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Wishlist Wednesday - 29th April 2015


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- Intercontinental Rallying
More can be found here:
Be So nice to have long distant races instead of short ones! And races that can last an hour or more!
Will having laps work with rally?

- AI drivers
Project cars have very competitive AI drivers something not seen with hardcore racing.
So you could have a slider like in Project cars in options so players can adjust how challenging and aggressive the AI will be.

- Engine
More realistic engine so it simulate a real one where if you keep pushing it, it will blow just like in PC! :)
water for radiator and and oil change?
Able to set amount of fuel needed.

You look at actual WRC races, and you’ll feel just how exciting those courses are, with cars taking perfect slides around dirt corners and leaping over hills in an effort to grab first place on point to point races. WRC 4 completely fails to capture that feeling, and should be marketed as a sleeping aid instead of a game worth your hundreds of Randelas.

- Advance tuning
Have a deep system like for the front and rear wheels to get better performances.

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1. Dynamic weather
2. Different tyre compounds- I think it would spice up the competition. I know it is a lot to ask, but like if they could introduce weather temperatures and dynamic weather, it could really mix up the strategy. Like if there is a 50% chance of rain, you might gamble for a softer compound in order to get more grip. But if it doesn't rain, then your tyres overheat
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First of all, Congratulations, Finally we can see  the true Codemasters: Genius at play.
The game is fantastic, i love it and i really hope it goes in the right direction, and again, congratulations to all the team.

-Mitsubishi lancer evolution 4 to X
-Subaru impreza 22b and various models
-Mitsubishi mirage 2015
-Toyota Yaris 2015
-More Group b rally cars
-Corr trucks dlc (or trophy trucks)

-Special stages like crm 2.0
-Corr tracks dlc(or baja)

Game Modes
-Hot seat
-Split-Screen (Rallycross)
-Checkpoint eliminator 5 checkpoints 5 racers (online) the one that crosses the next checkpoint last looses, it`s a timed challenge tho, not all the cars in the same track.
-Special stages

-Improved physics (They are great but the car tends to wobble from side to side even without input)
-Better graphics/environments/effects
-Proper ffb
-540 degrees steering

Things you'd like to hear/see/read about development
-Weekly development blog
-Mods/Steam workshop (Cars/Tracks mods)
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Désolé je ne parle pas anglais....
En 1er merci pour ce superbe jeu qui je pense à un trés belle avenir.

Ce que j'aimerai voir sur dirt rally.
- Des sons ambians plus présant (les spectateurs sur le bord de route ) ex du col du turini: https://www.youtube.com/watch?v=-17et0FghHg

- Plus de camera en exterieur en mod replay.(posé sur le bord de route )

- Plus de voitures des année 60 et 70.

- Spécial courses de cote en Corse,Italy,espagne.

- 1 special sprint suplementaire par pays (durée max 2 mn) pour un gain de points bonus au classement général (ex 3 pts)

- pouvoir choisir le type de pneu au padock avant la special.

- Des évenement sur la piste (voiture concurrente accidenté garé sur le bas-coté de la route avec les comissaires de course agitant les drapeaux.).

Mille merci pour cette trés belle surprise.
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What i'd like to see is:

- Better handling: I still feel way too much grip in most parts of the track, especially slow corners
- Improved FFB, it feels too disconnected still, especially when going straight it feels like i'm driving on tarmac, but with the rough surface i should be constantly feeling my steering wheel reacting to the surface
- Much more vehicle tuning settings, we want a real in-depth configuration for individual wheels, front/back suspension, etc etc.
- Input from multiple controllers (wheel base, shifter, handbrake, button box, etc etc
- API to interface with external devices or software, for example dashboards or monitoring tools
- Obviously the possibility to choose between different tires, and not just one tire for gravel, but different types for different weather conditions and with different tire compounds. For example: Gravel - Wet - Medium compound

PS. I played all colin McRae games and loads of other racing games, but 2 years ago when i bought Richard Burns Rally i really had to go through the driving school to learn how to drive a rally car. It took me a few (sometimes frustrating) weeks before i was really able to drive the car hard and fight for top positions. That feeling of challenge, reality and at the end the reward of finally mastering it is unique. If you can capture that feeling, this game will surely be a winner. So don't make it too easy, even on the lower difficulty settings. People like a challenge, and facing and overcoming that challenge will surely get them hooked on the game.
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Citroën DS 21 rallye
Citroën BX 4TC
Citroën Visa Trophée rallye
Peugeot 404
Peugeot 504
Lada Samara EVA
Porsche 959
Volkswagen Golf MkIV kit car


