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Is this a good idea?

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I have an idea for adding easy new location content to DR2 that I don’t think I’ve read anywhere else...let me know what you think.

 

I know the physics weren’t for everyone, but one thing I loved about Dirt 4 was the Dirtfish area. The time attack courses and even the rally school stages there were really fun, and it would be amazing to see Dirtfish or other large open areas used to create multiple short special stages marked out by cones and tyres etc. 

This would be a great nod to grassroots clubman rallying, single venue stage events, targa rallies, autotests etc. Just using cones, tyres and the permanent structures like buildings etc, you could easily have a 10-stage single venue rally of short technical stages, or multiple super special stage layouts, or even player-created custom stages (Forza Horizon 4 got halfway to a good thing with marking your own course, would be great to see it used properly in a rally context). 

Open areas such as Dirtfish, or even fictional areas like an airfield, farmland, a quarry etc could have endless fun little stage possibilities and could keep things fresh with what I’m sure is less effort and expense than laser scanning real world stages!

 

On a semi-related note, I’d love to see more club-level cars come to the game. The R5s and group B beasts are great, but it’d be great to see things more along the lines of group N/group A rally prepped road cars that are popular in clubman rallying like the Nissan Micra, Vauxhall Astra and Nova, Peugeot 106, Citroen Saxo, Mazda MX-5 etc, along with some more classic cars like the XR2, Cortina, mk1 Escort, Datsun 510, VW Beetle (specifically Bob Beale’s 58!), Volvo 123GT, Talbot Sunbeam etc. 

Interested to hear people’s thoughts on any of the above!

  • Agree 1

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The first good idea would be giving your topic a meaningful title 😉

In general it doesn't sound bad although I think the effort to realize it is too high to expect this in DR 2.0.

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I just want a big open area like the DF complex to yeet cars around in.

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