Jump to content Jump to content

DiRT Rally 2.0 - Input on Inputs!


PJTierney

Recommended Posts

  • Social Media & Community Team

DiRT_Rally_2_OPM_Fiesta_RX_Corner_1.jpg

 

Hello everyone 🙂 

Back in May the DiRT team put together an Input settings guide for DiRT Rally 2.0.

If you haven't seen it yet you can download the PDF here.

 

Now that you've all had some time to get your wheels and devices set up the team would like some input on the input 😉 

Feel free to leave your thoughts in this thread, and here's a few things to get you started:

  • How are you getting on with the input configuration options in-game? 
  • Are they easy to find, easy to understand?
  • Is it easy to understand in-game what each of the settings mean and do?
  • Is there anything in this regard you think the team could do better in the future?
  • How are you finding the in-game tools and configuration options?
  • How do you feel about how the game handles external configuration files?
  • What are your thoughts on how the game handles multiple input devices, and switching between them?
  • If any of the devices you used were un-official, did you configure your devices via the in-game menus or by editing the XML?
  • If you edited the XML did you know that the majority of the settings you can change in the XML are available in-game, before editing the XML?

 

Please note that for this particular thread the team is looking for feedback on input settings/experiences only, and not force-feedback.

If you're on console please state that too as it may be handy for the team as well.

 

Your feedback is always valued and in this particular scenario it will help the team not only with the future of DiRT Rally 2.0 but also in the development and implementation of other titles that are being planned for the future, like GRID. 👍

Link to comment
Share on other sites

I'll start with the obvious one: we really need the 'Sequential or H-pattern' and 'Sequential or H-pattern + clutch' options from DR1. edit: this was added in patch 1.6, good job 🙂

Beyond that, I definitely like the way multiple input devices are handled, it's a big improvement over DR1 and makes it much easier to configure my wheel, pedals, gamepad and separate shifter independently. And massive props for the PDF document, it's amazing and super useful/interesting.

Another thing we were discussing on Discord recently is the Clutch Override assist. Why is this considered an Assist? The R5 cars, for example, have actual clutch pedals, and yet when the game is set to Sequential shifting, my clutch pedal doesn't do anything with the assist set to Off. Maybe we need a Sequential + Clutch option?

edit: another thing I thought of is that it would be good to include high-end wheels in the config by default, in particular the various direct drive wheels. I've seen a couple of times now for example Jimmy Broadbent streaming DR2 after a patch and having to edit the input XML file each time, to much frustration. It's a fairly minor thing but it'd go a long way to creating positive impressions.

Link to comment
Share on other sites

Adding UI text to each of the settings, with a brief explanation of what they do (like in D4 and DR1), would do wonders and I'm sure it would help a lot of people. There's some people complaining about that lack of guiding text in steam reviews.

Just take what's in the PDF, shorten it as necessary and paste it in the game for each setting accordingly.

Link to comment
Share on other sites

40 minutes ago, caerphoto said:

I'll start with the obvious one: we really need the 'Sequential or H-pattern' and 'Sequential or H-pattern + clutch' options from DR1.

 

This!!!!! Please, Please, Please, Please, Please... pretty please!!! 😞 

Link to comment
Share on other sites

1. "Sequential or H-Pattern +/- Clutch" option is a priority.

2. "Assists" - Have an option to select "Authentic" assists that correspond to the real-world counterpart.

3. Make analog handbrakes available under "input reporting" and give us deadzone, saturation, etc adjustments just like pedals.

4. Brief descriptions of options from within the GUI.

5. Let us choose not only a default steering device, but also a default menu navigation device, so that keyboard keys can show up instead of buttons.

 

 

Link to comment
Share on other sites

Input setup/mapping is certainly improved over the original DiRT Rally. It's the first CM game in recent memory I haven't needed to manually edit XML files and/or use 3rd party input mapping tools.