East Africain Safari


Drive to the repair zone
Opponents physically here
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First off, what an amazing project! Very interesting to see a proper sim-rally, it's been over 10 years since the last one!
Many of the things I'd like to see have already been mentioned, except most importantly:

Hotseat rallying

This is something that I'm sure many old Rally Trophy and Richard Burns fans miss, myself included ofc.
The hotseat mode in RBR was a little slim, not including a proper championship, but individual rallies.
Rally Trophy however had a championship mode for up to 8 players to play locally, and you could even save your progress and continue later.
I sorely miss the times when 2-6 of my friends got together and we'd play RT for a day or a whole weekend, often very competetively!
We even had a tv screen set up with a duplicate of the picture, so those waiting for their turn to drive could spectate the rally.
I understand that online racing is the thing these days, but when it comes to rallying, it's nowhere near as fun as local racing with the added social aspect and excitement.
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although I like the base ideas in dirt rally and your options, the way you have setup the game and your leaderboards and online challenges does not give enough discrimination of scope in play styles of the game and players play styles to the point its actually insulting to me as a player.

Mean time I hope you consider this point of view and wait for my explanation tomorrow. at which time I will link back to this thread.

the game needs to be broken up in to 2-3 sections within the career section and a leaderboards and challenges need to formed for these sections to represent the playstyles of the community, think of these sections like sniper elite difficulty modes.

1) Racing

2) Hardcore

3) Purist (this actually fits between both the above) 

Oh and consider getting rid of the car unlock system and money because serious casual players and sim players tend to play the game for along time so they would max any unlock system out and then what use is it, what was its purpose?

I'd rather you focus on providing competitive environment like your current online and use game options to provide players a challenge from the perspective of the game challenge i.e precision endurance  strategy driving (vs game and your own talent), as opposed to speed (PVP).

Some of you may have a inkling about what I am talking about. but I need to get to bed.

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If the complete car list could end up containing the following...

60's Rally Cars:

Mini Cooper 1275S
Lancia Fulvia
Alpine A110
Saab 96

70's Rally Cars:

Opel Kadett
Fiat 131 Abarth
Ford Mk.II RS1800 Escort
Lancia Stratos
Vauxhall Chevette HSR
Talbot Lotus Sunbeam

80's Rear Wheel Drive Rally Cars:

Ford Sierra RS Cosworth
Opel Manta 400
Renault 5
BMW M3 E30
Lancia 037

Group B Rally Cars:  

Audi Sport Quattro S1
Ford RS200E
Austin Metro 6R4
Lancia Delta S4
Peugeot 205 T16 Evo 2

90's (Group A) Rally Cars:

Subaru Impreza (555) WRX STi
Ford Escort RS Cosworth
Lancia Delta HF Integrale
Toyota Celica GT4 ST205
Mitsubishi Lancer Evolution III

Open (Rally America) Rally Cars:

Ford Fiesta H.F.H.V.
Mitsubishi Lancer Evolution IX
Mitsubishi Lancer Evolution X
Subaru Impreza GDB WRX STi (N12 shape)
Subaru WRX STI GR (N14 shape)
Subaru WRX STI GJ (N15 shape)
McRae R4
Ford Mk.II McRae Escort

Super 2000 Rally Cars:

Peugeot 207 S2000
Fiat Grand Punto Abarth S2000
Skoda Fabia S2000
Ford Fiesta S2000
MINI John Cooper Works S2000
Proton Satria Neo S2000

WRC (Pro) Rally Cars 1997 - 2001:

Subaru Impreza S5 WRC
Toyota Corolla WRC
Mitsubishi Lancer Evolution VI (Group A)
Seat Cordoba WRC
Ford Focus RS WRC (1999)

WRC (Pro) Rally Cars 2002 - 2005:

Subaru Impreza S11 WRC
Mitsubishi Lancer Evolution WRC05
Hyundai Accent WRC3
Peugeot 206 WRC
Citroen Xsara WRC
Skoda Octavia WRC

WRC (Pro) Rally Cars 2006 - 2010:

Ford Focus RS WRC (2010)
Citroen C4 WRC (2010)
Skoda Fabia WRC
Subaru Impreza S12b WRC

WRC (Pro) Rally Cars 2015:

Ford Fiesta WRC 2015
Citroen DS3 WRC 2015
Volkswagen Polo R WRC 2015
Hyundai i20 WRC 2015
MINI Countryman WRC

Modern Rallycross Cars:

