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If there’s a DiRT Rally 3, what features do we want to see?

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On 2/25/2020 at 3:18 PM, Janneman60 said:

I very disagree the wheather physics are fine. They are way off. Driving in cockpit view and heavy rain is much to difficult and with VR you cannot see anything throughvthe side windows which is compkete unrealistic.

The difference between cockpit view and for instance bonnet cam is with this physics so large that bonnet is the only option to go fast and that is just wrong.

Easy fix, no more exterior cams  😄  (okay side window visibility AFAIK is useful IRL in most instances except when the drivers cover the side windows with mud, so I generally agree with this)

Edited by bn880

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I hope Codies find a proper way to handle DLC cars... shame on them now we can't make custom liveries for DLC cars. Even a 037 which was presented in Dirt 4 before without any kind of encryption
Not hard to check Steam if  a user already bought and own a car or not, more interesting they should just pick up .PSSG files with textures only,  so i can't accept this kind of argument.

Let's see which kind of liveries has been released for Focus 2001? And one and only for S1 Quattro?
We want to create custom liveries for all the cars in the game without exception.

Let users open/close doors and roof / trunk in the service park
+1 vote for Photo mode.

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The #1 thing I'd want for (any) future Codemasters games is that they stop throwing out the content they already had. It can't be that resources are used to develop content, and then when the next game comes around it's thrown out on our expense. Sequels need to improve upon their predecessors, not just streamline them. Keep already existing content and add on top of that.

Instead of getting rid of the old, come up with a good way to monetize the game post-launch.

Another thing I'd like to see is having dynamic conditions for every stage. A modern game doesn't have to be open-world to feature dynamic time and weather cycles.

Now, with a great variety of both new and existing content together with dynamic conditions, it only makes sense to also implement a powerful photo mode to the game. Preferably one like The Crew 2 or the likes, where you can change time and weather, headlights and drivers, add or remove filters and logos, and upload them to Racenet for the public to see (which would finally give Racenet a purpose besides binding singleplayer content to a possibly non-existent internet connection).

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Dynamic time and weather seem pointless on 10 minute stages. It was not immersive in D4 for example.

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20km+ stages would be nice to have again like 1995 RAC Rally Championship & Mobil 1 Rally Championship 2000 had.

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The option to turn of rain and nigth in singel player campain. Playing in VR at nigth with rain is borderline broken and just NO fun at all. Makes me wanna skip the sigel player😥

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Posted (edited)

I don't know if this is possible, and I doubt it's likely, but I figure getting the European Rally Championship license for DR 3.0 might not be a bad idea:

  1. there seems to be a lot of fans of this championship who play DR2, given the number of user-made liveries from it that pop up on racedepartment, and the number of people who ask for more tarmac locations (4 out of the 8 ERC rallies were/are tarmac in the 2019 and 2020 schedules, and historically it seems to have around 45-85% tarmac locations).
  2. one of the locations (Poland) is already in the game, and it's a good one (ok, most of them are good)
  3. two locations actually, if you count Greece (which was in the ERC 2014-2018, though I don't know if these specific stages were used).*
  4. the ERC's top tier of cars is R5, which is probably the most popular class in the game
  5. there's a ton of entries = lots of livery lasciviousness

*[three if you count Spain, though the roads in DR2 are in the wrong part of the country. and and and Croatia used to be in the ERC, and it was in Dirt 2]

just an idea. so yeah. discuss.

Edited by ianism
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Posted (edited)

I want to have more Filter Options in the Leaderboards. At the moment you can only choose Global and Friends, it would be nice  to sort it by Continent and Country, also want to sort the shift Mode(automatic and manuall)

And another reward System that motivates to play the Career Mode. Like getting Cars for winning or finishing, Cars that you only can get this way and can't buy them.

Edited by hampti
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My suggestions:

1) Stages/locations - would like to see two parts to each location rather than just one part cut up. WRC 8 actually does this really well, and it adds a lot of variety to the locations. In DR2.0 for example you just have El Condor in Argentina and not the flat bits at the bottom. So some of the locations get very repetitive and it can be difficult to even tell the stages apart. Some of them like Greece and New Zealand are not so bad (NZ has the forest sections, and also more open sections), but others get quite repetitive (Argentina and Monaco, for example).

Also another snow rally in addition to or instead of Sweden. I love Sweden but it's been in the last two games now. How about adding the Sno Drift rally?

2) Codriver - mentioned this before but would like Seb Marshall (Kris Meeke's codriver) in. Would be nice to have a more recent WRC codriver in the game and his voice is pretty good. Also an option to choose between 'normal' calls (or whatever you want to call it) and 'detailed' calls, where detailed calls would have things like plus and minus and all the other things that WRC codrivers usually use.

3) Cars - as someone else mentioned, would like to see a fantasy category with 380hp 4wd cars with body kits like the current WRC cars. Just call it CM Rally or Group C (for Codemasters, geddit?) or something. I think Gran Turismo Sport does a similar thing with some of the rally cars in there. Also one or two more NR4 cars. The NR4 class is a bit limited at the moment with just two cars. Nothing else to add really with regards to the car selection.