One thing off the top of my head, it's good we can now map an action to multiple inputs & across multiple devices... eg. this allows shift up/down to be assigned both to shifter paddles on a wheel AND to a sequential shifter, so players can chop & change depending on their preference/the car being driven/whatever, without having to pause & dig into the menus, or without using external controller-to-keyboard mapping utilities such as JoyToKey (which I had to do with the original Dirt Rally).

Also, it's easier to get the game to cope with "unsupported" controllers, or controllers that don't have default mappings. And it doesn't nag every launch (as some previous CM games have) about controllers not having correct mappings for all the main inputs.

 

As for possible improvements...

bobradar already provided almost word-for-word the same things I was going to type here, so I'll quote the same list to show my support for those requests...

22 hours ago, bobradar said:

1. "Sequential or H-Pattern +/- Clutch" option is a priority.

2. "Assists" - Have an option to select "Authentic" assists that correspond to the real-world counterpart.

3. Make analog handbrakes available under "input reporting" and give us deadzone, saturation, etc adjustments just like pedals.

4. Brief descriptions of options from within the GUI.

5. Let us choose not only a default steering device, but also a default menu navigation device, so that keyboard keys can show up instead of buttons.

And I'll just expand a little on a couple of those points...

  • Changing default menu/navigation controls in-game without having to dig around in the XML files (although the recently provided PDF was great for more detail on what's possible). This will be handy for VR users in future, or anyone with lots of controllers... even just to map "Pause" & menu navigation to something more static & easier to reach (a button box, or spare controller) rather than forcibly bound to specific buttons that may eg. be positioned somewhere unpredictable, because it's on a spinning wheel (especially when essentially blindfolded in VR). Understandably there's a risk of people messing up & getting stuck without a way to control the menus & edit controls... perhaps don't allow the primary keyboard controls to be edited in-game if needed, so there's always an escape route!
  • Tooltips / More detailed explanations of the various options are always welcome (not sure if more tooltips have been added since launch, but these seemed to be severely lacking in DR2.0 in general, eg. for car setup options, FFB options, etc. were much better covered in Dirt Rally... ok for players coming from that game, we may get the gist, but newcomers to DR2.0 will be doing a lot of searching/reading to work out what the options do... anyway, stopping before going further off-topic!)
Link to comment
Share on other sites

Not sure if this has a place in here, but I’ll voice it anyway.

Please can you add support for the PlayStation buttons in the UI when using a T300RS with the stock rim?

When my wheel has buttons like X and O, it’s reallt frustrating that the game shows them as “Button 8” etc.

Pretty sure DualShock 4 controllers show the correct symbols so why not PlayStation wheels?

Link to comment
Share on other sites

55 minutes ago, CarBoyCam said:

Not sure if this has a place in here, but I’ll voice it anyway.

Please can you add support for the PlayStation buttons in the UI when using a T300RS with the stock rim?

When my wheel has buttons like X and O, it’s reallt frustrating that the game shows them as “Button 8” etc.

Pretty sure DualShock 4 controllers show the correct symbols so why not PlayStation wheels?

Subscribing this for the T500RS as well. PC Steam.

Link to comment
Share on other sites

There been lots of input since game released and I think many are tired to monologue.
You could look also to suggest box and give some comments from devs are those possible to make true or not.

Personally I would like most .pdf file for car setups because not so many here are car mechanics and know what each setup means.
At old times you got also printed manual for game.

Link to comment
Share on other sites

21 minutes ago, SimFunny said:

There been lots of input since game released and I think many are tired to monologue.
You could look also to suggest box and give some comments from devs are those possible to make true or not.

Personally I would like most .pdf file for car setups because not so many here are car mechanics and know what each setup means.
At old times you got also printed manual for game.

This thread is for feedback on the input methods, nothing else.

Link to comment
Share on other sites

11 minutes ago, F2CMaDMaXX said:

This thread is for feedback on the input methods, nothing else.

