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VR FAQ & Performance

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6 minutes ago, koog2003 said:

@Artago2000 Oculus SDK support for Steam is finally coming 1st of October. 5 days more and you will be all set 🙂 I am in the same boat. Few days ago Codemasters confirmed officially the Oculus support is coming to Steam with version 1.9 that will be released the 1st of October 🙂

I can wait 5 days. My hope is that it fixes this issue and I can FINALLY play this game.

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42 minutes ago, Artago2000 said:

I can wait 5 days. My hope is that it fixes this issue and I can FINALLY play this game.

I am pretty confident it will man 🙂

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1 minute ago, Billy1961 said:

Dirt Rally 2.0 - Kein Stottern mehr

 

 

 

Ich habe schon etliche Stunden mit Dirt Rally 2 gespielt und mir ist aufgefallen das es zu Stottern im Spiel gekommen ist. zb. Argentinien Valle de Los Puentes wo manchmal viele Zuschauer am Hügel sind. Auch bei Regen mit Bäumen usw.

 

 

 

Ich habe schon einige Tipps ausprobiert und bin auf keinen grünen Zweig gekommen.

 

 

 

Habe schon Kommentare gelesen wo einige mit stärkeren Grafikkarten (GTX 1070, RTX 2070) die gleichen Probleme haben.

 

 

 

Auch habe ich in einer Computerzeitschrift gelesen das es gröbere Probleme mit der Framerate gibt, speziell mit einer GTX 1060, welche ich auch besitze.

 

 

 

Ich habe mir vor kurzen einen 144 hz Monitor zugelegt, da es ein besseres Spielgefühl erlaubt.

 

 

 

So jetzt mal zu meinem Computersystem:

 

 

 

i5 4460  - 16 GB Ram

 

525 GB SSD

 

GTX 1060 6 GB

 

Acer KG271C - 27 Zoll Full HD Monitor 144Hz

 

 

 

So nun zu meinen Einstellungen:

 

 

 

 

 

Nvida Systemeinstellungen

 

 

 

Funktion                                                  Einstellung

 

 

 

Anisotrope Filterung                                                  Anwendungsgesteuert

 

Antialiasing - FXAA                                                    Aus

 

Antialiasing - Einstellung                                           Keine Angabe

 

Antialiasing - Gammakorrektur                                   Aus

 

Antialiasing - Modus                                                  Aus

 

Antialiasing - Transparenz                                          Aus

 

Bevorzugte Aktualisierungsrate                                   Höchste verfügbar

 

Cuda - GPUs                                                             Alle

 

DSR - Faktoren                                                         Off

 

DSR - Glättung                                                          Aus

 

Dreifach-Puffer                                                         Ein

 

Energieverwaltungsmodus                                         Optimale Leistung

 

Low Latency Mode                                                    On

 

Monitor-Technologie                                                  G-SYNC-Kompatibilität

 

Multi-Frame Sampled AA (MFAA)                                Aus

 

OpenGL-rendernde GPU                                            GeForce GTX 1060 6GB

 

Shadercache                                                            Ein

 

Texturfilterung - Anisotrope Abtastoptimierung          Ein

 

Texturfilterung - Negative LOD-Bias                          Zulassen

 

Texturfilterung - Qualität                                          Leistung

 

Texturfilterung - Trilineare Optimierung                     Ein

 

Threded-Optimierung                                              Aus

 

Umgebungsverdeckung                                            Aus

 

Vertikale Synchronisierung                                       Ein

 

Vorgerenderte Virtual Reality-Einzelbilder                 1

 

 

 

 

 

Und jetzt die Einstellungen in Dirt Rally 2.0

 

 

 

 

 

Normale Grafikeinstellungen

 

 

 

Auflösung                                                                 1920 x 1080

 

Vollbildmodus                                                           Vollbild

 

Bildformat                                                                16:9

 

Aktualisierungsrate                                                   143 Hz

 

Vsync                                                                       Aus

 

Multisampling                                                           2 x MSAA

 

Anisotrope Filterung                                                  16x

 

TAA                                                                          Aus

 

 

 

 

 

Erweiterte Grafikeinstellungen

 

 

 

Shader-Details                                                        Hoch

 

Textur-Details                                                         Mittel

 

Spiegelungen                                                          Niedrig

 

Screen-Space-Spiegelungen                                    Aus

 

Schatten                                                                Sehr Niedrig

 

Nachtbeleuchtung                                                  Mittel

 

Umgebungsverdeckung                                           Aus

 

Erweiterte Umgebungsverdeckung                           Aus

 

Partikel                                                                  Mittel

 

Erweitertes Blending                                               Aus

 

Wetter                                                                   Niedrig

 

Zuschauer                                                              Aus

 

Stoffe                                                                    Niedrig

 

Spiegel                                                                  Niedrig

 