4) More times of day added

5) Rallycross - add tire choice in. Used/new. 

6) Community events - if there's going to be DLC in a Dirt Rally 3 I think there really needs to be better incorporation of the DLC into the community events. Maybe one way to go about this is to maybe just split the community events into two completely different sections - 'Regular' and 'DLC'. For example, at the moment there are no AI challenges for the DLC cars and locations, and being able to use the DLC is basically dependent on what shows up in the few 'bonus' events. DLC basically makes up 50% of the current game but seems to have far less than 50% representation in the community events.

Those are the main things I can think of for now. Will add more if anything else practical comes to mind.

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Having been playing the Flat Out pack non stop since I got it I’d like to make another suggestion for this thread:

More Scenario game modes. The Colin McRae game mode is actually way better than I was expecting - it gives you the opportunity to have a taste of someone’s career highlights when you don’t have the attention span to do an epic 12-stage, 12-round rally championship.

Maybe, in addition to a return of the Colin McRae mode, we could have a Richard Burns mode if it were released in time for the 30th anniversary of his British Rally Championship win? (In time for the 20th anniversary of his World title is definitely out of the question).

Maybe also some scenarios based around something else other than a driver - Group B and/or Group A scenarios?

All of these of course would need to go with a history lesson and some appropriate in-period video clips!

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I want them to stop running courses 30 times, and then using the data to find the most annoying place to put logs and rocks.

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Better Tarmac handling - driving on gravel and tarmac usually requires a different driving style, i;e neater, almost circuit style lines for tarmac is quicker. Yet in this game, you drive it like a gravel surface for quick times.

Co driver - This may not be popular, or possible; but as well as pace notes, I'd like to see old style 'route notes' or 'map info' for the Historic events/ cars. It would add a different element to your driving - you can't just drive flat out when the info isn't 100 per cent reliable.

Old stages - Redo some of the classic stages, especially ones from CMR1; Forest of Bowland in the mist, Dolgellau in the night, etc

Tyre choice - Having to make a tyre choice for 2-3 stages, when there maybe different stage conditions/weather, so you end up making a compromised choice - something first seen on CMR1.

 

Finally, maybe another tarmac event, say based on Sanremo or Zlin. And if we could have another GB event, maybe either Kielder and/or Yorkshire, including the Woodyard in Dalby....😉

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1. Don't rush the development of DR 3. The new game should be optimized for the next console generation coming end of this year, rather than the current ones.

2. Although I really like the graphics of DR 2.0 the next game would deserve a completely new graphics engine. (Again, high performance consoles are on their way!) Part of the extra computing power could be used for the higher fidelity of the road surface: more pronounced surface bumps, potholes, uneven-parts - in 3D with unique textures.

3. Constant 60fps - even in rain, even with lots of objects, even in replays. 

4. Some kind of livery editor would be great. (Even a simple one, like in Dirt 4)

5. Physics are great in DR 2.0, no major change needed. Only tarmac physics should be improved. Again, the extra computing power of the PS5/Xbox SeriesX would make possible to sample frequency rate in the physics engine making car controll more natural feel and smooth, that alone would improve the experience.

6. The game is now perfectly playable with a controller! Please don't tweak controller handling! :)

7. Keep the "sound guy" in the team at all price! :) DR 2.0 cars are feel alive, you can hear the engines breath! The sound effects in the game has great part in the immersion DR 2.0 gives. I would be very disappointed with anything less in the next DR.

8. Some visual customization on the cars.  No, I don't want to turn DR 3.0 into NFS or Forza Horizon! :) But some of the cars could have some optional bumpers, spoileres, bonnets, radiator grilles, wheels to choose from. Of course only parts that had been optional on the real rally car! So no Rocket Bunny kits, DUB wheels and **** like that! This feature along with a livery editor could be released in DLC form.

9. Again, don't rush the release! Do a 100x more testing, to avoid the teething problems of DR 2.0. Nowadays it's normal that games are full with bugs when released. Be oldschool, and release a well-optimized, bug-free DR 3.0 - you'll gain big respect and prestige with that feature from many players!

10.  Location DLCs. That's difficult. I've bought 90% of the DR2.0 content but not everyone is happy with "paying twice for the same product" - they would like to have everything in the base game for no extra costs. I don't know what would be the best solution. Maybe spicing up old locations with adding a new, scratch-made stage to them? 

