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[F1 2019]- [Xbox]- Keyboard Support Request


Jajb

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@Faya @RedDevilKT

We need keyboard support on the Xbox version of F1 2019 so we can bind extra controls when playing with a wheel. Other Xbox games allow this.

In fact the PS4 version of the game allows you to do this but you have not included it in the Xbox version

Can this support be added in the next patch

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  • 2 weeks later...

Absolutely, the xbox needs keyboard support.

On 9/6/2019 at 11:52 AM, Faya said:

Hi All,

Unfortunately, the team are not considering adding Xbox keyboard support into the game at the moment. We will let you know if this situation changes. Thanks all, 

Another nail in the coffin! How about for the 2020 game faya? And if not, what of the future of the series on the next gen of consoles?

Don't have the 19 game, I have long since lost faith in the series, and doubt very much I'll ever buy this game in the future unless the core game is improved dramatically. The same issues plague the game every year, and this year I doubt I'll even get it second hand given the reports on this forum. The consensus of the forum seems to be that the game has gone backwards with the patches, with many wanting to roll back to previous versions.

Codemasters, how can customers support such a situation with their hard earned cash?

 

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What makes it worse with this is that its in the PC AND the PS4 version of the game, yet they decide not to put it in the Xbox version! Xbox has keyboard support multiple games use it including Project Cars, you need it to be able to assign buttons to keyboard  as there is not enough on most wheels.

I guess they just decided the Xbox community isn't important

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@RedDevilKT @Hoo

We need keyboard key binding support on the Xbox version of F1 2019 so we can bind extra controls when playing with a wheel, as there are not enough buttons for game functions on wheels. Other Xbox games allow this.

In fact the PS4 version of the game allows you to do this but you have not included it in the Xbox version. We need this function and it is outrageous that you have given it to the PS4 and PC players but not the Xbox players, that's unfair to your customers 

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@RedDevilKT @Hoo

Its a ridiculous that paying Xbox customers do not have the same features as PS4 users in F1 2019! The PS4 fully supports keyboard key binding when using a wheel and the Xbox system supports this but they do not want to put it in the game, we need this feature! 

Most wheels do not have the buttons to support the many in game features you need to use in this game that's why being able to use a keyboard to bind extra buttons is needed like the PS4 version has. Using another xbox controller when using the wheel is no good as you need that for microphone chat and its not handy for placement.

Xbox Keyboard binding support please

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18 hours ago, Jajb said:

The Xbox fully supports keyboards and key binding. Many games have it. Project Cars 2 has this ability on Xbox One for example. 

But the Xbox keybindings are restricted to the same number of buttons you find on the controller. For that reason you find so many doubled bindings on the steering wheel. In PC2 the devs have found a way around this by enabling keyboard support within the game but you still have the doubled bindings on the wheel. To overcome that a keyboard or buttonbox offers you more options. That is not possible in 2018 or 2019. Only way to overcome that is the use of an extra controller.

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On 9/6/2019 at 12:52 PM, Faya said:

Hi All,

Unfortunately, the team are not considering adding Xbox keyboard support into the game at the moment. We will let you know if this situation changes. Thanks all, 

Would be nice to get an explanation why they are not considering implementing this feature.

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3 hours ago, 1512marcel said:

 

But the Xbox keybindings are restricted to the same number of buttons you find on the controller. For that reason you find so many doubled bindings on the steering wheel. In PC2 the devs have found a way around this by enabling keyboard support within the game but you still have the doubled bindings on the wheel. To overcome that a keyboard or buttonbox offers you more options. That is not possible in 2018 or 2019. Only way to overcome that is the use of an extra controller.

What evidence do you have for this?

The elite controller has more buttons than the standard controller. Wheels work via USB compared to a controller on wireless (but can be usb). Keyboards have many more inputs than controllers. Moreover, as already stated, other games utilise keyboards.

I have a thrustmaster wheel, on PC all the buttons are unique inputs whereas on the xbox several are duplicates. I would argue that this is a driver limitation not a hardware limitation, not that I know for sure!

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It's not a driver limitation. It's a limitation within Xbox. Keyboard support is present within Xbox, but Codemasters need to implement it and they already said they will not. How bizar. Regarding the evidence, I have been reading a lot about this subject and came accross a very informative article explaining the inns and outs but can't find it again. The Elite Controller has more buttons, but if you want to use them, they should be supported in game. If not supported in game you can't bind the extra button to a function in game. Same as with our fancy wheels.

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When I referred to the driver limitation I was specifically referring to the driver for the thrustmaster wheel. That would be a thrustmaster or xbox issue, most likely thrustmasters.

If you search "xbox one architecture" you will discover that it is based on x86-64, a 64 bit PC in other words. Put simply the operating system is a stripped down version of windows 8. There is no reason why the xbox version of the game can't, in theory, have the same functionality as the PC version so far as I can understand. Given these facts it would seem to me there is no reason, other than the driver, why all inputs from the wheel cannot be unique. This is a different argument to keyboard support, however related to it. On my wheel there at least 3 buttons that are just duplicates, it would be great if they weren't and could be utilised in game.

Xbox one already has keyboard support so the only reason we can't use it in game is because codemasters, for some reason, don't want to implement it. The PC version has keyboard and mouse support (obviously), and seeing as the xbox one is basically a PC running Windows 8, why not? As others have said, it's an insult to xbox owners.

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It's the same for all wheels. I have Fanatec gear and friends of me Logitech and Thrustmaster all with the same outcome. But I agree that it's up to Codemasters to implement keuboard support. Reason why did they decide not to implement it for Xbox is still unclear.

