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F2 feature race stragety

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Is it possible for codemasters to add some different strageties for the f2 feature race as all the cars start on the same compound of tyre and then when they make their pit stop half the grid pit on one lap then the others who haven't stopped pit on the next lap whereas in real life some cars do different strategies like start on the primes to be quick at the end of the race and is one start on options and then put as soon as the pit window opens.

it would just be nice for some variety 

thanks 

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Not only that, when half the field pit on one lap, chances are they are all bunched together so cars are held in the pits for a ridiculously long time costing them loads of places. 2nd down to 9th for example as has happened to me. 

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Yes 100% agree with that. It would just be nice to have cars pitting in different laps so there is some differences in the races instead of each f2 feature race feeling the same.

Edited by ojhowells

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There are more strageties in the sprint race as some Ai cars start on the option tyre and make a stop in the sprint race which you don't need to do but a lot of the time the cars who make a pit stop in the sprint race finish towards the back of the field. 

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I would like some different strategies as it adds to the replay value of competing in an f2 season otherwise its gets very repetitive and loses the value of doing of f2 races as I like to play out an f1/f2 weekend at the same time and there is not much point doing the f2 races. In real life f2 it is always interesting to see where the cars who start on the harder tyre are towards the end of the race as they will have a speed advantage due to new softer tyres and are catching cars who had that advantage earlier on in the race. 

It would be nice to know if different strageties can be added when the 2019 f2 cars gets added to the game.

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The Formula 2 ruling here follow the same rulings in real life. Spec racing, and you get the tires you get. Plain and simple. It's down to driving and set-up.

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In f2 2 tyre compounds are chosen for the weekend all I am asking for is in the main feature race (race 1) each driver must use both compounds in the race so I am hoping that the ai have different strageties for example some cars cars start the race on the softer tyre then pit and onto the harder tyre and some cars strat on the harder tyre and do the opposite so pit onto the softer tyre later in the race. The cars that start on the softer tyre will have the advantage in the earlier phase of the race because of the softer tyre but the reverse will happen in the final stages of the race where the soft tyre runners will have a speed and tyre advantage. 

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I have left this post for a couple of weeks waiting for a reply from codemasters and there has not been a reply even if they say they are not adding mixed up strategies into f2 but surely this can be done when codies adds the 2019 F2 season  

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@ojhowells the Formula 2 championship is a SPEC series. All the cars are the same. It's another development area for Formula one drivers. F2 within F1 2019 will follow the same REAL WORLD rules when it comes to this spec series. GT Sport has the Super Formula 19 which is similar to the F2 cars. You can use any tire compound there on that car. From Comfort Soft street tires to the rain tires that you can now use.  

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55 minutes ago, Striker_703 said:

@ojhowells the Formula 2 championship is a SPEC series. All the cars are the same. It's another development area for Formula one drivers. F2 within F1 2019 will follow the same REAL WORLD rules when it comes to this spec series. GT Sport has the Super Formula 19 which is similar to the F2 cars. You can use any tire compound there on that car. From Comfort Soft street tires to the rain tires that you can now use.  

You’re missing the point. The feature race allows drivers to start on either the option or prime tires which gives the race strategy as come drivers do a long first stint whilst others do a short first stint. In the game everyone starts on the same tires which removes any element of strategy.

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5 hours ago, ptank20 said:

You’re missing the point. The feature race allows drivers to start on either the option or prime tires which gives the race strategy as come drivers do a long first stint whilst others do a short first stint. In the game everyone starts on the same tires which removes any element of strategy.

You're correct that the feature race you can choice between two compounds and the sprint race you only get one. SO how missing the point? It's the same the real world. So how is that missing the point?  

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It's just in the game all the ai start on the same tyre compound then switch to the other tyre and they all pit on the same two laps so for example at Spa everyone starts on the soft tyre then on laps 10 and 11 everyone pits onto the medium tyre and goes to the end whereas in real life some cars will start on the medium tyre and run a long way into the race then use the soft tyre and are fast at the end of the race 

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3 hours ago, ojhowells said:

It's just in the game all the ai start on the same tyre compound then switch to the other tyre and they all pit on the same two laps so for example at Spa everyone starts on the soft tyre then on laps 10 and 11 everyone pits onto the medium tyre and goes to the end whereas in real life some cars will start on the medium tyre and run a long way into the race then use the soft tyre and are fast at the end of the race 

So you're more worried about the AI? The AI can be programming that way. So you're concerns is more of a tech, programming issue than a user issue. Your beginning statement clearly states otherwise though.     

