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Patch Notes for 1.20 - Deep Dive & General Discussion

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Holy **** you guys actually did something ❤️ 

Now let this be the first of many good patches 🙂

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Quick question: How about the safety cars that occur when people who retired in the pits?
(Their AI drives out again, does turn 1 and 2, does a straight, and after turn 3 starts looking for a place to park the car. and causing a safety car in the process)
Has this been tweaked as well? Or is this gonna happen more often now?

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9 minutes ago, Bicarda said:

Quick question: How about the safety cars that occur when people who retired in the pits?
(Their AI drives out again, does turn 1 and 2, does a straight, and after turn 3 starts looking for a place to park the car. and causing a safety car in the process)
Has this been tweaked as well? Or is this gonna happen more often now? 

Hi @Bicarda, Safety Car changes have been applied across all modes. If you do notice anything odd moving forward from 1.20, please drop a thread with all the information needed so we can test :classic_biggrin:

7 minutes ago, GioProductions said:

Nice to see a new patch!!

Can you now choose F2 car in Private Leagues?

Hi @GioProductions,

New League additions do not include F2 cars in Private Leagues

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Thanks for the patch.

Please give us custom tyre selection in qualifying, having a maximum of only 1 set of the medium compound is completely unrealistic and pretty much ruins the short qualifying format since it just ends up being a one shot qualifying with 1 lap on that 1 set of the medium compound at the very end of the session. It's not a massive/difficult request, it should be very easy to implement and would make the game massively more realistic and enjoyable.

Edited by robin8f
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20 minutes ago, BarryBL said:

Hi @Bicarda, Safety Car changes have been applied across all modes. If you do notice anything odd moving forward from 1.20, please drop a thread with all the information needed so we can test :classic_biggrin:

Hi @GioProductions,

New League additions do not include F2 cars in Private Leagues

Ok. Hopefully in next patch.

@BarryBL i really like this "Deep Dive" way of communicate! Great 👍

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Hello friends

Has the issue of the teams' ballast not changed?

There is an imminent need to update the ballast, since the final classification of the constructors has been in place since November / 2019.

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51 minutes ago, BarryBL said:

Hi @Bicarda, Safety Car changes have been applied across all modes. If you do notice anything odd moving forward from 1.20, please drop a thread with all the information needed so we can test :classic_biggrin:

Hi @GioProductions,

New League additions do not include F2 cars in Private Leagues

@BarryBL

You must have misread the question. I wasn't on about modes. 
I was simply asking if there have also been tweeks in regard to the safety car reacting to people that retired in the pits, and have their cars unwillingly drive out on track again.

I will make a thread when I find something sure. But is it really too much effort to answer the question? (or to say: 'i don't know')

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the "league-system" is not completely useless anymore. But *** is this: However, in terms of the championship, the reserves points are assigned to the member they have replaced for that event.

😄

However - nice patch!

Edited by iosis

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4 minutes ago, Bicarda said:

@BarryBL

You must have misread the question. I wasn't on about modes. 
I was simply asking if there have also been tweeks in regard to the safety car reacting to people that retired in the pits, and have their cars unwillingly drive out on track again.

I will make a thread when I find something sure. But is it really too much effort to answer the question? (or to say: 'i don't know') 

Hi again @Bicarda

Yes, the changes to Safety Car deployment and its logic has been updated across all modes. I was just trying to establish when this has occurred for you in case I need to replicate. If you do run into anything odd, please let me know though 👍

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This is exactly the kind of communication we need when patches are released! I'm truly impressed! Keep up the amazing work @BarryBL !!!

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5 minutes ago, iosis said:

the "league-system" is not completely useless anymore. But *** is this: However, in terms of the championship, the reserves points are assigned to the member they have replaced for that event.

😄

However - nice patch!

Hi @iosis,

Don't worry, you can turn it off in the league settings. Screenshot here for you on where the location to turn this off. 👍

20200129113856_1.jpg

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On 1/28/2020 at 10:57 AM, BarryBL said:

Other Notes:

·         With some wheels, that have far more complicated setups and more buttons to map, we cannot assign these extra inputs accordingly. The reason for this is lack of first party support for these extra buttons.

 

really?

Maybe it will be something until F1 2025

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Hey, when you say that the maximum Safety Car deployments is now for example "5", does that mean 5 full Safety Cars? Or can that be like 2 Safety Cars and 3 Virtual Safety Cars? Awesome update, praying that it works in practice. Thanks!

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First of all, thanks for this!

Second, I just did one race and quickly found out that the SC comes out way too easily now, there was just a little bit of debris all the way to the side at the wall coming out of the final corner at spa.

EPckwabXsAACAZm.jfif

EPckwabXsAACAZm.jfif

Edited by DownFlowing
Tried adding a picture but didn't work for some reason.
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16 minutes ago, dogryan100 said:

Hey, when you say that the maximum Safety Car deployments is now for example "5", does that mean 5 full Safety Cars? Or can that be like 2 Safety Cars and 3 Virtual Safety Cars? Awesome update, praying that it works in practice. Thanks!

Hi @dogryan100,

Good question, will ask the development team for confirmation on this.

Update: The values of 2, 5 & 6 are combined values of both SC and VSC deployments

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@BarryBL
Can races now be finished under safety car? I think it would be fun in leagues if you are struggling to hold the lead for example and the safety car comes out with 2 laps to go and secures you the win in unlikely circumstances. This happens on occasion in real f1 so I think it would be great if it was implemented into the game.

Edited by Seager53
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@BarryBL

https://ibb.co/0j7sS18

Is there any way i can adjust the position of the mini map? 
As you can see it partially overlaps with the spectator options. (it litteraly looks like the option got added after the maps position got set..) 
Is there a way to drag around the elements of the spectator UI?

Edited by Bicarda
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4 minutes ago, Bicarda said:

@BarryBL

https://ibb.co/0j7sS18

Is there any way i can adjust the position of the mini map? 
As you can see it partially overlaps with the spectator options. (it litteraly looks like the option got added after the maps position got set..) 
Is there a way to drag around the elements of the spectator UI?

I was about to say that. Please let us drag around spectator elements on PC at least.

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13 minutes ago, MrCosta96 said:

I was about to say that. Please let us drag around spectator elements on PC at least.

Yeah, especially if you can't be bothered to actually test it once and make sure the elements don't clip.. 

Still the fact that effort is actually being put in the spectating is very encouraging..
Maybe we'll even get the penalties displayed some day! (or am i just being silly now?)

Edit:

Truth be told it does work for other tracks:
https://ibb.co/vj24kDg

Edited by Bicarda

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33 minutes ago, BarryBL said:

Hi @dogryan100,

Good question, will ask the development team for confirmation on this.

Thanks! Let us know when you find out 🙂

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Hi @Bicarda and @MrCosta96

Thanks for the feedback. On some tracks, this does work fine, but, I can see there is issues on some longer tracks.

20200129122113_1.jpg

 

I'll send it to the development team to request for customisation options for OSD in spectator mode.

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3 minutes ago, dogryan100 said:

Thanks! Let us know when you find out 🙂

Update: The values of 2, 5 & 6 are combined values of both SC and VSC deployments @dogryan100

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