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Procedural Stage Generation

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I'm going to say this right off the bat: yeah, this is probably a longshot for a couple reasons.

so cons first:

first, a lot of people hated it in D4.

second, it would be difficult to implement, what with currently twice the number of rally locations as D4, and with Finland and Greece probably on the way.

pros:

first, if it's done well it would extend the lifetime of the game massively, I think. the main failing in D4 was simply not enough variety in the turns, and apparently that was a limitation of the media, since the game had to fit on a disc. if it comes as post-release content however, that's no longer an issue, aside from it taking up an absolute ton of room.

second, in one of the dev diaries prior to release of the game, one person mentioned that the game would have both the procedural generation engine and hand-made stages, so at the very least it was being looked at/worked on.

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12 hours ago, ianism said:

I'm going to say this right off the bat: yeah, this is probably a longshot for a couple reasons.

so cons first:

first, a lot of people hated it in D4.

second, it would be difficult to implement, what with currently twice the number of rally locations as D4, and with Finland and Greece probably on the way.

pros:

first, if it's done well it would extend the lifetime of the game massively, I think. the main failing in D4 was simply not enough variety in the turns, and apparently that was a limitation of the media, since the game had to fit on a disc. if it comes as post-release content however, that's no longer an issue, aside from it taking up an absolute ton of room.

second, in one of the dev diaries prior to release of the game, one person mentioned that the game would have both the procedural generation engine and hand-made stages, so at the very least it was being looked at/worked on.

Particularly, it was the most liked feature in d4, this helps make the rally more difficult and unpredictable, and with a library that would increase over time, that various situations, curves, climbs, decides, with many trees, bumps, among other variations, really is a fantastic tool, and it makes the navigatoror important as it is in the real, the community did not see it, and the bad physics of d4, ended up frustrating the community. I would like to see this in DR2.0, as this is the only way to end the hotlap!

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I loved it too, and I think in theory it is the future of rally games if it gets better but it was not the "most liked feature" of D4.

I would say the most liked feature was the massive number of times of day (10) and weather conditions (13) for each location.

if we can get anything close to this in DR2 I will be extremely happy. 4 times of day and 3-4 weather conditions per location doesn't cut it.

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21 hours ago, ianism said:

I loved it too, and I think in theory it is the future of rally games if it gets better but it was not the "most liked feature" of D4.

I would say the most liked feature was the massive number of times of day (10) and weather conditions (13) for each location.

if we can get anything close to this in DR2 I will be extremely happy. 4 times of day and 3-4 weather conditions per location doesn't cut it.

 

but the cool thing is to gradually increase the library of curves, jumps, and various stage situations, in D4 was to say a beta, but fully functional even a small variation but still, always increasing that library, there will come a time that in fact we will have to do stage survey as it is in the real, this particularly I think fantastic, and as I said before, of the due value of the browser, and ends with the hotlap.

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we must think not only of an editor with many different types of curves, but also of being able to work on the altimetry, variable background (example: smooth asphalt, ruined asphalt), the variable weather would be the cherry on the cake. 

special stages that represent many rallies in europe I saw only on RBR and Sebastien Loeb Rally EVO (Alsace and Sanremo !!!)

11 hours ago, diogotilim said:

 

ma la cosa bella è aumentare gradualmente la libreria di curve, salti e varie situazioni sceniche, in D4 è stato dire una beta, ma perfettamente funzionante anche una piccola variazione ma comunque, sempre aumentando quella libreria, arriverà un tempo in cui Infatti dovremo fare un sondaggio sul palco come è nel reale, questo in particolare penso fantastico, e come ho detto prima, del valore dovuto del browser, e termina con il hotlap.

 

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Sorry but for me is a big NO.

Procedural stages are automatically predictable and boring.

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11 hours ago, DoubleTen said:

Desculpe, mas para mim é um grande NÃO.

Os estágios processuais são automaticamente previsíveis e chatos.

 

actually it is predictable, but with time increasing the library of possibilities, it would decrease it! = D

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On 7/17/2019 at 10:28 AM, RallyLover19 said:

Sorry, but NO.
Worst thing ever happened in Dirt series that released a Procedural stage generator
it's not Trackmania

people compete to have the best time over a point-to-point course that they have to learn as they go.

of course it's not trackmania. but it's not that different 😉

just because there wasn't enough variety in the industry's first attempt at a procedural generation system does not make it a bad idea.

rally is about not knowing the upcoming turns, so you have to just react. procedural generation (done better, of course) is the way to get there.

please note I am proposing it as an addition to what's already in the game, not a replacement.

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On 7/19/2019 at 2:01 AM, ianism said:

just because there wasn't enough variety in the industry's first attempt at a procedural generation system does not make it a bad idea.

 

and just that, in dirt4 the variation library was small. but that can be increasing from game to game, and let's just say that the failure of dirt4 was not the generation of stage, but the horror physics that forced Paul Coleman to put in the game! Dirt4 was but a game of entrepreneur than a game of Paul Coleman, because it does not make sense you get right in developing the Dirt Rally, and make a mistake in Dirt4, so I'm sure it will now switch between Dirt Rally, simulators, and Dirt5 , 6, 7, arcades.

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