe like before. I can also countersteer skids fast enough to prevent loosing control.

So the conclusion is that steering assist would be acceptable and helpful without sensitivity reduction (for me), and with just two more sliders in the options it would be good for everyone.

Share this post


Link to post
Share on other sites

With Linearity 0 in preferences, you have full raw input.
Try Linearity 1 or 2, now you have set your controller to "wheel".
Linearity 10 is full assisting again. (Kind of twisted semantic.)
Negative Linearity is not recommend. To twitchy. Might be, that Linearity -10 is now your standard.

With the software UCR and vJoy you could map your Controller to a virtual joystick, and write a script, which fits your personal requirements.
Speed reduction is of course not doable there.

Greetz

Share this post


Link to post
Share on other sites

Seconded.  I have noticed the sluggishness of the control at high speed compared to wheel. Shouldn't have to resort to hack jobs like that, give the player control over his inputs IN-GAME!

I'm still getting better times with controller at the moment because i haven't had my wheel for long.

Share this post


Link to post
Share on other sites

So here is update... I got used to the raw input very quickly and now it feels like driving a car with controller 😀
I can get into the zone and do all the ballsy moves that gets you faster to the finish.
With the default steering assist BS it is just constant struggle to keep the car on the road and it makes you think the physics is just weird.
Raw input is billion times better, physics feels much more like DR1 now, I am having same fun with the game as in DR1...

I am little sad that it took me 200 hours to realize that there is some steering assist BS going on and another tenths of hours been anxious cos I did not know how to turn it off.

Its EZ.. go to the 'DiRT Rally 2.0\input\devices\device_defines.xml'
edit it with any TXT editor
find 

device id="xinput_pad"

change the "type=" to "wheel"
(that is for xbox controller, psp controller is there too, should work in same manner)

then set your dead zone in-game (6 for my f310 gamepad)
and linearity around +6
get used to it
profit :3

Share this post


Link to post
Share on other sites

the THING is back... I still have controller set to act as a wheel, but the sensitivity and steer lock is getting reduced with speed again and the game feels like poop to play again. When I thouch the linearity setting the game freaks out, turns off the THING (sensitivity and steer lock) and ignores the linearity value and becomes undrivable.

I am loosing hope that they want this game to be fun. Changing things without notice thru racenet is also not nice....

Share this post


Link to post
Share on other sites
Posted (edited)

at the speed of 25km/h steering lock is reduced to 2/3
at the speed of 50km/h steering lock is reduced to onely 1/3

- when braking into sharper corner the car wont steer at first and as you are slowing down it steers more and more on its own preventing weight transfer, making most of the cars understeer 

- it is impossible to make proper powerslides because in higher speeds you just can not countersteer at the full angle of the steering lock

- steering is completely unpredictable and impossible to get used to because the response to input changes dramatically as the speed changes


I dont understand why and how this shizzle is back after we found workaround. There was no patch right? Just the new cars...

This seriously needs something done about cos it (steering assist BS) makes you drive worse and it feels terrible, like constant struggle, cringe, anxiety... while with the workaround working it felt like any decent car game should and it was predictable, fun, joy and competitive with wheel users.

I did bunch of fifth places in special events when the workaround worked and now I am back to 30th+ because it just is not physically possible to drive fast enough with the default gamepad assist behaviour!

Edited by PainterJah

Share this post


Link to post
Share on other sites
Posted (edited)

Maybe don't do it via id="xinput_pad".
Use/add your individual id found in dxdiag.
Should then be look like id="{BEAD1234-0000-0000-0000-504944564944}".
Beware of ProductID and VendorID order: my: ProductID: BEAD , VendorID: 
1234.

Greetz

Edited by MBastieK
  • Thanks 1

Share this post


Link to post
Share on other sites
9 hours ago, MBastieK said:

Maybe don't do it via id="xinput_pad".
Use/add your individual id found in dxdiag.
Should then be look like id="{BEAD1234-0000-0000-0000-504944564944}".
Beware of ProductID and VendorID order: my: ProductID: BEAD , VendorID: 
1234.

Greetz

tryed to add that line with the id from dxDiag at the end of device_defines.xml but it did not show new device in-game. Just the xinput gamepad.
Then I tryed to delete the line with xinput_pad and game said my save is corrupted.
Had to undo changes and game runs again -_-
soo no luck but thanks

Share this post


Link to post
Share on other sites

I think you must also change the name.
And I put my device at the beginning of the list. With name="ftec_clubsport".
And try a higher priority. And no default-tag. 

I think, id or name "xinput_pad" has a special coded treatment. There is a high chance for failures, when changing or playing with this tag.
Like I kind said, put an individual tag at the beginning of the list.
(But I once deleted the mouse tag, and the game still worked without mouse.)

And you could still map your controller to a virtual joystick (vJoy + UCR).

Try to think about fine solutions.
I still see a lot of possibilities and permutations.
Don't give up.

Greetz.

  • Like 1

Share this post


Link to post
Share on other sites

the vJoy + UCR solution does the trick again but it is PITA to setup.

Thank you very much MBastieK you are awesome person 😄
 

Still big SHAME on CM for forcing this poor steering assist onto us with no legit way to turn it off or limit it / set it up!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×