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VR, DirtFish & Patch Notes: Version 1.7 of DiRT Rally 2.0

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It's time.

VR is here! 

 

Read about the announcement here:

 

Steam users also have OpenVR support via the 1.7 update.

 

Store links:

 

 

DR2_Subaru_WRX_NR4-(2).JPG

 

Also, it's time to experience DirtFish!

A new test drive location, liveries and more in the 1.7 update.

 

 

 

Quote

 

VR:

  • Added support for OpenVR (Steam version only)

 

Content:

  • New Location: DirtFish (Test Drive only)
  • New Livery: DirtFish – SUBARU WRX STI NR4
  • New Livery: DirtFish – Opel Adam R2
  • New Livery: DirtFish – Ford Fiesta OMSE SuperCar Lites
  • New Livery: DirtFish – BMW E30 M3 Evo Rally
  • New Livery: Per-Inge Walfridsson – Lancia Stratos

 

Leaderboards:

  • Resolved issue where negative times were being displayed on Leaderboards.

 

My Team:

  • Tyre compound choice will no longer reset to Medium after every Stage.

 

Clubs:

  • Added support for more scheduling options when setting up Club Championships.

 

Cars:

  • Added Turbocharger audio to Lancia Delta S4 (Rally).
  • Resolved texture error on Ford Escort RS Cosworth.
  • Resolved texture error with bonnet underside on Citroën C3 R5.
  • Resolved issue with Porsche 911 RGT Rally Spec’s brake lights not working.
  • Improved appearance of ŠKODA Fabia Rally (Up to 2000cc) tail lights and spoiler.

 

Locations:

  • Bikernieki, Latvia – Corrected grid slot ordering for Rallycross Heats
  • Bikernieki, Latvia – Resolved issue where starting lights would not activate.
  • Bikernieki, Latvia – Resolved collision issue with specific rumble strip.
  • Łęczna County, Poland – Improved lighting effects on grass.
  • Łęczna County, Poland – Corrected time of sunset from 04:16 to 18:55.

 

UI/UX:

  • Resolved issue where Engine Upgrades 5 and 6 for Peugeot 205 T16 Rallycross were inverted.
  • Resolved issue where ghost targets were not tracking correctly on Stage progress bars.

 

Achievements/Trophies:

  • Made fixes to certain issues preventing “Adaptable” from unlocking.

 

Localisation:

  • Portuguese – Correction to text translation of “Hard Tyres”.
  • German – Correction to text message for when users load a Tuning Setup.
  • Spanish – Corrected co-driver callouts for certain turns on Polish stages.

 

Miscellaneous:

  • Added official support for Fanatec ClubSport Steering Wheel Formula V2 (AO) on Xbox One and PlayStation 4.
  • General stability improvements and minor bug fixes throughout the game.

 

And finally, some updates on hot topics within the DiRT community:

  • There are no plans to add PlayStation VR support to DiRT Rally 2.0.
  • Issues where audio cuts out mid-Stage are currently being worked on and should be resolved in a future update.
  • Issues where Tuning Setups revert to default when taking part in Club Events are are currently being worked on and are expected to be resolved in the next update (1.8).

 

 

 

  • Thanks 4
  • Agree 1
  • Disagree 2

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@PJTierney Did they manage to fix the Polo R5's snow tires? I don't see it in the fix list, but if you could tell me it's in (or not), I'd appreciate it.

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2 minutes ago, warpengage said:

@PJTierney Did they manage to fix the Polo R5's snow tires? I don't see it in the fix list, but if you could tell me it's in (or not), I'd appreciate it.

Don't think that one was resolved this time round.

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Heads up VR players:

 

F11 is the key to reset camera view in VR 

Playing in Fullscreen Mode may cause UI issues so keep that in mind.

 

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1 minute ago, PJTierney said:

Don't think that one was resolved this time round.

I'm wondering it it's like that by design. Might as well ask, so we don't consider it a bug anymore.

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#yesVRyesBuy time has come 😉  Nice to see openVR support!