Understood that, but talked about that now they asking input after months of input what many gave for them here...and most of without any kind of reaction from game makers. 
Maby someone is tired to give input, no matter is it for inputs itself or maby some other.

Link to comment
Share on other sites

Well, apparently you don't understand that.

This is literally a thread to give feedback on input devices\methods.

There are plenty of other threads on various topics for feedback, you appear to be misunderstanding the term input has two meanings and being played on for this topic title.

Link to comment
Share on other sites

38 minutes ago, F2CMaDMaXX said:

Well, apparently you don't understand that.

This is literally a thread to give feedback on input devices\methods.

There are plenty of other threads on various topics for feedback, you appear to be misunderstanding the term input has two meanings and being played on for this topic title.

After they replied for each other input what gamers gave for them in these months (gave because it´s not just moaning but way to make product better with greater sales, this and future ones) and I give input about inputs :classic_smile:

btw, gave also input about input (shifter and gearbox related one) but there´s not any comment from devs is it going to happen or not:
 

gearbox related.jpg

Link to comment
Share on other sites

more force feedback options for individual effects.

the ability to change transmission type in service area rather than going into sub menus.

transmission detail of current car in service area.

visual DOR with actual angles eg: 540 degrees on a slider in the wheel menu.

Data out for console users so i can use my phone as a dash.

Link to comment
Share on other sites

Hello,

First off, my setup info... SimuCube (OSW "Small Mige"), Bodnar SLI-Pro (display and controls my wheel's button input), ProtoSimTech PT2 Pedals (Bodnar BU0836-LC based pedals) and TH8A Shifter (always in Analog Handbrake mode with Rally games).

How are you getting on with the input configuration options in-game? Are they easy to find, easy to understand?

I had to find someones youtube video before I found out where you hid the wheel rotation calibration option.  I personally like using soft lock, so this setting was very important for me.  Once I got that calibrated right, it made a big difference.  Otherwise mapping inputs (axis, buttons, etc) was fairly straight forward.

Is it easy to understand in-game what each of the settings mean and do? Is there anything in this regard you think the team could do better in the future?

For the FFB settings, little more detail about what each setting is would be good. Wasn't there more detail provided in Dirt Rally 1.0? It seems that it's gone a step behind. But since the recent FFB patch, the game is feeling 100% better.

How are you finding the in-game tools and configuration options?

Does the job I guess. See comments above regarding descriptions and how I found it a bit tricky to find the wheel rotation calibration option.

How do you feel about how the game handles external configuration files?

Honest answer... ********.  While It's good that my SimuCube wheel is able to be added manually... but I didn't have to do this file edit in Dirt Rally 1.0, and most other games will detect it automatically.  I have no issues with manually binding/calibrating in game... but I shouldn't need to edit an external file to get full detection and FFB working (telemetry is another thing, and I'll leave that alone as being fine in a the xml files).  Thankfully the game is popular enough and there were many threads about how to get SimuCube (and other OSW) wheels working early after release, or it would had been a quick request for a refund.

What are your thoughts on how the game handles multiple input devices, and switching between them?

Beyond my comment about the external files being required for calibration of my OSW... I'm just happy that there's zero issue with calibrating my setup, including custom mapping to get 99% of the in-game menus working without needing to reach for my keyboard/mouse.

Only other feedback I'd love to provide... can you please add proper triple screen support (separate render, angle of side monitors, in-game bezel correction, etc)? That'd be nice. Real field of view "in degrees" would be good too (but hey, at least FOV options are no longer hidden in XML files).

EDIT: Forgot one other big item... while my TH8A is detected as analog handbrake... why does the game use it as a digital on/off switch?  1% input = 100% input... why?  Please support full analog handbrakes in future update/fixes.  Please keep pushing forward with DR2.0... I'd be more then happy to buy a Season 3, 4 and beyond of DLC if you keep pushing forward with the updates/fixes.

