Jump to content

Why water physics was cut off from DIRT series?

Recommended Posts

I remember the times when water physics was one of the main commercial features in DIRT2. DIRT 3 continued to use that technology. But since Dirt Rally water physics was brutally replaced with flat texture. Is there any reasonable explanation of why was it done? Thanks.

Just to remember:

DiRT%202%20-%2010%20December%202009%20-%

  • Agree 2

Share this post


Link to post
Share on other sites

Never played 2 or 3, so never realised this was a thing before.

The lack of even a basic interaction sound effect to go with the water puddles on the road is something that's been mentioned here, let alone any physics effects.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

It’s really peculiar, they were great in Dirt Rally 1 too. Maybe the water effects specialist left codies between Dirt 4 and Dr2 lol

  • Haha 2

Share this post


Link to post
Share on other sites

For a game that tries to be realistic - realistic water is a good addition. Especially when this water is one of gameplay elements.

The problem is I see no adequate reasons for that. The game is not an open-world, the game has no graphics like Forza or NFS, so what was the deal?

Share this post


Link to post
Share on other sites
Posted (edited)

agreed.

it was weird starting this game and seeing the puddles doing nothing at all. I think it's because they're generated by an algorithm or something rather than placed in each spot specifically. in this game there are puddles everywhere when it's raining, whereas standing water in older games had to be placed in specific spots manually, so its usage was much more limited.

this does mean however that you get puddles in super weird places sometimes, especially in Germany. check the screenshots i took below. they just show that the puddles aren't placed there by someone who knows how water works (ie, a human). so making physics effects and sound effects for all of them is probably really hard. it's a case where they went for visual impressiveness over reality a little. you win some, you lose some, I guess.

these two puddles (right of car on first photo, left in second photo) are on hills. that should not happen. [ livery from http://mesasartworks.hu/downloads/dirt-rally2/264-mirage-r5-wrc-05-tribute ]

20191004104337_1.thumb.jpg.5fd2f9ec2845ccd8f3928f007ea3a175.jpg20191004104235_1.thumb.jpg.e023f64be66738da9d31066683f00079.jpg

 

on the other hand, this dip I am about to go through should have a massive puddle in it, because water should drain there from all directions (the fields on both sides, as well as the road in both directions. but it doesn't.

20191004104051_1.thumb.jpg.bb1ffb1cfcc056fcf2a78afd59124f5e.jpg

Edited by ianism
  • Like 3
  • Thanks 1
  • Agree 3

Share this post


Link to post
Share on other sites
49 minutes ago, lastbreath said:

The problem is I see no adequate reasons for that.

The obvious answer is lack of time, as is very often the case when the question is "why wasn't this feature implemented?"

  • Like 1
  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

the first time i went into huge a puddle on a USA stage i was expecting to feel something in the wheel but nothing.

Share this post


Link to post
Share on other sites
1 hour ago, ianism said:

I think it's because they're generated by an algorithm or something rather than placed in each spot specifically. in this game there are puddles everywhere when it's raining, whereas standing water in older games had to be placed in specific spots manually, so its usage was much more limited

I understand this and I have no claims for little puddles all over the track. But there are places with big puddles, they could keep water physics there.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

question asked was about why dr2 got features removed comparing to DR1. it's like writing the game from scratch instead of evolving it. At the and a client doesn't care about how many lines of code were reused. he expects new successor to be at least as good as previous edition. removed features feels odd then. And puddles  is not the only feature: skins and setup workshop, 2D mirror for VR, full VR replay cameras and possibly more.

BTW using generated puddles doesn't make their physics any harder to implement comparing to puddles on fixed positions. Game can know their position and deepness one way or another. No excuses

Share this post


Link to post
Share on other sites

You have 4K with 60 FPS on consoles so it should be different. If you change something you couldn't be able to use old features.

