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Horizon view alignment, procedural stages, telemetry..

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Posted (edited)

Horizon view alignment: so the car tilts, yaws, turns and pitches, but the cockpit view is centered with horizon in some degree.

Procedural stages: For each map, take road data from each stage and create a procedural random stage for that map in daily challenges. So no one can learn it and listening to codriver's notes is crucial.

Telemetry: add it in web like DR1 so we can compare with friends or top players by sector Telemetry

Centering wheel FFB: The only down side of the ffb for me is the lack of wheel staying centered at some circumstances. At every traction type car, when more or less 90º of turning and under slow acceleration or deceleration, the wheel tends to be quickly snapped to center and stays there. As Asseto or iRacing apply this, why isn't it in DR?

Clubs Rallycross: Add Rallycross for multiplayer club leagues!

Codriver dynamic calls: Add them. It is known that codrivers scream, alter their speech, encourage, calm down or repeat the call after a spin.. Samir

Roll accidents: there should be more damage in rolling accidents depending on car 

Edited by Vakiwey

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