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[GRID 2019] Graphics Discussion - Why exactly it looks #LikeNoOther


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4 hours ago, lastbreath said:

Then why the hell F1 has modern graphics and GRID looks like ****?

😂

That's what we've been trying to decipher in this and other similar threads here over the last few months.

Most likely, Codemasters sees this as a quick cash grab, so they didn't invest in a proper "team".

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GRID 2019 is running on the same engine (EGO 3) as the following games:

  • F1 2015-
  • DiRT 4
  • DiRT Rally 2.0

Though being on the same engine doesn't mean anything in the games is similiar, as what people usually see as the engine may be only developed for a single game/game series.

F1 games are also developed by the Birmingham guys whose games are at times quite different from the Southam games in terms of features.

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I think one thing we are forgetting is Autosport had a HD texture pack as free DLC, with this grid the PC gamers are pretty much stuck with 'Made for Console' as happens for many multi platform releases, still surprising that a lot of the assets in GAS look better while having a higher FPS than 2019.

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On 2/15/2020 at 11:54 PM, lastbreath said:

So, I must admit EGO3 has very ****** visual capabilities. DIRT3 had waves on water, DIRT Rally has plain texture. GRID2 had very distant LoD, GRID2019 has flickering shadows and trees in front of your car...

These usually tend to have quite next to nothing to do with the engine in itself. For example you've also said the LOD is fine in F1 2019, no?

but yeah. We don't know how the code is managed at all, and which parts of it are the engine, and which are game specific code. If only they would be using Unity... we could just read through the entire code (or at least with normal C# applications/games)

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21 hours ago, GavinMac said:

I think one thing we are forgetting is Autosport had a HD texture pack as free DLC, with this grid the PC gamers are pretty much stuck with 'Made for Console' as happens for many multi platform releases, still surprising that a lot of the assets in GAS look better while having a higher FPS than 2019.

But the size of the game installation is already at 73GB :classic_wacko:

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On 2/18/2020 at 1:55 PM, GavinMac said:

I think one thing we are forgetting is Autosport had a HD texture pack as free DLC, with this grid the PC gamers are pretty much stuck with 'Made for Console' as happens for many multi platform releases, still surprising that a lot of the assets in GAS look better while having a higher FPS than 2019.

GRID Autosport's "HD texture pack" was for cars ONLY. It didn't change the tracks or anything else. Not that GRID 2019 has better textures for cars anyway...
 

 

Image

 

 

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6 hours ago, GavinMac said:

seriously??? my ar... would look pixelated if you zoom in enough!!!

That's not zoomed, it's captured from a blurred youtube video and that's the part of the car that is in front of your face, in the center of the screen...  🤷‍♂️

Point is...    5 years older GRID Autosport had BETTER car textures with the HD pack, among many other aspects we've been detailing in this and other threads...

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4 hours ago, Miatakias_GR said:

Lovely game.. Have you recently tried it??I had not tried for over 3 years  i remember it has still many players online that time..

yea, played it last yr around the time grid 2019 came out, & again a few days ago.

i am happy i got it before steam removed it.

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dont think so, static stopped screen from replay to incrase quality. there isnt any blur and this shorter distances no longer improve quality. I also wonder how someone can approved the most important object on the entire route on which everyone hangs an eye, in such a FATALITY of texturing in 2019/2020. building models are also usually very simplified and cubed and this must be lazzyness or indolence because there is no other rational explanation ... meh

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@ChrisGrovesMCM

could you relink this comparison above to the official GRID tweeter? or better the Codemasters because it'll be fair to us.

this fatality downgrade is so obvious that there should be warning with one of those pics on the front side of the box of Grid

are you going to do something about it?????????? would you buy if you knew it was a step back this caliber ??

png.thumb.png.5da656e5047bc0716ef255bdaea7221f.png

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At the end of the day, with a few exceptions these are all things you shouldn't notice or be bothered about because you are meant to be hammering it around the track and looking where you are going and not sight seeing. 

The issue is there is so much that is lacking in the game compared to previous Grids that you have no choice but to compare and see is it really #LikeNoOther and the answer is yes, it really isn't like any other, its so much worse.

Off the top of my head:

  • Fewer game modes, missing are: elimination, endurance, checkpoint, drift, drag, demo
  • Fewer tracks, only 1 sprint (cant be licensing).
  • Lower quality gfx... see above
  • Botched multiplayer: slowly getting fixed but needs more settings like limit grid size and no tuning or lobby text chat.
  • **** car tuning: maybe just me but i prefer gearing, front/rear suspension, downforce, ride height.
  • Totally broken damage system.

 

What 2019 has got going for it imo:

  • Weather/time of day
  • Track limits penalties
  • Car handling

 

 

 

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50 minutes ago, lastbreath said:

We need to investigate it. I extracted Sagrade Familia textures from Autosport:

bar_fea_sagrade_familia_a_1_d_tga.jpg.15ebdf6ec3100b4b9c6c7e1cc8a306bc.jpg

Can someone do the same thing with GRID2019? We will compare them and find out the answer what is the problem: poor texture or short LOD

 

great idea but me PS4, somebody else?

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2 hours ago, GavinMac said:

got this but nfi what im doing or even if its the proper one..

image.thumb.png.604f85e97a5728dec7b11c1afc09c333.png

Looks like you got it right because my texture has the same name - bar_fea_sagrade_familia_a_1_d.tga. It was located in Barcelona folder in a file named route_patchup_ot.pssg

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