Citroen DS3 T164x4  
Ford Fiesta Mk.8 T16 4x4
Peugeot 208 T16 4x4
Volkswagen Polo T16 4x4
Audi S1 T16 4x4
MINI Countryman T16 4x4
Subaru WRX STI GR (N14 shape)
Subaru WRX STI GJ (N15 shape)
Mitsubishi Lancer Evo X
Ford Focus ST 4x4 T16
Citroen C4 4x4 T16
Skoda Fabia Mk. 2 4x4 T16
Volvo C30 4x4 T16
Saab 93 4x4 T16
Volkwagen Scirroco 4x4 T16
Volkwagen Beetle 4x4 T16
Hyundai i20 4x4 T16
Ford RS200E2 
Austin Metro 6R4 

Retro Rallycross Cars:

Ford RS200E2
Austin Metro 6R4
Audi Sport Quattro E2
Lancia Delta S4
Peugeot 205 T16 Evo 2

 ...I would say you have totally nailed it! :D I'm not as au fait with the front runners in the R2, R3 and R5 classes, but it would be fantastic to see those in game as well. Would love to see an R-GT class too, but I suspect there could be issues licensing a Porsche in game?

(Oh, and pretty please consider releasing the above on PS4 so I don't have to splash out on a PC to play it! ;) )
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Dear Sirs,

FEATURE: Will there be an option like in Colin McRae games, when you can make a rally or one stage with two persons or more on one PC one after another and then type your name in scoreboard which saves times. It was really enjoing when I came back from work and I saw that my brother or father beat my time in scorebaords Or maybe there will be ghosts too?
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First of all, thank you Codies!
I've been waiting for a game like this for over 10 years! (Richard Burns Rally 2004)
It's probably closer than any other rally game I've played but it still needs some work.
(e.g.: FFB needs a lot of work but you guys are already on that, )

- Rally cars from the Colin Mcrae Rally games and even Dirt (1).
         Xsara WRC
         Focus WRC
         Swift S1600
         C2 S1600
- Latest classes (R2/R3/S2000-R5) 

- Is there a possibility to get more authentic/iconic liveries in the game? I only saw 3 - Mini (Paddy) - Quattro - Fiesta WRC (2011 season)           
  (I know it's not easy with licensing and copyright)

- Circuit of Ireland Rally (really narrow, fast, bumpy and jumpy tarmac)
- ADAC Rallye Deutschland (I hope the German stages are based on this rally :smiley: )
                        Only one game has stages like this unfortunately --> RSRBR - Bergheim and Sieversdorf stages

- San Remo Rally or Tour de Corse Rally
- Barum Rally Zlín
- Portugal Rally

- Manual option for wipers and lights
- Drive to the checkpoint yourself when the stage ends 
- Option for tyre choice
- Option to chose whether to change the wheel on the stage or keep going on the rim
- Option for damage (off - minor - heavy - realistic)
- The dust cloud should go on and obstruct your view when you brake too late for a hairpin and come to a complete halt for instance .

If I come up with some other ideas I'll let you know

Once again, thank you Codies!!!! :smiley: 
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  • 1 )most omportant to me: full support of Porsche 911 GT2 / GT3 Wheel EU and CSR Elite Pedals EU
  • 2) virtual steering wheel degrees should match to the real car ones(animation and ingame option to adjust)
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    In my opinion, before adding new cars, tracks and features, the most important here is to have a propper wheel force feedback FFB. You just can't enjoy the game in its currently state. The FFB is the worst ever, and it is uncomprehensible given the fact that it was just fine in the early Dirt saga games. Just start by copyng it. That easy. Btw, I use a DFGT wheel, which is probably the most afortable FFB wheel.
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    Game design:
    -Trottle/break input more precise. Right now you need to full press pedals to get car moving. I want to control my slides with my foot.
    -More power to cars, specialy group B.
    -Steering wheel on/off with seat position and FOV customization
    -900 degree wheel support and game to adjust seperatly for every car and his actual degree of rotation
    -smaller HUD
    -cars should slide more in general, i watched WRC ford drifting through every corner yesterday just by pressing full trottle, i want to do that in this game. i want realism :wink: 
    -better transmition ratio
    -FFB should be soft with feeling for bumps and slides
    -sequential and H-shifter using same time
    -clutch must be more forgiving, actualy has same problem like trottle/brake, where you need to fully pressed it, which is not good. Every pedal needs calibration for 100% sensitivity, soo you can control car with foot.
    -add some snowy tracks, just snow! Something with just gravel and covered with snow, drift mania :smile:  Like in RBR
    -i hope that pikes pike version of track will be gravel, tarmac is boring, or do both version..one for old hillclimb cars and one for new high tech cars
    -more wrc cars, maybe full collection of this season?
    -some hillclimb cars, old and new
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