Link to comment
Share on other sites

Needed:

  • Analog Handbrake
  • Shortcut keys assignable to all the replay actions - including specific hotkeys for specific views
  • All commands to be able to be assigned both joystick and keyboard inputs
  • Ability click on the replay timeline
Link to comment
Share on other sites

I’ve pointed this out numerous times yet never had a response but some cars seem to have the wrong soft lock not sure if it’s the right thread for this but I suppose it’s to do with inputs, I’d also like to see proper analog handbrake support with a slider in the input reportings I play on Xbox with a thrustmaster tx, Th8a and tss

Link to comment
Share on other sites

15 hours ago, Evo8uk said:

I’ve pointed this out numerous times yet never had a response but some cars seem to have the wrong soft lock not sure if it’s the right thread for this but I suppose it’s to do with inputs, I’d also like to see proper analog handbrake support with a slider in the input reportings I play on Xbox with a thrustmaster tx, Th8a and tss

Not a bad place for it - though if you want them to do something at it, try detailing what car(s) has the wrong softlock, otherwise you're just asking them to look through over 60 cars to see what needs checking.

Link to comment
Share on other sites

  • How are you getting on with the input configuration options in-game? 

Well enough.

  • Are they easy to find, easy to understand?

They are.

  • Is it easy to understand in-game what each of the settings mean and do?

Not always, but there is the pdf.

  • Is there anything in this regard you think the team could do better in the future?

I wish I could select a device to control the user interface seperate from the device to drive in the game. Also the UI buttons mean nothing to me when it just says '11' or '12'. I wish I could select my Xbox gamepad as user interface device.

More descriptions in the game.

Support for actions such as press & hold or key combinations.

  • How are you finding the in-game tools and configuration options?

Good.

  • How do you feel about how the game handles external configuration files?

No experience.

  • What are your thoughts on how the game handles multiple input devices, and switching between them?

Pretty good, however, the current setup with the inputs overriding eachother causes issues particularly with replays where the position of my wheel makes me unable to fast forward or reverse it sometimes.

Link to comment
Share on other sites

Please add full control of controllers / steeringwheels.
In case of DR 1 people were able to go through the Start screen by pressing a button on the wheel, now we HAVE TO hit Enter which is annoying solution

Be consequent.  Some of the menues you have to press "this" in other menu you have to press"that" button for the same action (Ex. Rename)
You should use only button 18 for (Enter) and 19 for Escape/Cancel only insted of different variants

Brief descriptions of options from within the GUI.  - not just in case of Input. All of your game is missing this feature which was well presented in DR 1. Ex. Users don't know anything in graphic menu which option makes more FPS, which makes mre real, which settings used for what ...
 

 

Link to comment
Share on other sites

10 hours ago, F2CMaDMaXX said:

Not a bad place for it - though if you want them to do something at it, try detailing what car(s) has the wrong softlock, otherwise you're just asking them to look through over 60 cars to see what needs checking.

I did on my other thread and I personally haven’t tried all the cars but I’ve noticed that the Audi Quattro, escort cosworth and Sierra cosworth are all set to 900 but on previous dirt games and with the info I could find on the net all the cars I’ve mentioned should be 720.

Link to comment
Share on other sites

36 minutes ago, RallyLover19 said:

Please add full control of controllers / steeringwheels.
In case of DR 1 people were able to go through the Start screen by pressing a button on the wheel, now we HAVE TO hit Enter which is annoying solution

You don't have to hit Enter. You can press button 1 on your wheel/pad (X if PS4-style controls, A if using XBox style), or click the left mouse button too.

Link to comment
Share on other sites

Agreguen la opcion de la sensibilidad de volante o hagan que los coches giren igual que en dirt rally o dirt 4 , pues esta se siente en la mayoria de los coches como la direccion muy pesada, un saludo

Link to comment
Share on other sites

Bonjour tout le monde ! 

