Artago 6 Posted September 26, 2019 6 minutes ago, koog2003 said: @Artago2000 Oculus SDK support for Steam is finally coming 1st of October. 5 days more and you will be all set 🙂 I am in the same boat. Few days ago Codemasters confirmed officially the Oculus support is coming to Steam with version 1.9 that will be released the 1st of October 🙂 I can wait 5 days. My hope is that it fixes this issue and I can FINALLY play this game. 1 Share this post Link to post Share on other sites
koog2003 257 Posted September 26, 2019 42 minutes ago, Artago2000 said: I can wait 5 days. My hope is that it fixes this issue and I can FINALLY play this game. I am pretty confident it will man 🙂 Share this post Link to post Share on other sites
Billy Racer 3 Posted September 26, 2019 (edited) Great game Dirt Rally 2.0 Edited February 19, 2020 by Billy Racer Share this post Link to post Share on other sites
koog2003 257 Posted September 26, 2019 1 minute ago, Billy1961 said: Dirt Rally 2.0 - Kein Stottern mehr Ich habe schon etliche Stunden mit Dirt Rally 2 gespielt und mir ist aufgefallen das es zu Stottern im Spiel gekommen ist. zb. Argentinien Valle de Los Puentes wo manchmal viele Zuschauer am Hügel sind. Auch bei Regen mit Bäumen usw. Ich habe schon einige Tipps ausprobiert und bin auf keinen grünen Zweig gekommen. Habe schon Kommentare gelesen wo einige mit stärkeren Grafikkarten (GTX 1070, RTX 2070) die gleichen Probleme haben. Auch habe ich in einer Computerzeitschrift gelesen das es gröbere Probleme mit der Framerate gibt, speziell mit einer GTX 1060, welche ich auch besitze. Ich habe mir vor kurzen einen 144 hz Monitor zugelegt, da es ein besseres Spielgefühl erlaubt. So jetzt mal zu meinem Computersystem: i5 4460 - 16 GB Ram 525 GB SSD GTX 1060 6 GB Acer KG271C - 27 Zoll Full HD Monitor 144Hz So nun zu meinen Einstellungen: Nvida Systemeinstellungen Funktion Einstellung Anisotrope Filterung Anwendungsgesteuert Antialiasing - FXAA Aus Antialiasing - Einstellung Keine Angabe Antialiasing - Gammakorrektur Aus Antialiasing - Modus Aus Antialiasing - Transparenz Aus Bevorzugte Aktualisierungsrate Höchste verfügbar Cuda - GPUs Alle DSR - Faktoren Off DSR - Glättung Aus Dreifach-Puffer Ein Energieverwaltungsmodus Optimale Leistung Low Latency Mode On Monitor-Technologie G-SYNC-Kompatibilität Multi-Frame Sampled AA (MFAA) Aus OpenGL-rendernde GPU GeForce GTX 1060 6GB Shadercache Ein Texturfilterung - Anisotrope Abtastoptimierung Ein Texturfilterung - Negative LOD-Bias Zulassen Texturfilterung - Qualität Leistung Texturfilterung - Trilineare Optimierung Ein Threded-Optimierung Aus Umgebungsverdeckung Aus Vertikale Synchronisierung Ein Vorgerenderte Virtual Reality-Einzelbilder 1 Und jetzt die Einstellungen in Dirt Rally 2.0 Normale Grafikeinstellungen Auflösung 1920 x 1080 Vollbildmodus Vollbild Bildformat 16:9 Aktualisierungsrate 143 Hz Vsync Aus Multisampling 2 x MSAA Anisotrope Filterung 16x TAA Aus Erweiterte Grafikeinstellungen Shader-Details Hoch Textur-Details Mittel Spiegelungen Niedrig Screen-Space-Spiegelungen Aus Schatten Sehr Niedrig Nachtbeleuchtung Mittel Umgebungsverdeckung Aus Erweiterte Umgebungsverdeckung Aus Partikel Mittel Erweitertes Blending Aus Wetter Niedrig Zuschauer Aus Stoffe Niedrig Spiegel Niedrig Fahrzeugdetails Mittel Strecke Mittel Objekte Niedrig Bäume Sehr Niedrig Bodenbelag Aus Reifenspuren Ein Bewegungsunschärfe Aus Wolkenstrahlen Aus Chromatische Aberration Aus Überstrahlung Aus Linsenreflektion Aus Lichtstrahlen Aus Linsenstaub Aus Im Hintergrund habe ich MSI Afterburner laufen und im RivaTuner Statistics Server 143 Frames eingestellt. Kein Stottern mehr und meistens über 100 fps, stellenweise 90 fps. Meine CPU geht manchmal auf bis zu 90 Prozent und die Grafikkarte bis zu 98 Prozent. Inzwischen habe ich sogar die Zuschauer auf niedrig gestellt und kein Stottern, nur die Frames gehen etwas herunter. Ich habe keine so starke Grafikkarte, aber mit diesen Einstellungen bin ich sehr zufrieden. Ich hoffe meine Einstellungen helfen. Ps.: Wenn diese Einstellungen funktionieren sollten, empfehle ich nach und nach die Einstellungen zu erhöhen und mit MSI Afterburner die Framerate zu kontrollieren. Aber immer nur eine Einstellung erhöhen (so mache ich es auch) um zu überprüfen wie sich die Framerate ändert. Billy Racer hello ? This is an English speaking forum if you write in German you will get no replies. Not the smartest thing to do. Share this post Link to post Share on other sites
koog2003 257 Posted September 26, 2019 46 minutes ago, Artago2000 said: I can wait 5 days. My hope is that it fixes this issue and I can FINALLY play this game. For your reference. Click on the link 🙂 1 Share this post Link to post Share on other sites
Billy Racer 3 Posted September 26, 2019 2 hours ago, koog2003 said: hello ? This is an English speaking forum if you write in German you will get no replies. Not the smartest thing to do. My English is not very good, but the settings are certainly understandable for English speakers. I always translate the English texts with Google translator. Share this post Link to post Share on other sites
