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DiRT Rally 2.0: VR Bug-Reporting Thread

Question

IMPORTANT: Read and understand this entire opening post before replying, as providing the right amount of detail will help out the team immensely in tracking and resolving any bugs that arise, thanks.

 

ALSO: This thread is for VR-related issues only. Head to the following thread for general bugs:

 

 

DR2_Oculus_Photo_2.jpg

 

 

Before posting, please make sure to follow these guidelines. Without adequate information the team will have trouble identifying and fixing bugs, so please provide as much info as you can:

  • Check if a bug has already been reported.
  • If a bug has been reported and you are experiencing the same issue, hit the upvote icon: 

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  • The more popular bug posts will have a better chance of catching the attention of the team.
  • If a bug cannot be reproduced, it cannot be fixed.
  • When you experience a bug, please try to trigger said bug again if you can, and show us the steps you went through to trigger it.
  • Text steps are good, video even better.
  • One bug per post please, for our tracking purposes. That way every bug gets its own URL for us to investigate.

 

Please also provide the following:

  • What platform you're playing on (Steam or Oculus).
  • What headset you're using.
  • What your PC setup/build is like (graphics card, processor etc.).
  • Whether you're a Standard or Deluxe user (Steam only).
  • Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.
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Posted (edited)

Hi,

Over the last day or so, I've been trying to figure out why the game is seemingly lagging when looking around in VR. My framerate is fine; steamvr is set to run at 90hz, and the game is holding a solid 90fps on medium to high settings. CPU usage is around 50 to 60%. As soon as the view changes from 2d in the cut scenes, to vr, I look around and the lag makes me feel quite ill. It's as if you look left or look right, and the screen movement is slightly behind or at times, the screen moves with you. This problem exists regardless of graphics settings, from ultra low to high. 

The problem is also noticeable when you pause the game. If you look at the menu and turn your head left and right, the menu partially moves with you to a degree. At first I thought the fov settings were wrong, but there's no way of changing it in VR that I could find. The option for fov does exist within the 2d mode, but changing it in that mode has no baring on the vr mode. 

While I'm at it, the view reset doesn't seem to work properly neither, it always sets me in a position that is too far away from the steering wheel... leading me to think that there is indeed problems with the fov. Whether this is the reason for the laggy feeling I get when looking around, I don't know. My pc specs are below. Thanks for your time.

**Update**

I also have an Oculus Rift at hand to test with along side my Valve Index. I've had some interesting results. The stuttering on the Oculus is indeed caused by usb peripherals. Unplugging them while in game suddenly makes everything smooth and eliminates the stutter, however, doing this does not work with the Valve Index, the lag still persists. 

The issues could very well have something to do with usb devices, which is certainly the case with the Oculus headset. I have repeated the process every time successfully, both making the stuttering start, and stop. It may be a device limit, but I'm not 100% sure. 

 


Platform: Steam VR/Open VR
HMD: Valve Index and Oculus Rift CV1
PC: RTX 2080ti, i7 6700, 32gb RAM
Deluxe User
Connected: Accuforce Steering Wheel, Heusinkveld Pedals, Handbrake and Shifter

Edited by IISargeII
Update
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Posted (edited)

Can we get confirmation about whether it's possible to use the native Oculus SDK with the Steam version of the game? 

Many of us, myself included, bought the game on steam in anticipation of this patch. Now I seem to be unable to run the game in the best way for my setup (rift cv1). I really appreciate the effort that likely went into supporting openVR, we just need a command-line option or some other way to get the steam version running properly with Oculus. I much prefer having the game on steam given it's likely I may update my HMD in the future.

  • What platform you're playing on (Steam or Oculus).
    Steam
  • What headset you're using.
    Oculus Rift CV1
  • What your PC setup/build is like (graphics card, processor etc.).
    i7-6700k CPU @ 4.5GHZ
    GTX 1080  Founder's Edition
    RAM 16GB
    Logitech G29 wheel
  • Whether you're a Standard or Deluxe user (Steam only).
    Standard
  • Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.
    Logitech G29 wheel
Edited by Seraph321
typo
  • Agree 11

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Posted (edited)

- Purchased from Oculus Store

- Oculus Rift CV1 (Oculus Home 1.40)

- AMD Ryzen 1800X, GeForce Titan X Pascal (driver 431.60), 32 GB RAM

- Standard user

- Thrustmaster TS-PC wheel and pedals

- Windows 10 Pro 1903 (18362.267), Spanish language

The game runs perfectly, but I'm getting no sound at all. It's the only VR game that does not produce any sound on my computer. Got Dirt Rally 1 VR installed alongside it and this one has sound, by the way. I've tried to change Windows sound device to my Rift, but still no sound. No sound from the Rift, no sound from my external speakers... just no sound.

