Jump to content

F1 Series Feedback

Recommended Posts

Hi, Coddies I decided to create this thread with some feedback and suggestions in mind. When I watch aarava two videos bellow I realize that we lost some features from previews games. I play f1 games from 2010 and later I realize something is odd in the later titles. Many of the things I have in mind are said in the aarava video but here are some points.

 

 

 

Different weather on the track sectors. I remember in 2012 one of the features of the game was the different weather on the track for example in Spa part of the track can have rain and on other is completely dry. This feature doesn't look is in the game anymore.

Different wet track parts. I remember in older titles of the series, Codemasters marketing that the track will have water gather on the track so you can have this wet patches of water where you can cool your inters or wets when the track dried up. Now looks like the track just transform to a dry track and I don't see those spots anymore. In project cars, 2 you have this dynamic track with water gather on some parts and play a big part during the gameplay.

Track Rubbering. This feature was marketed in 2010 I don't see how when you drive for a couple of laps the surface of the track changes. In game-like project Cras visually you see the rubber reflecting the racing line. I think this was in f1 games before.

Dirt on track when car reentry the track. This again is a feature in project cars and can bee is seen in the videos below. The car brings some dirt on the track and makes it slippery also the tires of your car are dirty and driving is more difficult when they clear this feature was on the previous game and strangely is gone now.

Lack of marbles. I can see there are some but if you watch china for example on the big straight you can clearly see the clear line and the dirt part of the tracks with the marbles and on some corners is very visible. In the game, there are almost none but in the previous games again they were accurately represented.

 

 

 

Tires punctures. This was mention in the aarava video but the short version is the AI don thave Tires punctures caused of tire degradation and looks like it's on random principle now. In the older titles, they were tided to the tires deg. Also, people reported that the player doesn't have punctures on random principle anymore but you must reach tire life 100% damage to have one I did not that that.

Random problems with your car. The ai has engine blow-ups and many different problems but you don't, and yes can be frustrated bud did what project cars did and add an option to random failures in the race or in qually and practice.

AI should do more mistakes. I don't know if I ever witness a crash in the game caused by the AI. This dramatic racing starts that wi love to watch every weekend just don't happen here. The AI just follow this perfect line and you don't see some guy spin on a corner or just make mistake and hit the wall or even hit somebody cause a crash and a safety car and this leads us to one of the biggest issues in the series.

Working Safty Car. This is one of the most requested feature and people every year ask for it a working safety car. Now some people have safety cars very often others don't have if for several seasons. I have been in so many situations with huge crashes were safety car should go out. In reality, even a broken wing will cause a safety car or car on the track. Now the cars that stop on the track magically disappear and this is on full race with safety car option on and damage to simulation what the hell is this. I try to cause collisions on purpose and in many races when a guy crash because of me the safety car doesn't go I here just the track is clear. In some instances on GP mode, I can call a safety car in Monaco or other street sources but in the carrier mode science 2016 I don't have a single safety car and this is just ridiculous.

No padlock. This was first in 2010 and I love it you can see the other drivers walking around the press and the different teams In 2017 we have different locations and I was expecting coddies to even further explore this let say with walking section where you visit the paddock of every track and the different motor homes. Now looks like we have only the Datacenter. You used to have your room in 2011 where you can see your trophies and your agent in 2017 used to have an office where you walk in, now is some bland room.

Ai inconsistency on tracks. This is very well explained in aarava video but the problem is that the AI has this difficulty spikes on some tracks is very easy to overtake on others is very much OP. This forces you to memories on witch track the AI is broken and you must manually adjust the difficulty this should not happen at all. This is especially a problem on the wet right now where the ai is OP the most.

Championship mode carrier. This is feature is something I wanted from day one basically the ability to play your carrier but with one of the real Pilots with the ability to research and develop. like is in the normal carrier. Some people just want to play with their favorite driver and not some custom generic guy with a generic helmet

Chose your teammate in the carrier. This option was in previews games when you chose your team the game asks you who you want to be your teammate now you don't.

Auto practice mode. This I think will be great if you want to do a faster carrier mode. One of the things that are very boring for me is the practice when you try to be perfect to get those points so you can progress. This option can be like an assist when you just want to play the races but still get points. This is great if you want to race for a different team in the time span of 1 season not to have this big 10 season carriers I personally prefer that it's bizarre having season 1 in the same car I just play the new game instead.

Visually changing upgrades. I didn't notice a visual update when I upgrade a different aero or chassis package, this will be great to be in the game.

Fast forward your replays. Now when you have full race its very long to fast forward to the interesting parts of the race.

Commentary during the replay. Long ago there was a great f1 game called F1 championship edition back in 2007. One of the greatest features, in my opinion, was the commentary during the gameplay. You can here comment on everything that happens who is retaining who is in the pits collisions or overtakes. Adding this on the replays will be fantastic.

 

Edited by BiohazardBGR
  • Like 2
  • Agree 5

Share this post


Link to post
Share on other sites

Good post @BiohazardBGR

I would love to see the wet weather effects you mentioned about with a possibility for different conditions around the track etc., though it should be quite rare.

