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DiRT Rally feedback list

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KevM said:
Do you ever feel that the guys have pushed the Ego engine so far past its comfort zone to get the amazing results they have, that they've been left with unfortunate minor short-comings beyond their control that the engine literally can't handle improving?

We need to realise this when not-picking over trivial frustrations that we have & see the good that has been squeezed out of an outdated system & appeciate the direction in which the brand is headed.

I agree.

If there are issues people have which they feel are important, I believe they should still be posted - it could prove important in future titles - but people should also appreciate that the engine they are using for this game is past its prime and being pushed to its absolute limits and not rage over a few shortcomings in this particular game. Just leave feedback in a calm, constructive manner (as most people are) and the devs will take it into account moving forward. It's clear that they are listening.

There's also the fact that it's a small team on a tight budget. The DiRTy devs had to fight hard just to get this project authorised, and, if not for their passion, DiRT Rally would never have come into being. With this game's success, I'm sure they'll get a proper budget for their next title and be able to produce something far greater, without the all the constraints of the current engine or the lack of finance for the more expensive licenses.

Just my two-pence on the matter.

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I gotta get my head off to this game! its just amazing at the early access stage, really good work! And i hope the release version of this game will be include much more content. Will be cool to see Subaru Legacy (legendary Colin McRae car), Lancer Evo 5, 6 or 6.5 Tommi Makinen Ed., also Lancer Evo 8 or 9, Toyota Celica's, Citroen Xsara. And more stages and countries as Japan (asphalt + gravel, i think.., like in old CMR game series), Australia, Corsica France (passes asphalt stages with a lot of hairpins). And more weather variety as afternoon rain, evening rain, drizzle, etc.. And more dust and dirt on the cars like in Dirt3 game)) And improve crash physics of course :smile:

and Random Mechanical Failures
Also, it would be really cool to occasionally get a failure, could be anything from stuck windscreen wipers to punctures, overheating or failure with a gearbox, etc. It should be depend on engineers skill - only one mechanic in our team and he has low gearbox or brakes skill? > Sometimes we can have problem with some gear (eg. crashes 4th gear) or weak brakes, but our mechanic got mad skills with engine and cooling system, so there is no overheating anymore. So we can take a choice - fire that mechanic or keep him in the team for growth his skills or hire another one. It makes sense to hire a good engineers. It will be really interesting and risky for every stage, for every country.

Keep it up, i already love this game, one of the best rally games for a long time ever! Cheers!

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*ESPAÑOL*
el copiloto en tierra pasa que cuando esta haciendo la cuenta regresiva y empiesas a correr ahi el copiloto empieza a hacer la cuenta regresiva..pero tu ya estas corriendo..por ende el copiloto esta atrasado 4 segundos en las notas..solo pasa cada tanto pero es molesto y me ha echo perder retos online..y hay un bug grafico que en medio los arboles se ven pixelados o como "rallados" (mi grafica es una 6670 HD  2 gb) y la conduccion con teclado es muy dificil yo sigo esta saga desde el CMR del 98 todo con teclado es mas..en el CMR 2005 tengo un WR con el audi quattro en el stage 8 de australia..pero no se siente seguro el manejo y no puedes responder tan rapido a lo que te demanda el juego..me gustaria que implementaran una mejor respuesta en teclado..y mas coches y etapas..uncluyendo GRUPO B (falta el s1)
y para bajar y subir marchas en secuencial el teclado es muy lento la respuesta..y no te sientes seguro y no puedes ir del todo rapido como te gustaria..va por buen camino y me gustaria que implementaran online  algo como en Dirt 2..es decir un stage de rally y que uno salga atras de otro...y el detalle de que atras tuyo alla autos en los stage normales! esa es mi opinion...a y un boton para apagar y otro para prender las luces..dejarlo apretado es imposible mientras conduces en teclado! ...SORRY FOR THIS COMENT IN ESPAÑOL! (traductor :P)

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Codemasters - great work so far ! Thanks a lot.  But Please, repair tarmac physics. Car turning like howercraft on tarmac. With V1 handlig I enjoyed a lot driving on tarmac but now is undriveable. Hillclimb on tarmac too

Can we back to v1 handling on tarmac only ? On gravel and snow V2 are very good. Please tell do You plan to change someting with tarmac physics? Thanks in advance and sorry for my bad english.

