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DiRT Rally feedback list

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BUG REPORT

Rain effects are still bugged using an SLI setup (everything maxed out, advanced blending off). Rain effects 'flicker' and it seems to rain twice as hard using SLI. Disabling SLI removes 'flickering' and rain effects are shown properly.

(Titan X SLI driver version 353.30, DiRT Rally v0.50/0.5.106.8706)

Please let me know if more info is needed or if I need to post this bug report somewhere else.

Here you go mate

http://forums.codemasters.com/discussion/5755/dirt-rally-how-to-report-a-bug#latest

:)

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This game just gets better . . . first we get a new venue in Germany, with it's completely different offering, and today we get a very tricky daily challenge from there . . .
If future add-ons are of this quality those who don't want the game until it goes gold are in for a very special treat.
Someone at Codies has finally got it right . .

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Codemasters. THANKYOU 

Thankyou for sorting out the forcefeedback in dirt rally, the game now feels great, and the options you provided us with are spot on.
thankyou for listening to us. am happy that dirt rally will now be known for decent forcefeedback effects, it really makes the game special,
like dirt 2 was. it really make the game much more enjoyable and FUN.

tons of respect to you guys and all who helped make dirt rally force feedback work like it does now.

THANKYOU. kind regards

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Hi all,
I´ve playing DIRT RALLY for a few hours; after reading a lot of users feedback I can conclude and agree with this points:

TARMAC: too much grip. The real tyres are grippy, no doubt about it, but not like that. It´s hard to get some underteering under scuare corners, even when you are at high speed. Theres no sound/FFB effect when it appears (understeering) neither. And most of times when you get under, you are already crashed lol. The sense of "gravity" force, the sense of speed are great.
This "issue" does not allow users to make thight/hairping turns with power over (and the right car setup to do that)

INERTIA: Here we got something that is just wrong. If you release gas pedal, speed decreases drasticaly. A real Engine brake cant manifest that behavior even at short gears (you just blown the engine). This can be noticed even at 6th speed. Theres barely a difference between release gas pedal and braking with some cars.

BRAKING: actual braking on gravel may be compared with braking on tarmac, and braking on tarmac is like got cat nails over carpet.
This game needs longer braking distances!! The car should manifest much more "mass" on braking condition. You can already feel this "mass" transfering weight on turns.

SPEED INDICATOR: This is quite annoying and weird stuff, but the problem is clear: speed is measured through the wheel spin and NOT with car movement in itself. Powerful cars spin its wheels on stage start... it may "say" 60 Km/h when you are driving at only 20.

IN GAME HUD: The split time spotter is right in the middle of the main sight. It disturbs a lot. Luckly it last a few secs. PLEASE MOVE IT!! whereever you want... upper, lower, I dont care, but NOT the centre of the screen dizzy 

CAR SETUP: No aero setup? I´m missing something?. Esential setup point for, in example, Pikes Peak cars.


Apart from this, I´m glad to participate and ENJOY such a great, superb game. Keep the good working. The team response is unmatched. Top job.
I cant wait to what is to come.

I hope you can understand this humble english... :P

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After putting tons of hours playing this game already, i'd like to add this feedback to the list:


- please improve the Lancia 037 sound. It is REALLY lacking that typical buzzing whine.

- tires and rims of some cars should be smaller. The tires and wheels of the Escort Mk II for example are way too big. On some cars, the large size of the tires (and sometimes also rims) make these cars look stupid and inaccurate.

- improve tire flex. It was GREAT in DiRT 2. In DiRT Rally tires often clip through the ground, flat or not.

- add more polygons to the feet of the driver and its co-driver. They look bad and pointy.

- add significantly more raindrops to the windshield during rain when using cockpit view. There are almost no raindrops falling on the windshield, especially once you start driving.

- increase mudflap animation at high speeds and heavy wheelspin and prevent dust and stones from penetrating it.

