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Setup that creates snap oversteer?

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Hi, 

Okay, I guess this does not sound like something you want in an F1 car, but is there anything I can do with the setup of the car that makes the rear of the car handle more realistic? 

In real life the drivers constantly make small corrections to stop the car from spinning. However in the game when the car looses rear grip it has the most arcade-drifting like feel to it. The rear grip just gradually disappears and you can easily catch it and then you will drift around the corner. I want it to be more realistic so when you loose rear grip you have to make quick and small corrections to stop the quick and spin where have no control anymore. So to put it like this, is there anything I can do to the setup to give the car more snap oversteer?

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High front wing, low rear wing.

Stiff rear springs. Stiff rear ARB.

Camber all the way too the left (negative camber).

Toe all the way to the right (positive toe).

On throttle diff. 80+ (90 or 100 gives even more oversteer as traction is lost easier).

Off throttle diff. 70- (60 or 50 gives even more oversteer as the tyres do not rotate equally).

High front ride height, low rear ride height.

 

-If you want understeer, do the opposite to all of the above-

 

All in all, F1 2019 has too much understeer because of a severe lack of downforce.

 

Overall the F1 2019 cars need around 30% more downforce, but Codemasters "currently" are not looking into adjusting car performance/ team performance/ driver performance again, meaning that we are stuck with unrealistic values and that the base core of the game is therefore being sold under false pretences.

 

We were told that F1 2019 the game is a "officially licenced product", but the game fails to accurately represent the real life performances, which is a shame.

 

Still, Codemasters might sursprise us, as they have not explicitly denied any possible changes as of yet.

 

Anyways, if compared to iRacing or other proper racing simulators, Codemasters F1 series still has a long way to go to even be close to any enjoyable form of realism, hence the simplified car setups and the mediocre physics and handling.

 

 

 

Edited by TheEmpireWasRight

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On 11/26/2019 at 5:10 PM, TheEmpireWasRight said:

Anyways, if compared to iRacing or other proper racing simulators, Codemasters F1 series still has a long way to go to even be close to any enjoyable form of realism, hence the simplified car setups and the mediocre physics and handling.

Now that Slightly Mad Studios has been bought by Codemasters for 30 million bucks, this might change the grade of realism in all Codemasters titles.

 

 

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Thanks for tips. Will try that out. Exciting to see what happens to the F1 games after this merger. Hopefully only positives. 

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