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DIRT Rally - CUSTOM LIVERIES, MODS & TOOLS, DISCUSSION ETC.

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mcmattila said:

Here are the wireframes, hopefully they'll come in handy!

Dirt Rally Wireframes - RX and HC
download from Racedepartment




And a link to the rally car wireframes that I did earlier:

Dirt Rally Wireframes - rally cars
download from Racedepartment



The Impreza WRC and Lancia Delta previews in Racedepartment look great but there seems to be something off with the Impreza R4 wireframe in your post. It kind of looks like it has the wireframe duplicated in different sizes. Here's how it should look like:


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@Jepsertt: Yeah, your's does look cleaner, and I can notice the difference between the cars in the two packs. But I don't know why it has happened, as they were all created using the same method (automatically with Photoshop). Also, are we using the same model? There seems to be some differences between the models in our pics.

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Hey,

I was creating a DiRT Rally livery for a college project a few weeks ago but like every other college project any student does, it was rushed at the last minute :/ So the livery was not fully completed, however I fully intend on completing it now that I am done for the summer however, I have an issue with it that didn't bother me for the project at the time but I would like to fix it now.

So I edited the plain red livery of the Fiesta WRC as I could this easy to edit. I covered the Door Number with a white rectangle however under certain light in the games it is still visible.

Here is a screenshot of what I mean
I fully understand that this is probably an easy fix but i said I would consult people of this forum first to see what input they could have.

And some more shots of the livery so far...




Apologies for the poor graphics, my laptop is nowhere near capable of running DiRT Rally well, I only play is on console at the moment, i just got it for PC just to do this for my college project.

Thanks!

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While I cant see the picture I do know the issue you are talking of. The problem lies with the specocc file which you haven't edited.In order to fix this you just need to open it in your editor of choice and cover the door number. Then it will be gone, I would recommend using the same color as the door on the Specocc file. Here is a screen for you

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Hey,

I was creating a DiRT Rally livery for a college project a few weeks ago but like every other college project any student does, it was rushed at the last minute :/ So the livery was not fully completed, however I fully intend on completing it now that I am done for the summer however, I have an issue with it that didn't bother me for the project at the time but I would like to fix it now.

So I edited the plain red livery of the Fiesta WRC as I could this easy to edit. I covered the Door Number with a white rectangle however under certain light in the games it is still visible.

Here is a screenshot of what I mean
I fully understand that this is probably an easy fix but i said I would consult people of this forum first to see what input they could have.

And some more shots of the livery so far...




Apologies for the poor graphics, my laptop is nowhere near capable of running DiRT Rally well, I only play is on console at the moment, i just got it for PC just to do this for my college project.

Thanks!




Don't take my post wrong, just a bit of insight since I've been working with brand logos so treat it as a most constructive comment that I'm able to write :)

1. Pic: The side spoiler stickers could be widened a bit across the spoiler, they're crossing their whitespace borders.
2. Pic: Bring that Repsol logo on front hood a bit up top. There's too much space between Ford and Repsol, yet too less space below it.
3. Pic: Make the wole rear hood dark blue as Repsol's background, I think it may give a nice touch  and you'll be able to pull that logo a bit down at the center of hood. 

I'm not making any liveries so it's just a 3rd party view - not sure if all of these are possible. 
Great job anyway for a first livery, I like it and I wouldn't do it better :) 

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versedi said:









Hey,

I was creating a DiRT Rally livery for a college project a few weeks ago but like every other college project any student does, it was rushed at the last minute :/ So the livery was not fully completed, however I fully intend on completing it now that I am done for the summer however, I have an issue with it that didn't bother me for the project at the time but I would like to fix it now.

So I edited the plain red livery of the Fiesta WRC as I could this easy to edit. I covered the Door Number with a white rectangle however under certain light in the games it is still visible.

Here is a screenshot of what I mean
I fully understand that this is probably an easy fix but i said I would consult people of this forum first to see what input they could have.

And some more shots of the livery so far...




Apologies for the poor graphics, my laptop is nowhere near capable of running DiRT Rally well, I only play is on console at the moment, i just got it for PC just to do this for my college project.

Thanks!