- car and livery selection in 3D. PLEASE GET RID OF THOSE 2D PICTURES AND ALLOW NEW/MODDED LIVERIES/SKINS TO SHOW UP AT THE CAR SELECTION MENU ON THE ACTUAL 3D MODEL OF THE CAR.

- co-driver does NOT always have to say/know what tire went flat. Once a tire goes flat, even after a crash, it is literally the first thing he says, sometimes even before I can continue driving. Give him a break and eventually let him ask me: "Are you okay?" like in the WRC games on PS2 back in the day.

- the two rev indicator lights (or whatever they are called) on top of the Peugeot 306 Maxi dashboard are reflecting a bright white light depending on driving angle and position of the sun (occurs in Germany and if i remember correctly in other countries as well)

- increase rattle sounds/stones hitting the underside of the car in Greece (using cockpit view). It is PERFECT in Wales and really adds to the immersion!

- the noise you hear in cockpit view when driving on wet tarmac stages should be present throughout the whole stage, not just at certain spots or sections.

- let us skip the intro screens when launching the game. It takes longer for me to get into the main menu than to load a long stage!

- remove the "resume/discard event?" message when starting a new custom event when there is still an event in progress. Just load the custom events menu and allow people to press a button to resume their last event if they want to.

- try to reduce the amount of buttons we have to push before we can finally drive our car after launching the game and going through all the menus. Less is more.


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What the hell is wrong iwth the countryman??

It doesnt deploy 310hp... looks like much more underpowered!

Tried in an national league at montecarlo with fatal results... grrrrrrr

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Just 1 improvement i need.

I Want to be able to turn on the headlights when in a day time event so i can see better in darker areas of roads where trees block alot of light. id love to be able to switch on the  lights. also. high and low beam headlights. pls. :) ps. you guys rock. dirt rally is alive.

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Just 1 improvement i need.

I Want to be able to turn on the headlights when in a day time event so i can see better in darker areas of roads where trees block alot of light. id love to be able to switch on the  lights. also. high and low beam headlights. pls. :) ps. you guys rock. dirt rally is alive.
This is great; I think it deserves its own pool.

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I would suggest faster gearshifts when in manual sequential, it takes almost 1 sec to gear up or down and its annoying when you are aproaching a hairpin or an acute, even when you crash, getting to reverse takes a long time, and from reverse to 1st gear, almost 2 secs, please fix this codies!


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NicoVargs said:
I would suggest faster gearshifts when in manual sequential, it takes almost 1 sec to gear up or down and its annoying when you are aproaching a hairpin or an acute, even when you crash, getting to reverse takes a long time, and from reverse to 1st gear, almost 2 secs, please fix this codies!


You can not switch to a determined gear directly??? from 5 to 1 ...despite the engine blown???

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NicoVargs said:
I would suggest faster gearshifts when in manual sequential, it takes almost 1 sec to gear up or down and its annoying when you are aproaching a hairpin or an acute, even when you crash, getting to reverse takes a long time, and from reverse to 1st gear, almost 2 secs, please fix this codies!


@NicoVargs actually, you can quickshift to 1st gear by holding the downshift button, but yeah, the sequential gears are still pretty slow.

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I would be extremely happy if Codemasters added the Toyota Corolla AE86. Haven't seen it in a rally game before but its a very popular rally car here in Ireland at least.

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I would be extremely happy if Codemasters added the Toyota Corolla AE86. Haven't seen it in a rally game before but its a very popular rally car here in Ireland at least.
Tofu delivery car is popular around the world; popular as a rally car?, sorry, I dont think so.