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Please add more Multiplayer possibility like Rally or PikesPeak multiplayer
And the possibility to stay on helicopter view  during replay.
Changing Car setup in the middle of the race.(like spings or differential)
And more Hillclimb races and Cars.
Thx for this still GREAT game.

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Love the game, one of the best, if not the best rally experience on PC.

I use the Logitech G920 racing wheel and when I map it in almost all keyboard function is lost except for the ESC and Enter keys. The wheel gets mapped in and many keys are no longer available at all such those required to move through menus normally. As the mouse can't seem to be used to select menu items controling ingame options is impossible. 

Reading the forums I see other experienced users with different wheels having the same infuriating problem.

Any chance of a significant improvement in mapping key options? Particularly it would be good if maped key funtions were reflected on screen: for example if I map the G920 [X] button for putting the vehicle back on the track, that's what should be shown on screen.

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detergent said:
Also, if we could have the option to remove the UV-Sun-Cover on the top of the windshield.

+1

The decal is too wide, in the Fiesta seems it's half of the windshield.

And also the steering wheel is too low.


Cheers... And a Happy New Year!!!


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First impression after many hours driving, overall, very nice indeed, I campaigned a Mk2 Escort in the early to late eighties at club level with reasonable success, mostly in Wales. I have, like most Rally fanatics, been waiting for this for a very long time. Pleased a Mk2 is included with BDA engine sounds but I feel the Mk1 deserves to be included also. The Wales  stages look stunning,  I have a powerful PC so everything is on ULTRA, the attention to detail is amazing, driving the Escort in DR is very nostalgic for me. I will check out other cars and locations later but for now, for me, its all about the Escort in Wales. There are a few areas that do need serious attention and I pray that these will be corrected before final release.  The first thing I did was to switch off the annoying naff music !

1/ REPLAY. ITS HORRIBLE. If  I have just driven a stage I do not want or need to see it again from the inside of the car or the arches, wheels, behind etc. This is silly gimmicky stuff that needs to go, this is supposed to be a Rally Simulation, not a kiddie arcade game. All we want is track-side TV shots of the whole stage blended with some close heli shots. A good replay is very important so you can watch and analyse your driving to see where you are going wrong and learn from the mistakes in replay to improve your stage times, I have posted some good RBR replay video in other threads on this topic.

2/ USER INTERFACE. Needs more work. Creating, saving and re loading Presets is tiresome, this needs to be made idiot proof, it needs SAVE options on every window so loading presets before a stage is simple, hassle free and settings are not lost. Once your controller is set up and mapped, it should not have to be done again every time you start the sim. This was a problem in D3 and it beggars belief it still there in DR !

3/ ESCAPE OPTIONS. This one is doing my head in, If you are on the start line and you realise that something is wrong in the settings, we must have the option to ESC, correct the problem and go back to start, as it is, you have to drive the whole stage before you can exit. I am tired of having to hit CTRL - ALT- DEL to exit, again, this was a problem in D3. Please fix this, its sooo annoying and spoils the overall experience. Please put an ESC button on every window in the UI with access to the menu's on top of the screen or below.

4/ WINDSRCEEN SUNSTRIP.   Can you make it much narrower ? it ruins the forward view, I have tried seat adjustments but it doesn't help much.

5/ CAR INTERIORS. Can we have more detailed and realistic interiors, maybe photo real ? 

6/ AN AUTHENTIC WORKS Mk 2 ESCORT. The in game car is based on a one off special that was built for Colin McRae with independent rear suspension !? The works cars had a live Atlas rear axle. The Escort should be singled out for special attention in terms of realism and authenticity. It dominated the world rallying scene for some 11 years in the golden years of rallying,  driven and loved by some of the greatest names. It most certainly deserves to be properly modelled in DR to acurately replicate the Escort we all now and love. Spot on BDG engine sounds would be nice with some echo / reverb in the forests.

I could go on but I would be nit picking.  In my humble opinion, if these few problems are rectified before final release then Codies are well on the way to producing a first class rally simulation, not there yet but I see great potential.  I hope development and tweaking will continue after final release to aim for perfection.

Keep up the good work Codies, I hope the decision makers read these forums.



