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Montee Driving tips?

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How to drive faster in Monte Carlo? I`m always half a minute (at least) slower *per stage* than AI on Masters. Elite was pretty easy tho.

In rest of the locations, I`m in first 5 most of the time, winning some of the rallies and stages. At the end of rally it really depends if I had any spin or flat tire for 1-3 place. (I don`t do restarts and play with hardcore damage). But on Monte - I`m regularly in 15+ position. Never even close to top 10. I`ve tried various setups, driving styles, from grip and precise to loose and sliding. I don`t have any spins or major mistakes - seems like I`m just plainly slow, but I`m driving on my limit. I even checked the splits, again +10 per split on majority of splits, so it`s not that I`m driving lousy on tarmac and lose it on snowy section - I lose everywhere mostly equally. I think it`s my driving, but don`t know what to improve.

Do you guys have any videos (inside cam, not chase) of fast stages in Monte or any suggestions?
(Apart from learning stage and each patch on it by a heart)

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I'm also slow in the snow, I walk the limit and still take 10 seconds of the top players in the events, I haven't had time to train in Monte Carlo, see where I'm wrong in my driving, it would be great to talk about how driving in Mars which is snow and asphalt.

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Yeah, it seems like it`s only about learning the course.. Which is not something I`m looking forward to..

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This location requires the most of throttle control, period. Any mashing of any input (steering, brakes, throttle), will result in disaster.

It is by far my least fav location, more frustrating than enjoyable. Dare I say the ice patches at times feel too slippery? It’s just hard to keep the car balanced and moving at good velocity.

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I've been looking at sim racing input for the most part. Kind of dumb in a way.

 

In a nutshell you're dealing with videogame physic. So you have to use videogame engineering in mind in how to deal with tarmac time(how to tackle way off pace time). There's no such thing as balance & abuse similar rate in decrease or increase in velocity.

 

In a curve, there's an entry phase & exit phase...  So when you watch your replay, make sure you are decelerating during the whole entry phase & accelerating for the whole exit phase. Thus mean optimal cornering. It's best practice to be late on the accelerator for unwanted understeer.

 

There's also braking. Toy don't have same pedal travel distance than the real thing, thus to compensate, holding the brake pressure longer & turn at the same time to sim trail brake(bomb diving). My most common complain in videogame physic is that the car just don't fully understeer until the front has 0 respond, so there's always a tiny bit of front respond regardless how hard you go at it. In big you use the front to corner & not the balance of the car, meaning you have the wheel pretty much cranked at the end of the exit phase for maximum efficiency.

 

Edited by MrDeap

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@MrDeap and @Buckwilder are pretty spot on for this.

Be extremely deliberate with your inputs and really focus on not over-pushing the car. The problem with Monte is once the car breaks loose and you are in "recovery" mode (even if it's super minor) the amount of ice and snow just makes your recovery time exponentially longer than other locations. Having the back end get away from you slightly on a tight 1 up in the snow/ice on top of the pass doesn't cost you only 0.5 seconds - you will be losing at least 1 second. All mistakes are just so much bigger in Monte, it's like a multiplier was added. 

 

Focus on always finding the snow patches when up top in the pass. Look for the whitest patches and get the front tires into them for grip. Hug the inside of corners, seriously being "slow" in these shaves a ton of time because you aren't floating away from the grip line. All of your grip is inside the normal driving lines - you can see these and you will definitely feel them once you get the wheels in there. Also minimal drifting helps a lot, you can't get the tires to bite nearly as well if you're already sliding. Other than that just focus on only braking in straight lines to do any actual slowing of the car; brake through corners too in order to maintain your line, but you shouldn't be slowing the car in the corners. I honestly think kind of treating cars like FWD helps a lot. Focus on diving in hard to the corner but being done with any speed scrubbing before the apex, and then claw your way passed it. Someone remind me tonight and I can attempt to get you a video attacking a stage with input captures. I'm definitely not the fastest there, but can show you the general idea of what to do if you want to make top 100/50 times.

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Hey Mike - I`m nowhere near near 100 in Monte, so if you could upload your driving with input, that would be awesome! 🙂

Side note, I created custom dashboard if you have second screen, has the telemetry with full input display.

https://www.racedepartment.com/downloads/dirt-rally-2-0-dashboard-telemetry-tool.26703/

P.S. I`m also working on alternative dashboard design, below.

Dashboard3.thumb.png.ddfa16aad8bc254c1948d3bebe75e2bb.png

Edited by TheCulac
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@TheCulac not bad, looks like it hits all of the major stuff too. I only use the input capture for viewers on my stream, so I keep it basic with the OBS Wheeler app but yours might not be bad to toss into the mix.

Going to get a stream going in like 15 minutes if you care at all, will get the Monte run in there and clip it out by the end of the night too 👍
https://twitch.tv/catbadders

---

video of me doing a top 50 with inputs
http://twitch.tv/videos/476534190

Edited by Mike Dee

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Wow i shouldve joined this community when the forums launched. Monte carlo is always my most diffuclt to learn mainly because i love to drive the escort mk2's. The car is a beast to master so days and days of tuning and frustration really makes us embody the rally spirit, thats whats connects all of us. 🍻

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3 hours ago, Mike Dee said:

@TheCulac not bad, looks like it hits all of the major stuff too. I only use the input capture for viewers on my stream, so I keep it basic with the OBS Wheeler app but yours might not be bad to toss into the mix.

Going to get a stream going in like 15 minutes if you care at all, will get the Monte run in there and clip it out by the end of the night too 👍
https://twitch.tv/catbadders

---

video of me doing a top 50 with inputs
http://twitch.tv/videos/476534190

Watched it, did a test run, and after few attempts at demoed Col de Turini - Sprint de escente, I shaved off roughly 20 second, from 4:07 to 3:47, and still with plenty of errors and bumps, this can go down easily by 5-7 seconds immediately if I manage clean run. (2000cc class - fully stock setup)

Considering your 3:37 - I`m satisfied. Played MC only couple of times in Career more, never played it in Free Race of Dailies.

Nice tips mate, thank you!

You can share video here for anybody else willing to learn.

Btw if you`re interested in Dashboard - let me know, I probably can even make it transparent to be displayed on same screen (in borderless windowed mode).

Edited by TheCulac
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Monte's ice needs more delicate throttle control than any other place. What I do sometimes for practice is go there with soft tyres. With no pressure, no beating times, just trying to get smoothly around the corners without clipping/crashing into anything (but still doing it sideways!). This may sound over the top, but once you've learned to control the car in the most adverse conditions you'll have a much easier time doing it with winter tyres. Generally I improve most by choosing the worst conditions, like on other stages practising in the wet with RWD and hard tyres. Once I go back to regular conditions, I'm often astonished by how my driving has improved. Much more so than by trying again and again in good conditions.

Edited by DocStrangelove

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When the Car climb up, the surface will become more slippy. Slow your pace when you climb so high.

When the Car Downhill, the surface will become more grip. Rage your pace when you get lower enough.

Side wall snow is the reference.

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And also don’t count on the wooden rails on the sides to keep your car on the road. When you crash into these at higher speed, they’ll break and your car would fall off the cliff to result in terminal damage. Almost all of the terminal damages I’ve ever received we’re from Monte.

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