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Come on codies if you want another tarmac location forget france, bring in Ireland, we have hosted two very popular rounds of the wrc which all the rivers said was extremely difficult, with the wet and slippy tarmac along with the mud being pulled out made it treacherous, loeb commented that everywhere else the crests are flat in Ireland there's corners on them! now with the ERC in Ireland there's a distinct possibility we could get another round of the WRC. lots of drivers commented it was the most difficult event they competed on, many top drivers such as loeb, gronholm, sordo, mcrae, meeke, Higgins, vatanen, lovell, pond, brookes, have all came here to compete on the irish tarmac championship which is our national championship, which is one of the best national championships in Europe and contains majestic events like the three day Donegal international and Killarney and the circuit of Ireland (which hosts ERC) , here's some videos to get you thinking loeb in Ireland at the wrc, wrc Ireland tv coverage and  a video from easily the best non wrc event in Europe the renowned Donegal international rally (colin mcrae clips), a lot of people would love to see you include Ireland in dirt and I see #irelandfordirt is getting popular on twitter and facebook, maybe so not here yet, thanks!

https://www.youtube.com/watch?v=m1QmzO0ZhZ0- wrc Ireland loeb

https://www.youtube.com/watch?v=HaHLhdtMcwo- wrc ireland

https://www.youtube.com/watch?v=G1uc9DH3BQM- colin mcrae in ireland

https://www.youtube.com/watch?v=sOyZgbIdsz8- mk2 Ireland onboard (Donegal)

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VinCeK06 said:
It would be nice to have a big rally school!.
Very good game at all. Thanks codemaster!
They gave us a option a while back between More reply options or Rallyschool, most choose Rallyschool :)

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- Make the cars not feel like 18 wheelers when you hit snow.
A car weighing around 1000kg and with 300-500HP should not have that little grip, in game especially the 2WD suffer from ridiculous understeer.
I know it's supposed to be slippery, but the effect is way too exaggerated...

4WD don't suffer that much but they suffer from some weird power loss when hitting a power slide, should also not happen with a 300+ HP car, there's some weird lag of power no matter if you give them a lot or little throttle, one could argue that it's turbo lag but happens no matter revs...

- I want to see what's on the road, in Monaco for example, it's hard to tell if it's wet asphalt, ice or just darker parts of the road.

- LSD is whack, not sure what's going on with this one, but on default settings the LSD just randomly locks the wheels even without them spinning ( at least they seem not to from visual/audio feedback ).
Makes cars, especially RWDs very unpredictable, no matter speed or throttle input... Also, can we get an option to not have an LSD at all?
Or maybe it's the co-driver pulling the E-brake... Make him stop.

- Tire options? This is Rally...

- Less random bumps on the road that aren't there visually ( especially in Greece ), sometimes get thrown off the road or flipped by stuff that's not there on the screen.

- Why does the brakes turn into a handbrake if you make it go 1 notch below 50/50? It goes from heavy front brakes to instant handbrake.


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Advanced wheel options for non officially supported wheels would be great.  The new generation Direct Drive steering wheels (MMOS OSW, Leo Bodnar, Accuforce) are such a massive improvement over existing geared, it would be a shame if these and other new DD models couldn't be used.  I think Dirt Rally is a fabulous sim, and will be popular for quite some time.  The devs might already have a DD wheel they are testing, but if I lived in Europe, I would offer to loan my OSW to you guys so you could see how much realism it adds.  Night and day over the g27 I have now retired.

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Maun0Mato said:
- Make the cars not feel like 18 wheelers when you hit snow.

- I want to see what's on the road, in Monaco for example, it's hard to tell if it's wet asphalt, ice or just darker parts of the road.

I must say, I really disagree with your points about Monte Carlo. Especially that last bit about seeing what's on the road: that's the whole point t of Monte Carlo - it's unpredictable and you never quite know what the surface will be or how much grip you have. The audio clues they give when you're on ice are very kind in DiRT Rally IMO.


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Maun0Mato said:
- Make the cars not feel like 18 wheelers when you hit snow.

- I want to see what's on the road, in Monaco for example, it's hard to tell if it's wet asphalt, ice or just darker parts of the road.

I must say, I really disagree with your points about Monte Carlo. Especially that last bit about seeing what's on the road: that's the whole point t of Monte Carlo - it's unpredictable and you never quite know what the surface will be or how much grip you have. The audio clues they give when you're on ice are very kind in DiRT Rally IMO.


