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Anyone use mirrors in cockpit?

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On 8/5/2019 at 10:19 PM, DaleRossi said:

There is No way to see them without using a fisheye distorted view.  Even the default view doesnt have them where you can see them.

TV Pod sure has them readily available every which way possible. 

No virtual mirrors as an option either, obviously. Pretty incredible unless I am missing something obvious.  Your FOV has to be just about Maxed out to see the mirrors. 

Thanks for the arrows, at least. That was thoughtful.  

This could be a phenomenal game, but little things like, you know...having mirrors in an F1 car, are important in 2019.  

You can look behind you, but not if you have your functional MFD pulled up. If you're cycled into other readouts, you can look behind but then you have at least another click to get ERS/Fuel changed.

There's a setting under control options or calibration that lets you use right stick to look back and it doesn't impact the menu. 

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10 hours ago, DaleRossi said:

10,000% it does not work with the menu up that I posted a picture of.

Check the MFD also use look around option that’s somewhere in the controller settings? That might be it. It definitely should work, Ive had no issues with it.

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10 hours ago, DaleRossi said:

10,000% it does not work with the menu up that I posted a picture of.

Might be good if you could post exactly how you map all buttons in the controls section and those that are used for the quick functions so that at least Codies might be able to assist if you have a bug, if not a fellow forum member.

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3 hours ago, LChaves01 said:

This game needs virtual mirrors badly.

Yup. Yup. Yup.

 

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Anyone saying it works, please share a video of *Xbox One with a wheel* showing it does. 

Look, there is some confusion here. On XBox One, there is a limited number of buttons that can be mapped.

No matter how you map it, it will not work in a Race, (NOT time trial where you don't have that menu) if the Specific 4 selection MFD menu is pulled up. Default settings, remapped settings, it does not work.

If you Map it to the right stick, that is also the stick to cycle through the menu. If you map Fuel, ERS etc to other hot keys so you dont have go use the menu, the Loom Back assignment will still just scroll through that MFD menu.

*Xbox One

*4 Seceltion Fuel/Bias/Diff/ERS header up

*Look Back will just cycle through those 4 options, no matter how you map Anything.

 

The only way around it is to Hold the MFD menu button to "quickly" close it, or to cycle to a completely different menu and that brings up another set of issues.

Edited by DaleRossi

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7 hours ago, martbloke said:

Might be good if you could post exactly how you map all buttons in the controls section and those that are used for the quick functions so that at least Codies might be able to assist if you have a bug, if not a fellow forum member.

It's not just me. Users in the UK have it, too. They also thought I was crazy until I showed them.

If someone can show me video Evidence of it working on Xbox One, I'll then notify all of us that we have a bug. lol

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18 minutes ago, DaleRossi said:

Anyone saying it works, please share a video of *Xbox One with a wheel* showing it does. 

Look, there is some confusion here. On XBox One, there is a limited number of buttons that can be mapped.

No matter how you map it, it will not work in a Race, (NOT time trial where you don't have that menu) if the Specific 4 selection MFD menu is pulled up. Default settings, remapped settings, it does not work.

If you Map it to the right stick, that is also the stick to cycle through the menu. If you map Fuel, ERS etc to other hot keys so you dont have go use the menu, the Loom Back assignment will still just scroll through that MFD menu.

*Xbox One

*4 Seceltion Fuel/Bias/Diff/ERS header up

*Look Back will just cycle through those 4 options, no matter how you map Anything.

 

The only way around it is to Hold the MFD menu button to "quickly" close it, or to cycle to a completely different menu and that brings up another set of issues.

This sounds like you have the "Also use look around" setting enabled for MFD navigation, which is designed to do exactly what you are describing, to allow controllers to scroll through that menu without looking behind when its open. Have you checked that? 

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@SIMRACER123 @AlexTT do you guys think this could be a problem that is specifically towards PS4???

@DaleRossi try binding stuff to your directional buttons and see.   I know one shortcut i use for the MFD is that when you want to close it quickly you press and hold the button you use to activate it and it 'minimizes' the MFD immediately. So maybe you can close it quickly and then use your original button which you bound Look Back with to use it - just a work around.   Maybe try the Look Back as one of the ridiculous buttons (not the default buttons) on the trigger side of the remote (if you not on a wheel) and if you are on the wheel then try one of your other buttons just to see if there is an action happening.

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2 minutes ago, bluwaters said:

@SIMRACER123 @AlexTT do you guys think this could be a problem that is specifically towards PS4???