Fahrzeugdetails                                                      Mittel

 

Strecke                                                                  Mittel

 

Objekte                                                                  Niedrig

 

Bäume                                                                   Sehr Niedrig

 

Bodenbelag                                                            Aus

 

Reifenspuren                                                          Ein

 

Bewegungsunschärfe                                              Aus

 

Wolkenstrahlen                                                      Aus

 

Chromatische Aberration                                        Aus

 

Überstrahlung                                                        Aus

 

Linsenreflektion                                                     Aus

 

Lichtstrahlen                                                         Aus

 

Linsenstaub                                                           Aus

 

 

 

 

 

Im Hintergrund habe ich MSI Afterburner laufen und im RivaTuner Statistics Server 143 Frames eingestellt.

 

Kein Stottern mehr und meistens über 100 fps, stellenweise 90 fps.

 

Meine CPU geht manchmal auf bis zu 90 Prozent und die Grafikkarte bis zu 98 Prozent.

 

Inzwischen habe ich sogar die Zuschauer auf niedrig gestellt und kein Stottern, nur die Frames gehen etwas herunter.

 

Ich habe keine so starke Grafikkarte, aber mit diesen Einstellungen bin ich sehr zufrieden.

 

 

 

Ich hoffe meine Einstellungen helfen.

 

 

 

Ps.: Wenn diese Einstellungen funktionieren sollten, empfehle ich nach und nach die Einstellungen zu erhöhen und mit MSI Afterburner die Framerate zu kontrollieren.

 

Aber immer nur eine Einstellung erhöhen (so mache ich es auch) um zu überprüfen wie sich die Framerate ändert.

 

 

 

Billy Racer

 

hello ? This is an English speaking forum if you write in German you will get no replies. Not the smartest thing to do.

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46 minutes ago, Artago2000 said:

I can wait 5 days. My hope is that it fixes this issue and I can FINALLY play this game.

For your reference. Click on the link 🙂

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2 hours ago, koog2003 said:

hello ? This is an English speaking forum if you write in German you will get no replies. Not the smartest thing to do.

My English is not very good, but the settings are certainly understandable for English speakers. I always translate the English texts with Google translator.

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3 hours ago, Billy1961 said:

My English is not very good, but the settings are certainly understandable for English speakers. I always translate the English texts with Google translator.

Ok sorry it was not to invalidate what you have written it is just because I believe people wont bother copying and pasting your text in german into google translate just to read what your problem is. Just saying .... it is definitely easier if you use google translate and translate to english before posting not the other way around. It is a suggestion for you man not a critic 🙂

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On 9/26/2019 at 9:47 AM, koog2003 said:

hello ? This is an English speaking forum if you write in German you will get no replies. Not the smartest thing to do.

And you are the best quoter round the world 👍

Edited by Flens07
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19 minutes ago, Flens07 said:

And you are the best quoter round the world 👍

I would not say the best I am kinda humble. Highly competitive one would fit better lol. Yes I have quoted by mistake 400 kilometers of post in German my bad 🙂

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6 minutes ago, xRaptorScreamx said:

Does the Windows version of the game, supports VR? The on that comes with the Xbox Game Pass for PC

No a dev answered that question in another thread. Unless someone have found a way to get it to work but i doubt it.

Edited by somethingthing
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9 minutes ago, xRaptorScreamx said:

Ok, thanks for the reply

You're welcome! if you thinking about getting the game its on sale atm on humble bundle.

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I'm not that great at wheel racing (g29 that i havent used that much), and Rally is the extreme, i was curious about the VR component of it.

But thanks for the headsup

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Does anyone know of a way to launch DR 2.0 straight into SteamVR mode from a shortcut? It would be convenient not having to open Steam, double click the game and then tell it to run in SteamVR mode

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Me too.

I couldn't run DR2.0 with Oculus in Steam before 1.9 (even in Low settings). Now, I can run it at High settings, SS 1.6 and AA at 2x, with ASW on (I prefer ASW on and High settings than ASW off and med or low settings). GTX 1080, i7 9700k, 32 Gb RAM.

At this moment, the only problem in RV is the brightness. When is cloudy or below trees I almost don't see the road and there are some colored spots in it. I have to move high gamma setting. But ina sunny day I have to move down it (gamma). And maybe HDR effect is not so good in VR...

However, Thanks about update!

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1.9 made a huge difference. Thank you for that.
Biggest problem now for me in VR is that tracks in Spain runs fine until you get into the cities or house areas.
There the lags hits me.
I try to survive until I'm out of the area and after that I can start competing again.
Thank you for a fantastic racing sim.  

My hardware:
Thrustmaster T150 Pro
Fanatec H-pattern shifter
Hand break
Home made rig vibrations with SimHub software
Intel i7
nVidia RTX 2070 Super  (I had a GTX 970 which worked fine until Dirt Rally 2.0, that forced me to change gfx card and bled my wallet hard)
SSD hard drive for system and program installation
Mechanical hard drive for data storage.

