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Dirt Rally VR 2.0 - Win10 - Oculus Edition - Monitor mirror is stereoscopic

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Game works perfectly in all aspects inside the HMD. All is perfect and smooth on Ultra settings.

However, the mirrored window on my desktop display is showing as 2x stereoscopic viewports, not one consolidated 2D view like it does in Dirt VR 1.0.

So HMD good, it's just the "spectator view" on desktop thats not right.

Please help.

Setup is:

Win10x64 (Latest Updates)

i7-3770K OC'd @ 4.7GHz

16GB DDR3 RAM

MSI Duke Nvidia RTX2080 (Latest drivers 436.30)

1x 32" BenQ monitor connected on DP

Oculus Rift connected on HDMI

Oculus Store Edition of Dirt Rally VR 2.0, v1.8

Thrustmaster Ferrari 458 racing wheel

Capture01.JPG

Capture02.JPG

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4 hours ago, raymyburgh said:

Please help

There is no option you are asking so far.
I reported it several times, especially in context of not being able to record replay video. But got no single response (neither yes nor no nor maybe)

Edited by MaXyMsrpl
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I have the same thing. Really annoying when we are a group of people playing and would like to follow the guy whos driving.

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On 9/21/2019 at 1:47 AM, kellemann said:

I have the same thing. Really annoying when we are a group of people playing and would like to follow the guy whos driving.

Same here. We do hot seat racing all the time. This would be really nice to have for the spectators.

+1 on "please implement"

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There is the option to get a 2D single eye view with the OculusMirror app in the <Oculus folder>/Support/oculus-diagnostics folder.

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On 11/5/2019 at 2:37 AM, Kur Delli said:

There is the option to get a 2D single eye view with the OculusMirror app in the <Oculus folder>/Support/oculus-diagnostics folder.

Do you know if this affects graphic performance, as essentially it's rendering out two screens? 

 One for the game itself and another through oculus mirror.

 

 

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Thanks for the responses guys.We still seem to be stuck though.

Have not tried Mirror on DIRT, good idea.

As far as performance, will go test tonight. AFAIK (read this somewhere, sometime, dont hold me to it) any mirroring of HMD to desktop does not require extra rendering power from the GPU. It only renders the HMD, and then it really is just a mirror image.  

Have found interesting additional config info for Mirror though...

https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-compositor-mirror/

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20 minutes ago, digitalmonk1973 said:

Do you know if this affects graphic performance, as essentially it's rendering out two screens? 

 One for the game itself and another through oculus mirror. 

 

 

No. All it does it to mirror the view from your headset.

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8 minutes ago, raymyburgh said:

Thanks for the responses guys.We still seem to be stuck though.

Have not tried Mirror on DIRT, good idea.

As far as performance, will go test tonight. AFAIK (read this somewhere, sometime, dont hold me to it) any mirroring of HMD to desktop does not require extra rendering power from the GPU. It only renders the HMD, and then it really is just a mirror image.  

Have found interesting additional config info for Mirror though...

https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-compositor-mirror/

awesome, thanks for the additional config info.

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I tried the oculus mirror thing, and it didnt work for me - while i get a window that would be suitable for watching / recording - my game doesnt take any input anymore if the windows isnt focused

 

edit: steam dirt 2.0 version in oculus rift mode

Edited by Navasartian

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Hi guys.

 

Yeah, I also did some testing last night and initially got the same result with game focus needing to be on the stereoscopic window and not the Mirror window.

I then plugged in a 2nd monitor, set the main Stereo window to focus on primary monitor, and Mirror on 2nd monitor, and it works perfectly!!!

No performance hit, runs as smooth as before.

And with the additional Mirror config options, you can get a nice high res, full screen for "passenger" viewing pleasure.

SOLVED!!!! Thanks to all for the help and suggestions (Well....not CodeMaster). We got there together in the end.

Hope this helps somebody else too.

 

(BTW, if you do struggle with frame stutter, this article solved it for me. It's focus is Non-VR, but worked in VR for me. Used to get a very slight glitch/stutter every 4 or 5 seconds)

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buying a 2nd monitor is not really a fix ... but i managed to at least record some gameplay by moving the mirror window to 2nd desktop (winkey+tab) and using obs to just record that window ... 
still this is way too complicated

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Yes, you can use mirror option from Oculus and it works!
But... Anyone has problem with audio? If i hear audio in Oculus it can't be played on computer (in order to be listened for more people). If I activate audio for computer... Then I can't hear it on Oculus...

