Jump to content
DIRT 5 - Chat about the game and get support here. Read more... ×
Christmas Period - Codemasters Staff and Support Read more... ×

Archived

This topic is now archived and is closed to further replies.

DIRT Rally - CUSTOM LIVERIES, MODS & TOOLS, DISCUSSION ETC.

Recommended Posts

BORDER said:
The easiest and best in terms of looks is to add a dirt layer to the car template , I was working on this very thing in Assetto Corsa a while back ..

NO DIRT ...


MY DIRT LAYER ON TEMPLATE ...



GAME GENERATED DIRT + MY DIRT LAYER ON TEMPLATE ....



CAR TEMPLATE ...  WITH DIRT LAYER ..



This can easily be applied to DR .. just needs to be added to the template ..
Look's great ! what is the mod for the car ? EGT by Team URD ? 

Share this post


Link to post
Share on other sites
chuly82 said:
GETHEMA please can you put a picture of how to modify the file to the dirt car body

It's relatively simple:
1.Go to  >[X]:\steam\steamapps\common\DiRT Rally\tracks< and pick a location where you want your car to get dirtier, e.g. finland.
2.Search for the file >mud_materials.xml< inside the location folder (e.g. locations\finland\ouninpohja_rally_01)
3.Open the file with an XML Editor (e.g. BinXML)
4.Convert the binary file ( mud_materials.xml) into an editable text file
5.Tweak the parameters >mudrate< and >dirtrate< for the various surfaces according to your liking
6.Save the text file and re-convert it back to an XML file via the editor

However, if you can wait a little longer, I'll try to upload the first version of the dirt build up tweak later, just need to do more testing. :)

Share this post


Link to post
Share on other sites
I was also saying that if you drive a lot faster, you get dirtier more quickly.

Re the colour balance.... hmm, have you switched the weather around?  i'm thinking that's 'sunlight' for the yellowing.
I'm usually among the slower drivers, so perhaps that's why my cars barely get dirty at the end of a stage ;)

No, I didn't do anything with the weather as such, just altered the color palette for the daylight condition.

Share this post


Link to post
Share on other sites
CivicJDM said:

Hey everyone,

I'm trying to create a new livery for the 2001 Subaru Impreza, but there's one problem i keep having which is becoming a bit of an inconvenience. At certain points while producing the livery, i need to check it on the car in game to see whether everything is looking correct. However, this is a little tedious because i have to save the livery in Photoshop, repackage the PSSG file and then wait for the game to load into a stage just to see how the car appears.

Is there any sort of viewer which can be used to inspect my livery on the car model, without having to go through the lengthy procedure of repackaging the files and booting the game up?

Check page 55 of this thread if I recall a programe was mentioned that does what your looking for.

Share this post


Link to post
Share on other sites
Gethema said:
I was also saying that if you drive a lot faster, you get dirtier more quickly.

Re the colour balance.... hmm, have you switched the weather around?  i'm thinking that's 'sunlight' for the yellowing.
I'm usually among the slower drivers, so perhaps that's why my cars barely get dirty at the end of a stage ;)

No, I didn't do anything with the weather as such, just altered the color palette for the daylight condition.
Re the weather, i mean check the lighting look whilst in other weather conditions, i think the palette hue changes.

For the dirt/speed, yeah i noticed it was a lot dirtier when i started really getting on it during a stage, you might see something referencing speed etc in that dirt file you're editing?

Share this post


Link to post
Share on other sites
Gethema said:
chuly82 said:
GETHEMA me encanta como te ha quedado esa suciedad en los coches,he intentado modificar el archivo que mencionastes pero no se ensucia absolutamente nada de nada el coche..¿que estoy haciendo mal? podria poner una foto de como modificastes ese archivo te lo agradeceria muchisimo
lo siento por mi idioma soy español gracias amigo
Sorry mate my Spanish is somewhat rusty, can you please post again in English?
That's some interesting info with the dirt build up, and i like that missing yellow tint.

What i will say is, if you really up your ante and plough through, say, Wales very fast, you do get significant dirt on the car in just one stage, i just think it's set fairly high before the dirt really builds up.
Yes, the dirt bild up on stages in Wales and generally in locations that feature a non-tarmac surface is already high(er) by default, I'll be taking that into account when making the tweaks. Moreover, I may not go far beyond twice as much dirt as default as there seems to be no threshold to dirt particle layers which in turn may look weird on longer events with e.g. 5+ stages.

First results for the tinted German stages look promising, below a simple before/after comparison:




It is difficult to correct the color balance solely by altering the palette and without touching the location's lighting parameters, but let me know what you think of it and I'll try to tweak it some more.
That actually looks really good, the lighting is a lot more of a natural color. It almost even looks like the textures are different.

Share this post


Link to post
Share on other sites
Gethema said:
It is difficult to correct the color balance solely by altering the palette and without touching the location's lighting parameters, but let me know what you think of it and I'll try to tweak it some more.
Looks great. Maybe a slightly tad bit too greenish? Watching this on an IPS monitor.