In terms of track rubbering in - it's modelled in terms of traction and laptime but not visually. Skid marks are visible for a while at least and you can see some gravel tracks from a car that has gone wide, but I don't think it affects traction when driving on it. To be honest I don't mind, especially online. Would suck to have your quali ruined because of bad drivers. They're likely to F you up in the race so at least quali is semi-enjoyable. If gravel actually got on the track and affected driving the only way to put up a pole time would be to be the first on track and pray.

I have a feeling that many of these things you mentioned, including marbles, have to do with game performance. Already on a standard PS4 there are a lot of frame drops (some tracks more than others) and the computational power required for such dynamic effects would only seriously exacerbate the situation. If that's the case, I think Codies has done the right thing. Gameplay and performance should always trump visuals.

Personally I find the new tire puncture model better. If a game wants to cater to competitive players and esports especially, there should be as little randomness as possible. Punctures cause by tire wear are extremely rare in real F1, I can't even remember the last time it happened. The reason is that the tire performance drops so much before a puncture occurs that it makes no sense to hang out on track for so long. In that sense the 100% wear/puncture mechanism seems smart to me.

In my career mode I've seen AI crashing and spinning out without me being involved. Curiously, though, it happens more in the dry than wet. I agree the AI is way too consistent in wet conditions.

Lastly, about cars changing visually after updates, I think it's a license issue. They can't go about changing the visual looks of the cars; they are copyrighted by the teams.

Thanks for writing it up, even if many things would have been said in aarava's videos. I just can't watch his content - it sounds like he doesn't take a single breath in a 15 minute video.

Edited by janbonator
  • Agree 3

Share this post


Link to post
Share on other sites
3 hours ago, janbonator said:

Thanks for writing it up, even if many things would have been said in aarava's videos. I just can't watch his content - it sounds like he doesn't take a single breath in a 15 minute video.

Same here I just can't watch this YouTube horrid current trend of having some guy waffle at no stop high speed for over 10 minutes just to mention 5 things that could be said and explained in 1 minute. Plus even worse they just waffle over random game play that has NOTHING at all to with the points being discussed. It's just very lazy content posting taking away from many excellent YouTubers who tightly edit the video footage to reflect what is being talked about. 

OH it's time for a video. Let's grab a 10 min boring random clip I saved for no interesting reason from last nights boring race and talk non stop waffling about not every non related problem just FIVE issues. This way I can make another 10 videos with just 5 points in each. 

Phew... Rant over! 

  • Like 1
  • Haha 3
  • Agree 1

Share this post


Link to post
Share on other sites
4 minutes ago, sloppysmusic said:

Same here I just can't watch this YouTube horrid current trend of having some guy waffle at no stop high speed for over 10 minutes just to mention 5 things that could be said and explained in 1 minute. Plus even worse they just waffle over random game play that has NOTHING at all to with the points being discussed. It's just very lazy content posting taking away from many excellent YouTubers who tightly edit the video footage to reflect what is being talked about. 

OH it's time for a video. Let's grab a 10 min boring random clip I saved for no interesting reason from last nights boring race and talk non stop waffling about not every non related problem just FIVE issues. This way I can make another 10 videos with just 5 points in each. 

Phew... Rant over! 

Haha 5/5 rant, couldn't agree more. I think "greed" is the right word for it. Ten minutes is the magic marker for monetizing Youtube content. That's why we have to suffer the s*** you so vividly described.

  • Thanks 2
  • Haha 1

Share this post


Link to post
Share on other sites

I don't like those YouTubers either but at least they expose the problems to more people I doubt wrighting in forums by a couple of gamers will force CM to fix their bugs.

Edited by BiohazardBGR

Share this post


Link to post
Share on other sites
1 hour ago, BiohazardBGR said:

I don't like those YouTubers either but at least they expose the problems to more people I doubt wrighting in forums by a couple of gamers will force CM to fix their bugs.

You are absolutely right. Videos with a following like that create more pressure, but I'd like to think it's more helpful for the game developers to read the stuff in a clear and concise way, like your original post.

  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites
6 hours ago, FTBuzzard said:

taht's bad feedback.
You pick out the negatives, but leave out the positive.
 

Well yes exactly but thats how you get something IMPROVED especially things that are obviously wrong or missing. If you were a parent would you prefer the school phoned you up and said hi your boy is doing great in math or........ Hi your boy is unable to read or write at his grade level and is bullying the other kids....? 

  • Agree 1

Share this post


Link to post
Share on other sites
6 hours ago, FTBuzzard said:

taht's bad feedback.
You pick out the negatives, but leave out the positive.
 

What's the point of addressing the good when it definitely does not need fixing, critique helps to improve the problems in a game or any other thing in this world.

  • Agree 3

Share this post


Link to post
Share on other sites
2 hours ago, BiohazardBGR said:

What's the point of addressing the good when it definitely does not need fixing, critique helps to improve the problems in a game or any other thing in this world.

Yes and 99% of the complaints here are constructive with suggestions for improvements. Hardly ever do we get a DIS GAME IS **** YOUR ALL LOOSERS FORTNITE HAS BETTER RACCING! 

Yup the bad English there was intentional.... 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×