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4 hours ago, UP100 said:

I'd actually like this if it would be done in a more dynamic way (such as generating the layout and then trying to generate the world around it). Although it would be quite difficult and could lead to many errors in the generation.

I'll stand by what I said back in DR1 - we need dynamic routes through a location more than a dynamically generated location. Look at any of the stage screens while the stage is loading in - almost all of them show how the stage runs through all of these roads and junctions. The ultimate solution is to map out the entire location and all those side roads/junctions. Craft a system that can select 4/8 of those splits and connects them into the "stage". You'll have to record multiple pacenotes for each junction since some might just be "Flat Right 150 passed Junction" and on the next time it is used we get "Caution 2 Left tightens 1 over Junction".

THAT would be the way to create infinite replayability. You would turn 16 Splits (2 Longs) into dozens and dozens of potential stages if the roads are laid out right so even half of them have junctions that start/end with 2 options. Not saying it would be easy to develop and implement, but it would be amazing to play through. Imagine one time through Spain it's all tarmac, but the next time at the end of the 2nd split, Phil yells "Caution, Acute Left onto gravel - 100 into vineyards". The entire concept of Spain would flip on its head.

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2 hours ago, Mike Dee said:

I'll stand by what I said back in DR1 - we need dynamic routes through a location more than a dynamically generated location. Look at any of the stage screens while the stage is loading in - almost all of them show how the stage runs through all of these roads and junctions. The ultimate solution is to map out the entire location and all those side roads/junctions. Craft a system that can select 4/8 of those splits and connects them into the "stage". You'll have to record multiple pacenotes for each junction since some might just be "Flat Right 150 passed Junction" and on the next time it is used we get "Caution 2 Left tightens 1 over Junction".

THAT would be the way to create infinite replayability. You would turn 16 Splits (2 Longs) into dozens and dozens of potential stages if the roads are laid out right so even half of them have junctions that start/end with 2 options. Not saying it would be easy to develop and implement, but it would be amazing to play through. Imagine one time through Spain it's all tarmac, but the next time at the end of the 2nd split, Phil yells "Caution, Acute Left onto gravel - 100 into vineyards". The entire concept of Spain would flip on its head.

If I understood this, it wouldn't fix the issue of the tracks being something you can learn. It'd kind of be the same thing as creating more routes.

What I'd want is that the game will for example create a line which would indicate the center of the road (then the width of the road, height, bumps, and such) and then create some kind of track out of it. It'd then be up to the generation to make a world around the road seamlessly. If there are no track components, it'd actually have infinite replayability in terms of you never know what the corner will be like until you get there, as all of the road variables could be randomized.

Obviously this is enormous work for a base that already exists, but for a completely new game with a completely custom build engine for that game, it shouldn't be impossible. It just requires time, just like everything else. It'd also be extremely tough to make routes that look like real life in terms of driving on the edge of a cliff for example.

Although this will most likely never happen, at least in the foreseeable future 🙂 

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2 hours ago, Mike Dee said:

I'll stand by what I said back in DR1 - we need dynamic routes through a location more than a dynamically generated location. Look at any of the stage screens while the stage is loading in - almost all of them show how the stage runs through all of these roads and junctions. The ultimate solution is to map out the entire location and all those side roads/junctions. Craft a system that can select 4/8 of those splits and connects them into the "stage". You'll have to record multiple pacenotes for each junction since some might just be "Flat Right 150 passed Junction" and on the next time it is used we get "Caution 2 Left tightens 1 over Junction".

THAT would be the way to create infinite replayability. You would turn 16 Splits (2 Longs) into dozens and dozens of potential stages if the roads are laid out right so even half of them have junctions that start/end with 2 options. Not saying it would be easy to develop and implement, but it would be amazing to play through. Imagine one time through Spain it's all tarmac, but the next time at the end of the 2nd split, Phil yells "Caution, Acute Left onto gravel - 100 into vineyards". The entire concept of Spain would flip on its head.

If I recall correctly V-Rally 4 did something like that. It was the best part of the game in my opinion.

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12 minutes ago, UP100 said:

Obviously this is enormous work for a base that already exists, but for a completely new game with a completely custom build engine for that game

Oh yeah, your solution would be 100x cooler in that it is infinite then, and who doesn't want infinite rally stages?!? I've just dabbled myself in some generational designs and quickly learned what a mountain that is to develop.

