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Multi-channel audio is incorrectly mixed for external views

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The current multi-channel audio implementation is pretty poor. For example, changing your view doesn't reposition the audio so everything sounds correct. Using external cameras, I have a loud exhaust blaring right behind my head, swinging side to side with the movement of the car, as if I were sitting in the car itself. You can switch between internal and external cameras and while the tone of the audio changes, the positioning itself doesn't change at all. Everything sounds like you're always sat in the cockpit. This is super jarring when using the external views, the audio is completely contradictory to what you see on screen. 

 

Thanks

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