I've attached dxdiag file. I noticed a report at the end of the file regarding Dirt Rally 2:

Windows Error Reporting:
+++ WER0 +++:
Depósito con errores 1834931075754348380, tipo 5
Nombre de evento: RADAR_PRE_LEAK_64
Respuesta: No disponible
Identificador de archivo .cab: 0

Firma del problema:
P1: dirtrally2.exe
P2: 1.7.128.4514
P3: 10.0.18362.2.0.0
P4: 
P5: 
P6: 
P7: 
P8: 
P9: 
P10: 

DxDiag.txt

 

EDIT: I went to My Documents\My Games and found the hardware_settings_info.xml file, after the graphics card info there is only one line about the audio card, it just reads <audio_card />, and after that there is another line </hardware_settings_info>. I attached the file too. However there is audio info on hardware_settings_config.xml.

 

 

hardware_settings_info.xml

hardware_settings_config.xml

Edited by JuanEtxeb
add hardware settings xml files
  • Agree 3

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Posted (edited)

Game is just unplayable on steam with the Oculus Rift CV1, the framerate and frametimes are all overh te place; with constantly stuttering and lag. I even tried on the lowest graphical settings possible, and it was the same experiance as trying to run it in Ultra settings. Its a very vomit inducing experience. VR has never made me feel ill till trying DR2.0 VR on steam today. I bought the game at release, so I am locked into my purchase now. But I have to be honest, if I was a new user to DR2.0 and only just bought it today. I would have requested a steam refund.

What platform you're playing on (Steam or Oculus)

Steam

What headset you're using.

Oculus Rift CV1 with 2x Oculus sensors

What your PC setup/build is like (graphics card, processor etc.).

Intel core i7 6700k @4.2GHz
MSI Z170A Krait Gaming Motherboard
MSI GTX 1080 Gaming X 8gb GDDR5X
16gb Corsair Vengeance lpx 3000mhz ddr4
Windows 10 (fully updated)

Whether you're a Standard or Deluxe user (Steam only).

Deluxe

Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.

Thrustmaster T300 RS-GT with T3PA pro pedals
2x TH8A shifters (one in H pattern, one in sequential mode for use as a handbrake)
Logitech G502 wired gaming mouse
Logitech G810 Mechanical keyboard
Logitech Unified reciever wireless mouse and keyboard (used while in racing seat)

 

Edited by Ialyrn
  • Agree 3

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Posted (edited)

Hello, I am sure you are aware of this problem as it existed in Dirt Rally 1.0 as well, but it's even worse in 2.0. The problem I am talking about is Auto Exposure in VR. On the internal cockpit view it causes terrible over and under exposure fluctuations which spoil the otherwise good looking game and immersion. Please can a simple toggle option be provided in the graphics menu to turn off this auto exposure adjustment because after all, it is an effect and not realistic, as well as making things either far too dark or too bright depending on the conditions. External camera views don't seem to be as negatively affected by this in the same way as the cockpit camera and in VR it is especially bad. 

Otherwise I am having a great time since the VR update and much appreciate the implementation regardless of a few bugs such as the above.

Thankyou!

 

  • What platform you're playing on (Steam or Oculus).
  • What headset you're using (Pimax 5k+).
  • What your PC setup/build is like (1080Ti, 16gb Ram, i7 5820k 4.4ghz).
  • Whether you're a Standard or Deluxe user (Steam only).
  • Whether or not you have any non-standard peripherals connected: Logitech G25
Edited by andrewuk1990
  • Agree 4

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Periodic CPU spikes, seen here: https://imgur.com/a/QHY5XW0

Nighttime in New England

Steam

Valve Index

i5-4690K and GTX 1080Ti, 16GB DDR3 RAM(slightly higher clockrate than normal, forgot actual number, at work now). Game's installedon a crucial mx500 SSD.

