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F1 2020 - Wishlist/ideas/hopes/suggestions for the future F1 Game(s)

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It's a great list of improvements. But i think due to the lack of communication we have to wait till 2025 to get nearly 50% implemented.

Codemasters will find a new "baby" next year to be implemented together with the same old bugs, only to realise afterwards that it is not very well sophisticated. Maybe i'm wrong. Let's hope. :classic_happy:

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2 minutes ago, Akkan74 said:

It's a great list of improvements. But i think due to the lack of communication we have to wait till 2025 to get nearly 50% implemented.

Codemasters will find a new "baby" next year to be implemented together with the same old bugs, only to realise afterwards that it is not very well sophisticated. Maybe i'm wrong. Let's hope. :classic_happy:

Indeed. You are all dreamers.

Think of all the requested features asked from several years (full manual pit stops for example) without taking into account the repetitive bugs and new ones introduced every year.

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1 minute ago, philappleraily said:

Indeed. You are all dreamers.

Think of all the requested features asked from several years (full manual pit stops for example) without taking into account the repetitive bugs and new ones introduced every year.

That's what i said. For manual pit stops i have a different meaning. I think it is ok like it is now. Think about manual pit stops online. Would be demolition derby or you have to ghost all the cars in the pits, but then there is no reason for a manual stop.

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They don't need new features. Just a working career mode with realistic r and d and driver transfers. Sure that would satisfy 99%. If they could get online playable 100%

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21 hours ago, 1henryw said:

They don't need new features. Just a working career mode with realistic r and d and driver transfers. Sure that would satisfy 99%. If they could get online playable 100%

Yeah that would be nice. At least they should fix the SC, driver transfers, r&d, AI and Coop Championship....

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On 8/2/2019 at 1:11 PM, Mobcat94 said:

Hey guys, 

Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most.

Lets start:

(!!!) 1.1 Coop-Championship

-> like it was in 2018. Real life car performance. Online with friends. Saving between sessions.

1.2 Coop-Career or Versus Carrer (!!!)

Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR:  you can also race for different teams and improve those

 

 

(!) 2. Safety Car (!)

- it is just triggered random sometimes; but when there is an accident it doesnt come out

-> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up!

-> Red flags if a crash occurs which blocks the SC 

-> SC going through the pitlane if the start straight is dangerous (debris/broken car)

 

3. AI overhaul

-> more AI mistakes (in particular in wet conditions)

-> more AI crashes

-> more AI DNFs after getting beside the tracks/on the dirt/spinning

-> more AI fighting, less backing up

->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains.

 

4. Balancing R&D

-> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...)

 

5. Real Car/Driver performance

-> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc.

-> also the engine should only be upgraded by the engine manufactures 

 

(!) 6. Damage Model (!)

-> Damage to the underfloor

-> Damage to the bargeboards

-> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it)

-> damage when driving to aggressive over the curbs

-> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system)

-> damage to the tyre after a collision  (front wing)

-> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment)

-> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment)

-> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used)

=> marshals cleaning the track

=> damage the tyres by driving over debris

=> broken cars should be pulled away like in real life (trucks and cranes) and not just disappear

=> tyre flat spots

- RED FLAGS

- Tyre falls in pieces heading back to the pits if you have a damaged tyre

 

7. Better penalty system (in particular online!)

-> add "under investigation" after an action

-> get penalties later (after 1-3 rounds)

 

8. Upgrade Tracks

-> in particular the curbs on most tracks. They are often very flat in the game)

-> laser scanned tracks! 

 

9. Handling model:

- I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) 

- remove input lag

- cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip

 

10. Update the driver transfers

-> option to turn them off/on

-> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel)

-> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all!

 

11. More customization

-> give us the option to change the colour of the suits and gloves

-> free editor for the sponsor

-> maybe an face/suit/glove/car editor for shapes and colours (fully free customization)

(!) -> SPONSORs on custom helmets! (!)

=> helmet editor

 

11.2 Car Editor

-> lets have our own multiplayer car:

=> choose an enigine manufacturer

=> choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc.

-> with same performance for ranked games

-> with different performance in unranked matches 

-> maybe with a "cost system" ->Example:  you start with 20 performance points

-> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. 

=> We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?)

 

 

12. Dynamic car model

- if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system)

 

13. Improvements to the weather system

-> more complex weather system

-> more changes in unstable conditions

-> make it harder to drive beside the track

-> higher spray density

-> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life.

- BRING back localised weather

 

(!)14. Improve the pit stops/manual pitstops (!)

- add/fix the steering animation !!!

->  let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D)

-> if you go before the light turns green you ghost and get a penality for unsafe release

 

15. Gameplay/Car performance/Handling

- cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip

- real TV graphics (2019 was a good step forward)

- FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!)

- Cool down lap !

- improve the radio (it should sound like in real life)

 

16. Improve the game performance

-> F1 2019 got major FPS Drops!!!

 

17. Fix the bugs

 

18. Young drivers test/between seasons tests

-> maybe for reputation, R&D points, as application test for a better team 

 

(!) 19. Better Game support/ Better communication from CM

-> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx)

-> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it)

 

20. Virtual mirrors

 

21. More ffb options

-> the ability to shape the FFB curve/proggression

-> maybe a tire slip slider

 

22. Camera Updates: 

-> Helmet Cam, for maximum immersion

-> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option)

 

23. Sound: 

- Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving.

