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For Heaven's Sakes Codies, Please Balance the Audio Mixing - Have You No Self Respect!?!

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Posted (edited)

It's been how many months since release now, and tons of DLC content.

And the audio mix is still an embarrassment. Phil's voice will boom loudly before a race starts, then go 30db quieter in the car. Different cars have an absurd difference in their engine volume. It is frustrating in the utmost to jump into a daily or whatever challenge, only to have to pause the game to re-adjust the voice and engine volumes. And then half the time to find the voice level adjustment doesn't even make any difference.

Seriously, your game would have a much less shabby presentation if this basic kind of thing was done already. It can't be a difficult task!

 

Edited by Jake Cushing
  • Agree 3

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May be a placebo, but I feel like there were quite a few missed codriver calls in yesterday's dailies, too.

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3 hours ago, Jake Cushing said:

It's been how many months since release now, and tons of DLC content.

And the audio mix is still an embarrassment. Phil's voice will boom loudly before a race starts, then go 30db quieter in the car. Different cars have an absurd difference in their engine volume. It is frustrating in the utmost to jump into a daily or whatever challenge, only to have to pause the game to re-adjust the voice and engine volumes. And then half the time to find the voice level adjustment doesn't even make any difference.

Seriously, your game would have a much less shabby presentation if this basic kind of thing was done already. It can't be a difficult task!

 

I have noticed the downturn in the sound since I tried the game for the first time and today it remains the same, in this aspect Dirt Rally takes several turns to it.
The sound is loud with the vehicle stopped at the exit and until you apply the handbrake, at which point it gives an important downturn. I have not measured it, but it is very evident.
I use body shaker and that's where it shows most. If there is a spin on that and this part of the power of sound is improved.
 

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I know, what I will suggest is not a solution. But maybe it will help you to play the game until CM will fix that.

From what you are saying I suspect the issue appears in conjunction with surround sound systems. I play only in VR, so I need to downmix audio to stereo (for headphones). I'm using VoiceMeeter Banana which allows me to route audio signal to headphones independently from main speakers in addition downmixing it. Saying that I can confirm I noticed no audio issues you are talking about in such configuration.

By analogy you can try to switch your Windows playback device to stereo which potentially can help with the issue (after that the game should generate stereo audio only).

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6 hours ago, DaleRossi said:

May be a placebo, but I feel like there were quite a few missed codriver calls in yesterday's dailies, too.

Strange.

I am almost 100% sure I heard that previously missing "1 left" at germany yesterday for the first time.

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Posted (edited)

I'm on the Xbox One X, btw, and using normal stereo output, not surround sound. There are no similar issues with other games whatsoever. 

The levels in this game have not been balanced. 

 

Edited by Jake Cushing

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On 8/21/2019 at 5:37 AM, UnderclassGDfan said:

Strange.

I am almost 100% sure I heard that previously missing "1 left" at germany yesterday for the first time.

Very odd.

I swear I heard my co-driver whisper quietly "clip that rock idiot". 

  • Haha 3

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27 minutes ago, JesseDeya said:

Very odd.

I swear I heard my co-driver whisper quietly "clip that rock idiot". 

The Ken Block Co Driver dlc has arrived

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Posted (edited)
On 8/20/2019 at 10:55 PM, MaXyMsrpl said:

Maybe the issue is console related only then.

Not for me. I'm on X but I'm using the dolby atmos setting, with a dolby atmos 5.1 system, which both upscales non atmos games pretty decently and I'm not getting any volume mix issues.

 

Although I will add there is an audio bug in this game sometimes but I have figured out what causes it. Sometimes the car audio is very quiet, but it is triggered by watching a replay and backing out whilst the car is far away from the camera during the replay, the distant sound of the engine being quiet translates to the restart, if that makes sense.

 

Simple fix for now is to go back into the replay and back out again when the car is close to the camera and loud

Edited by battfinkz

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