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Hidden handling effects


Sith Metal

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i have noticed with touring cars, the handling is fine upto a point where you can feel a "stability" type effect kick in as though it is trying to keep you from spinning out.

This needs the option to disable it as it is beyond what arcade racers are. Sega was never this bad.

Way too much help with car handling.

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  • 3 weeks later...

Yeah, the F1 games' innate gamepad TC is a thing in this game too. Painfully apparent with no assists, especially if you change the sensitivity and linearity to 100 and 0 respectively. Car control is trivial and uninteresting, with the only thing causing you to lose control being the classic autospin kerbs, which the AI has no issue with because of their infinite weight.

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17 hours ago, Coffer said:

Yeah, the F1 games' innate gamepad TC is a thing in this game too. Painfully apparent with no assists, especially if you change the sensitivity and linearity to 100 and 0 respectively. Car control is trivial and uninteresting, with the only thing causing you to lose control being the classic autospin kerbs, which the AI has no issue with because of their infinite weight.

Autospin kerbs, lol

Avoid them at all costs, or let off the throttle. 

Ridiculous they are.

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On 11/1/2019 at 7:54 AM, Buckwilder said:

Autospin kerbs, lol

Avoid them at all costs, or let off the throttle. 

Ridiculous they are.

I'm referring to the fact that their behavior is identical to some of the absolute worst kerbs CM have done over the years in the F1 games. Some of them are still not fixed to this day, and of course, they only affect players because the AI's infinite weight counters their tendency to kill you (even with the kind of input that would be seen as conservative in any pure sim).

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