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How Far Away Is Realistic Audio?

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No ALS sounds in Dirt Rally 2.0

i found ONLY ONE car has real recorded exhaust pop "bang" sounds: the Opel Adam R2 !

I hope it were just a misconfigured values somewhere in a database for the other cars and CM could help to get those sounds... Check it out, you can hear it in every camera trackside, chase cam, interior
It should be set for all the cars with ALS to kill your ears¬† ūüėČ

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To me it sounds like they use the exact same generic transmission whine sample on every car. Don't get me wrong, I like that it's there as it was absent in DR, but I still don't think it's spot on, it could def be improved. 

The Fiat 131 in DR was really good. When you're on the start line and let go of the clutch you get that lovely engine plus you can hear the transmission whine(which I assume was the one recorded with the car).

Overall I still hold DR as slightly better sound wise overall. Some cars just sound more aggressive in when you are using the cockpit cams. The M3 for example has more 'punch' to it in DR. 

 

This video really shows off the difference in sound from different recording sources. For the first few seconds we get the raw awesome engine, but it then cuts to the usual onboard/co-driver sound we are used to. The difference is massive. 

 

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3 hours ago, bogani said:

To me it sounds like they use the exact same generic transmission whine sample on every car. Don't get me wrong, I like that it's there as it was absent in DR, but I still don't think it's spot on, it could def be improved.

Yes they could create a better generic whine instead of recording it from every car, cmr 2005 had the transmission whine and its a 14 year old game, I can't believe¬†there's no way to do a similar sound¬†in 2019. Btw I'm not hating the current sound I like there's one instead of nothing¬†ūüĎć

 

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I think all surface sounds are better than in Dirt Rally. 

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Posted (edited)

I feel the pain of the OP and I use the Mk2 Escort as a good example. Unfortunately Codies have not got it right ! They simply have not captured that wonderful BDA / BDG on Weber's sound.

It sounds more like a Millington engine to my well experienced ears. A shame really as they have done a very nice job on the rest of the car. I dont dispute the quality of the recording equipment or the method but I am rather suspect of the choice of car to record. 

I say this with some authority as I attended every Welsh, Scottish and RAC Rally from 1975 to 1985 as a spectator and some 2 years as an employee of Ford Motorsport at Boreham actually building these cars and enjoying countless hours of pre event testing in the forests and disused military tarmac ranges and service support on the internationals.

Codies have based their car on a 1976 Escort so to be fair in comparison, here is a clip of Escorts in action on the 77 RAC and Clarks Cossack car on the 76 RAC. I'm sure you will agree that the sound is quite different. Please watch this on a PC with good speakers. It will sound rubbish on a phone, tablet or laptop. I doubt if Codies will update it now so this begs the question, are there any talented sound modders out there that can come up with an authentic sound pack for this awesome car so that members can, finally, enjoy the Works Group 4 RS 1800 in all its true glory.

 

 

 

 

 

Edited by Busterbvi
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Sorry, missed some posts here ūüėě

@RallyLover19 That is an incorrect statement, ALS pops/bangs are on all cars that should have it, though they're barely perceptible from in car, you need a rear camera view or replay.  Go check out the cool unique ALS from the R5 C3.  Nice rhythmic ALS.

@bogani They have a few transmision whine types they use, but for recording purposes, it's not something that can be really recorded from all cars.  Not all cars have the sound, and in a lot of cases, the original recordings don't even have the whine, whether the car should have it or not.

I too liked the DR cockpit sound a little more, bit sometimes direction to the sound team changes, at least it's not D4 and at least we now have the sound sliders, i recommend putting the other sounds down a bit, leaving the engine up.

 

@AleCruz97 Yeah, you'd think it'd be easier?  Not unfortunately, the sound system has been linked to the physics engine since DR, that means that the sounds have to be able to be called by the engine.  It's why you know from the sound alone that you're going up hill, over a bump, through a dip, slipping on ice etc.

@Busterbvi I can't argue with your knowledge of what they should sound like, but i can tell you they request a genuine BDG engined car to record, and got it, recorded it, and that's what's in game.

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3 hours ago, F2CMaDMaXX said:

 

 

@AleCruz97Yeah, you'd think it'd be easier?  Not unfortunately, the sound system has been linked to the physics engine since DR, that means that the sounds have to be able to be called by the engine.  It's why you know from the sound alone that you're going up hill, over a bump, through a dip, slipping on ice etc.

 

Ok i didn't know about this link between sound system and physics engine, now I've noticed that some cars have a little whine from the real car, maybe the easiest way is to turn up those frequecies. :classic_huh:

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The best thing about the audio in DR and DR2 is that you can hear when the engine is under load. Very few if any other studios manage to capture that. 

Another thing I love is the very specific 'gurgle' sound you get from the Weber equipped cars if you drop down too far in the revs and the engine really struggles. 

 

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On 4/13/2019 at 10:15 PM, F2CMaDMaXX said:

Manta is getting a db tweak in next weeks patchÔĽŅ

Cant find that in the release notes of 1.3.

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12 hours ago, bogani said:

The best thing about the audio in DR and DR2 is that you can hear when the engine is under load. Very few if any other studios manage to capture that. 

Another thing I love is the very specific 'gurgle' sound you get from the Weber equipped cars if you drop down too far in the revs and the engine really struggles. 