My idea is more of a "meet in the middle" strategy. Don't force the engine to generate the entire location, as getting it right would be a huge undertaking. But getting a pattern that generates routes through pre-constructed stages is much more straight forward and cuts out a lot of the "unknowns" in designing. It seems like the feasible in the near future option to me.

Consider my idea a stepping stone towards the final ultimate goal.

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14 hours ago, Mike Dee said:

I'll stand by what I said back in DR1 - we need dynamic routes through a location more than a dynamically generated location. Look at any of the stage screens while the stage is loading in - almost all of them show how the stage runs through all of these roads and junctions. The ultimate solution is to map out the entire location and all those side roads/junctions. Craft a system that can select 4/8 of those splits and connects them into the "stage". You'll have to record multiple pacenotes for each junction since some might just be "Flat Right 150 passed Junction" and on the next time it is used we get "Caution 2 Left tightens 1 over Junction".

THAT would be the way to create infinite replayability. You would turn 16 Splits (2 Longs) into dozens and dozens of potential stages if the roads are laid out right so even half of them have junctions that start/end with 2 options. Not saying it would be easy to develop and implement, but it would be amazing to play through. Imagine one time through Spain it's all tarmac, but the next time at the end of the 2nd split, Phil yells "Caution, Acute Left onto gravel - 100 into vineyards". The entire concept of Spain would flip on its head.

I’ve been saying this for a while now too. When Sweet Lamb or Baumholder loads up the number of potential stages in there looks so tantalising!

Another point I feel I have to make now before this thread goes too far is this: Rallying is categorically NOT about not knowing where the stage goes as is oft claimed on this forum and reddit etc. when people talk on the subject of Your Stage. Rally drivers do not just turn up at full speed having never driven a stage unless it is their very first rally. The reason we have iconic stages like Col de Turini and Ouninpohja etc. in this game is because they are used year on year and the most experienced drivers get to know them and know how to get the beat out of the stage.

Consider this and you can recalibrate your expectations of what Your Stage should be, as well as tempering our expectations that it will fall in a realistic spot on the spectrum of:

1to1 Stage_________________Infinitely generated stage

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I doubt the engine is able to handle global dynamic lighting and shaders transition from dry to wet. Dynamic weather will be for DR3.0 I think.

I just hope for new rally tracks and cars. On at least 2 more seasons, but 4 would be better for sure.

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2 hours ago, toninus said:

I doubt the engine is able to handle global dynamic lighting and shaders transition from dry to wet. Dynamic weather will be for DR3.0 I think.

I just hope for new rally tracks and cars. On at least 2 more seasons, but 4 would be better for sure.

Hopefully with SMS onboard, we can borrow the track tech they have been using in PC2 

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2 minutes ago, bigburt82 said:

It’s still being teased. As Codies have ruled out PSVR support, I’m guessing it will be an announcer for DiRT Rally 3.0. 

If it would be a new game then they wouldn't say "Dirt Rally 2.0" in the teaser.

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On 12/17/2019 at 9:02 AM, Jack4688 said:

Another point I feel I have to make now before this thread goes too far is this: Rallying is categorically NOT about not knowing where the stage goes as is oft claimed on this forum and reddit etc. when people talk on the subject of Your Stage. Rally drivers do not just turn up at full speed having never driven a stage unless it is their very first rally. The reason we have iconic stages like Col de Turini and Ouninpohja etc. in this game is because they are used year on year and the most experienced drivers get to know them and know how to get the beat out of the stage.

True, but also we are not driving the stage a couple of times a year, we're driving it hundreds of times. And we don't have a ton of absolutely random elements that can affect a stage - surface wear and weather are a good start, but they're nowhere close to reality.

Random stages are not a secret technology, we had them at least since PS1. Obviously they need a lot more work to bring them to 2020s standards, but they're absolutely essential to making Dirt Rally 3.0 NOT rely on comically large amounts of DLC updates to keep the game fresh. Since Codies don't even have a licence for these stages, they're prime candidates for using innovation as a selling point.

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5 hours ago, bigburt82 said:

It’s still being teased. As Codies have ruled out PSVR support, I’m guessing it will be an announcer for DiRT Rally 3.0. 

definitely not the next game. it's 100% stuff for this game. beyond what @sqdstr said, they wouldn't announce a new game within a couple months of the last bits of paid DLC coming out for DR2

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10 hours ago, Yaggings said:

True, but also we are not driving the stage a couple of times a year, we're driving it hundreds of times.