Deluxe version

T300 RS GT with T3pa PRO and Thrustmaster Shifter.

Razer Chroma mouse, Razer keyboard (not chroma, black widow stealth I think)

 

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2 minutes ago, YorkyPudsy said:

...regular judders I'm getting.... peroidic, about every 2 seconds.

The view judders about very briefly about once every 2 seconds like something's hit me in the head, even with the lowest settings for everything. And if I run with settings much above Medium, there's also some slight constant juddering all the time on top of those periodic judders. But I assume that's just the usual symptoms of over-stressing the hardware, with settings too high & Oculus ASW kicking in/out etc, so I'm less concerned about that. It seems it would be nice & smooth for me at Low to Medium settings if those larger judders weren't there every 2 seconds.

The rhythmic juddering... seems almost like there's a background thread interfering regularly, but I can't narrow it down to eg. disk activity or CPU/GPU spikes.

There's also a slight delay in the way everything moves when you turn your head (especially noticeable with HUD elements / messages, which don't quite move in sync with the 3D world).

I've been testing a ton of combinations for about 5 hours with a Valve index, i9-9600k, rtx2080ti. All drivers updated for the wheel (TMX), headset, controllers, base stations and GPU/OS. I usually play with settings as ultra at 4k. 

Something is seriously broken in the OpenVR release.

Using the SteamVR beta doesn't work at all - black screen.

With the stable SteamVR release, After the second DR2 ~1.2Gb update, the game launches correctly as a seated game.  I've tried 90Hz, 120, 144. 100% resolution (150% resolution as suggested by steamvr). There's still a ton of problems. 

 

The juddering has something to do with steamVR's chaperone system. My driving rig is just outside the chaperone boundaries and every couple of seconds I can see steamVR trying to get the chaperone view to come through. Reseting the room and removing room-scale from SteamVR's setup fixed it a bit. 

Using OpenVR-AdvancedSettings to disable the chaperone system opens a whole new can of worms and bugs. 

 

Even with low settings there are performance issues. The few times I've managed to get a decent framerate, camera position, and settings, and tried to ignore the rest of the problems and get into the game it looks like it will be the most insane experience but it's super buggy at the moment.

 

In my opinion, it doesn't look like all bugs are on codemaster's side. I believe that some bugs in SteamVR mix with DR2 in a pretty nasty way and it will probably take a while to fix

 

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16 hours ago, xcAzx said:

Periodic CPU spikes, seen here: https://imgur.com/a/QHY5XW0

...[snip]...

Valve Index

Ah! Thanks for capturing that. Yes, that could very well match the regular judders that a number of us are observing, even if the underlying performance is pretty smooth otherwise (eg. it even happens at the lowest settings).

I had previously estimated it at about once every 2 seconds for me on the Rift/SteamVR, but it's probably possible to work it out more accurately from that graph... Is that frame number along the bottom? So they seem to be about 160-ish frames apart? Since you mention Valve Index, depending on what frame rate you have it set to (120 / 144Hz ?), that could be about 1.1 to 1.3 seconds apart? Seems a little more frequent than I remember, or does the Index support lower refresh rates?

Regardless, it does seem to be a regular, short CPU-intensive thing that's happening. Something the game (or SteamVR) is only performing about once every 1 to 2 seconds? Possible memory leak, garbage collection, or similar? Most likely somewhere within SteamVR itself, or the game's implementation of it, since comments I've read from Oculus store users indicate that build doesn't exhibit this flaw.

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Posted (edited)

I also have the head movement latency problem without performance issues. I tried to change about all the settings back and forth, disabling Motion Smoothing, re-plugging my old Vive. No difference.

It's very noticeable when moving the head around a lot while the car is stopped, a lot less when driving (less head movement, and car movement on top of it). No problem in the menu.