Also, this doesn't affect other locations at all, like SweetFX would?

Share this post


Link to post
Share on other sites
Gethema said:
Yes, applying it to the template is certainly a good idea, but it doesn't help with the general dirt buildup rate.

After my initial thoughts on dirt (^^) or better the lack thereof I did some more digging and guess what I ended up with - anyone wanna get DiRTy?  ;)







These pics were all taken in individual events with clean cars at the start. To better show off the effect, the dirt buildup rate has been greatly exaggerated on purpose (it's even possible to start with a dirty car from zero if you want), at least 1000 times more than default.

Everything it takes to adjust the dirt buildup rate is messing with the >mud_materials.xml< inside the respective locations' stages, but it is certainly more difficult to balance it properly. 

That said, I will look into it a bit more thoroughly, and eventually make a tweak for [x] times more dirt when I've gone through all the files.

PS: Also working on a mod that removes the yellowish tint from the German rally stages, first results can be seen in the first two pics above. Still WIP though.
This is great news, that you working on a mod for this! Really want this to happend. Keep it up! :)

But please, remove the dirt/mud from the german stages. :) That just looks unreal! :)

But for Wales, the cars should look like the Manta from the Germany pic. Just look at todays real tv-broadcast from Wales. The back of the car and the sides should be all muddy and dirty. Should not see what the colour is. And please fix so the rims get as dirty as the body.

As for Greece, dusty as hell! :)

Really glad to hear that you working on this. Looking forward for the result!!

With all this mods, this sim will be outstanding! 

Share this post


Link to post
Share on other sites
F2CMaDMaXX said:

Re the weather, i mean check the lighting look whilst in other weather conditions, i think the palette hue changes.

For the dirt/speed, yeah i noticed it was a lot dirtier when i started really getting on it during a stage, you might see something referencing speed etc in that dirt file you're editing?
Will check reg. the weather.

In the files I have gone through to this point I didn't come across a parameter what might be linked to speed or time, but that's not to say it doesn't exist. For now, all I can change is the rate (multiplier) that determines the build up of mud and dirt in different conditions (regardless of other factors).

Looks great. Maybe a slightly tad bit too greenish? Watching this on an IPS monitor.

Also, this doesn't affect other locations at all, like SweetFX would?
Thanks :)

Yes, there might be a bit too much green in there, so here's attempt number two:

(First attempt)

(Second attempt)


And no, this won't be affecting any other location/times of day, it's just the color palette for sunny midday that's been edited here.

If you want, you can still apply Sweetfx/Reshade on top of it all, e.g. to boost certain colors, alter the curve etc. - palette tuning options are limited.

astro83 said:
This is great news, that you working on a mod for this! Really want this to happend. Keep it up! :)

But please, remove the dirt/mud from the german stages. :) That just looks unreal! :)

But for Wales, the cars should look like the Manta from the Germany pic. Just look at todays real tv-broadcast from Wales. The back of the car and the sides should be all muddy and dirty. Should not see what the colour is. And please fix so the rims get as dirty as the body.

As for Greece, dusty as hell! :)

Really glad to hear that you working on this. Looking forward for the result!!

With all this mods, this sim will be outstanding! 
It was just to better demonstrate the effect, there won't be nearly as much dirt/mud as shown on the pics on the German stages.

The rims do get dirty too, but usually to a lesser extent compared to the body. The problem is that it'd require a relative high amount of overall dirt build up to get the rims/wheel really dirty/muddy, so far I unfortunately haven't found much to tweak certain parts of the car individually. 

However, if you want to give it a shot, I suggest you start by taking a look at the various materials.xml files in the >cars\settings< directory, there seem to be plenty of options related to mud on seperate parts of the car to experiment with ;)


Share this post


Link to post
Share on other sites
GETHEMA I'm trying to modify the file of dirt on the body but not dirty day add your photos and put a picture of your parameters to get an idea of how to put
thank you very much admire your work
Greetings from Spain


parameters you have in Greece? I do not get that collect dust

Share this post


Link to post
Share on other sites
In case anybody wants to test the tweaks made to dirt build up and the color palette on German rally stages, I've uploaded the first versions and linked them below.

Feel free to edit and tweak the files according to your liking, they are only meant to present a starting point. 

DiRTier Mod - cars get dirtier more quickly

Color Palette Mod for German Rally - largely removes the yellow tint from the German rally stages during sunny/midday conditions

Screens and installation notes as well as backups are included.


Share this post


Link to post
Share on other sites
GETHEMA thank you very much I appreciate it a lot GETHEMA
You are a god
woow GETHEMA the game has improved a lot with your talents are impressive
I'm sorry for my English




Share this post


Link to post
Share on other sites

Gethema said:
In case anybody wants to test the tweaks made to dirt build up and the color palette on German rally stages, I've uploaded the first versions and linked them below.

