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Toe in toe out settings review.

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Hi PJ, I've mentioned this one way back in the beginning, AND it was also an issue in Dirt rally that was never fixed.

Anyone with a modicum of chassis tuning knows about the handling benefits and effects of different toe  setting on suspension. But alas I feel (IMHO) that the dev who's job it was to code some of the cars didn't fully understand it. 

Especially rear toe settings. Toe in on the rear  will help stabilise a car during turns and fast corners, help prevent it from spinning out allowing power to be applied through a corner without excessive oversteer, or at least being able to hold the oversteer.

When it's right, in a game, its very useful because of the lack of seat of the pants feel we would get from driving a real car. 

Anyway, please I beg you, sit someone down at a pc or whatever in the office for a day and get them to review how the rear toe settings (especially) are applied to all (yes all please) cars in the coding. Maybe checkfront toe while he/she is at it. I really don't care for what the on screen graphic shows when setting toe in/out, the handling in the game suggests to me anyhow that  it may be wrong.

I've just been driving for example the BMW M3 in Finland weekly tonight darned thing as all over the shop with 2mm toe in set on the rear.  Spinning out, tank slappers, everything. Extremely hard to hold on to and control, so at service I set 2mm toe out on the rear, in theory this should be a total disaster for oversteer, but no! the car is suddenly solid on the road, controlled drifts powerig through corners just as I wanted it to. This car is among many especially those ones apparently  "cut and pasted from Dirt Rally" into Dirt 2.0 that appear to display this handling characteristic.

. We are what? 10 months into this game and these kind of things should have been ironed out mate. I'm 99.9% sure there is a balls up somewhere in the coding. I guess I could sit and test every car and provide you with a summary of my findings, but it's not my job, it's you guys job sorry to say. Unfortunately it may have to be checked on different surfaces too. 

 

I see you require pc specs etc but I don't think this is relevant at this point, I'm on steam pc obviously, using Rift VR.

Please again, get someone to dig into the guts of the game and see what's going on with this. many thanks. 

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