  • Platform: Steam
  • Headset: Index (and Vive to check if it's different)
  • PC: i5 4590, 8GB RAM, GTX 1070
  • Deluxe edition
  • Nothing weird connected, also tried with only keyboard/mouse/HMD anyway
Edited by maxrb

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Posted (edited)

1. EDIT - this seems to be because of the 3rd party add-on, OpenVR Advanced Settings.  It works fine without the app.

The "Reset VR View" will reset to the center of my playspace (which faces in the OPPOSITE direction of my wheel), so I'm never in the car.  It seems to be resetting view to the playspace instead of current head position.  I tried setting up a seated playspace, but if I don't set my headset in the perfect spot when making the playspace, my view in the car will not be centered and it will not change according to my current head position.

2. Also, the chaperone grids won't go away unless I turn them off.  

 

3. Delayed head movement.  Could just be performance related but I didn't have time to check (used SteamVR 100% SS on Medium settings so I think I can help with lowering things like in DiRT 1 to help)

Steam

Valve Index

i5-4690K and GTX 1080Ti, 16GB DDR3 RAM(slightly higher clockrate than normal, forgot actual number, at work now). Game's installedon a crucial mx500 SSD.

 

Deluxe version

 

T300 RS GT with T3pa PRO and Thrustmaster Shifter.

Razer Chroma mouse, Razer keyboard (not chroma, black widow stealth I think) 

 

  • What platform you're playing on (Steam or Oculus).
  • What headset you're using.
  • What your PC setup/build is like (graphics card, processor etc.).
  • Whether you're a Standard or Deluxe user (Steam only).
  • Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.
Edited by xcAzx
Figured out why Reset View didn't work

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Posted (edited)

Please can we have an option on Steam to launch the game using a choice of: SteamVR, Oculus native SDK, or standard desktop/2D.

Thanks!

(Steam/Deluxe/Oculus Rift CV1) [Not a bug, so more details of setup irrelevant]

Edited by YorkyPudsy
Clumsy fingers!
  • Agree 2

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  • What platform you're playing on (Steam or Oculus). Oculus (but Steam VR starts automatically when starting DR2.0)
  • What headset you're using. Oculus Rift
  • What your PC setup/build is like (graphics card, processor etc.). i7-7700k , 1080ti, 32GB, 512SSD
  • Whether you're a Standard or Deluxe user (Steam only). Deluxe user
  • Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.  Fanatec DD1, Fanatec H shifter+handbrake and NLRv3 motion platform connected

===
VR performance is really poor. You have to turn down all graphic options to the lowest value to have a car run 'smooth' through a stage (tried, Australia, Germany, Wales and Monaco).
But with too low graphics it does not look that well . If you turn up to mid/high the graphics are obviously ok but the stuttering is massive and it becomes unplayable.

I start DR2.0 VR via Steam as I also bought it via Steam. Then it both starts SteamVR as well as Oculus home. 

 

 
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Posted (edited)

Hi gents,

just installed VR update.. for a first few tries I was not able to run it. Now it works perfectly in VR. BUT Iam not able to run the game anymore in 2D.. what happened and how can I fix this pls?
WMR is plugged out

There are no commands in lunch options

Steam VR is off

 

For some reason the game now always wants to start in VR mode even if Steam VR is not running and WMD is not connected..

 

HELP PLEASE

Snímka.PNG

Edited by cibenopk
  • Agree 2

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Posted (edited)
3 hours ago, JuanEtxeb said:

Found a couple of guys with the same no audio problem than me on Oculus version:

https://www.reddit.com/r/oculus/comments/cnx507/dirt_20_oculus_version_no_audio/

One of them purchased both Oculus and Steam versions of the game. Steam version has sound, Oculus version has no sound.

That was me, well one of them anyway. I'm OP.

I am comparing all config files etc as well, tried just copying them over, no change, so its not am XML issue.

I am about to replace everything from the steam folder and see if it launches. I have a feeling the .exe is compiled different, which might be the problem. (which we can't fix)

They have 2 different sizes so there is something different. 

Under the 'Game' folder the game.nefs is 2KB different as well. so something else has been changed in there.

Other than some differences in the the cars and locations folders (oculus having more in each for some reason) there is no differences except those files.

I will do some more testing and report back.

Edited by BigSlug

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Posted (edited)

What platform you're playing on (Steam or Oculus).

Steam Deluxe-Version

What headset you're using.