Don't take my post wrong, just a bit of insight since I've been working with brand logos so treat it as a most constructive comment that I'm able to write :)

1. Pic: The side spoiler stickers could be widened a bit across the spoiler, they're crossing their whitespace borders.
2. Pic: Bring that Repsol logo on front hood a bit up top. There's too much space between Ford and Repsol, yet too less space below it.
3. Pic: Make the wole rear hood dark blue as Repsol's background, I think it may give a nice touch  and you'll be able to pull that logo a bit down at the center of hood. 

I'm not making any liveries so it's just a 3rd party view - not sure if all of these are possible. 
Great job anyway for a first livery, I like it and I wouldn't do it better :) 

Thanks for the feedback....
to be honest It was very rushed as I had to submit this for a college project so I only had a few hours to do this....

Also, its based off Bruno Thierry's Ford Escort from Spain 1996 hence why the repsol is so far away from the Ford Logo... I have a number of things to do to it to finish it off yet but I am hoping to have it finished by the end of the week

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For the specocc I usually do it like this:
1. Open the original specocc, so you have the correct alpha channel
2. Make a blank layer on top of the old specocc map and fill it with grey color (just don't draw over it or delete the original layer, you will need it)
3, Copy your graphics and decal layers from your main skin file to the specocc file, and it will make it easier if you put all of the same color in one layer, or in this case red and orange could probably be in one layer (to align them properly, first add a little paint dot at two diagonally opposite corners)
4. *This is an important one* Copy the parts layer (I'm assuming you're using the templates, if not, you really should). Use the parts layer as a guide to delete anything that covers it, you need to see the original specocc layer where the parts layer is, because that includes most of the interior and under the hood parts, you're only interested in just the body
5. Make all the layers greyscale (Ctrl+Shift+U in Photoshop) (this is optional, you could also just paint over them, still, just using greyscale colors though)
6. Now you need to adjust the brightness of each layer, the brighter it is, the more shiny it is, with black being completely non reflectiv and white being like chrome. Usually darker parts are a little less reflective, but it depends. In your case the dark blue looks like it actually could be more reflective than the rest, so in the speccoc file you might even need to color that layer lighter. The layer mentioned in step 2 will be the reflectivness for the base paint, you don't actually wan't to leave it too bright even though it's white paint. 
You'll want to avoid pure black as it has no reflections, for a matte effect, use dark grey, and pure white will be like a mirror so again not recomended unless that's what you're going for. 

I could add some pictures to the steps, if you'd like, but later in the evening probably

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Here's the first request for the 208 R5 in Dirt 4 :wink: :smiley:





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Didzis said:
For the specocc I usually do it like this:
1. Open the original specocc, so you have the correct alpha channel
2. Make a blank layer on top of the old specocc map and fill it with grey color (just don't draw over it or delete the original layer, you will need it)
3, Copy your graphics and decal layers from your main skin file to the specocc file, and it will make it easier if you put all of the same color in one layer, or in this case red and orange could probably be in one layer (to align them properly, first add a little paint dot at two diagonally opposite corners)
4. *This is an important one* Copy the parts layer (I'm assuming you're using the templates, if not, you really should). Use the parts layer as a guide to delete anything that covers it, you need to see the original specocc layer where the parts layer is, because that includes most of the interior and under the hood parts, you're only interested in just the body
5. Make all the layers greyscale (Ctrl+Shift+U in Photoshop) (this is optional, you could also just paint over them, still, just using greyscale colors though)
6. Now you need to adjust the brightness of each layer, the brighter it is, the more shiny it is, with black being completely non reflectiv and white being like chrome. Usually darker parts are a little less reflective, but it depends. In your case the dark blue looks like it actually could be more reflective than the rest, so in the speccoc file you might even need to color that layer lighter. The layer mentioned in step 2 will be the reflectivness for the base paint, you don't actually wan't to leave it too bright even though it's white paint. 
You'll want to avoid pure black as it has no reflections, for a matte effect, use dark grey, and pure white will be like a mirror so again not recomended unless that's what you're going for. 

I could add some pictures to the steps, if you'd like, but later in the evening probably
Could you add some pics if you can as I am not fully sure exactly what you are talking about and I hope to start a new livery soon
Thanks!

