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Something majorly wrong with the gearing/Engine in 2019 Cars (SOUND)

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The perspective we are using is game. We need to be able to clearly hear the rev sound as it rises so we can change gear clearly and for the enjoyment of driving.

If you play the game you will notice the engine revs sound lazy and makes the car sound sluggish. It needs more verbosity a more aggressive higher rev noise as the revs climb

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4 hours ago, Jajb said:

The perspective we are using is game. We need to be able to clearly hear the rev sound as it rises so we can change gear clearly and for the enjoyment of driving.

If you play the game you will notice the engine revs sound lazy and makes the car sound sluggish. It needs more verbosity a more aggressive higher rev noise as the revs climb

I understand what you are saying, however the rev lights on the steering wheel are not there to just look all shiny, that is your reference, and with Time, you instinctively know when to shift. It’s a little more realistic and not so simcade.

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The engine noise needs around 500 more rpm at least to make it a bit more punchy and exciting 

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Posted (edited)

It seems to me mercedes and ferrari are most affected. Engine sound is too much low-pitched.

Edited by cdrwmagnex

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13 hours ago, pbrstreetgangkt said:

I have posted on this subject before, as far as the sound of the cars it depends on what you’re perspective is, do you want TV sound, a spectators sound, or what the driver would hear, if codemasters have done their jobs correctly the sound should be close to what the driver hears and if this is true, I doubt anyone on this forum is qualified to question its authenticity. As for the gear ratios and revs being shorter, I find this interesting. If any of you have driven the 2017 Ferrari in assetto corsa you will notice the revs and up shifts are completely different from F1 2017 or 18, seeing that assetto corsa is one of the most realistic sims and certainly the most realistic on console, I doubt they got it wrong. Remember the current v6 turbo hybrid does not rev as high as the v8 so I think what codemasters have done is to move forward to a more realistic model.

Definitely not.

There are plenty onboards of the Ferrari from the drivers view and it sounds in rpm exactly like the Onboard. There isn’t much difference.

And tbh: It’s no simulation. When I’m driving in the Onboard I want the sound from the real Onboard. 

 

Apart from that it doesn’t have anything to do with the rpm. As often said here: The sound is absolutely realistic and accurate from the engine itself but the rpm are just to low and not aggressive enough. No matter from which angle - the rpm is always the same.

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Another example. If they will fix the revs we will have the best engine sound ever. The sound is so close but doesn’t scream.

 

 

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Posted (edited)

Yeah we need the revs of the 2019 cars fixed, so we have more of the real life scream as it climbs, the engine just sounds so lazy and monotone right now

Edited by Mik2232
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Ive been driving with it more and more, it definitely makes up changes harder as the car is at the limiter but does not sound like it, the gear ratios too seem shorter at the bottom end. The revs needs worked on sound wise and possibly gameplay wise too 

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Posted (edited)

Here's something worth pondering : Do you think that with all the complaints there were about the inaccuracies of the engine noises that they will really be fixed? Well, perhaps they will and perhaps they won't, who knows at this point.  Personally I'd love for all the engine noises to sound like they do when you hear them while the cars are televised in TV Pod Offset camera view on your TV (like in some videos in this thread) because not all of us get to go to a real life F1 event, we have to deal with watching it on our TV's so we're used to hearing those sounds that way.  I know this can be done I mean, just watch some Assetto Corsa F1 2019 mod videos to see what I mean.  I think that if you guys are waiting for an engine sound update for F1 2019, you may be waiting for a long time and that's if there is a sound update coming in the future.  Your best bet would probably be to wait and see what the modding communities do about this, that is, if or when they do eventually optimize the engine noises for F1 2019 themselves.

Edited by RickFlare96

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Posted (edited)
22 minutes ago, RickFlare96 said:

Here's something worth pondering : Do you think that with all the complaints there were about the inaccuracies of the engine noises that they will really be fixed? Well, perhaps they will and perhaps they won't, who knows at this point.  Personally I'd love for all the engine noises to sound like they do when you hear them while the cars are televised in TV Pod Offset camera view on your TV (like in some videos in this thread) because not all of us get to go to a real life F1 event, we have to deal with watching it on our TV's so we're used to hearing those sounds that way.  I know this can be done I mean, just watch some Assetto Corsa F1 2019 mod videos to see what I mean.  I think that if you guys are waiting for an engine sound update for F1 2019, you may be waiting for a long time and that's if there is a sound update coming in the future.  Your best bet would probably be to wait and see what the modding communities do about this, that is, if or when they do eventually optimize the engine noises for F1 2019 themselves.

The sound guys usually listen to our feedback. They changed a lot in the last years during beta feedback. So I have faith, especially after Fayra told that she gave that feedback from us to them.

And me and thousands other players don’t care modding because it’s not possible on console - and especially on league racing.

Edited by Jaketa

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for Dirt Rally 2.0, CM have updated/improved the engine sounds for some of the vehicles. so we might well get updated engine sounds for F1 2019 but who knows. depends on how difficult it would be to do i guess, if they have to go and re-record the cars maybe not ... or might have to wait until Silverstone GP.