Samsung Odyssey+ (Supersampling 100%)

What your PC setup/build is like (graphics card, processor etc.).

2080ti, i7 8700K, 32GB RAM, SSD only

Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc.

Fanatec CSW2.5 + Porsche wheel + V3-Pedals connected @ base

All drivers up to date and no overclocking at the hardware

 

I made the same statement as @IISargeII .... In addition, it is noticeable that in an accident, the framerates also break down and then slowly recover.
Driving with motion reprojection (45fps) does not help, as the frames are sometimes drop to 25 fps - that is impossable to drive. And it doesn´t matter if it is on low or high gfx-settings!!!!

 

Edit: BTW: In motion reprojection is the graficcard  40-50% at work and the max-processor-core at 30%, nevertheless the framerates drops down

Edited by Flens07
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8
24 minutes ago, IISargeII said:

it always sets me in a position that is too far away from the steering wheel... leading me to think that there is indeed problems with the fov.

Same with oculus/OpenVR, I thought it was an oculus issue, everything seems too small.

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Posted (edited)
19 minutes ago, Ialyrn said:

Game is just unplayable on steam with the Oculus Rift CV1, the framerate and frametimes are all over the place; with constantly stuttering and lag [...snip...]

Same here.

DR2.0 Deluxe / Steam / Rift CV1 / i5-4460 + GTX970 + 16GB RAM / Win 10 Pro 64-bit / Logitech G29+Shifter

I'm on lower-spec hardware than @Ialyrn so not expecting miracles, but I run DR1 @ High to Ultra with 45fps & ASW and it's fine.

I was playing (prior to the VR update) at High preset @ 1920x1080 and getting decent framerates. It does seem that DR2.0 in VR would be mostly smooth for me if I set things to Medium or lower, except for these regular judders I'm getting.... peroidic, about every 2 seconds.

The view judders about very briefly about once every 2 seconds like something's hit me in the head, even with the lowest settings for everything. And if I run with settings much above Medium, there's also some slight constant juddering all the time on top of those periodic judders. But I assume that's just the usual symptoms of over-stressing the hardware, with settings too high & Oculus ASW kicking in/out etc, so I'm less concerned about that. It seems it would be nice & smooth for me at Low to Medium settings if those larger judders weren't there every 2 seconds.

Some troubleshooting I've tried so far...

The larger periodic judders remain after trying all different Oculus ASW settings (CTRL+1/2/3/4).

It's only in VR, and I've tried unplugging various USB devices, so doesn't seem to be USB-related as I've seen someone hint at elsewhere.

The rhythmic juddering... seems almost like there's a background thread interfering regularly, but I can't narrow it down to eg. disk activity or CPU/GPU spikes.

There's also a slight delay in the way everything moves when you turn your head (especially noticeable with HUD elements / messages, which don't quite move in sync with the 3D world... ultimately, I'll probably turn most of the HUD off, but though it could be worth mentioning in case it's related).

I also don't know if this is related, but I'm seeing a distorted desktop mirror view (too wide? I did run triples at one point before VR released so perhaps it's a remnant of that?). And the HUD overlays are very tiny / far away and squashed-too-narrow.

Edited by YorkyPudsy

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  • What platform you're playing on (Steam or Oculus). STEAM
  • What headset you're using. VALVE INDEX
  • What your PC setup/build is like (graphics card, processor etc.). 8700k @ 4.8, 32gb, rtx 2080Ti FE, M.2 SSD
  • Whether you're a Standard or Deluxe user (Steam only). STEAM
  • Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. Fanatec DD2, HPP PRX SE Pedals, 2 button boxes, fans,  Fanatec SQ Shifter and Fanatec Handbrake 

I'm finding many issues...

SteamVR SS at 100%, Presets mainly at low or medium, getting 80-90fps, but it still stutters and looks bad. I have to use CMAA or MSAA x2 at best to have it work semi-decently.

There's no mouse cursor, which is an issue in itself

Can't change back to the monitor unless changing the hardware settings ini file or unplugging the headset

Dirt Rally 2.0 will NOT open if SteamVR is opened before the game. If you start DR 2.0 first it works because it turns on SteamVR afterwards. (ACC had the same issue and they resolved this by allowing a startup menu where you choose monitor 32/64bit display, or VR HMD 32/64bit)

In the VR options menu there's an option which locks your view to the horizon (forgot what it was called). If you set it to ON, it absolutely makes me nauseous and I can't explain why and I race in VR in every sim out there - DAILY.