Honestly, at this point, I'd be very disappointed in all of the pro teams if they weren't running each stages dozens if not hundreds of times before each weekend. We have the technology to get paths into a game pretty accurately and very quickly. Adding the fluff like trees and stuff takes time, but getting a general path that follows a rough outline of elevation into something like RBR wouldn't be to terribly hard. It's not perfect, but it'll be a HUGE advantage for drivers to get a quick idea of how the stage will be once they arrive and some of the key corner combos to watch for. 

I mean, how much would it cost to employ a lone dev/modder who is experienced with RBR to quick-mod new stages into the game for them to practice on. Compared to the rest of a pro team's budget, I would think it'd be pennies... Keep the dev on through the offseason to continue cleaning up/developing the practice stages and you could craft a massive backlog of 90% of the possible stages very quickly.

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Although dirt rally 1.0 and 2.0 are pretty good sim games, I just don't trust codemasters anymore,

 especially after the brilliant f12019 dayone release to the stinker of the f1 we are now left with,

why don't I trust codemasters anymore , because they can point blank stare you in the face and lie and then change the core of any game that you or I have bought on dayone release ,

grid 2019 is pretty poor only because of lack of content,

f12019 for wheel users,  was truly a masterpiece on dayone release Senna vs Prost edition,

pad vs wheel was equal and using no assists rewarded you,. That core was charged to promote game to target 3 yr olds plus , wheel users got the 2 finger salute from codemasters, 

sorry codemasters , I wish you all the best but someone is to blame for the terrible game and patches updates decision making,

Happy  Christmas and a Happy new year ,,

ps consoles are just as important as its PC counterpart,

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On 6 December 2019 at 3:22 PM, StratosZero said:

Yeah mate, absolute shocker we have to pay for content worked on by people with families to feed! :classic_rolleyes:

And what about codemasters customers who also have to go to work and support there families and pay mortgages ,

it's a double edged sword,  without customers there would be nothing,

weve got to the stage where it's no longer about customers or devs who both work extremely hard ,

it's seems it's about codemasters shareholders and what massive profits they will receive over how little content can be gotten away with putting into a game,

and that's just sad and short sighted in the business world,

codemasters are more than capable of producing high end sim games and proof is always in the pudding 🙈

Happy Christmas and a Happy new year. 

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2 hours ago, senna94f1 said:

And what about codemasters customers who also have to go to work and support there families and pay mortgages

I suspect for those people buying a computer game isn’t near the top of their priorities. They are free to not buy a codemasters game or any other goods or services and leave enough money to pay their mortgage each month. That’s how adult life works.

Codemasters employees meanwhile have lives to pay for like the rest of us.

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So, this thread intrigued me enough to sign up and add my own guess work.  How about the possibility that includes some of the other ideas already put forward.  Perhaps we’re looking at a tribute to mark 25 years since Colin’s World Championship year.  This could comprise the Legacy and a later Impreza, then perhaps a Nova and a Sierra Sapphire and the addition of Derek Ringer and/or Nicky Grist to the list of co-drivers.  Then to push my dreaming even more, there is a lot of publicity specifically currently around L555 BAT.  Perhaps a new full on livery for that car.  Not sure what licensing they’d have to pull strings on for that to happen but I’m wondering if Prodrive and the McRae family might be in support of any such tribute.  And to add finishing touches, how about it being wrapped up in a new career mode themed around a 1995 Group A World Championship season, or alternatively some kind of licensing around the British Rally Championship that would let them include stages from Kielder and wider England and Scotland stages with the ultimate result of them having an alternatively named RAC rally of 1995 including the Grizedale stages and others.

I expect that the majority of this will be wide of the mark, but I’m quite convinced around the possibility of it being something in memory of Colin’s achievements in a milestone year.  I’ve longed for the Legacy for a while and also been hopeful of a return for Derek Ringer so the wallet is on standby.

 

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Well something McRae themed would certainly tie in neatly with the Legacy and Impreza that CM recorded the audio for. 

As I recall CM stopped attaching the McRae name to their games as it seemed inappropriate (and rather tasteless) to have Colin associated with something he had zero involvement with: tribute DLC would be pretty damn cool though! 

