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What is the most accurate game settings?

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I want to get the game as close as possible to the real thing

 

What settings mirror real life? Do F1 cars have any traction and stability assistance? 

 

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No assits, no visual aids, cockpit, no hud, basically a blank screen.

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From what i read in the past, the only obvious "assists" modern F1 cars in the hybrid era have nowadays, are Power Steering, Shift Up Beeps, Steering Wheel Screen, Pit Limiter and Auto ERS.

 

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So you think auto ers in game is more realistic than manual? I think its little bit boring with auto and if you want overtake you have nothing to do

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I dont think the real f1 cars have auto ers how would it know when it needed to deploy the power or lower its auto in harvesting its energy but when to deploy it and how much to use comes from the driver so I would manual ers 

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Ye whole ers system would be more compex than in game. In game i use manual

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The real cars have full mappings at a switch that include ERS, Fuel, brake bias, etc.

But yeah, cockpit with all the extra stuff turned off. Drives me nuts that you cannot cycle the HUD on and off while driving. That is basic function in other sims.

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2 hours ago, DaleRossi said:

The real cars have full mappings at a switch that include ERS, Fuel, brake bias, etc.

But yeah, cockpit with all the extra stuff turned off. Drives me nuts that you cannot cycle the HUD on and off while driving. That is basic function in other sims.

You’re right. Instead of having a separate HUD, you can have all the info on the wheel screen when playing in cockpit mode.

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If the majority played cockpit, petitions / requests for all info to be on wheel screen, eventually I guess it would happen,

However majority play TV Pod, so we get paint by numbers, and HUD's designed for TV broadcast's :classic_rolleyes:

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11 hours ago, patronas said:

I dont think the real f1 cars have auto ers how would it know when it needed to deploy the power or lower its auto in harvesting its energy but when to deploy it and how much to use comes from the driver so I would manual ers 

Well they DO have auto ERS from the drivers point of view as it's handled mainly by the engineers I believe. They have much better info on state of the race and other cars than the driver so they communicate with him and give him what he asks for whenever possible. It's way too much work to adjust the settings 10 times a lap when you should be concentrated on racing! The auto setting is not realistic either as it involves zero strategy. Better option would be at least having auto ers with an override button that worked like DRS, basically a push to pass option like Indy cars. 

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Only features well get is the ones the majority want, 

Anything that reassembles any type of realism simply doesnt make the list..

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19 hours ago, patronas said:

I dont think the real f1 cars have auto ers how would it know when it needed to deploy the power or lower its auto in harvesting its energy but when to deploy it and how much to use comes from the driver so I would manual ers 

ERS is pretty much automated and preprogrammed via deployment and harvest graphs that were created through collected data.

 

The drivers only get to change how much can be harvested, in what way the energy is being deployed / harvested (e.g. 80/40 mguk - mguh etc.) or press the "overtake button" after some careful analysis has been done about the race situation by the team, but other than that changing ers mode from corner to corner is unrealistic, even Lando Norris stated so in one of his livestreams.

 

Here is a thread on reddit about this topic:

 

https://www.reddit.com/r/simracing/comments/c5o4x0/real_f1_driver_calls_f1_2019_manual_ers_modes/

 

And, here is a excerpt about this topic by Andy Cowell from Mercedes:

 

https://f1i.com/magazine/52167-how-does-ers-deployment-work.html

 

/How are these megajoules used on track? Basically, the energy is transferred to the drive shaft in chosen straights for a handful of seconds. Ahead of the race, teams pre-select the circuit area where the MGU-K will be activated and for how long. Their decisions are based on a mathematical analysis, as Mercedes engine boss Andy Cowell recently explained during a media event held in Brixworth.

“You end up with graphs where there are ten different straights around the circuit and you haven’t got an infinite amount of energy to deploy through the MGU-K, so you do need to work out on which straight you’re going to deploy the MGU-K for two seconds and on which straight you’re going to deploy it for only one second.

“So we do the analysis looking at the ten straights and we can see that [on some] we are getting good lap time benefit for even longer deployment. As opposed to [another] straight where there’s just no point. For example we’ll select a 0.2s MGU-K burst and then turn it off, save the energy for another straight where we’ll get a greater reward on the lap time.”/

 

For the game itself, i hope CM does fix this issue sooner than later, as currently all this  unrealistic micromanaging of ers is making driving the cars unnecessarily difficult.