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7 hours ago, 1512marcel said:

It's the same for all wheels. I have Fanatec gear and friends of me Logitech and Thrustmaster all with the same outcome. But I agree that it's up to Codemasters to implement keuboard support. Reason why did they decide not to implement it for Xbox is still unclear.

That's an interesting point, I was considering purchasing a fanatec to overcome this limitation. Best save my money for a gaming PC!

Call me a cynic but I very much doubt we'll get an answer from codemasters... However I would love to be proved wrong!

.

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@RedDevilKT @Hoo

So in the latest patch they updated the PS4 to use the new Fanatic DD wheel. Yet they will not give the Xbox the much requested ability to use a keyboard while using a wheel so you bind extra buttons to the keyboard as most wheels do not have enough, but the PS4 version of F1 2019 allows this!

I guess this game is focused entirely on the PS4 and paying Xbox customers are not important at all. I have now taken the step of contacting multiple Microsoft heads such as M. Nelson and Phil Spencer to complain about Codemasters restricting features between different console versions of the game its outrageous

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Not that I agree with the decision, infact it's insulting and disgraceful, but faya in a similar thread categorically said codemasters will not be adding keyboard support for the xbox.

As the xbox one is basically a x86-64 PC running a stripped down version of windows 8, it seems a very odd decision.

Vote with you wallet and don't purchase the game, if you want it bad, at least wait until it's on a sale and massively discounted or buy second hand.

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  • 2 weeks later...

@RedDevilKT @Hoo

We need keyboard support on Xbox for F1 2019 in an update so we can bind buttons to a keyboard while using a wheel as on xbox wheels do not have enough user configurable buttons. We cannot bind to an extra controller as most of us have that in another position for using chat headset with. You gave the PC AND PS4 this keyboard binding support for F1 2019 but have deliberately left out paying xbox users even though the xbox can do this games such as Project Cars 2 allow this.

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Hi all, i have a Thrustmaster TS-PC Racer that i use on Xbox one with a Drivehub. After getting F1 2019 i soon noticed something was wrong with some buttons being duplicates, at first i thought it maybe something to do with the Drivehub so contacted their support as they are always willing to help if they can but in this instance they cannot do anything.

Quote

I think as far as the buttons are concerned, this is a limit of the API.... buttons 8, 9, 10, 11 are not present in the Xbox Wheel API, these are RT, LT, RSB, LSB or R2, L2, R3, L3 on PS4.

So i would say this could be why Codemasters cannot do anything too? If this is the case why can they not come out and say this so all our efforts can be directed to where the problem is. ie: Microsoft / Xbox.

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No that's not the reason, it is true the xbox does have a limit on assigned controller buttons hence why wheels have duplicates, but the xbox allows the use of keyboards for binding extra buttons so buttons will be assigned to d,e,f,g,h etc, Project Cars 2 on Xbox allows you to assign buttons on wheel and also extra buttons on a keyboard so you can increase your buttons. They implemented this feature into the PC and PS4 version of F1 2019 and left it out of the Xbox version. I also got a tweet back from the head of Microsoft Xbox development saying API is not an issue since the Xbox allows keyboard support

Its like they don't want to assign people to it, after all they still have not implemented something simple and much needed as weather into leagues....

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  • Codemasters Staff

Hi All,

I've passed your comments onto the dev team, who said they will review this issue. I've also moved this into the tech support thread so that we can track this issue. If there is any more news on this then we'll update this thread.

Thanks.

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Any news yet @Hoo

I think the devs should also look at the possibility to bind certain commands to keys (like all the different ERS modes and fuel settings) If they are binded to a key they are easily binded to a position on the rotary encoders some of the wheels have or to button boxes. The only way to work around this on pc is the use of Joytokey. If keyboard support for consoles will be fully supported that will make things a lot easier.

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Received the Formula V2 wheel yesterday. Works like a charm on PC and add's a lot to the overall realism. Every single button s working and so are the rotary's and encoders. Only point of discussion might be the ways Codemasters programmed functions like ERS, Brake Bias, Fuel modes (only increase/decrease option, were a single key would have made more sense).

On Xbox however it's a great wheel but with the not logical layout of the standard buttons you have to be very creative in your setup to make them usefull. As known, none of the extra buttons, rotary's and encoders work making the wheel almost useless.

So, lets cross our fingers they can implement the Fanatec SDK for Xbox and give us full support on these wheels.

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They need to figure out a way to get the existing keyboard support working within the Xbox. Both SDK’s are usefull to get support on both Thrustmaster and Fanatec gear. So I guess it’s not only implementing and understanding the SDK files. Its more complex I guess. But they managed to get it working on PC and PS4 so I guess they will get it working for Xbox too.

 

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@RedDevilKT @Hoo

Thanks guys for getting this passed on to the team hopefully it can be implemented as its a big issue.

If it can't be implemented then maybe the suggestion that was mentioned earlier in the thread and that is gaining traction with a large number of players on another forum is the fact codemasters should sell the game cheaper on Xbox, as it is missing features compared to PS4 and PC

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@RedDevilKT

 

Some news on this would be good. It's desperately needed on the xbox as steering wheels do not have enough buttons on the Xbox to control all the features of the game. Keyboard support is needed, and Project Cars 2 has managed this on Xbox One, its also in the PS4 version of F1 2019. A lot of momentum gaining on another forum over this issue too 

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  • The title was changed to [F1 2019]- [Xbox]- Keyboard Support Request

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