1. Ce serait bien de pouvoir utiliser l'embrayage pour les départs même avec les voitures ayant une boite séquentielle, et pouvoir caler au départ ou dans une épingle si on ne débraye pas correctement (lorsque l'on sélectionne le mode SANS assistances). 

2. Le depart en différé manque cruellement dans le mode multijoueur, cela rajouterai une touche de réalisme en plus, sachant que le mode était présent dans DiRT 3. Laisser le choix de mettre les voitures fantômes ou non, et le temps de départ entre chaque concurrent.

3. Ajouter le multiclasse dans les clubs et la possibilité d'enregistrer 24es comme dans DR1.

 

Link to comment
Share on other sites

I use a controller and I have to say this is the best controller tuned game I have ever played. I'm on pc. Only thing I could think of is adding a visual representation of my steering in the menu that shows the the steering -100 - 0 - 100. Such as a steering wheel image that rotates just to give a better representation of your changes.

Link to comment
Share on other sites

Analog handbrake please!!!! Also I have a Dimsim handbrake pro and a Dimsim sequential shifter 2 separate devices and when I change the shifter to shifter it changes the handbrake to shifter or vice versa I can not define which type of item they are in the settings 

Link to comment
Share on other sites

Hi !

Sorry I'm not not on PC but I have some issues with my wheel.

I'm on XBox One and I play with a Thrustmaster TX wheel.

First, I want to thank all the Dirt Team at Codemasters for working on regular updates. To be honest, I was skeptical the first months but now the graphics and FFB effects are working and it's fantastic. Now I can enjoy the game and it's awesome !!!

But I got some issues still, the biggest one is the steering which is too soft. It's as if the first 10-15 degrees are off. The Steering Deadzone is set to 0 but i feel a deadzone. Can i set a negative value ?

I calibrated my wheel as it supposed to be (900° on TX), the soft lock is on but this issue remains the same. I tried to recalibrate several times but it's useless.

The only trick I found is to reduce the steering saturation but there is still a strange feeling and there is not enough rotation, I can't drive a proper way.

Is there a problem with the Steering Deadzone settings ? or with the Soft Lock ?

or with the Steering Sensitivity settings ? But I can't set it, it's grey...

i didn't have this problem with the first Dirt Rally.

Anyone got an advice to fix it ?

Also, my controller and my wheel appear in the Connected Devices screen, but not in the Device History screen. Is it a problem ?

At last, is there a chance that a next update will free Wheel Friction, Tyre Friction and Tyre Slip settings on XBox One ?

Sorry if I post this in the wrong part of the forum and sorry for my english^^

Link to comment
Share on other sites

I would like to return to the ffb, which seems coherent but a little sad and lacking information. So, the steering wheel seems "dead" in many cases. To be more "alive", he should react on:- the strong accelerations which cause a skid (vibrations with sensation of chattering of the wheels).- the brakes (idem vibrations).- loss of grip and possible grip recovery.- after jumps and compressions of dampers (although a slight improvement with the last patch). And finally, all this should be coupled sounds that are still missing (for example, passage in the water and receiving jumps without noise, etc …)

Link to comment
Share on other sites

  • MY RIG: SIMUCUBE OSW Wheel, Fanatec v3 Pedals, Fanatec Handbrake.
  • How are you getting on with the input configuration options in-game? 
    Not well, I use OSW sim wheel and I've had to edit code myself to make it work. I feel the configuration was way too difficult. There's a lot of serious sim racers that just can't use this game because their equipment isn't supported.
     
  • Are they easy to find, easy to understand?
    Not for my wheel, No.
     
  • Is it easy to understand in-game what each of the settings mean and do?
    No, there's no explanation boxes for each setting. On nearly any menu, this needs to be FIXED ASAP!!! Dirt Rally 1.0 was better.
     
  • Is there anything in this regard you think the team could do better in the future?
    Add explanations of each option in every menu.
     
  • How are you finding the in-game tools and configuration options?
    A lot of testing and changing required to get it right.
     
