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world championship player numbers

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ok so what about wc that works on the same principle as the career mode clubman ect with promotion and relegation to the next wc so newbs aren't put off competing and in the process get to pick up a few tricks along the way so to build confidence to a point where its not so doubting to play against experienced players such as yourself.does that make sense ?

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16 minutes ago, chrisjaf said:

ok so what about wc that works on the same principle as the career mode clubman ect with promotion and relegation to the next wc so newbs aren't put off competing and in the process get to pick up a few tricks along the way so to build confidence to a point where its not so doubting to play against experienced players such as yourself.does that make sense ?

Now we are talking. A lot of us have discussed this whole AM/PRO split to some degree, the problem is always how do we define the splits. Right now the best idea I have heard is letting this championship play out, and then taking everyone from the quarter/semi finals and making them the "pros" of their platform. Then you have the top 10 or so from each AM championship fighting to "steal" the bottom 10 positions in the PRO championship through some kind of relegation event.

I'm all about that, it would be awesome to get a much more robust season around these championships. Long term points, climbing ranks, and at the end a big event to try and move up to the next "tier" or class.

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2 hours ago, chrisjaf said:

maybe split the championship into 3 levels beginner,intermediate,pro. based on in game championship level clubman ect.ect.so newbs still have a chance of competing with people of same skill

It doesn't work. Anyone wants to be a pro. Even playing with controller when sitting on couch with all aids enabled.
This is why there is no more simulations with "beginner" mode. Simply all beginners jump into pro, after that complaining about how unartistically hard is the sim. In the result, instead of having pro sim with beginner mode, we have simcades: games with advanced simulation engine, with physics set up to make cars more forgiving.

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'Simcade', 'Arcade' and 'Sim' are just empty words. Everyone fills in the content they want, so these words have become meaningless. There's a very strange stubbornness going on in parts of the sim racing community, but reality is, many people have never followed WRC or any series in GT racing because if they did they would've realized how stable race cars are, be it rally or circuit racing, and how much traction/grip these pieces of modern engineering have. These cars are packed with modern tech. Active diffs were banned from WRC 13 (!) years ago because they were able to squeeze every single tiny bit of traction by reducing torque where it detected slip and sending the exact torque necessary to the wheels with most grip, transferring torque laterally and from front to rear. There has been some progress since then. 

I understand many people enjoyed RBR, they might have lots of awesome memories and it might've been the best available rally game back then, but tech moves on. If i watch some gameplay the handling and the physics really look outdated. People still talk about this game that was released a zillion moons ago. Race cars are stable, they have to be because lives are at stake, but the notion seems to be, if it doesn't kill you at the first corner it must be arcade/simcade. It couldn't be more wrong. By simulating things properly the result should be stability and drivability, not the opposite.  

 

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I'm not even comparing mechanical abilities of cars simulated across games.
I'm into simracing for 20 years already and I can see some trends of making those games more accessible to generic players (in contrary to simracers). This is supported by obvious "hacks" in physics, clearly visible by naked eye. You can compare how far a modern rally car can slide off the track when loosing control to the same car in modern rally game. You can compare consequences of hit into obstacles irl to what is implemented in games. And I'm not talking about crashing car body.
I can do competitive runs by a car in DR2 through
demanding location using one hand only. I'm sure I wouldn't be able to do that in reality since I'm not Ken Block.

I'm not going to go into details like "harder doesn't mean more realistic" etc. But for me it's obvious, that driving virtual cars in nowadays mainstream simulation games is way too easy comparing to effort and skill needed IRL. And it's not a feeling only. As I said: you can measure breaking or sliding-off distance and compare between a game and reality. And you will get how off "sims" are.

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We're being off-topic anyways but generally you can't judge the entire physics and handling model by measuring the distance a car slides. I myself slide too far off too many times, so no idea what you're talking about ^^ To me all what you're saying isn't visible or obvious at all. I only see the same kind of 'arguments' and 'opinions' time and time again, which tells me that people are stuck in their echo chamber and only repeat what other people are saying. Cars drive much better IRL than in any simulation game. 

In the meantime, GT academy winners became real racing drivers and actually also kicked some §&%$. Why? Because if you have talent and passion you don't need a racing background, you just need some practice, and these cars help you a lot, they drive just awesome. 

I agree maybe the damage model should be a bit stricter, a bit more hardcore. 

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19 minutes ago, richie said:

Because if you have talent and passion you don't need a racing background, you just need some practice, and these cars help you a lot, they drive just awesome

Joona said during his trip to France (?) for the RX event he got to drive in thanks to winning D4, his experience in Dirt helped tremendously.

Quote

“I went into the Supercar Lites test day with absolutely zero experience of driving a racing car, and I had a blast!

