Jump to content
Sign in to follow this  

DiRT Rally feedback list

Recommended Posts

Some of my ideas for improvements / changes, I don't claim to be an expert but just my perceptions:

Feeling of Speed / Damage Model

* The feel of speed is a bit weak IMO, at least in 4WD cars and especially the B Group ones. Overall they should feel a bit more brutal / quick, but now they really don't convey that so much. In Richard Burns Rally if you were traveling at 150 km/h it felt deadly and had to be confident/skilled to truly floor it, here it feels like you're traveling at 80-100 km/h rather than 150 km/h. Add in a bit more feeling of speed and more sensation of danger.

* The damage system could indeed be improved, as many already have probably said. More detail in the engine model (components failing etc), and what I'd want to see is sort of tire/suspension damage. I.E. turning into a corner, hitting a rock/tree and the tire breaking or bending to a unnatural angle. Don't think I've yet seen something like this in a rally game, but if possible to implement would surely be damn cool.

Sound Improvements

* Some of the cars I can recognize sounding more or less like their real life counterparts, others not so much. If this is meant to be a truly awesome simulation, this should be rectified. The Ford Escort Cosworth for example doesn't sound quite right, I have bit of a soft spot for this car but it would just do it justice if it had new recorded sounds. And the Lancia could be better too. Here's the real counterparts:

https://youtu.be/3mBtJYvQLr4?t=3m20s

https://youtu.be/CuaBHNKycvI?t=2m30s

Rather awesome I think. :D

Car Wishlist:

- 90's Rally

* Ford Escort Cosworth WRC '98

* Toyota Corolla WRC '98

* Mitsubishi Lancer Evo II or III '96?

https://youtu.be/3TvRSKP_uyU?t=20s

* Subaru Impreza WRC '98

- 2000's Rally

* Peugeot 206 WRC '02

* Citroen Xsara WRC '04


So yeah, some contributions that come to the top of my head now. Mostly wishful thinking I suppose. :)

Share this post


Link to post
Share on other sites
Very nice surprise ! 
A week ago I was talking to a friend about the fact that we never really had a proper Rally Simulation since RBR. (How did they dare calling that WRC series a simulation ?).
I have only played for two hours or so, so here is my first feedback.

Graphics :

First thing first : this is beautiful. Not perfect but very very good. The inside views are really good and immersive. I only wished the signs on the co-driver roadbook were not always the same. (I guessed a few different would be enough) but that is a detail. 

The game runs quite well with High detail on my 2 years old G75v laptop, except with night + rains.

The night ! The work on the light effect is superb ! Really realistic from inside the car, the shadows distort the perspective, you can see the light beams are truely active. 

On the replay, it would be nice to have a truely TV camera, without the on-board cam. Sometimes you just want to see an action from outside the car, and you just can't because the TV cam is set to show you an on-board cam at this moment. Sometimes frustrating. 
That said, the drone and helicopters cams are beautiful, especially at night !

A more realistic steering wheel movement must be added, like in Assetto Corsa or Live for Speed.
I always play with the inside view, and it is not realistic at all to see the wheel just moving 180°.

Sound : 

There are nice, but in French, the co-driver sound way too calm and clear. It is like she is reading a story in a rocking-chair next to the fireplace and you can hear her like she was just next to you in your livingroom outside the game. I have noted that she sometimes repeats things, but she tells it the same way so if she says : "60, 4 left, 5 right, 4 left, 5 right", you do not know if she is repeating or if there really is one 4 left, then a 5 right, then a 4 left, then a 5 right. It should be more alive, connected to what is happening. She does not even care if you have a big accident.

Gameplay

That is the big one
First, this is hard and that is a good point. You cannot go flat out and expect to finish the stage. 

The collision management is sometimes odd. Sometimes, I only leave the road and the car is wasted, but I can hit a wood stock at 80 mph and go on with only a crack on the windshield. not very realistic. 

There is still tweaking to be made on the cars' physics. The first thing I had to learn in RBR was left foot braking. You cannot make a WRC turn on gravel without using it. But here it seems to make no real difference. 

For the player who said that he cannot block the wheels, there must be something wrong in your pedals settings or you left the ABS on, because I have locked a multiple time the front wheels on the Cooper, even on tarmac. 

