@RedDevilKT and Al CM
Why is FFB in TT stronger than the rest of the game?
Why is online track feel different to offline track?
Why are the AI different online than offline?
Why do I need to adjust me screen settings in cockpit view for each car & why is the car view different to my F1 2019 cars and why can't I save that view separately?
Why is there no why to save different car view since you made each team with a different view & you know in league racing you are not guaranteed the car off your choice? So your online car will not always be your offline car?
Why don't the wheel display low fuel warning in cockpit view like TCam & other views?
Did you expect people would not use cockpit view so you decided to ignore us and we would go away?
Around the world more & more people are driving in cockpit view because it's more fun...
Why does TT not always allow you to use another car setup unless to retry a few times to make it load?
It's about time you drive out the pit in TT
It's about time that cars get flat spots & marbles actually give drivers problems a bit.
Get your ass in gear before you get left behind & become the joke game!
When changing wheel settings CM do I need to restart he game before the settings kick in?
These questions and more we ask you daily and still CM you don't answer and no we don't care there alot of questions because you caused them 😁
Thanks for all of your questions. I can answer these for you now. For any bugs / issues that you spot, please try and post one of these per thread using the guidelines stated here as this allows us to track your feedback (and the issue raised) more effectively.
Time Trial mode uses optimal game settings - so uses soft tyres with maximum track grip, best weather and optimal car settings. As such, you will have more grip and more force going through the car, which will translate as greater force feedback for wheel users.
The online vs offline track differences have been reported by a few users in this thread, but we have not yet found a way to reproduce this internally. Any help you can offer to allow us to track this down would be much appreciated.
If you have more specific details about differences between the AI in online and offline modes then please let us know and we will investigate this.
We currently only store one set of custom camera settings. We are currently investigating options to allow players to store more than one setting.
Not sure about the low fuel warning in cockpit camera. Can you confirm what vehicle you are using and what game mode you are playing and we will take a look?
Network issues can sometimes affect the loading of car setups. If this is failing consistently then please let us know how often this happens, which setup you are trying to load and how many retries are required before it works then we can get this tested in the studio.
Driving out of the pits isn't something we are planning on adding at the moment. If there is enough demand for it then we can forward the request to the design team to review.
Marbling has been in the game for a while and should be working still. The effect on the car grip is relatively minor, but you should notice this. Let us know if you are not seeing marbling on any particular combination of track and game mode and we'll take a look. Flat spots are not currently supported by the game.
Wheel settings should take effect immediately, so you shouldn't need to restart the game. However, some users have reported issues on certain combinations of device and game mode, so if you do spot any problems then please let us know you platform, wheel setup, game mode and any specific details about how or what has been changed and we will investigate further.