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1 minute ago, Tranzitive said:

for Dirt Rally 2.0, CM have updated/improved the engine sounds for some of the vehicles. so we might well get updated engine sounds for F1 2019 but who knows. depends on how difficult it would be to do i guess, if they have to go and re-record the cars maybe not ... or might have to wait until Silverstone GP.

They doesn’t have to re-record them. The sound is already there - continue drive the Ferrari engine in one gear and do not shift up and you hear the sound how it should be. Only the revs/gears are on the wrong place/gearing is to fast.

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Posted (edited)
17 hours ago, Jaketa said:

They doesn’t have to re-record them. The sound is already there - continue drive the Ferrari engine in one gear and do not shift up and you hear the sound how it should be. Only the revs/gears are on the wrong place/gearing is to fast.

THIS

The gearing needs tweaked and the sound files on the 2019 cars to match that way it should get that higher RPM 'scream' a lot better.

Its so hard to get the shifting on the lower gears right because the ratio/sound does not match correctly and you change too late/early too 

Edited by Jajb

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When I first changed into 7th and 8th in the Merc I legit thought I had an engine issue, the revs were so low I thought I was slowing down, flipped through my MFD's to see if there was an issue but their wasn't. Its definitely wrong.

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The Feedback from the game visually is not as in sync as the previous version of f1. Because of the laggy and sluggish noise of the RPM sound i cant help but feel , were is the power in relation to the speed you hitting. I also cannot understand the difference in sound between all the cars, very bland. This is one feature that i was hugely dissappointed on in terms of improvements. You need to actually now look at your RPM "COLOURS" to establish a perfect shift. 

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On 6/25/2019 at 9:51 PM, Jaketa said:

Agree. It’s a major problem. The cars are sounding like 8k revs cars.

 

Also the aerodynamic is wrong. The cars are way to slow despite they are faster on the straights in real.

I agree with the gears 7th and 8th feel like the are going into to gear too early why get the slow accelerate but the noise I dont see a problem with it me self its better than last year to me that is last year game it sounded like an dog barking when breaked im quite likeing the noise on this years game to last years . But simethung needs doing about 8th gear 

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When the gears go near or hit the limiter in 2,3,4,5,6,7 they do not sound as if they have revved that high either, they need a better pitch change or higher rev noise so you know when to change gears better, the ratio and noise seems off

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According to Lee Mather on twitter Performance Patch and more is coming next week.

I hope the problem with the sound won’t be to long stay there.

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Engine sounds and the lack of revs "urgency" needs to be patched asap. The engine just isn't working hard, sounds like a lawnmover.

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Posted (edited)
On 6/28/2019 at 5:18 PM, Jaketa said:

Another example. If they will fix the revs we will have the best engine sound ever. The sound is so close but doesn’t scream.

 

 

This video proves a another point I am making about car speed in another topic. It seems pretty accurate at low-med speed/gears 1-4 but 5-8 they are not pulling/reving enough. F12019 cars need to keep pulling and get to 8th about 10% quicker than they do at the moment.

At the moment the thing feels and sounds a bit guttless through 6th, 7th and 8th. In RL Power Unit development is such that these engines are 100hp up on where they were 24 months ago, yet they don't feel/sound like it. 

Edited by Rinehart27
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The engines needs some more 'urgency and agressiveness' in the top end. The multiplayer car also needs some deeper exhaust note or some more 'rasp' like mentioned in another post. It sounds too weak just now

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i hate it so much how the cars sound on 8th gear full throttle.

it sounds like you drive with half throttle.

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Posted (edited)
9 hours ago, Rinehart27 said:

This video proves a another point I am making about car speed in another topic. It seems pretty accurate at low-med speed/gears 1-4 but 5-8 they are not pulling/reving enough. F12019 cars need to keep pulling and get to 8th about 10% quicker than they do at the moment.

At the moment the thing feels and sounds a bit guttless through 6th, 7th and 8th. In RL Power Unit development is such that these engines are 100hp up on where they were 24 months ago, yet they don't feel/sound like it. 

I think they are slow because they are still on the Pre test spec. I read few weeks ago that the current cars in the game will change a lot in handling after the Performance Patch - you only have to look at the lap times and speeds on the Straight. The cars in the game are currently a lot slower than in real because everybody thought that the cars will be slower with the more simple wings (less corner speed( and the bigger rear wings (less speed on the straight).

The reality is, that the PU steps over the winter were big enough to equalise the disadvantage on the straight coming from the big rear wing - and the cornering speed is the same. That’s why the real cars are faster than in 2018.

So I really hope that this problem will be fixed with the Performance Patch, because cars should be a lot faster than.

 

And let’s cross fingers for a sound patch.

Edited by Jaketa
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I think there is a bigger problem with the sound that you guys probably have noticed as well. It could be me, but the in-game turbo RPM seems to be linked to the ICE RPM, while they are separate in real life.

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Posted (edited)

2 things are wrong with the gearing/powertrain, 1 is the car dieing in 8th like pointed in this thread.

The other is in real F1 drivers tend to use higher gears on mid to slow corners, in corners where an F1 driver is in 4th we are in 3rd, where they are in 3rd we are in 2nd...

Edited by LChaves01
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