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DiRT Rally 2.0 - v1.3 - found a bug? Post it here!

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Have you fixed the co driver callout in Poland, when he says hair pin right, when in fact it's left? Catches me out every time!

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The time shown during the stage in relation to leader board  or time to leading AI is not a reflection of what you actually get at the end of the stage ! As in during a daily race I was 30 sec off the top time toward the end of the stage and finished 6 sec behind the leader on the global leader board at the end of the stage .

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8 minutes ago, KoAStR said:

Any update on sound drop out glitch?

I believe that this is what you get:

1 hour ago, jennyannem said:

Prevention for audio cut-out improved

Consider yourself prevented!

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The Only bug is that you didnt add TELEMETRY SUPPORT for console. Love your game :) 

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10 minutes ago, Flens07 said:

It would be nice if you could completely turn off this famos last words of the Copilot. Applies then also for the first introductory words at the beginning of the Stage

is there an option for that ,didnt know it ,where is it ..but as i said it would be nice for some reality speaking ..

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27 minutes ago, MaXyMsrpl said:

IMO @ChristinaMc confirmed a week ago that FFB fix will come this week. So you are right only if next patch will arrive in a few days (which is highly unlikely)

Please source this confirmation, or did you just scew the words to go off with a rant if no such patch comes this week? 

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Posted (edited)
20 minutes ago, CarlesWRC said:

crowds are an issue, especially in some sections of Poland or Argentina, with some occasional and important fps drops.

About the ffb, well, I adjusted some settings and for me now the system goes very well (never worked bad, I’m just saying that now it feels better). It could be better (especially surface feeling in hard gravel) but it is not bad at all, as some people may point it out.

Crowds FPS drop is a bug since v1.0 .
'feels better"? CM didn't modify FFB for this time, yet.

Edited by RallyLover19

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Looks like I'll have to pop into Multiplayer to grab the new Achievements :classic_happy:

If anyone on Xbox is around to host some sessions at Monte Carlo this week give me a heads up :classic_cool:

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Posted (edited)

I´m sorry to say this, but this patch isn´t something that makes me want to play the game again. "Prevention for Audio cut-out improved" reads as if the bug still isn´t really fixed. No specific part about Racenet-Issues, and that people are still loosing Progess in the Career, or can´t  start/finish Online-Events. Only the point "Stability improvements throughout title". But what specifically does that include ? Performance optimization ? Last I played the performance on PC was still pretty lacklustre in certain parts; even on Higher End-Hardware. If Codemasters REALLY wants to bring VR to this game, a performance-check would be mandatory in my opinion.

Most of this patch is just stuff that in my opinion should have worked on release. When the patches REALLY begin to improve things (and not fix stuff that should have worked anyway) I will consider playing the game again. So its back to RBR and DR1 for my Rally-Racing-Needs.

Edited by Civarello
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Posted (edited)
17 minutes ago, RallyLover19 said:

Crowds FPS drop is a bug since v1.0 .
'feels better"? CM didn't modify FFB for this time, yet.

Feels better after some adjustments, I know we don't have any update for this for now.. Greetings!

Edit: I edited my first post, maybe I wasn't clear enough. I'm not an english native so sometimes I can't express exactly what I want.

Edited by CarlesWRC

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Posted (edited)
1 hour ago, jennyannem said:

Noticed anything slip through the cracks? Let us know right here. 

Hmmm, tricky! Let me see...

1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 )

2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 )

3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ )

4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 )

5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 )

6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409135 ) Being fixed in Patch v1.3

7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 )

8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New".

9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 )

10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages.

11. Splash VFX and SFX are missing when passing through a splash (New England stages).

12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard.

13. PS4|PS4 Pro - Rain drops are pitch white during night when lighted by the headlights. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409302 )

15. There are more reports of stuttering since v1.2, which didn't exist before. ( https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ )

16. Audio is still cutting out in the stages. Being fixed in Patch v1.3

17. Some co-pilot pacenotes are not given in custom multiplayer races. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409334 )

18. Headlights still need to light the road farther in dark/rain conditions (Poland specially).

19. PS4|PS4 Pro|Xbox One S - blurry graphics, unable to turn off TAA, low resolution textures overall, faulty HDR and unable to adjust FOV. Being fixed in Patch v1.3

20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=409901 )

21. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ )

22. Rally events are appearing twice in the same career championship, omitting one rally ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410026 )

23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 )

24. Screen tearing and black screens problems on Xbox One ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409736 )

25. Some buggy UI graphics overlaying during Car Setup (can't confirm platform) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409572 )

26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409684 )

27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410083 ) Being fixed in Patch v1.3

28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam.