koog2003 257 Posted September 26, 2019 3 hours ago, Billy1961 said: My English is not very good, but the settings are certainly understandable for English speakers. I always translate the English texts with Google translator. Ok sorry it was not to invalidate what you have written it is just because I believe people wont bother copying and pasting your text in german into google translate just to read what your problem is. Just saying .... it is definitely easier if you use google translate and translate to english before posting not the other way around. It is a suggestion for you man not a critic 🙂 Share this post Link to post Share on other sites
Flens07 85 Posted September 27, 2019 (edited) On 9/26/2019 at 9:47 AM, koog2003 said: hello ? This is an English speaking forum if you write in German you will get no replies. Not the smartest thing to do. And you are the best quoter round the world 👍 Edited September 27, 2019 by Flens07 1 Share this post Link to post Share on other sites
koog2003 257 Posted September 27, 2019 19 minutes ago, Flens07 said: And you are the best quoter round the world 👍 I would not say the best I am kinda humble. Highly competitive one would fit better lol. Yes I have quoted by mistake 400 kilometers of post in German my bad 🙂 1 Share this post Link to post Share on other sites
xRaptorScreamx 0 Posted October 1, 2019 Does the Windows version of the game, supports VR? The on that comes with the Xbox Game Pass for PC Share this post Link to post Share on other sites
somethingthing 284 Posted October 1, 2019 (edited) 6 minutes ago, xRaptorScreamx said: Does the Windows version of the game, supports VR? The on that comes with the Xbox Game Pass for PC No a dev answered that question in another thread. Unless someone have found a way to get it to work but i doubt it. Edited October 1, 2019 by somethingthing 1 Share this post Link to post Share on other sites
xRaptorScreamx 0 Posted October 1, 2019 Ok, thanks for the reply Share this post Link to post Share on other sites
somethingthing 284 Posted October 1, 2019 9 minutes ago, xRaptorScreamx said: Ok, thanks for the reply You're welcome! if you thinking about getting the game its on sale atm on humble bundle. Share this post Link to post Share on other sites
xRaptorScreamx 0 Posted October 1, 2019 I'm not that great at wheel racing (g29 that i havent used that much), and Rally is the extreme, i was curious about the VR component of it. But thanks for the headsup Share this post Link to post Share on other sites
HeadDownUp 2 Posted October 2, 2019 Does anyone know of a way to launch DR 2.0 straight into SteamVR mode from a shortcut? It would be convenient not having to open Steam, double click the game and then tell it to run in SteamVR mode Share this post Link to post Share on other sites
odinsparken 0 Posted October 2, 2019 At last. Now the game works fantastic with the new Update to Oculus VR. Thanks. 😊 Share this post Link to post Share on other sites
cestomano 12 Posted October 7, 2019 Me too. I couldn't run DR2.0 with Oculus in Steam before 1.9 (even in Low settings). Now, I can run it at High settings, SS 1.6 and AA at 2x, with ASW on (I prefer ASW on and High settings than ASW off and med or low settings). GTX 1080, i7 9700k, 32 Gb RAM. At this moment, the only problem in RV is the brightness. When is cloudy or below trees I almost don't see the road and there are some colored spots in it. I have to move high gamma setting. But ina sunny day I have to move down it (gamma). And maybe HDR effect is not so good in VR... However, Thanks about update! Share this post Link to post Share on other sites
Woque 0 Posted October 18, 2019 1.9 made a huge difference. Thank you for that. Biggest problem now for me in VR is that tracks in Spain runs fine until you get into the cities or house areas. There the lags hits me. I try to survive until I'm out of the area and after that I can start competing again. Thank you for a fantastic racing sim. My hardware: Thrustmaster T150 Pro Fanatec H-pattern shifter Hand break Home made rig vibrations with SimHub software Intel i7 nVidia RTX 2070 Super (I had a GTX 970 which worked fine until Dirt Rally 2.0, that forced me to change gfx card and bled my wallet hard) SSD hard drive for system and program installation Mechanical hard drive for data storage. Share this post Link to post Share on other sites
deadredeyes 33 Posted October 23, 2019 More VR thoughts: Noticed that the crowds have a HUGE performance hit when turned on to low or any other setting other than being set to OFF. When set to off, my headroom opens up 20% or more. I don't know if it's just the New England stages, but sometimes my lights blink on and off 3 times then shut off for a second, and repeats for most of the stage. While spectating the newly released Peugeot Rally 2000s car, I can hear nothing but constant redlining in first gear. Night levels are really ugly, and seemingly have an 8 bit color palette. Also, when the lights are shut off, you can see a strange iridescent glow on the roads. Chromatic Aberation has been turned off. The lights also don't seem to illuminate that much at all. Sweden