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More VR thoughts:

Noticed that the crowds have a HUGE performance hit when turned on to low or any other setting other than being set to OFF. When set to off, my headroom opens up 20% or more. 

I don't know if it's just the New England stages, but sometimes my lights blink on and off 3 times then shut off for a second, and repeats for most of the stage.

While spectating the newly released Peugeot Rally 2000s car, I can hear nothing but constant redlining in first gear.

Night levels are really ugly, and seemingly have an 8 bit color palette. Also, when the lights are shut off, you can see a strange iridescent glow on the roads. Chromatic Aberation has been turned off. The lights also don't seem to illuminate that much at all.

Sweden is very problematic and looks extremely washed out. It's hard to see the details in the road.

Stages with heavy rain clutter the windshield so badly that it's hard to see through the extremely digital looking water droplets. I can understand it being that way on the side windows of the car, but the windshield is so obfuscated in comparison to playing on a monitor / TV that it's almost headache inducing.

Phil's seemingly animated at 40 FPS, along with the windshield wipers, steering wheel, and the in-game model of your character. Shouldn't these be animating at the same frame rate as our refresh rate on our headsets? This is also the same when playing on a monitor that's 60Hz, 120Hz and 144Hz capable.  

Dialing in seat position is extremely limited, you can only move several inches. It would be better if the positions could be set much more drastically, as every car's wheel position is quite different.

hardware:

i78700K
EVGA 1080TI SC Black Edition
PC3200 DDR4 RAM 32GB
M.2 SATA SSD
Logitech G29 with H-Pattern Shifter
Oculus Rift CV1

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The night time color palette is out of whack,  it looks like it is only 8 bit on the Oculus version while it looks correct on Steam.

It affects the visuals in the night sky but also the road and in the car cockpit. You see a banding effect of dark blue and purplish overlapping color hues where it should be integrated homogenous colors forming the dark nite sky and surrounds.

I tried different Nvidia drivers but no luck.

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Hello guys,  

I bought a game on Oculus Store, I want to play with my friend. We create custom races, I try to invite my friend I click 'INVITE' and then the game has been crashed. My friend has the same problem.

I recorded this anomaly.  

https://youtu.be/MYW-cJRezZU

Could you try to do it on your PC, anyone, please.

 

 

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Switched from the Oculus version of the game to Steam as I really wanted to purchase the DLC and the game was 70% off on Steam.  Took me a while to get performance parity with the Oculus version, even with the same settings.  The scale of the HUD / UI elements was out of whack, and VR view was mirrored in fullscreen, and alt-tabbing to check on my system would stop me getting back into the game.  To fix this I did what was suggested in this guide, but a bit differently, updated C:\Users\<you>\Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config_vr.xml and set fullscreen="0" - this put the mirrored display into windowed mode and also fixed the scaling issues with the HUD. You can even copy over the hardware_settings_config_vr.xml from "C:\Users\<you>\Documents\My Games\DiRT Rally 2.0 Oculus" so you end up with the exact same settings as you had when playing the Oculus version.

I disagree that the night stages and Sweden look bad - I think they look amazing! Sweden in the snow is really hard to follow, exactly like that time I drove through a snowstorm 🙂  I get a solid 80 frames with high shaders with my 2070 RTX and the game looks incredible. I do see frame drops in areas with lots of buildings (ie: the towns in Spain)

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2 minutes ago, SatchmoTK said:

Switched from the Oculus version of the game to Steam ... [snip]... VR view was mirrored in fullscreen

It's great that we now have a native Oculus version of DR2.0 on Steam, but why is the desktop window stereoscopic / showing both-eyes? Obviously it doesn't affect whoever is wearing the headset, but it's not ideal for hotseat, recording/streaming, or observers in general. Most VR games (including the SteamVR version of DR2.0?) just show a single eye/view in the desktop mirror window. @PJTierney Any news on an official fix? Or perhaps someone knows a workaround in the meantime? Thanks!

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25 minutes ago, YorkyPudsy said:

It's great that we now have a native Oculus version of DR2.0 on Steam, but why is the desktop window stereoscopic / showing both-eyes? Obviously it doesn't affect whoever is wearing the headset, but it's not ideal for hotseat, recording/streaming, or observers in general. Most VR games (including the SteamVR version of DR2.0?) just show a single eye/view in the desktop mirror window. @PJTierney Any news on an official fix? Or perhaps someone knows a workaround in the meantime? Thanks!

The Oculus version of the game is the same - windowed showing both eyes.  I'm guessing they did that so there's no performance hit when mirroring to the monitor, which is fine with me.  Need to milk every last drop of performance inside the goggles.  Maybe they'll improve it in the future.

Edited by SatchmoTK

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