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Something majorly wrong with the gearing/Engine in 2019 Cars (SOUND)

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Posted (edited)

Its so hard to time gear changes good as the lower rpm sounds so much the same as the higher rpm, there should be a clear noise change as it gets higher on the rpm in each gear but its not distinct enough in the 2019 cars, just watch the video a few posts above to see how aggressive it gets at the top end of each gear. 

This is especially apparent in the custom multiplayer car it sounds like its almost monotone. The Mercedes engine sounds almost there it needs tweaking in the rpm noises and they should put this engine in the multiplayer car. 

Edited by TomAAA
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On 7/8/2019 at 9:37 PM, Jaketa said:

I think they are slow because they are still on the Pre test spec. I read few weeks ago that the current cars in the game will change a lot in handling after the Performance Patch - you only have to look at the lap times and speeds on the Straight. The cars in the game are currently a lot slower than in real because everybody thought that the cars will be slower with the more simple wings (less corner speed( and the bigger rear wings (less speed on the straight).

The reality is, that the PU steps over the winter were big enough to equalise the disadvantage on the straight coming from the big rear wing - and the cornering speed is the same. That’s why the real cars are faster than in 2018.

So I really hope that this problem will be fixed with the Performance Patch, because cars should be a lot faster than.

 

And let’s cross fingers for a sound patch.

That all sounds logical/reasonable - I hope you're right! 

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17 hours ago, Rinehart27 said:

That all sounds logical/reasonable - I hope you're right! 

The new Patch Announcement confirms my thoughts. Current cars are to slow in the corners and handling will be changed with the new Performance Patch.

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2 hours ago, Jaketa said:

Die neue Patch-Ankündigung bestätigt meine Gedanken. Aktuelle Autos sollen in den Kurven langsamer werden und das Handling wird mit dem neuen Performance Patch geändert.

That's wrong. The cars get faster in the corners. Approximately one to one and a half seconds per lap. 

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Posted (edited)
11 hours ago, nowi90 said:

That's wrong. The cars get faster in the corners. Approximately one to one and a half seconds per lap. 

?

I said the CURRENT CARS in the game are to slow in the corners - And yes they are making them 1,5 sec faster because they are to slow. Maybe it’s because your translation in German from my quote is wrong. 😉

13 hours ago, Jaketa said:

Current cars are to slow in the corners and handling will be changed with the new Performance Patch.

 

Edited by Jaketa
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@Faya @issueskid

Is there any progress on this issue? Overall the cars do not sound aggressive enough as they climb the revs and the rev sound notes do not seem be aggressive enough as they reach max rpm to tell you when you are there. The multiplayer car engine also sounds too weak compared to the rest. This thread points out a lot of the main complaints

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Patch 1.5 has helped for sure. I'd say at somewhere like Silverstone they are more than 2 seconds a lap quicker now, way quicker through Copse, Beckets and Stowe. And in a couple of circuits I've tried (Australia and Germany) I'm now finding a lower DF set up is more advantageous. 

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Posted (edited)

@Faya Is there any news on that? The 8th gear is still useless/sounds way to slow and powerless. The other gears are meanwhile after the patches nearly accurate.

Edited by Jaketa
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Posted (edited)
14 hours ago, Jaketa said:

@Faya Is there any news on that? The 8th gear is still useless/sounds way to slow and powerless. The other gears are meanwhile after the patches nearly accurate.

F1 2019 seems to be abandoned imo, i guess they probably are working on F1 2020 or F1 2021 already because they are done counting our money... 

 

Jokes aside, many persisting issues have not ever been acknowledged as of yet after almost 3 months since release, and even if they were, there are still not enough patches that have been released to fix the major bugs / glitches / inconveniences.

 

Something is going majorly wrong at Codemasters.

 

Seriously, what are they doing?

Edited by SturmDesTodes
Spelling error, Format

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Codemasters, will you have a look and change the engine sound as suggested in this thread or not?

 

Transparency = 0.

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Dirt rally 2 had multiple sound updates, hoping this will get a similar treatment but I kind of doubt it.

Maybe next gen they'll get it right. 