The force feedback : there is a lot of work to do on this, as it has already been said. I have a G25. The steering is way too heavy and the feel of the front wheels is not good. You can feel the bumps and holes quite well, but the centering is always the same whatever direction the car is on, so even in opposing lock you have to force against this centering. Again, not very realistic. 



About the cars and locations, I have not much to say. I know that they will be more and more, and that is already a well furnished game. Some racing games are released with less content than that. I played for two or three hours last night and I did not even tried half the cars.
Thank you so much Codemasters for trying to please us simulation fans with a rally game more realistic than anything since Richard Burns Rally.

Share this post


Link to post
Share on other sites
I searched yesterday and couldn't find the drone or helicopter cam... where is it ? 

Share this post


Link to post
Share on other sites
Patch V 03.1 just rolled up in here:
  • Audio Fix - We had a word with the co-driver about his attitude and he should now be talking to you if he wasn't before. 
  • Audio Fix - Resolved several instances of your co-driver speaking French for non French players (he's been taking lessons and wanted to practice). 
  • Online Fix - Fixed the Daily Online events so you will now be correctly rewarded for completing the event. 
  • Championship Fix - Resolved instances of incorrect weather combinations being generated during later championship events... We blame global warming.
Known issues we're working on 
  • Error 41 - We're looking into this one, and will update as soon as I have more info. As it is something we need to discuss with Valve. 
  • dirtgame.com not loading - this seems to be an issue with Firefox users, we're looking into it but for now any other browser should work. 
  • FFB - The team are looking at your feedback on this now and we'll have some settings for you to try out later today.

Share this post


Link to post
Share on other sites
@monkiemurdie the lower the number, the sharper the corner eg. Left 1 = sharp, left 6 = loose. Square left = 90 degrees, crest = hill, other number such as 60 = distance in feet to next note. 'Into' + 'and' mean the next note is coming fast

hope this helps :)

Share this post


Link to post
Share on other sites
Great game :)
only thing i miss is more damage on the car
i crashed with the audi quattro against a house an was able to drive....that can be more realistic i think....its really difficult to wreck your car completly
thanks for the great game :)

Share this post


Link to post
Share on other sites

- Sound. More gravel slamming against the bare metal of the car.

- Wheel animation should match the real degree of turning. Preferably  I would want every car to use the correct steering ratio automatically.

- A true broadcast style replay. If we want to change to incar view, we can do that manually.

- Less grip! RWD cars are not tail happy enough atm.

Share this post


Link to post
Share on other sites
AR605 said:
One thing which is important for a gravel setup: brake power! On Gravel you are turning your car by braking, not really possible with actual setup...

And another thing: is there anybody wondering why they have a ford license and display the WRC of 2008? Since then there were 4 different homologations of that car... Wondering if it's a licensing problem due to BigBen/Milestone or if they can add the cars from the past few years.


There are parts which look like a rework of CMR 2005 and Dirt 1 . . . no bad thing and what I would expect. Probably why it's on the old EGO engine ?

The game is looking good and I hope CM  take the view that not all Rally sims have to be like RBR, that would drive many away.

Share this post


Link to post
Share on other sites
bogani said:

...

- Less grip! RWD cars are not tail happy enough atm.

on the racing wheel with TC SC abs set to off. I had my issues with losing control at 80-100 throttle and becoming unsettled in non ebreak corners. (see Profile/Game Preferences)

Did you mean they don't slide enough on e break turns (inertial drifts, is that the term?), or snap on you during non e-break standard bends. If anyone else wants to add there 2 cents feel free.

Share this post


Link to post
Share on other sites
Yeah, RBR's physics is a benchmark, but let's also post real life footage. Here is an example of how slicks (tarmac tires) perform on snow sections of monte:
https://youtu.be/gTAoNbjNVuE?t=21m50s
EDIT Cannot embed time, but fast forward to 21:50
I actually recommend developers to watch whole documentary as it shows what rallying is about.

Share this post


Link to post
Share on other sites
The ruts on the side of the tracks should slow your down or spin you around not make your car flip or barrel roll into the trees, can you guys fix this please.

And also the corner cutting penalties are right on the edge of the track, i put one wheel on the grass going around a corner and got a 15 sec time penalty.

Share this post


Link to post
Share on other sites
The RWD cars don't seem to be that accurate to be honest. They should maybe slide more? Not enough power on that rear? Even the Group B's don't seem to have that enormous power out of the corners? Is it just me?
In terms of cars: Talbot Sunbeam, Chevette HSR, Manta, Ascona and all versions of the Audi.