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6 hours ago, tbtstt said:

As I recall CM stopped attaching the McRae name to their games as it seemed inappropriate

The Name is often to read in DR2 - But I don't think that's bad at all.  It´s belonging to that kind of sport like Röhrl , Loeb or Sainz (just a few drivers - not complete) to name them ingame.

 

But aren´t we offtopic now??´

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15 hours ago, Jack4688 said:

I suspect for those people buying a computer game isn’t near the top of their priorities. They are free to not buy a codemasters game or any other goods or services and leave enough money to pay their mortgage each month. That’s how adult life works.

Codemasters employees meanwhile have lives to pay for like the rest of us.

I think you missed the point,

i asked for a refund from Sony and was told to get it from codemasters who basically ignored me,

i am a sim racer, which means if I want things I have to go to work,

work is work my friend, no matter where you work ,

being a paying customer should be on codemasters highest priority,

without people like me going to work codemasters employees would soon be out of a job,

in all businesses you need customers, without customers the business will not survive,

, I am a business owner and I value every single customer, a great product at the correct price will sell itself many times over,

a poor product will have a shelf life a a few months and barely break even,

 

businesses who don't value there customers obviously don't care about the feedback about there products,

so like I say work is work no matter where you work , it's all done to survive and pay mortgages and bring our families up,

wether I buy a car or computer or tv or  £50 sim game it's a product,and a product regardless of what it is should be fit for purpose,

what about if I renovated someone's roof and said your only covered until it rains,

in the last handful of years people think it's acceptable to troll or be rude or not be polite or make a product that's not fit for purpose just to make stockholders even more profit,

it boils down to what kind of person is in charge, and how greedy they are,

saying that codemasters have done a fine job with dirt rally 2.0 ,

just a shame they didn't use the same people for f12019 or the new grid 2019.

,Anyways have a great festive season 

 

 

Edited by senna94f1
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Like I say, I'm probably well wide of the mark.  It just feels logical and right to me that they might want to tip a hat to mark 25 years to the guy the CM team probably still holds in very high regard.  After all, the origin of the series was all Colin.  Then, throw in the evidence of the two new Scoobs that are somewhere in the works and the colours and sounds in the teaser video.  

I don't doubt that other cars are also inbound but see them forming part of the Season 5 release and my guess work was more based on them releasing a totally separate piece of DLC out of the normal Seasons.  There are other greats like Loeb as Flens07 says, but with Colin being in the roots of the game and still mentioned on some of the liveries, can't help think that any such DLC would certainly sell well.

I think there's certainly a very good reason that the 95 Scoob was in there on Day 1, because it still stirs up a lot of feeling within the rallying community and would have helped early sales.

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On 12/27/2019 at 8:15 AM, dani211212 said:

I dont think its just McRae themed, there is info That Lancer 2005 was sound recorded.. and we know also about Nissan F2 .. 

(Alistair McRae Drive for both Mitsubishi and Nissan in a works capacity)

 

It also wouldn’t surprise me if the McRae family were willing to accept a few extra pennies at the moment to help support this young man... https://www.wrc.com/en/wrc/news/december-2019/mcrae-challenge/page/6913--12-12-.html

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It's time for wishes, isn't it ?

Please Codies give us a Dirt Rally 2.0 Year 2 content.
With these things :

Season 5 : March - May
- Week 1 : Nissan Sunny kit car and Megane Maxi kit car.
- Week 3 : Rally Manx or Ireland, with 3 long tracks (instead of 2 for all the rallies we had till now).
- Week 5 : Citroen Saxo S1600 and Ford Puma S1600.
- Week 7 : One new long track for Germany, Wales and New England (free for those who own the dlc locations, NE free for everyone).
- Week 9 : Renault R5 maxi turbo (grp B RWD) and Mitsubishi Lancer 2005.
- Week 11 : RX Nurburgring.

Bonus free car : Subaru Legacy (grp A)

Season 6 : June - August
- Week 13 : Renault Clio S1600 and Fiat Punto S1600.
- Week 15 : Rally Kenya or Morrocco, with 3 long tracks.
- Week 17 : 2 RX Project E cars.
- Week 19 : One new long track for Sweden, Greece and Spain.
- Week 21 : Audi R1 R4 and Fiat 500X R4.
- Week 23 : RX Spa.