  • How do you feel about how the game handles external configuration files?
    Fine.
     
  • What are your thoughts on how the game handles multiple input devices, and switching between them?
    Was a problem for me at the start as my Fanatec handbrake and pedals were conflicting so I couldn't even use the game for a week before I figured out how to fix it.
Link to comment
Share on other sites

On 6/17/2019 at 12:57 PM, caerphoto said:

You don't have to hit Enter. You can press button 1 on your wheel/pad (X if PS4-style controls, A if using XBox style), or click the left mouse button too.

Nice. Sometimes you have to press button 1 sometimes you have to press button 18 for the same action
True logic... 😄

 

Link to comment
Share on other sites

How are you getting on with the input configuration options in-game? Various : it's ok for some devices, or part of device, and difficult for  other : on my steering wheel / pedals (Thrusmaster TX and TH8A), it's ok for pedals calibrations, and I have some ridiculous angle during my Steering wheel calibration (over 10000 ° or rotation... Yes, ten thousand)

Are they easy to find, easy to understand? Find : yes, understand : no.

Is it easy to understand in-game what each of the settings mean and do? Yes.

Is there anything in this regard you think the team could do better in the future? Add some handbrake calibration. And more tips on each option.

How are you finding the in-game tools and configuration options? Not bad, not good. Various.

How do you feel about how the game handles external configuration files?

What are your thoughts on how the game handles multiple input devices, and switching between them? It's ok, it's perfectly detected and works fine.

My main problem with inputs configuration is that I don't understand why the handbrake is not more detailed. We are in a rally game and actually, the handbrake fells like digital. In other simulation, my handbrake is well detected and progressive. Under windows, my handbrake is seen as an analogic input, and I have the axe and see the progression when I use my handbrake. In DiRT 2.0, my handbrake is detected, the axe is indicated, but the feeling is digital, like it use 10% of the axe, and it seems to act as an ON / OFF input..

Your feedback is always valued and in this particular scenario it will help the team not only with the future of DiRT Rally 2.0 but also in the development and implementation of other titles that are being planned for the future, like GRID. I'm not sure I'll buy another codemasters game when I see how DiRT 2.0 was released... Cars' physics is ok, but FFB is absent for some steering wheels. Handbrake is not correctly managed... And, for console players (I'm PC player) who bought the Deluxe edition, every new DLC seems to be available only few days after release due to bug (like they didn't buy it)... And the same problem appears at each DLC...

 

 

Link to comment
Share on other sites

On 6/13/2019 at 5:56 PM, bobradar said:

1. "Sequential or H-Pattern +/- Clutch" option is a priority.

YES

2. "Assists" - Have an option to select "Authentic" assists that correspond to the real-world counterpart.

Totalt agree, as Im not a total carfreak, and dont know which cars have what. But love racing games  this would be GREAT

4. Brief descriptions of options from within the GUI.

Yes please

 

 

 

Link to comment
Share on other sites

  • Social Media & Community Team

Thanks for the feedback everyone, team's happy to see data come in that affects their future plannings.

 

2 more questions added to the list:

  • If any of the devices you used were un-official, did you configure your devices via the in-game menus or by editing the XML?
  • If you edited the XML did you know that the majority of the settings you can change in the XML are available in-game, before editing the XML?
Link to comment
Share on other sites

  • The topic was pinned
On 6/17/2019 at 1:37 PM, Micka3719 said:

Hi !

Sorry I'm not not on PC but I have some issues with my wheel.

I'm on XBox One and I play with a Thrustmaster TX wheel.

First, I want to thank all the Dirt Team at Codemasters for working on regular updates. To be honest, I was skeptical the first months but now the graphics and FFB effects are working and it's fantastic. Now I can enjoy the game and it's awesome !!!

But I got some issues still, the biggest one is the steering which is too soft. It's as if the first 10-15 degrees are off. The Steering Deadzone is set to 0 but i feel a deadzone. Can i set a negative value ?