- add a realistic radio sound

 

24. Media/Podium/Around the grid

- Add Press Conference interviews like in NBA 2K

- Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration

- Give a voice to our character

- lets move around the paddock

- move to the car/garage manually

- more cut scenes getting into the car etc

 

25. RED FLAGS

 

26. Other:

- better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air)

- Triple Screen support

- Option (in mp lobbies): Force cockpit view for multiplayer

- VR support

- Free Practice (with all different options: weather, (euqal)car performance, rules etc.)

- different LED dashes for each team

- Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's.

- Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?)

- Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions)

- Make R&D slower. The R&D pace in this game is worse than last year

- 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons.

(- Add the option to retire from the sport whenever we want)

- Create a  longer Career mode story and (make it last 1 or 2 seasons and not only 3 races)

- Polish the game properly. Less bugs at release

 

 

Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features!

 

Greetings!

I like your suggestions. There’re a lot of them! I think for most gamers, we want to see more AI mistakes at the start of a race (not just us as human), mid-race collisions  etc... especially AI in the wet... look at Germany... so many cars crashes or lost control!

- unsafe release penalties would be great!

- “Under investigation” would be ace - I’ve always thought that.

Generally, I just think more realism.

Practice Start in pit-lane would be a cool option! 

Mechanical failures for the human! We never have our cars get random mechanical failure - yet it happens to ALL cars in F1 (apart from Williams who have been very reliable).

The reality is.... we won’t get any of this in next years game... it’ll probably be... updated Helicopter or a little more realistic  driving.

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3 minutes ago, adamgbr44 said:

- unsafe release penalties would be great!    -> this is not possible because the driver does not release himself. 

- “Under investigation” would be ace - I’ve always thought that. 

Generally, I just think more realism.

Practice Start in pit-lane would be a cool option! 

Mechanical failures for the human! We never have our cars get random mechanical failure - yet it happens to ALL cars in F1 (apart from Williams who have been very reliable).

The reality is.... we won’t get any of this in next years game... it’ll probably be... updated Helicopter or a little more realistic  driving.

added: Practive Start in pit-lane option

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This is already a awesome list, but some things i think are needed:

Pit stop failures (loose wheel)

Tyre flat spots! Big vibrations in the force feedback 

Wet line in the rain! Just like Brazil 2016, there needs to be a wet line which has more grip when not driving on the usual ideal line

No annoying slo-motion after a crash, let us still have control over the car for a few seconds after we crashed (maybe being able to turn the engine off)

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Good stuff folks, your all doing codemasters work for them! Now all we need is to enlist the modders and programmers out there that can actually write functional code and the best f1 game ever will be produced.

More seriously, I think as others have said, your dreamers. With 50 years of development (nearly 10 to date) you might just see codemasters getting there, but by then f1 will probably be as obsolete as today's computers and consoles!

Even more seriously, I'd just settle for all legacy bugs to be fixed so that the good game, that's in there somewhere waiting to be found, works as intended.

 

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Posted (edited)
6 hours ago, itsBjay said:

This is already a awesome list, but some things i think are needed:

Pit stop failures (loose wheel)

Tyre flat spots! Big vibrations in the force feedback 

Wet line in the rain! Just like Brazil 2016, there needs to be a wet line which has more grip when not driving on the usual ideal line

No annoying slo-motion after a crash, let us still have control over the car for a few seconds after we crashed (maybe being able to turn the engine off)

Thats very good quote. Flat spots is very important bcs locking now means nothing

Edited by Neomo

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Posted (edited)

I'd like to see a number of things linked to driver customisation, car customisation and career in general. 

Customisation

Car

Ability to change the sponsors on the car. 

Ability to change the colour of the driver number.

Ability to change the driver number font. 

Ability to customise F2 cars. 

Real life sponsors

Helmet

Ability to add manufacturer logos based on the car you're driving.

Ability to add logos depending on team or personal sponsors.

Career

Preseason

Allow for development to continue into the next season before Australia.

Practice-program style events giving players the opportunity to earn resource points in the pre-season test at Barcelona.

Team Ownership

Own your own F3, F2 and F1 team. 

You have 2 rivals like 2019 and these rivals are your F3 teammates.

You choose one rival to be your F2 teammate

You choose anybody not signed to a contract to be your F1 teammate.

In F1 and F2, your team is an additional team on the grid.

Not the case with F3 because 33 cars is a bit excessive.

Car Development

Every team has the same ceiling. 

Teams get a certain number of resource points depending on financial aspects such as Prize Money and Team Investment. 

Teams - I want the teams to actually be something and have an end goal instead of just being a thing that exists with a car model.

Each team has various attributes so there is some logic to their development. For example, Racing Point is currently more likely focusing on long-term developments and Toro Rosso is more likely to sign young drivers from F2/F3.

Drivers - I want the drivers to have a goal and attributes to make their movements realistic instead of what we have. 

Each driver has various attributes so they are unique in their driving style. E.g. Hamilton is brilliant on one lap pace and Magnussen and Grosjean are more aggressive defenders. 

Addition of the current F1 test drivers into the game giving the ability to sign more drivers outside of the current grid. E.g. Esteban Ocon and Sergey Sirotkin

Miscellaneous

Ability to have your driver name and nationality on your car.

Ability to have your driver name, number and nationality on your driver suit.

Ability to unlap yourself under Safety Car.

Ability to have a SC start in wet conditions. 

Edited by whitmarsh2

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What would be handy for online hosted races is an option for the host to send out the SC.

There's been times when doing fun races that are mixed with AI where someone gets taken out by an overly aggressive AI on lap one so it would be quite handy to be able to neutralize the race to allow the user to catch back up rather than go through the whole process of restarting the race.

 

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