Share this post


Link to post
Share on other sites
bogani said:

...

- Less grip! RWD cars are not tail happy enough atm.

on the racing wheel with TC SC abs set to off. I had my issues with losing control at 80-100 throttle and becoming unsettled in non ebreak corners. (see Profile/Game Preferences)

Did you mean they don't slide enough on e break turns (inertial drifts, is that the term?), or snap on you during non e-break standard bends. If anyone else wants to add there 2 cents feel free.

Hmm. Not sure I fully understand you. But I'm not talking about handbrake turns I'm talking about applying throttle in general. These cars should really step out sideways when the diff is firm.

Share this post


Link to post
Share on other sites
Kzertus said:
...
For the player who said that he cannot block the wheels, there must be something wrong in your pedals settings or you left the ABS on, because I have locked a multiple time the front wheels on the Cooper, even on tarmac. 
...
I think you are referring to me. 

I do not think I made myself perfectly clear. I do lock my tires often and I mean often. But somehow the car doesn't really give me feedback when I am locking the tyres. I do not hear it very well  and the suspension doesn't really do a lot when braking.  With RBR  it was quite obvious when you were on the edge of locking or not. 

Maybe it is because of the force feedback, maybe the sound, but somehow I do not really feel what the car is doing when braking.

Share this post


Link to post
Share on other sites
I agree with what most people are saying about the grip. What I think RBR got so right is the feeling of a car on gravel, it should sort of be like you are always floating, like the ground is always on the move and you are sliding on top of it. It's not that far off, but a tweak overall would probably be in order.

Also as some people also mention, sounds. If you look at the Lancia video posted, it's not just about engine sounds either, there needs to be more "noise". Gravel, wind, crowd, helicopters (when they are added), trees, etc.

Share this post


Link to post
Share on other sites
bogani said:
bogani said:

...

- Less grip! RWD cars are not tail happy enough atm.

on the racing wheel with TC SC abs set to off. I had my issues with losing control at 80-100 throttle and becoming unsettled in non ebreak corners. (see Profile/Game Preferences)

Did you mean they don't slide enough on e break turns (inertial drifts, is that the term?), or snap on you during non e-break standard bends. If anyone else wants to add there 2 cents feel free.

Hmm. Not sure I fully understand you. But I'm not talking about handbrake turns I'm talking about applying throttle in general. These cars should really step out sideways when the diff is firm.
Yeah, no doubt about that. Atm, the cars aren't stepping out sideways properly. But is it only a matter of grip? I'm not so sure if it's only that. Something to do with the power of the cars too? Because the group B don't seem to me as powerful as they should be in acceleration for example.

Share this post


Link to post
Share on other sites
More of the 8min+ stages, and if possible, maybe a couple of 50km ones? 20mins+ or something?

Some old Evos, Imprezas, Citroen Xsara, Ford Focuses, 206, 307 etc.

There was something else that I keep forgetting... :disappointed: :cry: 

Share this post


Link to post
Share on other sites
Can people please stop trying to turn this into RBR?
They wanted feedback from the community and that is exactly what they are getting.  There is an overwhelmingly large sim racing community that absolutely wants this to be RBR and more.  

Even though I don't feel the RBR handling model is that great I want that particular level of detail and physics modeling that's around it.

Share this post


Link to post
Share on other sites
LASER SCANNED TRACKS

To me the most important detail this project can have is Laser Scanned tracks. For this to be a true Sim, the tracks need to be made from track scans like true Sims. If small companies like Kunos can do this I am sure you guys can.

There are other things that need work like the feedback, but I am sure in the end most of the will be taken care of. I really hope these tracks are from official track scans or I will still be left wanting. I have sources for the track scans, but money will be the issue. I have been working on a database with no luck, but I have located many sources, the issue will be talking to the right person and licensing.

Bottom line, the true sim racers wont even consider this a sim in today's time unless you got official 3d track scans.
Even cheap 3rd party dev tools are supporting it. http://www.bobstrackbuilder.net/laser_scanning.aspx

like nobody plays RBR or even consider it sim, because it didn't have laserscanned surface

surface in rally changes as the car pass by, so trying to capture every small bumps, when in real life after few car pass by that surface is no longer the same, would be total waste of money/manpower imo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×