 

Yup, that's the physics link, everyone loved it in DR, and didn't know why.

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9 hours ago, CarlosS74 said:

Cant find that in the release notes of 1.3.

Sorry dude, seems it didn't make it, should be in the next patch i'm guessing.

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Posted (edited)
On 4/16/2019 at 3:03 AM, F2CMaDMaXX said:

Sorry, missed some posts here ūüėě

@RallyLover19 That is an incorrect statement, ALS pops/bangs are on all cars that should have it, though they're barely perceptible from in car, you need a rear camera view or replay.  Go check out the cool unique ALS from the R5 C3.  Nice rhythmic ALS.

@bogani They have a few transmision whine types they use, but for recording purposes, it's not something that can be really recorded from all cars.  Not all cars have the sound, and in a lot of cases, the original recordings don't even have the whine, whether the car should have it or not.

I too liked the DR cockpit sound a little more, bit sometimes direction to the sound team changes, at least it's not D4 and at least we now have the sound sliders, i recommend putting the other sounds down a bit, leaving the engine up.

 

@AleCruz97 Yeah, you'd think it'd be easier?  Not unfortunately, the sound system has been linked to the physics engine since DR, that means that the sounds have to be able to be called by the engine.  It's why you know from the sound alone that you're going up hill, over a bump, through a dip, slipping on ice etc.

@Busterbvi I can't argue with your knowledge of what they should sound like, but i can tell you they request a genuine BDG engined car to record, and got it, recorded it, and that's what's in game.

 

F2CMadMaXX, I note your points. I would be interested to know where you got your info from on the Escort sound recording ? Can you share ? Regarding the Escort, if indeed a BDG engined car was found and recorded, something, clearly, has gone wrong. either the actual recording method or equipment was at fault or, as I suspect, a fuel injected car was used for recording. The BDA / BDG on Webers has a very distinctive sound, on UK events we ran the cars without air filters or a simple mesh air box over the bell-mouths of the Webers to stop ingestion of stones. On more dry dusty events such as the Acropolis, we fitted full foam filters. The awesome sound of the Escorts in the late 70's on UK events, mainly came from induction howl resonating in the engine bay from the open bell-mouths on the twin 48DCOE Webers. Kugelfischer injection was used on many works cars in the early 80's and changed the sound but it's reliability concerned many drivers and most reverted to Webers. Fuel injection has come a long way since then and most Escorts rallying now are injected. However, thankfully, there still many purist owners out there that still run on Webers and not difficult to find. Cars running with full air filters or injection sound very different due to the absence of induction howl through the bell-mouths. I'm sure this is the case with the Escort sound in the game. Right engine, wrong spec.

If you watch the vid of the 77 RAC you will notice that the Escort, Corolla, Chevette and Fiat all sound very very similar, this is because they are all 4 Cylinder, 2 Litre, DOHC engines running on 48DCOE Webers without air filters.

I posted the video of the 77 RAC because the sound quality is excellent so members here can hear the true sound of a works Group 4 Escort, I don't think anyone will disagree that the difference in sound from the game Mk2 is like night and day. I do hope Codies will revisit the sound pack for the Escort, if they truly nail it, you guys that enjoy the DR2 76 Escort are in for a real treat. If anyone can put me in contact with a Sound / Audio Codie Dev, I would be grateful. Feel free to PM me on this. Thanks.

 

 

Edited by Busterbvi

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I don't know full details, and i wonder if you're right on the injection conversion, i don't know - good info though.  

All i know is the 'correct car' was sourced and recorded.  It does sound good, but i doubt many could tell how it compares based on what you're saying - the previous sound they had was from a more modern version of the escort, this one was one to be more period correct.  I'll ask around.

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Posted (edited)
11 minutes ago, F2CMaDMaXX said:

I don't know full details, and i wonder if you're right on the injection conversion, i don't know - good info though.  

All i know is the 'correct car' was sourced and recorded.  It does sound good, but i doubt many could tell how it compares based on what you're saying - the previous sound they had was from a more modern version of the escort, this one was one to be more period correct.  I'll ask around.

 

Thanks, see what you can come up with, I am keen to get involved and help out, I have a wealth of hands on knowledge that I am happy to share.... for free !

I had a similar discussion on here about 2 years ago when DR was released, a Codie sound dev confirmed on the forum that the sound for the Mk2 Escort came from a 1966 Datsun GT, I kid you not !!

 

Edited by Busterbvi

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Hmm, not sure the DR sound was from the Datsun, but i know the sound you're referring to.¬† You might be right, i don't recall, still, nice and 'cammy' ūüėĄ

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Posted (edited)
10 minutes ago, F2CMaDMaXX said:

Hmm, not sure the DR sound was from the Datsun, but i know the sound you're referring to.¬† You might be right, i don't recall, still, nice and 'cammy' ūüėĄ

 

I am right, I remember it well, it was a real W.T.F!! :classic_ohmy::classic_ohmy::classic_ohmy: moment, sadly the old forum has gone otherwise I would link you to it. The sound dev was @soundfx or something like that.

 

 

Edited by Busterbvi

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Oh I'm not saying it wasn't, I just don't remember.

Also I should make it clear that I don't work for codies and don't know all details, only really what has been said publicly and in their dev diary videos etc.  And yes @cmsoundfx is one of the audio guys that works on engine audio, busy guy for sure!

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