Jump to content
Christmas Period - Codemasters Staff and Support Read more... ×

Archived

This topic is now archived and is closed to further replies.

Codemasters actively encourage dirty driving and cheating

Recommended Posts

So, I've raced 7 races, won 3, been put into a wall deliberately in 2, put myself in the wall in one (wheel on the grass at Aus), and in the other I quit after being given a penalty for cutting the corner, desite it being impossible to make the corner as I'd just been violently rammed and was going backwards across at the time. But not a single one of the drivers who purposefully hit me got a penalty, they probably even had an increase to their safety rating.

If 2 F1 cars are driving down the straight and the car in front swerves violently across the track and swipes the other car into a wall, not only would they be immediately DSQ, but they'd also have their license revoked (see Dan Ticktum) at minimum or, more likely, banned for life and up on an attempted murder charge. But what happens in codemasters 'F1 simulator' is the victim is far more likely to receive a double screwing by getting the damage and the penalty, whilst the perpetrator drives on untouched by steward or damage. If you get brake tested down a straight whilst slipstreaming, you will get a warning or a penalty to go with your smashed front wings, whilst the brake tester will carry on as if nothing has happened. Codemasters have made a racing game in which only the victim is ever punished. That means they have actively encouraged dirty driving, why bother defending fairly when you can just cheat and be rewarded?

 

Seriously, how hard is this for someone to code? It's at most a few simple lines of code, if x = y then z, but they're either too lazy, or greedy, to bother to do it or pay someone to do it. It seems all they've really updated is the graphics and changed a few parameters. And why should they? They've paid Liberty Media for the licensing so no other company is allowed, by copyright law, to compete against them in the niche of F1 games. They can screw the customer over as much as they want because they'll never get any competition. 

 

Online is almost unplayable because of it, and I only bought the game to race online. I feel I've been scammed with a complete rip off.

Share this post


Link to post
Share on other sites

possibly, but then they may already have a damaged wing and do it to 'level the field'. the swipers who put me in the wall don't, unless they hit the wall too, and neither do the brake testers.

It's terrible, a joke that this STILL hasn;t been fixed, or even looked at, despite it being the major gripe of anyone who plays online.

I guess they believe they won't be able to shift as many units if they make it harder to troll drivers by driving like a ****.

Share this post


Link to post
Share on other sites
On 9/21/2019 at 3:08 PM, Miggsie said:

Seriously, how hard is this for someone to code? It's at most a few simple lines of code, if x = y then z

Maybe just don't destroy your point completely by saying this kind of stuff...?
On the other hand considering 'z' is a coordinate, it should give you a compile error quite quickly?

Share this post


Link to post
Share on other sites

but that is exactly what they need to do, add a lateral question to collisions, did the car (x) move laterally with a sharp input down the straight (y) if yes, then dsq (z) The computer knows what the inputs are, there's no reason why it isn't done other than not paying to do it.

Share this post


Link to post
Share on other sites
8 hours ago, Miggsie said:

but that is exactly what they need to do, add a lateral question to collisions, did the car (x) move laterally with a sharp input down the straight (y) if yes, then dsq (z) The computer knows what the inputs are, there's no reason why it isn't done other than not paying to do it.

But the code doesn't know what is true. It's quite as simple as that. Just because one car was turning doesn't necessarily mean it is at fault as squeezing another driver in F1 is normal. So if one driver tries to squeeze and another one starts slowly turning at it, the code should somehow know that the other drivers is intentionally trying to get a penalty for the driver who is just trying to squeeze the car.

Then the game would somehow have to figure out what is a straight and where it starts/ends as if this is a feature only for straights, it has to stop checking at some point.

We can always give the computer the inputs by doing some complicated AI learning thingy, but that will just make the system more complicated and potentially much worse.

EDIT: and what if someone spins? How is the system going to know that a car was spinning because of another piece of contact in a "x y then z" system as you want to call it that for some reason.

Share this post


Link to post
Share on other sites

I know this sounds unrealistic and kinda crazy but I'd love to see ghost lobbies where there are no collisions at all and ever car ghosts when touching another. I know this would allow passing through cars especially on tight tracks but I really don't care and I think a lot of safe drivers wouldn't either. The fastest car would always win and the troublemakers would be neutered completely. Almost like a live online TT session but in a race format. Imagine the excitement of everyone so close together trying to get the best lines for extra speed. Laugh if you want but I reckon if it was there as an option all the clean and fast drivers would be trying it out and loving it. All you would need is good track limit policing and all the wreckers would be wrecked and look stupid for diving into a corner and ending up in the dirt. 

Share this post


Link to post
Share on other sites

I mean there are going to be crashes in an online game like this... but it is ridiculous to get hit by someone and then be penalized for it. Codemasters has a long way to go on creating an online environment that's even close to fair to the player.

Share this post


Link to post
Share on other sites

×