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Dirt 4 vs Dirt 2.0

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Just had a quick return to Dirt 4 to see. Handling is like night and day. Dirt 2.0 is so much more controllable. And and I don't just mean easier. It's proper handling, with grip and weight but loose surfaces feel like it. Wet gravel is different to dry. Dirt 4 is horrible in comparison, no progressiveness and the sim/arcade option. Nasty. That said, the amount of variation in the weather settings was/is astounding. Why couldn't they have brought that to Dirt 2.0? Why is that a backwards step. It's not like they tried to do it and failed, they HAVE done it before so the coding exists or the knowhow exits. 

Yes this has been discussed before elsewhere but I'd not done a comparison before till now.

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I found Dirt 4's handling really weird, especially in Australia. Just couldn't get to grips with it, so in a way I found it harder than DR2 (even DR1) where cars mostly behave like I expect them to. That's a problem I have in many arcade racers though, often I don't understand how I'm supposed to drive because the handling doesn't make any sense to me.

I expected to like Dirt 4 more than Dirt 1-3 because it was supposed to be more "serious", more rally-ish and I found the idea of procedurally generated stages interesting. Ended up liking it less than Dirt 1-3, which I'm not a huge fan of but at least they were good for some casual arcade fun. Dirt 4 somehow is neither fish nor flesh, I think it was a mistake trying to appeal to all audiences at the same time.

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Yeah, I thought Dirt 1 was ok but the handling wasn't that good. I loved the handling in Dirt 2 which I think Dirt 2.0 kind of echoes at least for me. Dirt 3 went backwards a bit, content was good (apart from the Gymkana aspect) but the handling was more sticky. Couldn't get on with Dirt Rally but maybe should have persevered with controller settings. 4 was the same but now 2.0 is great. Iron the bugs out and it's a winner. Never liked the WRC franchise, loks nice but drives terrible.

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21 minutes ago, cafe5150 said:

Why is that a backwards step. It's not like they tried to do it and failed, they HAVE done it before so the coding exists or the knowhow exits. 

Judging from the buggy state that the game was released in, and the fact that some aspects of the game are of noticeably lower quality, my guess would be that their management, or whoever is making financial decisions, set a deadline for the game's release and programmers could only include so much in a limited time frame. So the complete opposite strategy to what studios like CD Projekt Red do with their games, including The Witcher series, which is that they do not set an official deadline, unless the game is close to completion, and work hard to make it as good as humanly possible on the day of release. I'm far from claiming that the latter would produce bigger financial gains for a niche game, like Dirt Rally 2.0, but we would certainly be enjoying a more polished product now.

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Whereas Bugbear have pushed the console release of Wreckfest back until it matches the PC version. Wish they'd hurry up and do it.

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ha, I've been doing the same! been playing with the gamer physics and it's fun to chuck the cars around like in Dirt 3 and 2.

it's nice to have a serious-ish rally game with good arcade-ish physics. it's less arcade than like Gravel, WRC or the earlier Dirt games, but nowhere near the DR series. I like it a lot

and to be specific... there are 10 different times of day and 13 different weather conditions for each rally location. it's ******* nuts

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10 hours ago, Pistro said:

Judging from the buggy state that the game was released in, and the fact that some aspects of the game are of noticeably lower quality, my guess would be that their management, or whoever is making financial decisions, set a deadline for the game's release and programmers could only include so much in a limited time frame. So the complete opposite strategy to what studios like CD Projekt Red do with their games, including The Witcher series, which is that they do not set an official deadline, unless the game is close to completion, and work hard to make it as good as humanly possible on the day of release. I'm far from claiming that the latter would produce bigger financial gains for a niche game, like Dirt Rally 2.0, but we would certainly be enjoying a more polished product now.

Very few developers have the luxury of being able to hold back a game as long as they feel like it. Naughty Dog, Rockstar, CDPR comes to mind. 

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So, have you ever walked in the park and seen an old, dry Dog turd? That's Dirt 4. It actually is.

 

 

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I dont know why so much hate for Dirt 4

in my opinion, dirt 4 had better:

+My Team options with livery and sponsors was good idea

+better career mode (DR2.0 for me is to simple)

+better tarmac feel in Spain (in DR2.0 it feels wrong, it feels like little loose surface..)

 +no online career mode (still dont get why they did that in DR2.0!? they can make some new mode just for E-sport)

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2 hours ago, dani211212 said:

I dont know why so much hate for Dirt 4

in my opinion, dirt 4 had better:

+My Team options with livery and sponsors was good idea

+better career mode (DR2.0 for me is to simple)

+better tarmac feel in Spain (in DR2.0 it feels wrong, it feels like little loose surface..)

 +no online career mode (still dont get why they did that in DR2.0!? they can make some new mode just for E-sport)

Dirt4 also had the dirtfish playground for practice and goofing around.  I also liked the sponsors in career mode because of the extra credits earned.  However, not getting my car serviced fully between stages (because I failed to spend 300,000 credits on virtual catering services,  or 450,000 credits on a virtual employee lounge) due to a moody engineering team wasn't fun or immersive. 

 

Australia was my least favorite in Dirt4 and is top of my list for DR2.  I can't wait for Germany.  I don't care if they recycle the same stages because they all drive so nicely now.

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Weirdly, I tried Dirt 3 again. Was good at it on 360 but was terrible again on Xbox One. Think the controller was better maybe.

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