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Could you add some pics if you can as I am not fully sure exactly what you are talking about and I hope to start a new livery soon
Thanks!
Ok, this is gonna be a long one, so brace yourself :D 

1. Open the original specocc, so you have the correct alpha channel
If you started from scratch, here would be a blank layer and it wouldn't look right in the game

2. Make a blank layer on top of the old specocc map and fill it with grey color (note the original layer is still intact)

3, Copy your graphics and decal layers from your main skin file to the specocc file, it will make it easier if you put all of the same color in one layer

To align them properly, add a little paint dot at two diagonally opposite corners to each layer you're going to copy over

This is all the white areas just copied to the specocc file. By adding those dots you're making the layer the same size as the file so when you paste it, it, it goes where it should
4. This is an how it looks with all the layers copied - there's the base color, white, black, chrome, decals and parts.

Use the parts layer as a guide to delete anything that covers it. Ctrl+left click on the parts layer thumbnail (which is layer 5 in this case) to select the pixels, after that you can hide the layer.

Now delete that area from every layer you copied over, so you can see the original specocc layer. Notice that the specocc layer is different than the parts layer.

Now you can start recoloring them. Generally darker colors are a little less reflective, but you can play around with this if you have something specific in mind, just remember, that they need to be greyscale. 

In this case most of the layers already were greyscale, except for the logos. The simplest way to desaturate them is Ctrl+Shift+U. When selecting colors for the specocc, you shouldn't go too light or too dark, the exception is when you want some things to be really shiny on purpose. This livery had some chrome lines, in the main file they are grey, but here in the specocc they are white, to make them look like chrome in game. 

The white parts of the livery, however, don't need to be super shiny, so in the specocc file I painted them dark-ish grey

For multi-colored layers, like the decals layer, you can do like this - first desaturate it, then open Levels (Ctrl+L) and set output levels from 50 to 120 (that makes the blacks not as dark and whites not as light). 

You could also do this last step with the whole livery, but doing it layer by layer gives you more control over how each color will look

Finally, save it as DDS and in the settings popup set it to DXT5 8bpp | Interpolated Alpha and make sure the Generate bitmaps is checked. 
(pretty much all of the thextures use this setting except for the main livery texture, which is DXT1 4bpp | 1 bit Alpha) 


If you have any questions, ask away :)

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For those who like to mod DiRT 4 car liveries, there may be a way.
http://zenhax.com/viewtopic.php?p=23971#p23971
use offzip as shown in the post. There will be lots of files extracted.
I think liveries files are ending with pss. Change it to pssg for modification and then change back to pss.
Then use packzip to insert the modified file to the nefs file.
Download:
site: http://aluigi.altervista.org/mytoolz.htm
offzip: http://aluigi.altervista.org/mytoolz/offzip.zip
packzip: http://aluigi.altervista.org/mytoolz/packzip.zip
I have not tried as I am only interested to mod other things.
Don't know whether the modified nefs will be accepted by the game.







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who will be the first to skin DiRT4?  


                                                                                                                                      [ <--   -->] this short

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For those who like to mod DiRT 4 car liveries, there may be a way.
http://zenhax.com/viewtopic.php?p=23971#p23971
use offzip as shown in the post. There will be lots of files extracted.
I think liveries files are ending with pss. Change it to pssg for modification and then change back to pss.
Then use packzip to insert the modified file to the nefs file.
Download:
site: http://aluigi.altervista.org/mytoolz.htm
offzip: http://aluigi.altervista.org/mytoolz/offzip.zip
packzip: http://aluigi.altervista.org/mytoolz/packzip.zip
I have not tried as I am only interested to mod other things.
Don't know whether the modified nefs will be accepted by the game.







i will look in to this, also you should post this in the dirt 4 modding thread http://forums.codemasters.com/discussion/52335/dirt-4-custom-liveries-mods-tools-discussion-etc

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For those who like to mod DiRT 4 car liveries, there may be a way.
http://zenhax.com/viewtopic.php?p=23971#p23971
use offzip as shown in the post. There will be lots of files extracted.
I think liveries files are ending with pss. Change it to pssg for modification and then change back to pss.
Then use packzip to insert the modified file to the nefs file.
Download:
site: http://aluigi.altervista.org/mytoolz.htm
offzip: http://aluigi.altervista.org/mytoolz/offzip.zip
packzip: http://aluigi.altervista.org/mytoolz/packzip.zip
I have not tried as I am only interested to mod other things.
Don't know whether the modified nefs will be accepted by the game.







i will look in to this, also you should post this in the dirt 4 modding thread http://forums.codemasters.com/discussion/52335/dirt-4-custom-liveries-mods-tools-discussion-etc

@YorAlcoholicDad Thanks.

