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Uneven Use of Stages in Community/AI Events

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so I mostly play in these events (90%), along with Historic Championships and RX (5% each)

I've noticed that in some locations, certain stages come up more than others. I haven't kept count in the long term, but I do almost all the Weekly and Monthly events, and I often check on the Daily ones just to see.

it's always one set of stages that is dominant over the other - so for example in Germany since its release, we seem to be driving the Ruschberg/Hammerstein roads a lot (so that includes the shorter sections of them too) more than the Oberstein/Frauenberg roads. it's very early to tell for Germany, so I won't put it on the list yet, but I have definitely noticed a bias in most of the base game locations.

  • Spain - Comenzo/Final en Bellriu and its variations much more common than (Camino a) Centenera and its variations
  • Australia - Mount Kaye Pass and its variations much more common than Chandlers Creek and its variations
  • New Zealand - Te Awanga/Ocean Beach and its variations much more common than Waimarama Point and its variations
  • Poland - Zarobka/Zagorze and its variations much more common than Jezioro Rotcze/Zienki and its variations
  • New England - Beaver Creek Trail and its variations much more common than North Fork Pass and its variations

Germany it's still too early to tell.

Sweden, Monaco and Argentina seem to be even in which routes you get to drive.

anyone with similar/different experiences? comments?

I'm only writing all this because it gets boring doing the same roads over and over again, so I get frustrated when I'm driving some roads a lot less than others (it seems to be around a 2/3 to 1/3 split)

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Yep, I noticed this too. I think you can add Argentina because there have been a lot 'Camino de los Puentes - Reverse' dailies. The last time was just, yup, yesterday ^^

 

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their Racenet generator thingy seems to be a bit wonky. previously it was generating too many night/heavy rain stages, it was also generating too many historic class events, and now even with generating stages it seems to be generating the same ones over and over again (which i hadn't actually noticed).

i wonder how it's been coded/set, it seems they've got it set to a variable ratio scale, for want of a better term, when perhaps a fixed ratio scale would be better 

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