Bonus free car : Citroen Xsara kit car

Season 7 : September - November
- Week 25 : VW Beetle and Renault R8 (H1 RWD).
- Week 27 : Rally San Remo or Corsica, with 3 long tracks.
- Week 29 : Opel Kadett E Gsi (H2 FWD) and Abarth 124 RGT.
- Week 31 : One new long track for New-Zeland, Australia and Finland.
- Week 33 : 2 2020 RX cars.
- Week 35 : RX Russia.

Bonus free car : Alpine A110 RGT

Season 8 : December - February
- Week 37 : Honda S2000 and Nissan Silvia S15 (2000cc RWD).
- Week 39 : Rally Indonesia, Malaysia or China, with 3 long tracks.
- Week 41 : 2 2020 RX cars.
- Week 43 : One new long track for Argentina, Poland and Monte.
- Week 45 : Subaru 555 (grp A) and
BMW 2002 TI (H1 RWD).
- Week 47 : 2 2020 RX cars.

❤️
 

 

 

Edited by toninus
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3 hours ago, Beefcote852 said:

Do we wait until March (Spring) to find out what this is all about? Or will we find out and then wait until March for the content itself?

Most likely when season 4 ending they announce, like they did with season 3 and 4 at the end of season 2.

And since they are talking about year 1 with gamepass that only nakes sense if theres also a year 2

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15 hours ago, Beefcote852 said:

Do we wait until March (Spring) to find out what this is all about? Or will we find out and then wait until March for the content itself?

yeah, we'll find out in like late Jan/early Feb. no idea when it'll actually come out though

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I really don't understand all this wild speculation.

It seems pretty obvious to me that it will be the official 2020 FIA WRX calendar.

Therefore nothing to get over excited about for those wanting more rally locations.

image.png.8c3b2a5b69817093c7836b375976bc3c.png

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10 minutes ago, EvilCee said:

I really don't understand all this wild speculation.

It seems pretty obvious to me that it will be the official 2020 FIA WRX calendar.

Therefore nothing to get over excited about for those wanting more rally locations.

image.png.8c3b2a5b69817093c7836b375976bc3c.png

Please qualify this statement ‘It seems pretty obvious’. To the rest of us the colour scheme and engine note of the Something is coming... video do not point towards Word RX

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"Please qualify this statement ‘It seems pretty obvious’. To the rest of us the colour scheme and engine note of the Something is coming... video do not point towards Word RX"

I think the words "to me" qualifies it completely. It is MY opinion.

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46 minutes ago, EvilCee said:

"Please qualify this statement ‘It seems pretty obvious’. To the rest of us the colour scheme and engine note of the Something is coming... video do not point towards Word RX"

I think the words "to me" qualifies it completely. It is MY opinion.

Sure your opinion is of course valid, what I meant was what clues are there that make it obviously 2020 RX season?

Most of what people have been saying is pure conjecture, the only clues we’ve been going on really have been the blue and gold of 555 and what sounds like a Subaru flat-four with unequal length exhaust manifolds i.e. a Group A Subaru...

Most probably there will be some new RX content as the game still serves as the official World RX game, but what other clues are there?

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2 hours ago, EvilCee said:

I really don't understand all this wild speculation.

It seems pretty obvious to me that it will be the official 2020 FIA WRX calendar.

Therefore nothing to get over excited about for those wanting more rally locations.

image.png.8c3b2a5b69817093c7836b375976bc3c.png

I don't think it is this: although there is some uncertainty as to the specific car, everyone is in agreement that the sound accompanying the teaser is a mid-90's Subaru and that isn't connected in any way (that I can think of!) to the 2020 WRX. 

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5 hours ago, EvilCee said:

I really don't understand all this wild speculation.

It seems pretty obvious to me that it will be the official 2020 FIA WRX calendar.

Therefore nothing to get over excited about for those wanting more rally locations.

image.png.8c3b2a5b69817093c7836b375976bc3c.png

If there's a new season pass then we will probably get this as part of the RX content.
But that's only 3 new tracks : Nurburgring, St Petersburg and Spa (if they manage to get the licence, or if they make an unofficial ripoff). Round 9 is now announced and it's Latvia, so we have it already.

I hope that we will get some new informations before the end of season 4, which means next week when Codies staff will be back from holidays 🙂

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1 minute ago, toninus said:

I ope that we will get some new informations before the end of season 4, which means soon when Codies are back from holidays 🙂

Yeah, really hope we don't have to wait until the end of Season 4!

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