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10 hours ago, BluntRS said:

If the majority played cockpit, petitions / requests for all info to be on wheel screen, eventually I guess it would happen,

However majority play TV Pod, so we get paint by numbers, and HUD's designed for TV broadcast's :classic_rolleyes:

Yep. I guess we should be happy it isnt all chase cam. TV Pod kind of blows, though. It works, but could be considered an assist.

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Kinda sad that with the official license and all the experience they had over the years that Codies cant deliver us the ultimate F1 sim one day , with assists making it accessible to the casual gamer. They are shackled to the yearly release which by definition is always out of date before being fixed. You basically only need one F1 game... The drivers and car changes could easily be dlc or mods. 

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On 7/7/2019 at 1:12 AM, sloppysmusic said:

Kinda sad that with the official license and all the experience they had over the years that Codies cant deliver us the ultimate F1 sim one day , with assists making it accessible to the casual gamer. They are shackled to the yearly release which by definition is always out of date before being fixed. You basically only need one F1 game... The drivers and car changes could easily be dlc or mods. 

Agreed. The driver changes should have been an option to turn on or off. They have that in a lot of sports games. 

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On 7/7/2019 at 5:32 AM, DaleRossi said:

Yep. I guess we should be happy it isnt all chase cam. TV Pod kind of blows, though. It works, but could be considered an assist.

Do some laps in TV Pod, the extra grip and traction is disgusting, 

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12 hours ago, BluntRS said:

Do some laps in TV Pod, the extra grip and traction is disgusting, 

I actually find it easier to drive and feel the cat in cockpit mode. The only benefits the TV Pod gives people is being able to see the corners better making hitting the apex easier and other cars on track (yep I know you're going to have a rant now about it's all good in cockpit if you use your mirrors blah blah blah if you map the buttons blah blah tosh but not everyone can map the buttons).

 

Anyways I kind of like how the ERS is atm. It may not be realistic but it gives the player the control to deploy their own strategy and adds more of a skill element to the game. If it does go to the realistic version of being auto and having an overtake button to use then fair enough but I feel it wouldn't be as interesting and would take some of the skill out of the game.

 

I don't think it has to be 100% realistic for everything for a game to be good. Little non realistic features here and there can be good. If we decide this is a must, then see ya setups! Just drive and say to the engineer, "It doesn't feel right, sort the car out!".

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On 7/6/2019 at 10:12 AM, patronas said:

I dont think the real f1 cars have auto ers how would it know when it needed to deploy the power or lower its auto in harvesting its energy but when to deploy it and how much to use comes from the driver so I would manual ers 

They do, though. It's either distance or throttle input-based (there probably are others).

An example of the latter, mostly because of it going wrong: https://www.motorsport.com/f1/news/alonso-qualifying-spa-honda-mclaren-945396/3042634/

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ERS is mapped automatically in real life, though drivers can switch to different modes (STRAT) to increase deployment or harvest. They also have an overtake button to give them max output when necessary.

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1 hour ago, martbloke said:

I actually find it easier to drive and feel the cat in cockpit mode. The only benefits the TV Pod gives people is being able to see the corners better making hitting the apex easier and other cars on track (yep I know you're going to have a rant now about it's all good in cockpit if you use your mirrors blah blah blah if you map the buttons blah blah tosh but not everyone can map the buttons).

 

Anyways I kind of like how the ERS is atm. It may not be realistic but it gives the player the control to deploy their own strategy and adds more of a skill element to the game. If it does go to the realistic version of being auto and having an overtake button to use then fair enough but I feel it wouldn't be as interesting and would take some of the skill out of the game.

 

I don't think it has to be 100% realistic for everything for a game to be good. Little non realistic features here and there can be good. If we decide this is a must, then see ya setups! Just drive and say to the engineer, "It doesn't feel right, sort the car out!".

Only benefits TV Pod has in your opinion, many disagree, they just know its a waist of time coming on here asking for reasonable features online,

its easy to claim driving in cockpit, I get it, its the "Cool" its the new in thang, however with lack of support for basic online features, says other wise, why would any cockpit driver want to race with TV Pod drivers, they wouldnt, theyd want a level playing field,

So your controller / wheel doesnt have any buttons Blah Blah tosh

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35 minutes ago, BluntRS said:

Only benefits TV Pod has in your opinion, many disagree, they just know its a waist of time coming on here asking for reasonable features online,

its easy to claim driving in cockpit, I get it, its the "Cool" its the new in thang, however with lack of support for basic online features, says other wise, why would any cockpit driver want to race with TV Pod drivers, they wouldnt, theyd want a level playing field,

So your controller / wheel doesnt have any buttons Blah Blah tosh

 

My wheel is fine thank you for asking 😉 Others though may not be considering everyone plays differently (something you clearly don't understand).