Edited by Striker_703

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On 8/31/2019 at 6:57 PM, Striker_703 said:

So you're more worried about the AI? The AI can be programming that way. So you're concerns is more of a tech, programming issue than a user issue. Your beginning statement clearly states otherwise though.     

Yes. He quite clearly pointed out the AI all run the Soft tyre followed by the harder tyre. However, if you watch an actual F2 race, you'll see a number of drivers (usually at the back) trying the alternative strategy. In the game, that doesn't happen which is part of what he has an issue with.

His other issue is that the drivers on the Softer tyre only pit on two separate laps whereas you'd see some drivers wanting to go long to avoid this and they had been able to by keeping their tyres in through driving style. 

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About F2 car, in real does they managed the fuel mixture, rich/standard/poor?

Because in the game is not possible to change the fuel mode. Aswell in practice its not possible to add fuel for some lap, same for quali

Edited by ZixClon

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On 6 September 2019 at 10:30 AM, whitmarsh2 said:

Yes. He quite clearly pointed out the AI all run the Soft tyre followed by the harder tyre. However, if you watch an actual F2 race, you'll see a number of drivers (usually at the back) trying the alternative strategy. In the game, that doesn't happen which is part of what he has an issue with.

His other issue is that the drivers on the Softer tyre only pit on two separate laps whereas you'd see some drivers wanting to go long to avoid this and they had been able to by keeping their tyres in through driving style. 

Yes this is what I mean and in the 2019 f2 cars races that have been released today they do the same stragety as before so all start on the same tyre then change in the same 2 laps 

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If we look at the Russian GP f2 feature race 11 of the drivers started the race on the super soft compound ( the purple side walled tyre) and the other 9 drivers started on the yellow walled medium tyre. Whereas the game has all the cars start on the same tyre and run the same tyre stragety.

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By playing some more on f2 I have found out that the 1st teams driver cars so the odd numbers until number 13 so cars number 1 3 5 7 9 11 then the even numbers car as 13 is skipped 14 16 18 20 which have the black roll over hoop on the top of the cars pit first then the seconds teams cars which have the yellow roll over hoop pit second 

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Still no reply on this from codies and if some more strategies are added for the ai it would make a massive difference for me as I don't play online therefore my focus is on offline so career mode and racing the f2 cars is what I spend my time playing. 

Edited by ojhowells

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Also it is annoying when in the sprint race there is sometimes some mixed strategies like some cars starting on the softer tyre then pitting in the sprint race meaning they will finish at the back and in the sprint race everyone should be on the harder tyre and not making a pit stop.

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Please can we have some mixed up strategies like the real life f2 season please codemasters as the feature race are always interesting as the different strategies leads to some great races

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I doubt you are going to hear from codemasters, its the same in F1 in career mode as soon as teams start to get tyre wear upgrades every race the AI start on softs and then change to mediums.

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Hi @ojhowells

Thanks for your feedback.

The rules of F2 are "The F2 car uses slick Pirelli tyres in four specifications (super soft, soft, medium and hard) which are predetermined by Pirelli in advance of the race weekend. Each driver has five sets of dry-weather tyres per weekend – three of “prime” specification and two of “option” specification. Each driver will also be provided with three sets of wet-weather tyres" (Source: Formula 2 website)

With regards to in-game strategy, it will be optimised to make sure that drivers finish the race in the shortest time possible. With equal cars and tyres, the pitstops will very often be calculated to be in a very small window of opportunity to maximise the race time (especially if you are running a shorter distance race)

However, if you see anything rather erratic (like you said, pitstops in the sprint race) and if you can provide video too, I can raise this to the development team for investigation.

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Hi @BarryBL

thanks for your reply 

It would be nice for the strategy and the game itself if the ai do different strageties instead of all running the same  like they do. It would be nice if some cars run the alternate strategies as it gives the game a more realistic feeling as in real life formula 2 the teams run different strategies and usually by looking on the race strategy at the start of a race there is less than a tenth of a second between the two strategies. Back in the Russian f2 feature race there was an almost 50/50 split between drivers who started on the option tyre who pitted early and ran to the end or the opposite who started on the prime tyre and ran lond then pitted late on for a quick run to the end of the race on the option tyre.

If it possible to add some different strategies for the ai to make it feel like an actual f2 race it would add to the replay value of the f2 section as I really enjoy racing the f2 cars thanks 

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