@DaleRossi try binding stuff to your directional buttons and see.   I know one shortcut i use for the MFD is that when you want to close it quickly you press and hold the button you use to activate it and it 'minimizes' the MFD immediately. So maybe you can close it quickly and then use your original button which you bound Look Back with to use it - just a work around.   Maybe try the Look Back as one of the ridiculous buttons (not the default buttons) on the trigger side of the remote (if you not on a wheel) and if you are on the wheel then try one of your other buttons just to see if there is an action happening.

All of this shouldn't be necessary if it turns out they have "also use look around" enabled. Simply turning off that setting should fix it! 

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24 minutes ago, bluwaters said:

@SIMRACER123 @AlexTT do you guys think this could be a problem that is specifically towards PS4???

@DaleRossi try binding stuff to your directional buttons and see.   I know one shortcut i use for the MFD is that when you want to close it quickly you press and hold the button you use to activate it and it 'minimizes' the MFD immediately. So maybe you can close it quickly and then use your original button which you bound Look Back with to use it - just a work around.   Maybe try the Look Back as one of the ridiculous buttons (not the default buttons) on the trigger side of the remote (if you not on a wheel) and if you are on the wheel then try one of your other buttons just to see if there is an action happening.

Yeah, I'm on a wheel. There are too many redundant buttons even if I remove Flashbacks and Change View. 

Closing the MFD is the only option other than going to another menu, and that has other issues.

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34 minutes ago, Worntoathread said:

This sounds like you have the "Also use look around" setting enabled for MFD navigation, which is designed to do exactly what you are describing, to allow controllers to scroll through that menu without looking behind when its open. Have you checked that? 

I'm on a wheel, but will check this in a bit. Thank you.

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Referring to the thread title. Why would anyone need mirrors in cockpit? Do they need to check their makeup? :classic_happy:

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30 minutes ago, DaleRossi said:

I'm on a wheel, but will check this in a bit. Thank you.

Just tried with a wheel and enabling it did what you described; it doesn't let you look back with the MFD settings menu open. Just to be sure, this setting can be found in this little menu here: 

20190807_173249.jpg

Edited by Worntoathread
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8 minutes ago, Worntoathread said:

Just tried with a wheel and enabling it did what you described; it doesn't let you look back with the MFD settings menu open. Just to be sure, this setting can be found in this little menu here: 

20190807_173249.jpg

Yep. People have been complaining about this stuff at least since 2016. 

That setting in that tab seems to adjust it.

Edited by DaleRossi
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There is something seriously wrong with cm design team. Why go through the trouble of creating a cockpit view, and then adding adjustable mirrors, which can't be used by the player. The player then has to revert back to using those stupid arrows, or the lookback option, which defeats the purpose of using the cockpit view.  

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On 8/7/2019 at 3:27 PM, Worntoathread said:

This sounds like you have the "Also use look around" setting enabled for MFD navigation, which is designed to do exactly what you are describing, to allow controllers to scroll through that menu without looking behind when its open. Have you checked that? 

So wait are you saying that with the controller the option works correctly but with the wheel it doesn't?

And the function is if you are in MFD you can use the d pad to change settings etc.

And when your not in MFD the d pad is now look around function?

If that's the case it's a bug it should work both ways or be removed for wheel users.

That's the type of functions I been asking about 1 button etc can do different things depending on what's on display.

I been trying to workout how to have add the look left & right to my wheel.

At present I driving with fish eye FOV again so I can race cleaner, when you can't see car next to you sometimes you don't give enough space or hit accidentally with fisheye view you get less.

But by having button double up better in MFD short cuts we can have more options.

Like MFD/voice control separated by a long press.

That one option frees up buttons & makes it possible to map look left & look right , which maybe better than look back🤷🏾‍♂️ for me anyway.

Maybe @RedDevilKT can Looking to this add it's to the growing list of things needed doing in this game 2019

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Is it possible to tripple bound a function? I don’t use the look back function but sometimes it can be handy. I now have DRS and Pit Limiter double bounded to a single button. Looks to me that the look back function could be bounded to that button too. Anyone tried this?

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On 8/6/2019 at 4:18 PM, DaleRossi said:

The menu on the Bottom Right is the one I'm talking about. Not the bias/diff menu in Time Trial. 

So like I said, no mirrors and no Look Back readily available when actually racing as a cockpit user.  

maxresdefault (4).jpg

Now that's hardcore right there, and if we truly want to emulate what it is an F1 driver experiences when racing in an F1 car - totally agree! T-cam racers take heed! 

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20 hours ago, Hygradeb said:
On 8/7/2019 at 3:27 PM, Worntoathread said:

This sounds like you have the "Also use look around" setting enabled for MFD navigation, which is designed to do exactly what you are describing, to allow controllers to scroll through that menu without looking behind when its open. Have you checked that? 