is very problematic and looks extremely washed out. It's hard to see the details in the road. Stages with heavy rain clutter the windshield so badly that it's hard to see through the extremely digital looking water droplets. I can understand it being that way on the side windows of the car, but the windshield is so obfuscated in comparison to playing on a monitor / TV that it's almost headache inducing. Phil's seemingly animated at 40 FPS, along with the windshield wipers, steering wheel, and the in-game model of your character. Shouldn't these be animating at the same frame rate as our refresh rate on our headsets? This is also the same when playing on a monitor that's 60Hz, 120Hz and 144Hz capable. Dialing in seat position is extremely limited, you can only move several inches. It would be better if the positions could be set much more drastically, as every car's wheel position is quite different. hardware: i78700K EVGA 1080TI SC Black Edition PC3200 DDR4 RAM 32GB M.2 SATA SSD Logitech G29 with H-Pattern Shifter Oculus Rift CV1 1 1 Share this post Link to post Share on other sites
RogerRamjet77 16 Posted October 26, 2019 The night time color palette is out of whack, it looks like it is only 8 bit on the Oculus version while it looks correct on Steam. It affects the visuals in the night sky but also the road and in the car cockpit. You see a banding effect of dark blue and purplish overlapping color hues where it should be integrated homogenous colors forming the dark nite sky and surrounds. I tried different Nvidia drivers but no luck. 2 Share this post Link to post Share on other sites
somethingthing 284 Posted November 6, 2019 The 1st post in this thread needs to be updated. Share this post Link to post Share on other sites
dareddov 0 Posted November 27, 2019 Hello guys, I bought a game on Oculus Store, I want to play with my friend. We create custom races, I try to invite my friend I click 'INVITE' and then the game has been crashed. My friend has the same problem. I recorded this anomaly. https://youtu.be/MYW-cJRezZU Could you try to do it on your PC, anyone, please. Share this post Link to post Share on other sites
SatchmoTK 2 Posted December 6, 2019 Switched from the Oculus version of the game to Steam as I really wanted to purchase the DLC and the game was 70% off on Steam. Took me a while to get performance parity with the Oculus version, even with the same settings. The scale of the HUD / UI elements was out of whack, and VR view was mirrored in fullscreen, and alt-tabbing to check on my system would stop me getting back into the game. To fix this I did what was suggested in this guide, but a bit differently, updated C:\Users\<you>\Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config_vr.xml and set fullscreen="0" - this put the mirrored display into windowed mode and also fixed the scaling issues with the HUD. You can even copy over the hardware_settings_config_vr.xml from "C:\Users\<you>\Documents\My Games\DiRT Rally 2.0 Oculus" so you end up with the exact same settings as you had when playing the Oculus version. I disagree that the night stages and Sweden look bad - I think they look amazing! Sweden in the snow is really hard to follow, exactly like that time I drove through a snowstorm 🙂 I get a solid 80 frames with high shaders with my 2070 RTX and the game looks incredible. I do see frame drops in areas with lots of buildings (ie: the towns in Spain) Share this post Link to post Share on other sites
YorkyPudsy 42 Posted December 6, 2019 2 minutes ago, SatchmoTK said: Switched from the Oculus version of the game to Steam ... [snip]... VR view was mirrored in fullscreen It's great that we now have a native Oculus version of DR2.0 on Steam, but why is the desktop window stereoscopic / showing both-eyes? Obviously it doesn't affect whoever is wearing the headset, but it's not ideal for hotseat, recording/streaming, or observers in general. Most VR games (including the SteamVR version of DR2.0?) just show a single eye/view in the desktop mirror window. @PJTierney Any news on an official fix? Or perhaps someone knows a workaround in the meantime? Thanks! 1 1 Share this post Link to post Share on other sites
SatchmoTK 2 Posted December 6, 2019 (edited) 25 minutes ago, YorkyPudsy said: It's great that we now have a native Oculus version of DR2.0 on Steam, but why is the desktop window stereoscopic / showing both-eyes? Obviously it doesn't affect whoever is wearing the headset, but it's not ideal for hotseat, recording/streaming, or observers in general. Most VR games (including the SteamVR version of DR2.0?) just show a single eye/view in the desktop mirror window. @PJTierney Any news on an official fix? Or perhaps someone knows a workaround in the meantime? Thanks! The Oculus version of the game is the same - windowed showing both eyes. I'm guessing they did that so there's no performance hit when mirroring to the monitor, which is fine with me. Need to milk every last drop of performance inside the goggles. Maybe they'll improve it in the future. Edited December 6, 2019 by SatchmoTK Share this post Link to post Share on other sites