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Just 4 days of inactivity and this post is already like 8 pages down :D
Anyway, It is done :) Sebastien Loeb's new R5. I even found an image of the actual watch. Didn't quite manage to fit the watch as it was on the R5 car, but I think this is close enough 

http://www.racedepartment.com/downloads/peugeot-208-sebastien-loeb-r5-richard-mille.15808/



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Hey all, here are 2 new custom liveries for the game. Although both converted from DiRT4 i changed the racenumber sticker on the Seat to fit DiRT Rally and added racenumber, names, DirtFish logos and sponsor stickers to the DirtFish car to it make more a rally livery.

You can download the custom liveries here:

http://www.rallygamer.com/dirtrally/liveries/page3.html


Seat Ibiza Kitcar - Seat Sport - Harri Rovanpera



BMW E30 M3 Evo Rally - DirtFish - Pat & Nathalie Richard


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And another one, based on a DiRT4 livery but heavily modified to match the Markku Alen version.

You can download the custom livery here:

http://www.rallygamer.com/dirtrally/liveries/page3.html


Fiat 131 Abarth - Markku Alen - Winner of the Rallye de Portugal 1981


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i love to see how close i got when i made it, still like mine more though

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hoonhead said:
Hey all, here are 2 new custom liveries for the game. Although both converted from DiRT4 i changed the racenumber sticker on the Seat to fit DiRT Rally and added racenumber, names, DirtFish logos and sponsor stickers to the DirtFish car to it make more a rally livery.


BMW E30 M3 Evo Rally - DirtFish - Pat & Nathalie Richard


Great choice of driver/codriver :)

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Hey so after quite some time and a little advice from @Didzis (cheers man!) my first fully finished livery is done. Its the 1996 Circuit of Ireland winning Ford Escort of Stephen Finlay / Robbie Philpott.






I also did a speedart video of the livery and I am hoping to do a few more. I am aware that this took me way way longer than it should and that its not perfect (I would imagine some of you veterans at skinning will find flaws) but I am happy with the end result and as an Irishman I quite like being able to play Irish liveries in the game....

https://youtu.be/cZY-O83pKwk

To read my blog post about this livery, go here: https://darlynchblog.wordpress.com/2017/06/20/dirt-rally-livery-speedart-1-stephen-finlay-ford-escort-cosworth-1996-circuit-of-ireland-rally/

To download the livery, go here: http://www.mediafire.com/file/27naw7du2vy5jx5/Stephen_Finlay_1996_Circuit_Of_Ireland.zip

Go check them out, if you like it, great, if you dont, there is no such thing as bad criticism so slate me if you need to :P





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@DarraghLynch One thing that stands out immediately - the color. In the first picture and in the video you can see it's a reddish orange, but on the skin you made it  a more yellowish orange, should be an easy fix but it will make a lot of difference. Also the little things, like the front part around the Ford logo should be orange, same with mirrors, and those oval things on the hood, and also the rims need to be white. But other than that not bad :) 

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Hey all, you might recognize the Ken Block livery because a while back i released it on my website. This one is a little bit different and has heat reflective windows for those hot, sun burned rally stages :-). The other livery is a DirtFish livery made from scratch for the Ford Focus RS Rally 2007.

You can download the custom liveries here:

http://www.rallygamer.com/dirtrally/liveries/page3.html


Ford Fiesta RS Rally - Hoonigan HRWE - Ken Block



Ford Focus RS Rally 2007 - DirtFish - David Higgins


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Hey rallyfans, a few new liveries for the game DiRT Rally.

You can download the custom liveries here:

http://www.rallygamer.com/dirtrally/liveries/page3.html


Lancia 037 Evo 2 - Marlboro Mille Miglia 2017


Ford Focus RS Rally 2007 - Dutch Cop Car Rally Edition



Renault Alpine A110 - Gant - Tulpenrally 2017

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