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CODEMASTER DOES NOT REPEAT THE ERRORS

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Leave that spray properties of f12017, same as for 2019.
ok codemaster?
Because it's more realistic than it was in 2018, you know?

That's the difference, every year, they boycott the spray effect of the wheels of the cars on the track with rain, this takes the realism of the fog that forms in the races we see on TV, because the codemater does it?

Who is a racing fan knows that the visibility of the spray is long, loud and dense in real F1. In depriving an'so players of this sensation, is to treat us like children, because in the real f1 with rain, the emotion of is to pound in the middle of the whirlwind of the spray that forms of the cars of the front, with spray long and dense, being also seen in the replays.

https://www.youtube.com/watch?v=ksYoOAy95o0...
 
COMPARATIVOS GRÁFICOS F1 2017 VS F1 2018 CHUVA- CODEMASTERS
youtube.com

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I think a good addition would be to add an adjustable “spray density” meter in the race settings. 

  • Agree 1

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If they listen to children and leave the rest I have to treat them as a person who privileges crying children, di type who do not know how to play without difficulty of real piloting .... which is a mistake, because if the game is official f1 , most want the realism that f1 has to give players, or let the user choose within the game, have the visual realism of f1, or unreal mode full facilities for children.

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