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Dirt Rally VR 2.0 - Win10 - Oculus Edition - Monitor mirror is stereoscopic

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10 minutes ago, Ialyrn said:

Oculus mirror works perfectly with DR2.0, I dont understand why people are saying its not viable. You should all be running Dirt Rally 2.0 VR in windowed mode on the monitor anyway (at a much lower resolution for the desktop display), as the OSD elements are squished in VR if you dont. That issue is regardless of Oculus or SteamVR. And if you are looking to stream/record, OBS window capture will record the Oculus Mirror window while the game itself is highlighted so that it is playable. Its how I record my DR2.0 VR footage for youtube using a Rift CV1. Having a single monitor should not be an issue if you manage the desktop resolutions and window placement well.

Thanks for the suggestions...

Last time I tried though, I did have the desktop mirror set to a small window (I've also seen the problem you mention about squished UI in fullscreen), but regardless of that it was still showing the stereoscopic output (two images, one for each of left + right eye, side-by-side), as per the screenshots in the op's post in this thread.

IIRC people reporting the problem are using the native Oculus version of the game that was eventually added to Steam, rather than the native Oculus version from the Oculus store? Note that the SteamVR version on Steam does not have this issue (although it did exhibit worse performance for some people, hence the calls for CM to add a native Oculus version for Steam owners).

@Ialyrn are you running the game from the Oculus store, or from Steam? And if on Steam, are you using the SteamVR version or native Oculus version?

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43 minutes ago, YorkyPudsy said:

Thanks for the suggestions...

Last time I tried though, I did have the desktop mirror set to a small window (I've also seen the problem you mention about squished UI in fullscreen), but regardless of that it was still showing the stereoscopic output (two images, one for each of left + right eye, side-by-side), as per the screenshots in the op's post in this thread.

IIRC people reporting the problem are using the native Oculus version of the game that was eventually added to Steam, rather than the native Oculus version from the Oculus store? Note that the SteamVR version on Steam does not have this issue (although it did exhibit worse performance for some people, hence the calls for CM to add a native Oculus version for Steam owners).

@Ialyrn are you running the game from the Oculus store, or from Steam? And if on Steam, are you using the SteamVR version or native Oculus version?

Ive run the game on Steam (steamVR and OculusSDK), and the Oculus store version. As shown here.
 

You can change the Oculus Mirror view to be left or right eye only, or have it display both eyes together. By default, Oculus Mirror should be the left or right eye only. It is on my pc.

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19 minutes ago, Ialyrn said:

Ive run the game on Steam (steamVR and OculusSDK), and the Oculus store version. As shown here.

...

You can change the Oculus Mirror view to be left or right eye only, or have it display both eyes together. By default, Oculus Mirror should be the left or right eye only. It is on my pc.

Good to know, thanks!

By "desktop mirror" I was referring to the game's own window which mirrors what you see through the headset. Besides a few low-quality/early VR titles, most other VR games (Steam & Oculus store) have always output just the one "eye" on their desktop windows for me, which is why it's puzzling that DR2.0 shows stereoscopic, especially because it only does it in the "Oculus VR" version on Steam.

I assume you're referring to using "Oculus Mirror" by launching the "OculusMirror.exe" myself, and having that output into it's own window, in addition to the game's own desktop window. I've not had to use that for anything else before though. Will have to look into it more next time I try, although it is weird the game's own window is stereoscopic for me & some others... it doesn't seem the sort of thing the devs would do on purpose. Or maybe I need to toggle some setting like you say, through OculusMirror, and perhaps that will "stick" for the game's own mirrored window.

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Posted (edited)
32 minutes ago, YorkyPudsy said:

Or maybe I need to toggle some setting like you say, through OculusMirror, and perhaps that will "stick" for the game's own mirrored window.

Oculus mirror doesnt effect the games window, that will stay as it is. They are both independant from one another. Oculus Mirror just shows others what is visible in the Rift itself. You can also change the FOV in Oculus mirror to give a wider view, though this often incurs an decrease in system performance. So try not to go too mad with it. Its actually vastly more flexible than just recording the games window, and allows the recording/streaming/viewing of only 1 eye. No matter what game you are playing.

I have forced the dirt rally 2 game to be in windowed mode at a resolution of 1024x768 by editing the "hardware_settings_config_vr.xml" file in "Documents\My Games\DiRT Rally 2.0\hardwaresettings". On a 1080p screen, it makes it so it can fit at one side of the monitor while Oculus Mirror is on the other side. Also, if you have a 1440p or above resolution monitor, you will have more screen real estate by forcing the game window to be at such a low resolution.

This is how it is set for me, just copy and paste if you want to go with the settings I use. Or you can adjust the resolution of the game window to suit your needs -

" <resolution width="1024" height="768" aspect="auto" fullscreen="0" vsync="0" refreshRate="144" multisampling="off" supersampling="1" taa="0" /> "

Dont copy/paste the first and last quatation marks.

Edited by Ialyrn
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On 3/22/2020 at 10:55 PM, Ialyrn said:

Oculus mirror doesnt effect the games window, that will stay as it is. They are both independant from one another. Oculus Mirror just shows others what is visible in the Rift itself. You can also change the FOV in Oculus mirror to give a wider view, though this often incurs an decrease in system performance. So try not to go too mad with it. Its actually vastly more flexible than just recording the games window, and allows the recording/streaming/viewing of only 1 eye. No matter what game you are playing.

I have forced the dirt rally 2 game to be in windowed mode at a resolution of 1024x768 by editing the "hardware_settings_config_vr.xml" file in "Documents\My Games\DiRT Rally 2.0\hardwaresettings". On a 1080p screen, it makes it so it can fit at one side of the monitor while Oculus Mirror is on the other side. Also, if you have a 1440p or above resolution monitor, you will have more screen real estate by forcing the game window to be at such a low resolution.

This is how it is set for me, just copy and paste if you want to go with the settings I use. Or you can adjust the resolution of the game window to suit your needs -

" <resolution width="1024" height="768" aspect="auto" fullscreen="0" vsync="0" refreshRate="144" multisampling="off" supersampling="1" taa="0" /> "

Dont copy/paste the first and last quatation marks.

This might be fine for recording, but it's not really good enough for spectating. It really needs to be full screen, and that can't happen with Oculus mirror because the game window needs to be focused for input to work.

It should be a tiny fix for Codemasters to rectify this - the Oculus store version of the game already does it. Probably wishful thinking now that the final DLC is out though. I expect they'll drop the game like a bag of rocks.

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Could someone please inform me of what I'm not doing right. Trying to stream using OBS, Oculus Mirror is setup on second desktop, all seems OK when I start recording and when I check the video after completing it this is what I get. 

HELP

 

2020.05.07-15.10.png

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Posted (edited)

4 june 2020, still stupid double eye spectator...

:classic_dry:

THE ONLY GAME I OWN THAT IS SO IDIOT.

:classic_sleep:

Edited by TonaZ

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June 17th. Still playing Dirt Rally 1 with friends as Dirt Rally 2 does not support spectator mode without jumping through hoops. CodeMasters, please add this.

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They would sell more games/headsets and wheels if I could stream my view on Steam. It's bad enough it took 9 moths to be playable in vr after release on top of the delay of implementing VR in the first place. Codemasters is becoming synonymous with half-assed. Likely the reason they are listed as a holding company as of winter 2019.

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