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Posted (edited)

nice. does the steam vr have native oculus support aswell? 

 

or is steam openvr only and the only way to get native oculus support through the oculus store?

Edited by MTOJay

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Is the "There are no plans to add PlayStation VR support to DiRT Rally 2.0." a case of maybe down the line, or not ever? Real shame if the latter.

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10 minutes ago, MalabarFront said:

Is the "There are no plans to add PlayStation VR support to DiRT Rally 2.0." a case of maybe down the line, or not ever? Real shame if the latter.

Yeah it’s a shame, it was great in Dirt Rally 1. 

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Just now, Etirion said:

So how do I start it in VR using steam with an oculus?

buy on ouclus home. (as it seems it only has native oculus support through oculus home)

it should still start with steam vr if you use a rift automatically though, so in theory just install the update and start it. should detect it and run it. (just with worse performance. steam vr was always a bit buggy for me with a rift.

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1 minute ago, MTOJay said:

buy on ouclus home. (as it seems it only has native oculus support through oculus home)

it should still start with steam vr if you use a rift automatically though, so in theory just install the update and start it. should detect it and run it. (just with worse performance. steam vr was always a bit buggy for me with a rift.

Well im not gonna rebuy the game if i already have it on steam, I guess i'll install SteamVR and see if that works. Thought I still had that but apparently not.

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Just now, Etirion said:

Well im not gonna rebuy the game if i already have it on steam, I guess i'll install SteamVR and see if that works. Thought I still had that but apparently not.

yeah that should work. let us know how the performance is and what your pc specs are.

 

i am hesitating to buy through oculus home because i know with dr1 all the online featrues were linked to the store. so oculus store players couldnt play in leagues with steam owners and vice versa. if it is the same this time around again i have to wait what other people say how the performance is with steamvr.

i am really sad that thy took away native rift support. i mean its brilliant that there is steam vr support now, that was needed, but why not let the player decide which runtime to use. especially if its developed for the oculus store anyway. there obviously is a build version with oculus support but they choose not to release it. shame.

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I just bought a rift s due to this 🙂

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Posted (edited)

Glad it’s finally here but what madness is this if there isn’t native oculus support for steam owners!?!?

Also, for those considering the oculus store version, just be careful... it’s unclear if it can run in normal 2D mode, and there doesn’t appear to be any mention of the seasons or anyway to buy them yet. Oh, and it’s full price, lol. 
 

@Roland Horn

Not sure if your joking, but that’s not how VR works lol. 

Edited by JesseDeya

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4 minutes ago, MTOJay said:

yeah that should work. let us know how the performance is and what your pc specs are.

 

i am hesitating to buy through oculus home because i know with dr1 all the online featrues were linked to the store. so oculus store players couldnt play in leagues with steam owners and vice versa. if it is the same this time around again i have to wait what other people say how the performance is with steamvr.

i am really sad that thy took away native rift support. i mean its brilliant that there is steam vr support now, that was needed, but why not let the player decide which runtime to use. especially if its developed for the oculus store anyway. there obviously is a build version with oculus support but they choose not to release it. shame.

Yea that did it, just had to install SteamVR, performance with a 1060... well im gonna have to turn down quite a few settings, so far its pretty fun, but I might like it more with horizon lock disabled, gonna see if thats possible

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I love the DirtFish liveries, i posted a suggestion so that some more can come, especially for a few RX Supercars:

 

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Adding support for setting up more scheduling options when setting up Club championships.

Could you be a bit more specific with those changes, unless it's something I'm missing?

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Just now, Roland Horn said:

@JesseDeya


I expressed myself wrong. The view is too big. My steering wheel looks like a bus steering wheel.

The view in VR should be exactly as if you were seeing it in real life. That's kinda the point. If the wheel looks too big, you're either sitting too close to it, or your expectations need adjusting.

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Posted (edited)

@caerphoto

Neither nor, in other Simulations its possible to change the view size.

Edited by Roland Horn

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