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1  hi codemasters yes i talk again for tarmac but seriously the tarmac with classic ( h1 , h2 , h3 and group B only rally category ) car is not good  i explain when i drive with classic car  i have impressions i drive with modern tyres ( i talk about hard tyre tarmac and rain tyre  ) is possible for the future games   you add really classic tyre look 

look this guy ( instagram : rallyes90s )he share classic rally car video   look the bmw e30 video 

https://www.instagram.com/p/B1FCjscoxkf/

the bmw e30 in DR 2.0 is not similar ( i put more high  ramp accelerations  and i push setup rear car in very hard( i no explain all setup ) ) but i no have same car  reactions 

i give other example i test 205 group B  and 205 RX  and i use same setup   the RX version when you sliding in tarmac part  is good  and the 205 group B is  not same i have sensation ( i start my slide but the grip comecack automaticaly is strange because the rear setup is more hard and i remove rear camber )( is always same problem for classic car  , you slide stop directy for enough if  you not stop you car  or if you  continue   your accelerate   you loose rear   ) 

personnaly for you future game with classic car you should ( add really classic tyre physics for classic car  and  more inertia for the tarmac ( not arcade slidding , need really inertia    ).

 

 

2 for the next , maybe  i understand why the pacenote have lot problem i look video of prewiew french pace note with sebastien prévot if you listen in 0:08 S.prévot he said " gauche 1 ferme " " left 1 close "  but the turn is hairpin left (or maybe hairpin left hidde)  and if you look the video  the car not slidding  on the hairpin  left  that why maybe me and other player said the pacenote are high ( remember i create topic for pacenote error and spain and italian player  reply me  for the same problem).

  

 

 

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is possible for the futur add more bumpy and more sensation for the road broken by the time because i test very hard setup ( just for testing ) and i have sensation with wheel but the bump part sensation is very low , the tarmac on this rally need more bumpy and shock  ( because the road is old and broken by the time ) and  the crevasse in the outside road in spain too 

 

  

look the didier auriol wheel vibration 

 

look the co-driver and wheel  move always time on straight line because the road is bumpy and the road is old and broken  by the time 

 

look the steering wheel react in outside road and the car slide litle bit  look 1:22

 

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i start this topic for codemasters watch is rally car slide ( with long inertia and more )  i want the tarmac for the futur rallygame  i start with bmw M3 

 

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ford escort mkII 0:35 and 1:09  slide :) and more 

 

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insane onboard with sierra steering wheel insane work damn i want this in futur dirt on tarmac :)

1:35 start 

 

 

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Tarmac physics **** only for Spain because of the same track which was used in D4

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Pleas admins collect all the threads opened by gk9147 for the same tarmac physics suggestions into one. Thanks

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@PJTierney look the really rain is more technic you need more slow on turn look  and more slide technic with rwd car 😉

look wrc 2 and R4 slide on the rain too

and you have group b , h3, group b rwd  group A...  sliding and drifting in wet and dry tarmac ( this video is mixed tarmac and gravel too )

 

 

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Posted (edited)

You should compare the same tracks or at least parts of them.

At least for Germany i can say that it fits very well. Apart from the ground type differences, which should actually trigger some pretty strong tire wear. This is one of the key points of Baumholder / Panzerplatte in the WRC. In DR2 you notice, apart from a few vibrations, unfortunately, no difference or even a greater wear. (Normally you should think twice about whether soft tires will survive 3 stages in a row or not.)

The shakes/bumps etc also depends on your used tuning.

 

Panzerplatte... Look how well it fits:

Edited by DessIntress
was the wrong of your threads... e: Ah no, lol... they are just moved together. 😄

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