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I fully agree


1/ REPLAYIts horrible, if  I have just driven a stage I do not want or need to see it again from the inside of the car or the arches, wheels, behind etc. This is silly gimmicky stuff that has to go, this is supposed to be a Rally Simulation, not a kiddie arcade game. All we want is track-side TV shots of the whole stage blended with some heli shots. A good replay is very important so you can watch and analyse your driving to see where you are going wrong and learn from the mistakes in replay to improve your stage times, I have posted some good RBR replay video in other threads on this topic.

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Guest
Eeeermmm you do know you can change the view in replays?

It tells you exactly how to do so onscreen.....

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I think it is a good idea to add endurance runs like Online Monthly contest to the custom rally under career. I would like to run all stages with the same car, same engineer team, without resetting the car repair times when we move to different country like we do in Online Monthly.

Why it is not added as a feature already, I wonder :) 

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Eeeermmm you do know you can change the view in replays?

It tells you exactly how to do so onscreen.....

ERRRRRM, yes you can but you get the same views that the auto replay views sequence go through.


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I would like to report one mistake on pacenotes.
I my opinion, the pacenote for the last corner of "Argolis, Greece - Anodou Farmakas" -stage is too high! It says something like "right, four", but it should have atleast "caution" and also lower number of gear, maybe "two". I have crashed almost every time on that corner, maybe seven or eight times, on different vehicle classes. Thank you for reading these suggestions! You have just done the greatest rally-game/simulator on this planet!!

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we need  a lot better leaderboard player statistic. on this one we see round number times like 3:10 .  we need stats for every single car not just a class. also u cant see profile and whole stats of other players. very amateur and phatetic

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Hi all.
First of all, REALY BIG THANK YOU for Codemasters that finaly you have made not easy, demanding game, with long stages and where you feel that you drive a CAR and not a CARTON BOX, whre during driving with all assists off in cockpit with steering wheel, I have to adjust the gas power on corners to not sleep the wheels so much. Very often I have to drive with 50-70% of the max power of vehicle and it depends on the surface, THAT'S IT. After autosport I have lost hope that Codemaster can do a good, hard, demanding, model of driving. My favorite games were TOCA 2, TOCA Race Driver 3(gravel traps option MUST BE ON), CMR2, CMR 2004 because of not bad driving phisics. And after 12 years of waiting finaly I have something on good level. For me the game could be even more difficult. I have made a suggestion here;
http://forums.codemasters.com/discussion/39704/hard-core-colisions-and-vehicle-damage-pay-for-all-from-cr-like-in-real#latest
For future, I am waiting for something on closed asphalt raceways with turning cars from Codemasters. Something like TOCA 2 and Race Driver 3(gravel traps ON) where you had to drive 200laps to learn how to handle the vehicle and all holes on road, next 100 laps for create car setup with telemetry. Such a games I love :)
Congratulations for DIRT RALLY team and driving phisics programers, model realy is not bad. Thats it!!! (finaly somebody has added 9,81ms^2 :D)

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I do believe that the biggest area of a fantastic game that needs loving is the multiplayer aspect of it. More often than not I cannot see my friends scores as they just do not show. I would like a live ghosting feature so that when I am having a LAN party with my friends we can see live how well we are doing against each other in real time. The friends and multiplayer aspect is badly lacking and having to use a web interface to set up a multiplayer event is plain mad. You should take the cookies away from whichever developer brought that gem to the table !

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We need to include an OFFLINE HOTSEAT mode for friends/family who want to play with a wheel.
Codemasters would get more interest and more sales from this feature if it was included in this fantastic sim.

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I definitely agree with everything said from the comment said at the top but to also add to what he said, maybe add some american stages like 100 are wood rally. Basically rally america stages and maybe some american rallycross courses. That would be amazing if some or all of this could be added in the future.

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Would be a good idea to have made sound effects compatible with ButtKickers eg nothing satisfying with gear changes this is a big deal for me, plus need a circuit map for rally x tracks or a driving line

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jeffaz said:
Would be a good idea to have made sound effects compatible with ButtKickers eg nothing satisfying with gear changes this is a big deal for me, plus need a circuit map for rally x tracks or a driving line
This is not a game for a map or driving line in any mode. This isn't forza. 

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