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[GRID 2019] Graphics Discussion - Why exactly it looks #LikeNoOther

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Those Sagrada Familia textures are godawful! How? How they could approve such quality in 2019??? Is it also a result of poor LOD?

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dont think so, static stopped screen from replay to incrase quality. there isnt any blur and this shorter distances no longer improve quality. I also wonder how someone can approved the most important object on the entire route on which everyone hangs an eye, in such a FATALITY of texturing in 2019/2020. building models are also usually very simplified and cubed and this must be lazzyness or indolence because there is no other rational explanation ... meh

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lighting and reflection system is probably just same advanced as texturing and angular shape of ambient 😉

GRID_02.thumb.jpg.564ca71da7f3f7b66cd77adc1e46eade.jpg

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Done a little photoshoot, sorry to those with OCD....

 

Screenshot_9.thumb.jpg.5db0ab503ba8dd796660ef91d553582e.jpgScreenshot_8.thumb.jpg.424747d0b509dc073db9e6884a3ca77f.jpgScreenshot_7.thumb.jpg.c36b3f987ac6be36d04419c651327999.jpgScreenshot_6.thumb.jpg.db27c465f9fe2d2d4904ad5f314e927a.jpgScreenshot_5.thumb.jpg.d0d23f714dcaff83e7c015121a716661.jpgScreenshot_4.thumb.jpg.4169eb25b0b4397b40b4286d4b64b4b2.jpgScreenshot_3.thumb.jpg.0fe5cc98bb9cbe98069f79c50ba37a9c.jpgScreenshot_2.thumb.jpg.10415573d595e14e1fcd763d4ff8cf21.jpgScreenshot_1.thumb.jpg.9aa15417730e71c3d335b9eb165cb2b9.jpg

 

For absolute fairness, set both games to ultra detail.

Running a poor old GTX 970 on a I7-3930K... 2019 was at 40ish fps and 2014 was at 90ish fps.

Edited by GavinMac
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@ChrisGrovesMCM

could you relink this comparison above to the official GRID tweeter? or better the Codemasters because it'll be fair to us.

this fatality downgrade is so obvious that there should be warning with one of those pics on the front side of the box of Grid

are you going to do something about it?????????? would you buy if you knew it was a step back this caliber ??

png.thumb.png.5da656e5047bc0716ef255bdaea7221f.png

Edited by minetti
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  • Agree 2

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there is even visible cross on the distant church:

20200217210616_1.thumb.jpg.674464e1d5fa16a8d4398e0243122996.jpg

Are there any news from modders? It's vital to increase LOD in this gaem

Edited by lastbreath
  • Agree 2

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We need to investigate it. I extracted Sagrade Familia textures from Autosport:

bar_fea_sagrade_familia_a_1_d_tga.jpg.15ebdf6ec3100b4b9c6c7e1cc8a306bc.jpg

Can someone do the same thing with GRID2019? We will compare them and find out the answer what is the problem: poor texture or short LOD

 

  • Agree 3

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At the end of the day, with a few exceptions these are all things you shouldn't notice or be bothered about because you are meant to be hammering it around the track and looking where you are going and not sight seeing. 

The issue is there is so much that is lacking in the game compared to previous Grids that you have no choice but to compare and see is it really #LikeNoOther and the answer is yes, it really isn't like any other, its so much worse.

Off the top of my head:

  • Fewer game modes, missing are: elimination, endurance, checkpoint, drift, drag, demo
  • Fewer tracks, only 1 sprint (cant be licensing).
  • Lower quality gfx... see above
  • Botched multiplayer: slowly getting fixed but needs more settings like limit grid size and no tuning or lobby text chat.
  • **** car tuning: maybe just me but i prefer gearing, front/rear suspension, downforce, ride height.
  • Totally broken damage system.

 

What 2019 has got going for it imo:

  • Weather/time of day
  • Track limits penalties
  • Car handling

 

 

 

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50 minutes ago, lastbreath said:

We need to investigate it. I extracted Sagrade Familia textures from Autosport:

bar_fea_sagrade_familia_a_1_d_tga.jpg.15ebdf6ec3100b4b9c6c7e1cc8a306bc.jpg

Can someone do the same thing with GRID2019? We will compare them and find out the answer what is the problem: poor texture or short LOD

 

great idea but me PS4, somebody else?

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3 hours ago, CrazySerbianGuy said:

Let me tell you what the answer will be:

They need platform you play on, hardware, graphic settings....

🙂

How else would "the team" know how to reproduce these totally hard to reproduce results???????

🙃

What a joke.

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2 hours ago, GavinMac said:

got this but nfi what im doing or even if its the proper one..

image.thumb.png.604f85e97a5728dec7b11c1afc09c333.png

Looks like you got it right because my texture has the same name - bar_fea_sagrade_familia_a_1_d.tga. It was located in Barcelona folder in a file named route_patchup_ot.pssg

Edited by lastbreath

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IMO i don't think its a texture issue, probably just settings in the code like LOD that are screwed down so tight that nothing past the track barriers are getting drawn with any high detail/polygon count due to engine performance.

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