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Posted (edited)

@Faya

 

Again. Are you guys looking into this? The 8th gear is a mess. Compare the sound to the real Belgium Onboards - when you play the game the 8th gear has 9000-10000 rpm at the beginning. That’s totally unrealistic and slows down the car drastically without any reason. Especially the Ferrari engine - same for Multiplayer 2019 cars.

It makes no fun at Spa or Monza.

Edited by Jaketa
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The sound has improved compared to F1 2018.

If Codemasters improves the sound even further, as realistically as possible, people will not stop playing!

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June 27, was the last time we got any official info by Codemasters about this topic, now it's September 3!

 

Dirt Rally had multiple audio updates, will F1 2019 get a audio update to fix the issues mentioned in this thread anytime soon or not?

 

 

 

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On 9/3/2019 at 11:07 AM, LILLHELM said:

The sound has improved compared to F1 2018.

If Codemasters improves the sound even further, as realistically as possible, people will not stop playing!

They don’t need to change anything at the sound - they only need to fix the gearing like it was in the previous games. The 8th gear is just painful. Play Monza or Spa and compare that to the real Onboards - rpm goes from 11.500 to 9500-10000 from 7th to 8th gear while in reality it’s nearly 12.000. 

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Engine sound in game at 12300rpm should be audible at 11500rpm - 11800rpm.

 

Just listen to real life pole laps or onboard footages, there is a night and day difference in pitch.

 

Cars in the game sound as if they are barely revving up or are stuck at 10000rpm - 10500rpm.

 

Only the pitch of the turbo whistle is right, although the turbo whistle whine of the Mercedes engine could be a little bit more pronounced especially at lower rpms.

 

Other than that, this year the engine sound has the most realistic details and notes to it, Codemasters only need to readjust the mix accordingly, as suggested in this thread, and we will be good to go.

 

Sadly there has been no reply by them about this topic for the past couple of weeks, seems as if they went into hiding again.

 

 

Edited by SturmDesTodes
Spelling error, Format, New idea added
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On 9/5/2019 at 7:11 PM, Jaketa said:

They don’t need to change anything at the sound - they only need to fix the gearing like it was in the previous games. The 8th gear is just painful. Play Monza or Spa and compare that to the real Onboards - rpm goes from 11.500 to 9500-10000 from 7th to 8th gear while in reality it’s nearly 12.000. 

Cars in the game have too much drag and don't reach topspeed as fast as in real life, this might also be connected to the lack of engine sound in terms of reaching the signature higher pitched screaching sound of the 2019 V6T engines.

 

Codemasters needs to fix the car performance as well as the engine sound.

 

It's disappointing.

 

 

 

 

 

 

Edited by SturmDesTodes
Spelling error, Format, New idea added
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What bugs me the most in terms of engine sounds is that when driving in cockpit view, the sound of nearby cars seems too high compared to one's own engine and it really disorients me when exiting corners.

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4 hours ago, janbonator said:

What bugs me the most in terms of engine sounds is that when driving in cockpit view, the sound of nearby cars seems too high compared to one's own engine and it really disorients me when exiting corners.

No reply by Codemasters, even worse, similar suggestions were made all the way back in 2015.

 

Guess it's hopeless.

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9 hours ago, janbonator said:

What bugs me the most in terms of engine sounds is that when driving in cockpit view, the sound of nearby cars seems too high compared to one's own engine and it really disorients me when exiting corners.

For me as a league driver the difference in between the gearing is to high. They fixed that in the singleplayer by the latest patches but in multiplayer on F1 2019 equal cars the gearing is same ****** as it was in Single Player before the patches. The gear lights hits the end and the sound is totally desynchronise because you usually go further more in this gear according to the sound as you should. And when you do that the fuel is going quickly away. They forget that to change this problem in multiplayer.

So please Codemasters, please fix this in multiplayer and do the same as it’s now in singleplayer sound wise and on the gearing. @Faya 

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26 minutes ago, SturmDesTodes said:

Any news?

People have been pointing this out since the beta but it has never been acknowledged as an issue, I think it's safe to assume they won't make any changes here. 

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