 

I agree, it would be great to play with others who play the same way as you. It's a game of competition and so you don't want to play against others who have an advantage 🙌 .... if you want to take it all so seriously. I'd say the majority of cockpit view players would want cockpit only view but not all. You'll find some just do not care 1 bit what view or settings others race in, just that they get a race and have fun (oops did I drop the f word in relation to a game?)

 

We all understand you want to close yourself off in a little room where everything is "realistic" with no "assists" but I think you'll find that if these were given to you (which I'm fine with and hope you get them as everyone should be able to play the game how they please) you'll have a very bare lobby of people to play with in no time. Yes at first it may be OK, but soon enough there will be very few who want to play that way with the same people all the time and so what other option do you have other than to persist with a few people or give up on the game? Race against people who play with "assists" of course. 

 

Anyways I'm genuinely intrigued to know what other advantages there are for TV Pod view players over cockpit players other than being able to see the corners and track better. Soon you'll be asking for no customisation to wheel and pedal inputs so that there's no "assist" there.

 

 

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47 minutes ago, BluntRS said:

its easy to claim driving in cockpit, I get it, its the "Cool" its the new in thang, however with lack of support for basic online features, says other wise, why would any cockpit driver want to race with TV Pod drivers, they wouldnt, theyd want a level playing field,

Please don't speak for all cockpit driver. It is your meaning, not a global one.

In 2019 i decided to try cockpit cam and it worked. After three hours in cockpit i switched back to t-cam and was wondering how I could drive with t-cam a long time. But thats only my meaning. Everybody has the right to do what he wants. For myself i don't care online, if the guy in front or behind uses t-cam, cockpit or whatever. I'm driving my own race and i do it in a way I have fun.

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11 minutes ago, martbloke said:

 

My wheel is fine thank you for asking 😉 Others though may not be considering everyone plays differently (something you clearly don't understand).

 

I agree, it would be great to play with others who play the same way as you. It's a game of competition and so you don't want to play against others who have an advantage 🙌 .... if you want to take it all so seriously. I'd say the majority of cockpit view players would want cockpit only view but not all. You'll find some just do not care 1 bit what view or settings others race in, just that they get a race and have fun (oops did I drop the f word in relation to a game?)

 

We all understand you want to close yourself off in a little room where everything is "realistic" with no "assists" but I think you'll find that if these were given to you (which I'm fine with and hope you get them as everyone should be able to play the game how they please) you'll have a very bare lobby of people to play with in no time. Yes at first it may be OK, but soon enough there will be very few who want to play that way with the same people all the time and so what other option do you have other than to persist with a few people or give up on the game? Race against people who play with "assists" of course. 

 

Anyways I'm genuinely intrigued to know what other advantages there are for TV Pod view players over cockpit players other than being able to see the corners and track better. Soon you'll be asking for no customisation to wheel and pedal inputs so that there's no "assist" there.

 

 

Am glad you agree, look for forward to your support in my thread, not only asking for assists WHAT BluntRS is asking for assists, yea cause I consider all players :classic_wink:

 

You understand zero, ZERO, but ill answer your waffle, a bare lobby, well currently only small numbers, I regularly race offline with like minded players, most of which I ment on Project Cars, in cockpit only lobbys, they use to be bonnet cam drivers, but moved over ( Thier Choice ) and stuck with it, and with practise prefer it, but with F1 thier is no encouragement to improve, hence all the argument's on the forum about online, which the majority help create 😎

 

Well actually am one of few asking for the game to be accessible to all, not just a game what the majority want's  😎

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22 minutes ago, Akkan74 said:

Please don't speak for all cockpit driver. It is your meaning, not a global one.

In 2019 i decided to try cockpit cam and it worked. After three hours in cockpit i switched back to t-cam and was wondering how I could drive with t-cam a long time. But thats only my meaning. Everybody has the right to do what he wants. For myself i don't care online, if the guy in front or behind uses t-cam, cockpit or whatever. I'm driving my own race and i do it in a way I have fun.

Everyone has the right to do what he wants, HE ? abit of a assumption but whatever, but am glad you agree, look forward to your support in my thread 😎

Well on a normal game with the options a host has, I think youll find forcing cockpit is Global, well for serious racers anyway.

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