29. To get the trophy "watch the delta" and "living the dream" you have to buy the Group A and B cars that are already included in the Deluxe Edition.

30. Despite the 7th rally being added to the game (Monte Carlo), championships only have 6 events. Should get adjusted as locations get added.

31. In the Rallycross Daily events, people get forced back out of the event, rather than back to the pits after a practice run.

32. During replay, tyres are squealing on snow/ice/gravel surfaces like if it was tarmac. Being fixed in Patch v1.3

33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410821 )

34. In Monte Carlo rally, the italian co-pilot's first words at the start are not in italian.

35. Wipers remain automatic even after being disabled in the settings.

36. In Monte Carlo rally, headlights are ineffective in the tunnel during day time. This is the same problem as with the dark forest areas in New Zealand and Australia.

37. Invisible object collisions in Monte Carlo near the wall (trees) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411526 )

38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver)

39. The french translation of "clear weather" should be "dégagé" and not "vider".

40. When overwriting a setup it resets its name instead of keeping the old name.

41. Rev counter analog display is upside down in the Mk1 Golf ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412114 )

42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412353 )

43. Sometimes windscreen wipers are duplicated. Being fixed in Patch v1.3

44. On the R2 Ford Fiesta most of the liveries have too wide (or actually too high) black bar on top of windshield, which make the car almost impossible to drive. The liveries 1 and 2 are ok, rest are not. Being fixed in Patch v1.3

45. PS4 - There's reports that "Unexpected Moments" stop appearing after a certain time spent in career.

46. PS4 (and maybe Xbox) - Modern Classics achievement is not unlocking.

47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 )

Nope, I think everything has been covered!

 

Edit: forgot to credit @Riggs for the above list

Edited by Mastoideu
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Hello, there is a fault that when you perform several stages in a rally and return to the rest area, you can not configure the vehicle in previous dirt, but leave the test and enter and if you can. On the other hand when you are going to unlock the sensitivity option of the steering wheel, some cars become annoying to take turns the steering wheel butt and it is very heavy, thanks

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16 minutes ago, Mastoideu said:

28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam.

it also disappear in other cams and it seems to happen lowering some graphic detail too much

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Posted (edited)
26 minutes ago, Mastoideu said:

Hmmm, tricky! Let me see...

1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 )

-SNIP-

47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 )

Nope, I think everything has been covered!

Damn, if I look at this list I am not very optimistic that we will ever see improvements beyond what the game should have been like on release. Like for example Steam Workshop-Support, a custom-mode to earn money and car-upgrades (preferably offline), or at least a way to customize the Career a bit (and be it only the choice to drive a short, medium-long or long Season). 

I must say that I un-installed the game a couple of minutes ago. The way that Codemasters handles its patches (only had 30 Gigs free on that specific SSD, but OF COURSE DR2.0 demands more than that for its 10GB update) didn´t help with keeping the game installed for the time being........

Edited by Civarello
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Justed updated to version 1.06

and now i am unable to connect to racenet

"Connection failed - the racenet ^tm service is not avaible. Please try again later. "

Any fix? 

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Posted (edited)
29 minutes ago, Mastoideu said:

Hmmm, tricky! Let me see...

1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 )

2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 )

3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ )

4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 )

5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 )

6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409135 ) Being fixed in Patch v1.3

7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 )

8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New".

9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 )

10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages.

11. Splash VFX and SFX are missing when passing through a splash (New England stages).

12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard.

13. PS4|PS4 Pro - Rain drops are pitch white during night when lighted by the headlights. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409302 )

15. There are more reports of stuttering since v1.2, which didn't exist before. ( https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ )

16. Audio is still cutting out in the stages. Being fixed in Patch v1.3

17. Some co-pilot pacenotes are not given in custom multiplayer races. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409334 )

18. Headlights still need to light the road farther in dark/rain conditions (Poland specially).

19. PS4|PS4 Pro|Xbox One S - blurry graphics, unable to turn off TAA, low resolution textures overall, faulty HDR and unable to adjust FOV. Being fixed in Patch v1.3

20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=409901 )

21. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ )

22. Rally events are appearing twice in the same career championship, omitting one rally ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410026 )

23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 )

24. Screen tearing and black screens problems on Xbox One ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409736 )

25. Some buggy UI graphics overlaying during Car Setup (can't confirm platform) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409572 )

26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409684 )

27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410083 ) Being fixed in Patch v1.3

28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam.

29. To get the trophy "watch the delta" and "living the dream" you have to buy the Group A and B cars that are already included in the Deluxe Edition.

30. Despite the 7th rally being added to the game (Monte Carlo), championships only have 6 events. Should get adjusted as locations get added.