I calibrated my wheel as it supposed to be (900° on TX), the soft lock is on but this issue remains the same. I tried to recalibrate several times but it's useless.

The only trick I found is to reduce the steering saturation but there is still a strange feeling and there is not enough rotation, I can't drive a proper way.

Is there a problem with the Steering Deadzone settings ? or with the Soft Lock ?

or with the Steering Sensitivity settings ? But I can't set it, it's grey...

i didn't have this problem with the first Dirt Rally.

Anyone got an advice to fix it ?

Also, my controller and my wheel appear in the Connected Devices screen, but not in the Device History screen. Is it a problem ?

At last, is there a chance that a next update will free Wheel Friction, Tyre Friction and Tyre Slip settings on XBox One ?

Sorry if I post this in the wrong part of the forum and sorry for my english^^

Try turning the steering linearity to -10. That made a world of difference on my Fanatec CSW and it feels perfect now. I'll try to post the rest of my settings when I get on later, but the game feels incredible.

As others have mentioned, being able to automatically having the correct shifting activated per car would be really good. Assetto Corsa does an excellent job of this. PCars does not.lol PCars has the worst clutch function I've ever seen. Overall, DR2 has great wheel support, but it was odd that it took having to put linearity into full negative to get it to feel right. But, at least there is the option for that. 

I'm on XB1 X

Link to comment
Share on other sites

On 6/13/2019 at 6:44 AM, PJTierney said:

T300 user, PS4

  • How are you getting on with the input configuration options in-game? 

Not well.  Befuddling and a constant chore describes it  Never had any issues with DR1.0 or D4.  Those games were set it and forget it.  DR2.0 is complete guesswork in finding the best wheel setup.

  • Are they easy to find, easy to understand?

Easy to find, most have unclear functions. Tyre friction?  Still can’t figure out what it does.

  • Is it easy to understand in-game what each of the settings mean and do?

No.  There is zero description.  Thankfully most are already familiar to me

  • Is there anything in this regard you think the team could do better in the future?

Give us descriptions of the settings/control configurations

  • How are you finding the in-game tools and configuration options?

See answer to bullet point #1

  • How do you feel about how the game handles external configuration files?

Don’t know

  • What are your thoughts on how the game handles multiple input devices, and switching between them?

Don’t have any experience with this

  • If any of the devices you used were un-official, did you configure your devices via the in-game menus or by editing the XML?

Does not apply

  • If you edited the XML did you know that the majority of the settings you can change in the XML are available in-game, before editing the XML?

Does not apply

 

 

 

Link to comment
Share on other sites

  • Social Media & Community Team
On 6/13/2019 at 11:51 AM, caerphoto said:

I'll start with the obvious one: we really need the 'Sequential or H-pattern' and 'Sequential or H-pattern + clutch' options from DR1.

I could wait until later in the week but here goes:

This will be in Version 1.6.

Link to comment
Share on other sites

4 minutes ago, PJTierney said:

>> ...'Sequential or H-pattern' and 'Sequential or H-pattern + clutch'...

I could wait until later in the week but here goes:

This will be in Version 1.6.

Great news! Big thanks to the team for that.

Link to comment
Share on other sites

  • Social Media & Community Team

Here's what will be in the notes:

Quote

Added support for "Manual H-Pattern or Manual Sequential" to transmission options.

Added support for "Manual H-Pattern with Clutch or Manual Sequential" to transmission options.

 

Link to comment
Share on other sites

  • 2 weeks later...

Hi guys, changed from momo to g920 and at high speeds I really like the difference. But on slow speeds I just can't get the car to turn enough and it just understeers horrible. Any idea how to control that? The sliders are bit hard when there is no info on what does options modify

Link to comment
Share on other sites

  • The title was changed to DiRT Rally 2.0 - Input on Inputs!
  • The topic was unpinned

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...