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Steam, Deluxe, win864
i7 4930, 1080, 32Gb
T500RS, TH8 shifter, USB handbrake
Rift DK2
---------------------
Hello,

with VR on, most wheel buttons do not work, the TH8 does not work, as well as the handbrake (although they are seen in-game)

if I deactivate VR in the hardwaresettingsconfig.xml, that does not change the issue

if I kill Oculus drivers, I can play DR20 correctly

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Oculus rift, steam user,  1070 videocard and a dfgt wheel.

After a couple of days..

+ the VR experience is great, worth waiting for and the game really comes alive. Great stuff codies,

- sorry this list is a bit longer 😐

Steamvr is not the way, almost every video setting must be low, medium or off

At the start, with moving crowd if still stutters

Why no mouse support, the keyboard is difficult with the VR on your head. Especially because my keyboard has also a powershutdown button close to F11

F11 to reset the VR? Why not like in dr1 to select a key on the wheel? My dfgt don't let me bound F11 to a button

I know the dfgt is not in the preferred wheel list, but why are the settings from using a flat screen completely different to VR. Costed me hours and hours to get it about right

Maybe because of the low video settings, but the co driver has no notebook in his hands?

 

Overall a pitty codemasters again failed to do it right first time. But with a couple of tweeks it is just good. Major things to work on in my opinion are steamvr problems causing video problems and give us back the mouse

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Posted (edited)

Edit: Looks like this was fixed in the latest 1.2GB patch, no longer an issue for me.

 

HUD is Squished

 

Here's a screenshot of what I see vs someone using an Oculus headset:

https://imgur.com/a/lFdBNud

 

Steam

Valve Index

i5-4690K and GTX 1080Ti, 16GB DDR3 RAM(slightly higher clockrate than normal, forgot actual number, at work now). Game's installedon a crucial mx500 SSD.

Deluxe version

T300 RS GT with T3pa PRO and Thrustmaster Shifter.

Razer Chroma mouse, Razer keyboard (not chroma, black widow stealth I think) 

Edited by xcAzx
Fixed in the 1.2gb patch
  • Agree 1

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I bought the game on Thursday as I was waiting for vr now im not disappointed the game is great vr is ok but the ingame menu and replay is bordered when in vr I want to be able to record replays any chance of adding a save replay option? or so its full screen on the monitor so I can record replays?

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Menu captions are almost unreadable in VR

At this time my setup is totally unplayable because of lagging and stuttering vision. It requires a lot of tweaking to make it look better than CMR 2.0 at least 😉 and run 90 FPS.

All this tweaking is so time consuming and uncomfortable, that I dropped it for a while a little bit frustrated. One of the things which makes it hard are captions displayed in VR they are very difficult to read, they are very small and blurry.

I tried some workarounds to make it better, but rather failed:

  1. it is not possible to lean forward to look closer on them, because captions are virtually always the same distance from viewer no matter the head moves - nice looking but useless.
  2. It is not possible to make settings using standard monitor because view/game always pauses while HMD is off the head.
  3. When I try to hold HMD in hand covering proximity sensor and make settings with a second hand it turns out the game is not taking mouse nor keyboard commands while input is set to steering wheel - very uncomfortable to look at monitor and manipulate with wheel buttons, because my monitor+mouse+keabord seat is in different position than my wheel+vr seat and the second hand is holding HMD.

Btw I am glass wearer - additional difficulty, both: visuals and HMD manipulation.

Great start anyway 🙂 I am looking forward for upcomming improvements.

  • platform: Steam
  • headset: HTC VIVE (2017)
  • PC: GPU GTX 1080ti, CPU i7-4790k, 16GB RAM
  • Standard steam version
  • Peripherals: t500ts with H shifter; USB sound devices: Nuforce UDAC-5, Hegel H80; USB 2.0 hub; Ozone strikebattle keyboard; Steelseries sensei 310 mouse; monitor benq XL2411Z; TV
  • Agree 1

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