31. In the Rallycross Daily events, people get forced back out of the event, rather than back to the pits after a practice run.

32. During replay, tyres are squealing on snow/ice/gravel surfaces like if it was tarmac. Being fixed in Patch v1.3

33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410821 )

34. In Monte Carlo rally, the italian co-pilot's first words at the start are not in italian.

35. Wipers remain automatic even after being disabled in the settings.

36. In Monte Carlo rally, headlights are ineffective in the tunnel during day time. This is the same problem as with the dark forest areas in New Zealand and Australia.

37. Invisible object collisions in Monte Carlo near the wall (trees) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411526 )

38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver)

39. The french translation of "clear weather" should be "dégagé" and not "vider".

40. When overwriting a setup it resets its name instead of keeping the old name.

41. Rev counter analog display is upside down in the Mk1 Golf ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412114 )

42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412353 )

43. Sometimes windscreen wipers are duplicated. Being fixed in Patch v1.3

44. On the R2 Ford Fiesta most of the liveries have too wide (or actually too high) black bar on top of windshield, which make the car almost impossible to drive. The liveries 1 and 2 are ok, rest are not. Being fixed in Patch v1.3

45. PS4 - There's reports that "Unexpected Moments" stop appearing after a certain time spent in career.

46. PS4 (and maybe Xbox) - Modern Classics achievement is not unlocking.

47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 )

Nope, I think everything has been covered!

The list is long, some of the bugs got fixed. I'm sure they have all of this noted on their board.

Personally, as a priority, i'd like to see the sound fixed (apparently done), improvements to game stability to prevent crashes (apparently done), performance issues as well as the blurry graphics on consoles (although Im unaffected) and the problem with dark stages and lights not being effective during sunset and dusk times (which still isn't fixed afaik). There's a lot more to fix after that, but we'll get there soon. Most importantly is to keep the game running without crashes for as long as possible and without technical issues so that everyone can play and time will pass faster up until the next patches.

It's important to have a stable and playable game so that competitions can be properly arranged and played.

Edited by Riggs
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Posted (edited)
6 hours ago, Thierry97 said:

@Mastoideu then resolved graphics?:classic_sleep:

Ups, I guess that single one may have slipped through the cracks! But I’m sure it will be coming soon, eventually even before DiRT 3.0, so all is not lost!

 

@Thierry97 I stand corrected. Blurriness is solved. For the PS4 Pro it looks great!!!

Edited by Mastoideu

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Posted (edited)
13 minutes ago, mart5971 said:

Justed updated to version 1.06

and now i am unable to connect to racenet

"Connection failed - the racenet ^tm service is not avaible. Please try again later. "

Any fix? 

um, game is shut down for patching since ~10mins ago, did you not read the OP?

this update is a little underwhelming, honestly.

Edited by ianism

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1 hour ago, Lollerke said:

FFB comes with another patch, it was discussed in the bug thread about 1 weeks ago.

Maby on other dimension...

That 1.3 list seems just a little cosmetics fixes, maby your recourses already are doing something else than focus for repairing this to final stage. 

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There is a lot of talk about how FFB is supposedly broken/incomplete and how it's going to be improved in the future, but what about unrealistic, floaty tarmac handling? Are there any plans to improve it for DR2 or do we have to wait for the next iteration, if there ever is one?

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9 minutes ago, Riggs said:

I'm sure they have all of this noted on their board.

Maybe they do, maybe they don’t. We can only guess and hope that someone at Codemasters is doing something else other that new liveries and engine sounds (nice as they are to have).

As stated many times before, life would be a lot easier for all the involved parties if we’d be getting any info on what’s happening behind the scenes, and I don’t mean any unnecessary promises or timings. Just a simple “we’re currently looking at the following issues [insert list here] and will revert to you with our findings asap” would keep the community a lot happier. As it is everyone (myself included) feels like they have to keep shouting their problems in the hope that someone will eventually listen.

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Posted (edited)

Guys, I know you might think this update tastes little, but in fact it does bring some important fixes which at first might seem easy to implement, but they are not. Safe to say, most of the major game breaking bugs (apart from FFB which has been said will come later, and dark environment on low light sections) are present on this list, together with a few content updates (the 208 R5 sound for example).

It's easier to fix the little things once the major core is stable, and if this changelog translates into practicality then we're there. One thing that is still bugging me is the connection issues during Online Custom Events (some Steam related), but even those seem to be more stable now.

@Mastoideu Well I really hope they do have it in their board, otherwise the list I made was for nothing. It includes links to reports for almost all of the bugs listed.

Edited by Riggs
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