Audio clues? I play with headset and only difference I hear is when I go on full snow/ice compared to tarmac and there you obviously have visual clues too...

However the texture quality of the roads are so poor that you can't tell the difference from ice/water/dry.

I get the unpredictable part, immersion and all that crap, but If I drive on a road in broad daylight, I'll notice the difference unless it's black ice, which it's not in this game, it's just poor textures which also don't look that good in general.

Same goes for Greece, I can't tell the difference from light/medium/heavy gravel, I'm running max details on road too so...

Edit: Probably brought up already but can we get rid of the adamantium signs that are fused into bedrock and bushes made of titanium?

Move the signs further from the edge of the road or something, some of them have very akward positions compared to the driving lines.

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OzoreXS said:
I would be extremely happy if Codemasters added the Toyota Corolla AE86. Haven't seen it in a rally game before but its a very popular rally car here in Ireland at least.
Tofu delivery car is popular around the world; popular as a rally car?, sorry, I dont think so.
"AE86? In my rally?" It's more likely than you think.
Popular in Canada too.




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Here are some things, that stopped me from enjoying the driving part of the game a couple of times now. Don´t know how much of this has been posted, and how much meets the general opinion, but I´ll just post this list here:
  1. Animations on race start. Can´t it just put me into cockpit with a countdown? That animation of the car pushing forward really freaks me out, especially if I have to restart a stage a couple of times. Kind of a waste of time in my opinion. And not skipable by any means that I did find till now... And almost even worse is that revving of the engine until you push the handbrake button. Why would I rev the engine there? If it isn´t warm by than, I have a problem anyway...
  2. Handbrake on start required. Okay, I don´t have a custom handbrake lever, so maybe that is my fault. But searching and pushing a button to get the controls while having the AI controller reving my engine down... really don´t get the reason. Just holding any kind of brake makes sense, but why specify it on the handbrake, when the footbrake is way more secure to hold the car, and way easier to use for us who don´t have a handbrake lever...?
  3. Being unable to hold the car with the foot brake while pushing the clutch and pushing the throttle before the countdown finishes. Partly my fault, as I don´t want to use handbrake only for holding the car in place, but I can´t get it to use all 3 pedals to prepare the car for race start, so I start with idle revs when the countdown is over. Makes me loose a second or two right there... Another problem is that half of the time, even when using my footbrake and having my shifter in neutral, the car urges forward as soon as I release the handbrake button, as it is still in first gear as by default, and the footbrake seems to be way less strong compared to the handbrake? Often got me a jumped start while in neutral, with zero throttle and brakes fully pushed down.
  4. Having the automatic replacement of the car on the track if you go off. Why not just put it into restart of the stage, it´s totally unrealistic, and the flow of the stage is completely ruined anyway. And another thing going hand in hand with that is the 10s counter to get back on track. I restart in rage after being reset, as it, like I just said, completely ruins everything. Makes me want to go Alt+F4. Why don´t you just give the driver a chance to try to get back on track? It is fun to do it. And a restart makes way more sense there... Just had one of the longer Baumholder stages ruined, as I got off track and was magically put back onto the track without the damage I would have had, when I would have hit that tree sideways I say coming at me. I kind of see the problem here with the width of the track that is modeled, and the need to stop the player before he hits the border of the modeled track, or hits persons on Pikes peak. At Pikes peak, maybe you would need to have the people jump away or even just disappear before you hit them...
These points are what makes this  more arcade style for me, way more than the driving, physics and feedback. I kinda like to drive it, even if I a bit suck at rally driving, but I hardly get to the driving part of the game. Sorry for all the rage here.

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OzoreXS said:
What the hell is wrong iwth the countryman??

It doesnt deploy 310hp... looks like much more underpowered!

Tried in an national league at montecarlo with fatal results... grrrrrrr
Hahahaha . ..sorry ! . .I shouldn't laugh, but it looks like you missed the general message, "DON'T BUY THE COUNTRYMAN", lol . . .

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