(If I record a video via OBS the audio will save fine)

 

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@PJTierney Please can you confirm if this "stereoscopic monitor view on native Oculus build" issue reported in this thread has been logged / is being investigated? (I'm on Steam, but OP @raymyburgh is on Oculus Store, so presumably affects both). Also as @cestomano asks above, why does the audio on the Oculus build only output to the default Windows audio device (desktop speakers) rather than to Oculus itself with optional mirroring to default device, as per every other native Oculus app? More details below...

I've been away from DR2.0 for a while as I was frustratingly spending all my time with it troubleshooting & reporting issues. I decided to have another quick try yesterday now that we have native Oculus support on Steam, and after I read that the USB-device-related periodic stuttering was finally fixed (which I'm happy to report is indeed the case, for me at least!)

But now I find that the native Oculus build on Steam is showing the output from both left & right eyes, side-by-side. As mentioned by others above, this isn't great for hot-seating / local observers / recording / streaming. It's hard to believe it was intentionally set up that way...? Why not just show the output from one eye in the mirrored desktop window, like the SteamVR version does?

Also, the Oculus version of the game on Steam doesn't output audio to the Oculus device itself... instead sound is directed to the default audio device (desktop speakers). This leaves us having to switch devices manually, just for this game, because every other native Oculus game directs audio to the Oculus device & then is automatically mirrored to the default device if the user has that setting enabled in the Oculus software.

Please can someone look into sorting out these couple of issues with the native Oculus build on Steam?

Thanks!

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Just bought this game and I must say pretty disappointed that you can't view the game properly on the TV. I feel a bit ripped off 

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On 1/30/2020 at 3:48 AM, KevinBacon6 said:

Still can’t get this to work like it did in D1. 

... And we are in February...

Is it so difficult to change options in the game to mirror only one eye to the window/screen, Codemasters?

Please, VR users exist!!

Edit: BTW, Codemasters must be using Oculus mirror app in Oculus sdk version, because if you activate HUD in OTT or Oculus Debug Tool, you'll see it in the screen!! (So, I think is easier to mirroring only one eye).

PS. It's the only game i know in which you can see HUD in the screen.

 

Edited by cestomano
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As I’d like to stream and record my sessions, I’m waiting on this feature too. The oculus store version of the game mirrors correctly a single 2d picture. But the steam version doesn’t. And I use the steam version because Oculus isn’t updating the game with the new content and has a different leaderboard and no access to e-sport.

I think that more of us being able to broadcast this game would increase its visibility even further and maybe attract more people to sim-rallying !

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Thanks a lot ! But as I only have one monitor, I can't use it because I need the DR2.0 window to be active for the game to register inputs...

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On 11/5/2019 at 8:02 AM, Artago2000 said:

Same here. We do hot seat racing all the time. This would be really nice to have for the spectators. 

As I’d like to stream and record my sessions, I’m waiting on this feature too. The oculus store version of the game mirrors correctly a single 2d picture. But the steam version doesn’t. And I use the steam version because Oculus isn’t updating the game with the new content and has a different leaderboard and no access to e-sport. 

Update: Happy Wheels 3D.

+1 on "please implement"

Thanks a lot !

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+1 from me too, for those of us using simrigs with a single TV/monitor the Oculus mirror workaround isn't viable. I'd like to run friendly VR competitions with people from my car club, but it wouldn't be very interesting if we can't spectate the driver properly. This seems like the kind of thing that would be very easy for codies to change, given that the Oculus version already does it and you can run the Steam version in Oculus SDK mode anyway.

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Yeah, it's such a shame the Oculus version on Steam still shows the output from both eyes, when this thread reporting the issue has been here for 6 months. I was hopeful a fix could have been slipped in at some point in all that time. It looks a bit amateurish really, reminiscent of the early VR titles.

Unfortunately I suspect time is running out on the chances of us ever seeing this fixed in DR2.0, with the final Colin McRae pack DLC imminent. No doubt it'll already be on a to-do list for the next game!

Sorry for the moan. It's just depressing when there's always such pressure from the top to move focus onto the next title, rather than make the current one the best it can be & support it for longer, so we end up with niggles that spoil what are otherwise awesome experiences.

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Oculus mirror works perfectly with DR2.0, I dont understand why people are saying its not viable. You should all be running Dirt Rally 2.0 VR in windowed mode on the monitor anyway (at a much lower resolution for the desktop display), as the OSD elements are squished in VR if you dont. That issue is regardless of Oculus or SteamVR. And if you are looking to stream/record, OBS window capture will record the Oculus Mirror window while the game itself is highlighted so that it is playable. Its how I record my DR2.0 VR footage for youtube using a Rift CV1. Having a single monitor should not be an issue if you manage the desktop resolutions and window placement well.
 

 

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