Share this post


Link to post
Share on other sites
Posted (edited)

I'd better have fullHD with many details instead 4K but empty game

rtyu.gif.ed55f5ed3fa4cd85c43e93e6986b6eb6.gif

Edited by lastbreath
  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites
3 hours ago, lastbreath said:

I understand this and I have no claims for little puddles all over the track. But there are places with big puddles, they could keep water physics there.

oh I totally agree. I'm just trying to explain why all this is the case. I'm not saying I don't want it changed/improved like you 🙂

Share this post


Link to post
Share on other sites

So sad, in WRC 8 water puddle physics already has been implemented. They can spin your car, you can feel the aquaplanning

  • Agree 2

Share this post


Link to post
Share on other sites
53 minutes ago, mesa said:

So sad, in WRC 8 water puddle physics already has been implemented. They can spin your car, you can feel the aquaplanning

WRC has half of the DR2 FPS on consoles.

  • Confused 1

Share this post


Link to post
Share on other sites
Posted (edited)
11 hours ago, mesa said:

in WRC 8 water puddle physics already has been implemented. They can spin your car, you can feel the aquaplanning

When WRC series started I was laughing at them that they would never overtake Codies with their experience.

But... Year after year they were evolving the game while Codies year after year are downgrading their creation. They are not measured by WRC license, so they literally can create any track they want and fully pack the game with dozens of content. Like GRID where real tracks are next to fantasy routes.

Also technologies made a huge step forward. In far 2011 when DIRT3 had been released I thought that in 2019 DIRT 5 or 6 would be absolutely photorealistic with waves, wether, natural damage model etc. etc... Instead I have to create this thread :classic_biggrin:  

Edited by lastbreath

Share this post


Link to post
Share on other sites

Consoles have very cheap CPU so you can't build anything cool yet. Maybe with the next gen and Ryzen.

  • Disagree 3

Share this post


Link to post
Share on other sites
12 hours ago, Johnnnn said:

WRC has half of the DR2 FPS on consoles.

It also has dynamic weather so... I won't say it's a perfect game, I'm having a hard time getting used to the cars, but I have to recognize them that they've done a great job in some aspects of the game, like career mode, stage design, times of day/weather...

  • Agree 3

Share this post


Link to post
Share on other sites
2 minutes ago, AyrtJ97 said:

It also has dynamic weather so... I won't say it's a perfect game, I'm having a hard time getting used to the cars, but I have to recognize them that they've done a great job in some aspects of the game, like career mode, stage design, times of day/weather...

From performance perspective WRC has much more resources so they can use it. Career mode and other stuff could be better but it depends, it's for sim-oriented fans and they don't need career at all. It could be there but who cares? It's much more important if you can drive your favorite car on any track. And you can in DR2. Would be great to have HC sim with Keanu Reeves in career but it's a bit problematic in real life 😄

Share this post


Link to post
Share on other sites
6 hours ago, Johnnnn said:

From performance perspective WRC has much more resources so they can use it. Career mode and other stuff could be better but it depends, it's for sim-oriented fans and they don't need career at all. It could be there but who cares? It's much more important if you can drive your favorite car on any track. And you can in DR2. Would be great to have HC sim with Keanu Reeves in career but it's a bit problematic in real life 😄

If from my post, you can only "argue" about the career mode, it means that Kyloton is doing something really well. But well, what makes you think they have more resources? You have to pay for the license, it's not like the FIA or the WRC promoter is putting money in developing the game...

Also, if sim fans don't need a career mode, why games like Assetto Corsa Competizione include one? There is more than hotlapping (and career mode does not mean you can't drive your favorite car on any track, should the game happen to include your favourite car...)

Share this post


Link to post
Share on other sites

30 FPS vs 60 FPS, it's a big difference.

Really? I played AC several times but never found any career 😄 I don't need any. It would be nice but it's probably not possible in real life with a game for few fans.

Share this post


Link to post
Share on other sites

But there are water physics at least in the water splashes.  Your car gets dragged around, slowed down, you lose steering etc.

  • Agree 2

Share this post


Link to post
Share on other sites

It also doesn't help that the sound of driving through water on a wet stage was removed from the game (0:57):

 

  • Agree 1

Share this post


Link to post
Share on other sites

The problem is I see nothing new they added instead removed features. They cut off water physics and graphics overall remains the same. Even worse sometimes than in 2011 (!) game. So what was the deal?

  • Like 3

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×