Feel free to edit and tweak the files according to your liking, they are only meant to present a starting point. 

DiRTier Mod - cars get dirtier more quickly

Color Palette Mod for German Rally - largely removes the yellow tint from the German rally stages during sunny/midday conditions

Screens and installation notes as well as backups are included.


you. are. a. legend.

Share this post


Link to post
Share on other sites
I know it souinds counter-productive, but one that also reduces the dirt a bit would be very helpful for taking screenshots that are designed to show off the details in a new skin.

Share this post


Link to post
Share on other sites
BrySkye said:
I know it souinds counter-productive, but one that also reduces the dirt a bit would be very helpful for taking screenshots that are designed to show off the details in a new skin.
How much would you like the dirt to be reduced (half, third, quarter of original dirt rate or even more?) 

Share this post


Link to post
Share on other sites
Gethema said:
Yes, there might be a bit too much green in there, so here's attempt number two:

And no, this won't be affecting any other location/times of day, it's just the color palette for sunny midday that's been edited here.

If you want, you can still apply Sweetfx/Reshade on top of it all, e.g. to boost certain colors, alter the curve etc. - palette tuning options are limited.
Hmmm... looks a lot better but probably just a slightly, like very very very very barely, too much red. There's a slight pinkish feel to the picture.

And not really interested in SweetFX for this game. Colours are generally good. The game is pushing the engine as it can, so the only things that would improve the graphics are higher res textures, HBAO+ and... probably nothing else. There's simply nothing you can do for the engine, increasing any of the colours will make it "too good", as in the realism will be lost a bit for a better looking pictures. Real life isn't perfectly saturated after all.

Share this post


Link to post
Share on other sites
Gethema said:
BrySkye said:
I know it souinds counter-productive, but one that also reduces the dirt a bit would be very helpful for taking screenshots that are designed to show off the details in a new skin.
How much would you like the dirt to be reduced (half, third, quarter of original dirt rate or even more?) 
I'd say half would be a nice round number. :)

Share this post


Link to post
Share on other sites
BrySkye said:
I'd say half would be a nice round number. :)
Hmmm... looks a lot better but probably just a slightly, like very very very very barely, too much red. There's a slight pinkish feel to the picture.
I'll see what I can do ;)

Edit:

Now also with 'less dirt' option: DiRTier Mod

Share this post


Link to post
Share on other sites
 GETHEMA thanks also have such testing....

You can make a less extreme dirt? an intermediate extreme would be perfect ...
grab the extreme and give less dirt
gethema thanks

Share this post


Link to post
Share on other sites
*Update Ford FOCUS WRC 2007(Abu Dhabi):
http://img15.hostingpics.net/pics/6549242015111400012.jpg

*Download:
http://www.racedepartment.com/threads/ford-focus-wrc-2007-gronholm-and-hirvonen.113308/

Share this post


Link to post
Share on other sites
Can do, but I reckon that when I start making individual presets to please everyone it'll soon get confusing with the sheer amount of different 'dirt' mods available.

Why don't you try to experiment with it a bit by yourself? It really isn't that hard, simply take the files from the extreme dirt folder and choose a particular location where you want it to be less excessive. 

For instance, the following are the entries of the mud_materials.xml in the extreme preset for finland:
    <MUDENTRY name="DIRT" mudrate="0.000500" dirtrate="0.005000" />
    <MUDENTRY name="MUD" mudrate="0.003000" dirtrate="0.0200" />
    <MUDENTRY name="SAND" mudrate="0.000000" dirtrate="0.015000" />
    <MUDENTRY name="GRASS" mudrate="0.020000" dirtrate="0.030000" />
    <MUDENTRY name="TARMAC" mudrate="0.000400" dirtrate="0.011000" />
    <MUDENTRY name="GRAVEL" mudrate="0.002500" dirtrate="0.014000" />
    <MUDENTRY name="FRONTEND" mudrate="0.0" dirtrate="0.0" />
    <MUDENTRY name="PUDDLE" mudrate="0.125000" dirtrate="0.007500" />
    <MUDENTRY name="HSNOW" mudrate="0.010050" dirtrate="0.010300" />
    <MUDENTRY name="TSNOW" mudrate="0.010300" dirtrate="0.205000" />
From there, simply lower the numbers accordingly - start by testing with values e.g. half as large as those above, and when it's still too much, decrease them even further. So you can find your own personal sweet spot for dirt and save me some work for making a zillion different presets ;)

When done editing, simply re-convert the text file into xml and save it in all location directories where you want your effects to take effect.

In case you don't know the difference between mudrate and dirtrate here a simple illustration:


Share this post


Link to post
Share on other sites
thank you very much friend I will now try and think better understood with your explanation and your photos
thank you very much for your time're the best friend

Share this post


Link to post
Share on other sites

×