It was even more fun than I had expected it to be, and the car is just spectacular. As a discipline, rallycross really excites and inspires me, and when I got behind the wheel for the first time, I just wanted to put my foot to the floor so I had to rein that in a little!

I had an excellent teacher in Oliver [Eriksson], and with every lap I learned more and more and got quicker and quicker.

Driving the car itself is not the difficult part; it’s driving it fast and finding the extra lap time that’s the challenge, but the gaming definitely helped me to prepare for this opportunity – there are actually a lot of similarities between DiRT and the real thing.”

http://blog.codemasters.com/dirt/09/the-dirt-roadbook-september-6-2019/
 

But back on topic, I'm still totally in support of an MMR like system for tiered racing classes for future championships

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I like where is this conversation goes its totally out of topic lol.

Talking about hiding the stage\class i thought about it before and i think its good but the problems is that stage/class informations could be rumored or something, one thing I thought about to resolve it, that is just throw all the stages (from one location) and make the entry time one day, and the point of that is to not have time for practicing they are barely post their times, but that day may not be suitable for all the players around the world, and i am just stuck there.

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what if the wc was split into the same classification as career mode where if you are in say open,clubman or profesional = amature wc and if your in elite or master = pro wc.then the bottom 10 in pro wc race off against the top 10 in amature wc for a chance to move up or down to the next wc.that way everyone has the incentive to better their driving ability and move up or down in accordance with said driving ability.and if newbs want to jump straight to pro they must first prove themselves in career mode first at the pro level which as said above is elite and master in career mode and not just able to pick and choose where they belong as well as getting more people to play career fully instead of just in their comfort zone of say clubman or professional,that way it would keep things pretty simple.a 2 tier wc with promotion and relegation.based on current career progress.so when you load the game it will know what career championship you are in and enter you into the relevant wc.if this could be done by saved game data it would be hard to cheat your way into a wc that you clearly don't belong as its reliant on people playing career mode to get a classification for wc.

as for the wc been over a week how about having it over the weekend say friday night to sunday night racenet permitting and then it does not detract from people that like to play daily,weekly,monthly events through the week.what do you all think ?

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for the record, as of right now there are currently 3553 rally and 2533 RX entries on the world championships leaderboards, and we have done (just under) 4/7 days of the week that the events are available, two of which are the weekend in most of the world.

so, also for the record, I think that this thread is useless.

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i would expect those numbers to go up too as Tuesday approaches. always happens with the weekly and daily events etc as Tuesday comes. when i check the leaderboards after every payout on tuesday i've always dropped down a ton of places compared to even a day before, especially if i finish a weekly event early in the week. lot of people leave doing the events till the last minute, i do that myself as well sometimes.

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On 9/14/2019 at 12:24 AM, chrisjaf said:

pj would my last post be possible to do ?

Given that the World Series is already underway any major changes to the format are unlikely.

We do keep an eye on what players are saying though, and if there are any updates to the Sporting Regulations we'll be sure to communicate them.

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On 9/13/2019 at 6:53 PM, chrisjaf said:

based on current career progress.so when you load the game it will know what career championship you are in and enter you into the relevant wc.if this could be done by saved game data it would be hard to cheat your way into a wc that you clearly don't belong as its reliant on people playing career mode to get a classification for wc.

The big issue with this is a lot of the fastest drivers don't play career mode. For lack of a better way to phrase it... because it's a waste of their time? There is nothing really for them to gain by playing that vs doing MP sessions with other top drivers all of which are faster than Masters or 100% AI. I still like the idea of tiers/promotions for future WC's, but I really wouldn't want to tie anything to My Team if possible.

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1 hour ago, PJTierney said:

Given that the World Series is already underway any major changes to the format are unlikely.

We do keep an eye on what players are saying though, and if there are any updates to the Sporting Regulations we'll be sure to communicate them.

yes for future wc with this one already been under way

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31 minutes ago, Mike Dee said:

The big issue with this is a lot of the fastest drivers don't play career mode. For lack of a better way to phrase it... because it's a waste of their time? There is nothing really for them to gain by playing that vs doing MP sessions with other top drivers all of which are faster than Masters or 100% AI. I still like the idea of tiers/promotions for future WC's, but I really wouldn't want to tie anything to My Team if possible.

this was just one way of doing it but as you say if career option is a no go what about if it was in some way connected to time trial leaderboards or something along those lines ?but the promotion and relegation system risk and reward needs to be in there.or codies could do an increased difficulty level that would be a challenge for even the fastest of drivers that way career mode is not just forgotten about call it super hard as a mofo difficulty with ai set at unbeatable as an option,again just another thought.lol

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