11. Regional historic car DLCs:

-Italy DLC: Alfa Romeo Giulia 2000 GT Veloce, Lancia Beta Monte Carlo, Alfa Romeo GTV6, Autobianchi A112, Fiat Ritmo 130TC

-France DLC: Citroen CX 2400GTi, Renault Clio Williams, Citroen Saxo S1600, Citroen Xsara WRC

-Sweden DLC: Saab 96, Volvo Amazon 123GT, Volvo 242 Turbo

-Eastern Europe DLC: Wartburg 353W, Trabant 601, Skoda 130RS, Skoda 130LR, Lada 2105 VFTS, Skoda Octavia I WRC

-Japan DLC:  1973 Mitsubishi Lancer GSR, 1979 Toyota Celica GT2000, 1981 Datsun Violet, 1983 Nissan Silvia 240RS, 

 

 

 

 

 

 

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Posted (edited)

Would really like to see a 'headcam' view like Project Cars 2, as distinct from the rigid in-car view we have now. One in which the movement of your head is simulated, rather than a camera that's 'glued to the seat'. So that vehicle body-roll is more apparent, as well as g-forces. This would also smooth out the doddering judders your view experiences over rough surfaces - it looks a bit primitive and clunky right now.

 

Edited by Jake Cushing

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I'd like to see higher quality fantasy liveries alongside more real-life liveries on lauch, and as DLC. In Dirt Rally 2 the Season 4 DLC liveries are by far the best, but even then I find myself using the one real-life livery for 90% of rally cars in this game. The real liveries simply look the most authentic on every car, but not always the best, especially with the liveries from Season 4. I'd like more player freedom in choosing their liveries without having to make their cars look terrible in the process.

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Posted (edited)

More long special stages, narrower roads and variability. In other words, roads need to be more challenging. (Monte Carlo and Germany at WRC 8 as good examples)

Better asphalt physics. Less grip on gravel.

Better and unforgivable damage model.

Current WRC cars.

Edited by J89
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Posted (edited)

I would want to see both imperial and metric system in DR3 on cars that has a digital speedometer. Now its only imperial even if its set to metric in the options.

Edited by somethingthing

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As far as locations go. DR 2.0 has 13. That is plenty. (Can't remember if CMR 2.0 or 2005 had more). But what it lacks is number of different stages in said countries. The stages that are in the game are fine. But you familiarize yourself with them fast.

A minimum of 4 long stages should suffice. The more the merrier.

Also, If DR 3.0 runs in the same engine I have no qualms with them putting the content from DR 2.0 into 3(preferrably for free) , just expanding the number of stages, Instead of having 2 stages close to one another. Have stages made that are far from each other in the country, if possible. 

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On 4/5/2020 at 9:01 PM, somethingthing said:

I would want to see both imperial and metric system in DR3 on cars that has a digital speedometer. Now its only imperial even if its set to metric in the options.

This may be something that depends on what the cars themselves have in real life, or at the very least the actual car models used for reference/scanning. I'm sure there's some cars out there that never had a metric display for example.

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1 minute ago, PJTierney said:

This may be something that depends on what the cars themselves have in real life, or at the very least the actual car models used for reference/scanning. I'm sure there's some cars out there that never had a metric display for example.

yeah but the ones with digital speedometers should be able to show metric aswell in real life i assume. Im pretty sure _all_ cars with digital speedometers are imperial so i think its just an oversight?

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3 minutes ago, somethingthing said:

yeah but the ones with digital speedometers should be able to show metric aswell in real life i assume. Im pretty sure _all_ cars with digital speedometers are imperial so i think its just an oversight?

Again, likely depends on the car and licensing (and in some cases, what teams use).

 

Personally, I'm a metric everywhere kind of guy 🙂  

 

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Posted (edited)
 

 

 

The Team Mangament in Dirt 4 was already very good but it can be improved

codemasters can learn a lot from WRC2 and 8 as far as the Mangament team is concerned
At WRC2 there were 4 sponsors targets before Dirt 4 and you can develop better parts
At WRC 8 the meterologist is very interesting and that the team members are exhausted

For the next Dirt Rally there has to be dynamic weather this was already available in Dirt 4
In addition, I would like to see sponsors again. I find these goals very motivating

 

 

 

 


 

 

 

 

Edited by gleylancer571

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I hope that we will get hillclimb again.
You don't need Pikes Peak for Hill Climb there are 12 different Hill Climb routes for the European Championship 
and also enough different cars.

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Posted (edited)
On 4/12/2020 at 5:55 PM, PJTierney said:

This may be something that depends on what the cars themselves have in real life, or at the very least the actual car models used for reference/scanning. I'm sure there's some cars out there that never had a metric display for example.

It doesn't depend. Every single last digital speedometer in DR2.0, as in DR1, is in imperial units. Analog speedometers use mph or km/h depending on the car.  For future titles this maybe should be changed so that either digital speedometers use the units that the real car uses, or it changes depending on your HUD setting. Forcing imperial units where they don't belong isn't very nice, or authentic.

Also related, a huge amount of cars in DR2.0 use the same generic display instead of having it accurately modelled to match the kind of display the real car uses. Impreza S4 and Ibiza supercar some of the few to do it right. Another thing imo should change. Those of us who play in cockpit view look at the display quite a lot so it's not unimportant

Edited by HoksuHoo

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