So wait are you saying that with the controller the option works correctly but with the wheel it doesn't?

And the function is if you are in MFD you can use the d pad to change settings etc.

And when your not in MFD the d pad is now look around function?

If that's the case it's a bug it should work both ways or be removed for wheel users.

The behavior of this function is consistent across both wheel and pad from what we are seeing and what a number of users in here have mentioned after changing this setting to default it resolved their issue of not being able to look back with the MFD open. 

As for the suggestions, I'll feed them back to the team as always.  

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51 minutes ago, RedDevilKT said:

The behavior of this function is consistent across both wheel and pad from what we are seeing and what a number of users in here have mentioned after changing this setting to default it resolved their issue of not being able to look back with the MFD open. 

As for the suggestions, I'll feed them back to the team as always.  

I just tried to setup my wheel the same way the PS4 pad is setup & it doesn't work.

In reply you loose all functions I had to go back to a pad to operate it using same button.

Also with the wheel t300 F1 add-on setup as a pad you can't use the scroll dial to do both MFD & look around.

After those two test I stop using it. I was seeing if @DaleRossi problem was also on ps4

 Is that how its designed or a bug?

If it's a bug then CM needs to do more test with wheel & pad settings under calibration.

If it's because the wheel & pad have different amount of buttons then CM should allow us to use all the individual buttons on the wheel like pc.

Instead of 17 function 20 or better still 26 leaving the share ps & option button as default.

Sony may have a set of default buttons but I sure you can add more. 

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2 hours ago, FOneFanatic said:

Now that's hardcore right there, and if we truly want to emulate what it is an F1 driver experiences when racing in an F1 car - totally agree! T-cam racers take heed! 

Yep! Removing the bar in the middle in options is pretty common. In a real car, you would see around it easily where as in the game, it is just kind of painted there. 

But yeah, cockpit in any racing game. That's why F1 19 is so frustrating for wheel users on consoles. They didn't give ANY thought to limitations of how many buttons they can use. So there is zero look left or right and mirrors cant be seen at all within about 80% of the adjustable FOV and horizontal range.

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1 hour ago, Hygradeb said:

I just tried to setup my wheel the same way the PS4 pad is setup & it doesn't work.

In reply you loose all functions I had to go back to a pad to operate it using same button.

Also with the wheel t300 F1 add-on setup as a pad you can't use the scroll dial to do both MFD & look around.

After those two test I stop using it. I was seeing if @DaleRossi problem was also on ps4

 Is that how its designed or a bug?

If it's a bug then CM needs to do more test with wheel & pad settings under calibration.

If it's because the wheel & pad have different amount of buttons then CM should allow us to use all the individual buttons on the wheel like pc.

Instead of 17 function 20 or better still 26 leaving the share ps & option button as default.

Sony may have a set of default buttons but I sure you can add more. 

Mine was on XBox One. But there are a limited amount of buttons that can be used with peripherals on consoles. PS4 may allow a couple more, but I am not sure.

Virtual mirrors would fix a lot of it. Even if they are thumbnails that can be moved to where ever you want, it would work. 

Unrealistic manual ERS necessitates more inputs than are needed, too. Realistically, drivers would adjust diff and brakes on the fly and then maybe have a push to pass button. The rest is done by the engineers and maps.

But yeah, the whole thing is a huge mess for console wheel cockpit users, as a whole. It shouldnt be that complicated in an open wheel car.lol

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1 hour ago, DaleRossi said:

Mine was on XBox One. But there are a limited amount of buttons that can be used with peripherals on consoles. PS4 may allow a couple more, but I am not sure.

Virtual mirrors would fix a lot of it. Even if they are thumbnails that can be moved to where ever you want, it would work. 

Unrealistic manual ERS necessitates more inputs than are needed, too. Realistically, drivers would adjust diff and brakes on the fly and then maybe have a push to pass button. The rest is done by the engineers and maps.

But yeah, the whole thing is a huge mess for console wheel cockpit users, as a whole. It shouldnt be that complicated in an open wheel car.lol

Another option could be mirrors that pop up at the side when cars are near then disappear when you not fighting for track space.

The look left and right is ok but takes a lot off time up & when your fighting you can't use them and drive.

If you look at @DaleRossi cockpit view the mirrors would appear in the halo gap at the top 1/2 so it doesn't block the apex etc.

Information like laptime delta position etc should be in the wheel display. Like we keep saying.

I taken away my lap time etc because it's distracting I try & read the small display.

Which as we all know is way too small & just a gimmick to keep us happy years ago.

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