Jump to content

FFB: the current problem - A visual explanation.

Recommended Posts

Posted (edited)

ffbEKG_Stock@0_75x.png.62ff173efcba1aee635d104b647d25ca.png
ffbEKG_XML@0_75x.png.0b3f88ad41d872fd06fa7648955bd3a5.png
(Oh ya! that's dope Grammer there...)
ffbEKG_SAT@0_75x.png.766c98e06c69f7fdb383ab3401a7e866.png
L/R +/- could be reversed and more intricate in their function but it is sort of irrelevant. 

 

ffbekg_masterb.png

Edited by Snakeye5
extra images deleted but still remain... CM can you at least make your own forums work logicly? sheesh...
  • Thanks 3

Share this post


Link to post
Share on other sites

My cats breath smells of cat food. 

  • Haha 1

Share this post


Link to post
Share on other sites
Posted (edited)
4 hours ago, Snakeye5 said:

ffbEKG_Stock@0_75x.png.62ff173efcba1aee635d104b647d25ca.png
ffbEKG_XML@0_75x.png.0b3f88ad41d872fd06fa7648955bd3a5.png
(Oh ya! that's dope Grammer there...)
ffbEKG_SAT@0_75x.png.766c98e06c69f7fdb383ab3401a7e866.png
L/R +/- could be reversed and more intricate in their function but it is sort of irrelevant. 

 

ffbekg_masterb.png

Thank you for clearing it up. Where were these graphs like 2 months ago when the troubles began?

My goodness...I feel like we’ve wasted so much time, but alas - salvation!

Edited by Buckwilder

Share this post


Link to post
Share on other sites

nice 1 mate, after some messing about iv managed to get really good FFB now with lots of road feel and BUMPS hahaahahaa

 

the graph helped in figuring out what was actually going on. good work 😉

 

MM

  • Thanks 1

Share this post


Link to post
Share on other sites

Interesting revelations thanks, can you please indicate what settings ffb you use in the game thanks.

Share this post


Link to post
Share on other sites
16 minutes ago, PetSild said:

Interesting revelations thanks, can you please indicate what settings ffb you use in the game thanks.

S.A.T. ~30%
Wheel Friction ~30%
Tire friction ~125%
Suspension ~140%
Collision ~125%
softlock 100%
softlock on
center steering on
center steering ~50%
*I set my wheel friction close to whatever self-aligning torque needs to be.

0 linearity & deadzone
100 saturation 

default driver settings in the Thrustmaster driver panel 
including spring and damper

  • Thanks 2

Share this post


Link to post
Share on other sites
Posted (edited)
2 hours ago, Snakeye5 said:

default driver settings in the Thrustmaster driver panel 
including spring and damper

what wheel mate ?

edit :just saw T300

 

kudos for your all post !!

Edited by nasoduko
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Snakeye5 said:

*I set my wheel friction close to whatever self-aligning torque needs to be.

Why?

Share this post


Link to post
Share on other sites
8 hours ago, mickeeiemouse said:

nice 1 mate, after some messing about iv managed to get really good FFB now with lots of road feel and BUMPS hahaahahaa

 

the graph helped in figuring out what was actually going on. good work 😉

 

MM

could you kindly share your settings to ?

  • Agree 1

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, nasoduko said:

could you kindly share your settings to ?

no probs pal, i figured this is like finding the bass guitar on 'and justice for all' ha

 

ok, were using a TM-TX base so basically a t300... ish

 

changed XML FFB from 1.0 (default is 0.9 on my wheel) to 4.0 (or 400%)

SAT lowered from 100 to 20(gravel) 40(tarmac) and 50(snow/sweden)

tyre friction 30

wheel friction 30

suspension 25

collisions 30

all other settings none adjustable in game for my wheel

tyre/wheel/suspension and collision are all to your taste but dont go too high as they will muddy out the road effects, you will need to adjust the SATS for different surfaces, and to your own taste and again, dont go too high.

thrustmaster profiler is set to default(constant/periodic/spring=100), 720degrees rotation and 90% overall FFB

 

and the difference? slightly lighter wheel(again, preference) but now when i cut a corner, i can feel the 'Bumps' infact at high speed, the wheel is nearly ripped out of my hand, so be careful!!

the road noise differs from country to country, new zealand is smooth, other than the bumps at the side of the road and the jump impacts not much has changed, but australia i can now feel the ruts and other subtleties that were missing, and i have more control over the car as i can fell more going on, which is reflecting in my stage times.

i will be tweeking slightly, but these are good baseline setting for someone with similar wheel

 

MM

 

the TLDR shizzle, the maths behind whats going on, so you can adjust and fine tune your own settings or atleast understand what to do

with default CM FFB game settings, the road noise and impacts(bumps/corner cuts) are at about 10% in the mix and are none adjustable, the SAT is at 100% in the FFB mix and IS adjustable

So, we need to raise the road noise/bumps to a higher level, changing the XML FFB to 4.0 from 1.0 gives us 4x more FFB across the FFB mix, so we have now raised the road noise/bumps to 40 from 10 (10x4=40) but the SAT is now at 400, we need to lower this as A: it will snap wrists, and B: it will be killing the road/bumps in the mix still.

lowering the SAT to 20 effectively now changes it to 20% of 400, which is 80, 20 lower than default from CM, changing to 25 would be back to 100 SAT(default) 25x4=100

wheel and tyre friction set to 30 from 100 gives us an actual in game value of 120(30x4)

 

i hope this helps a few folks in whats going on and understanding the graph

Edited by mickeeiemouse
  • Thanks 2

Share this post


Link to post
Share on other sites

even with these settings i can't feel much of a force feedback. I hope they will add just more effects to it, (using a wheel T150 here)

Share this post


Link to post
Share on other sites
Posted (edited)

thanks mate ,but its a difficult time to understand now lol ,so i will check it when i will not feel  ready to sleep 

i got a ts-pc ,and on ours they have this also "tm_ts_pc" priority="100" type="wheel" ffb_force="1.0" ffb_friction="1.5" />

i have asked elsewhere but none even told me what is  ffb_friction="1.5"

 

my setting are 80,100,100,100,100 on the profile ,and game i have sat 50,0,60,90 and the wheel on 540 degreess

i feel he hard bumps but other than that nothing..

so if i want to set the xml to 2 ,cause i dont want to overboost my wheel to much ,what do i need to place..

 

 

Edited by nasoduko

Share this post


Link to post
Share on other sites
10 hours ago, Snakeye5 said:

S.A.T. ~30%
Wheel Friction ~30%
Tire friction ~125%
Suspension ~140%
Collision ~125%
softlock 100%
softlock on
center steering on
center steering ~50%
*I set my wheel friction close to whatever self-aligning torque needs to be.

0 linearity & deadzone
100 saturation 

default driver settings in the Thrustmaster driver panel 
including spring and damper

i kind of like those ....

Share this post


Link to post
Share on other sites

 

On 5/11/2019 at 12:47 AM, afahoy said:

Why?

In my experence, the two settings S.A.T. and Wheel Damping are dependent on one another.

Has anyone else tried this, more importantly, has Codemasters seen this?

Share this post


Link to post
Share on other sites

Bump, bump, bump 
That's the sound of the fifteens while they're hitting in my trunk...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×