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What features do we want to see in a future DIRT Rally game?

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17 minutes ago, Thierry97 said:

when will dirt rally 3.0 come out ???:classic_blink:

Nobody has actually told us plebs, but the speculation is end of this year or Q1 next.

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It wasn't listed, but a possible solution to the Tire Choice Dilemma I've posted before, that also deals with abrasive cuts without having to place massive warp zones everywhere:

  • Soft tires should still provide the best performance, but should degrade extremely quickly if they hit off-road. That means, if you want to go the fastest, you also want to go the cleanest.
  • Medium tires should be more resilient than Softs, but still risk a puncture after generous off-road riding.
  • Hard tires are obviously very resilient, even to off-road driving, but at the cost of performance. Beginner tires, essentially.

Also, as these settings need to scale well between both long rallies and Time Trial stages, Time Trial stages should start with a pre-set amount of tire wear. That's to ensure Softs + generous cuts aren't still the optimal choice for very short Time Trial stages.

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Being an absolute rally fanatic DR & DR 2.0 have nailed most things I’ve ever wanted in a rally game. I’d say generally keep things up codies! However if if I was dreaming the things I’d like to see in DR3.0:-

improved asphalt physics

improved pace notes

more WRC cars from the late 90s / early 2000s - Octavia, Cordoba etc.

more Group A, evo 3, (evo 5 or this could go above) sunny gti-r Mazda 323.

more f2 - especially the Megane.

An Irish tarmac event or the Manx.

another welsh stage - Gartheiniog or Dyfi

More online clubs custom options. Being able to choose a mixture of cars  from different classes for one rally. Being able to choose different stages from different rallies as one rally. 
 

and a Toyota license!

 

Edited by Matt555
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4 minutes ago, Matt555 said:

Being an absolute rally fanatic DR & DR 2.0 have nailed most things I’ve ever wanted in a rally game. I’d say generally keep things up codies! However if if I was dreaming the things I’d like to see in DR3.0:-

improved asphalt physics

improved pace notes

more WRC cars from the late 90s / early 2000s - Octavia, Cordoba etc.

more Group A, evo 3, (evo 5 or this could go above) sunny gti-r Mazda 323.

more f2 - especially the Megane.

An Irish tarmac event or the Manx.

another welsh stage - Gartheiniog or Dyfi

More online clubs custom options. Being able to choose a mixture of cars  from different classes for one rally. Being able to choose different stages from different rallies as one rally. 
 

and a Toyota license!

Yes to all of this.  A Mazda 323, Toyota Celica ST165 and 185 and a Mitsubishi Galant VR4 would be great.  I'd also like a Vauxhall Nova and an Astra. I also wish they could just do a bit of extra 'tweaking' to provide more offers with the cars they have.

They've got an Audi Quattro - give us a Coupe Quattro

They've got a Pug 205 - not too much work to add a 309 GTi

They've got a Lancia Integrale 'Deltona' - very easy to make an HF4WD and an Integrale

They've got a Sierra (still don't know why it's an RS500?), - not too much work to make a Sapphire 4x4.

 

Throw in the fact that you can make each of these also have a Group N version with no external work needed and possibly only a few graphical tweaks on the interior (and different sounds) and you have a whole host of opportunities with not too much extra work.

Also, let me choose weather conditions and seasons.  Germany - light snow - winter - perfect!  

Let me mix stages from different countries into a rally.  Let me have a talent editor where I can change drivers cars, classes and names.

Basically, give me a 1980s RAC Rally!

 

 

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On 6/24/2020 at 10:37 AM, Matt555 said:

More cars! More F2, the Megane being my favourite. I know Toyota are very picky with their license, but the St185 Celica and Corolla WRC please! Also the Escort WRC, Octavia WRC, Accent WRC and Cordoba WRC.
 

A new Welsh stage - Gartheniog or Dyfi would be a great stage imo. 
 

Improved Pace notes.

A new asphalt event, Manx, Ireland or a mixed surface event like classic San Remo.

Seems you are repeating the same requests in the same topic Matt. 😛 

 

Meanwhile I couldn't care less about too many different vehicles being added, what the sim/game lacks is many realistic physics bits and many features etc.  All have already been pretty much listed in the first post.

 

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2 hours ago, bn880 said:

Meanwhile I couldn't care less about too many different vehicles being added, what the sim/game lacks is many realistic physics bits and many features etc.  All have already been pretty much listed in the first post.

 

Yeah, i agree 100%.
realism and physics should be the priority since adding cars and similar sounds more like a DLC.

hope DR3.0 will not be a big DLC of the DR2.0

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Yeah I mean other people hold specific cars more dearly, but this is the features suggestion thread anyway, there is a car suggestion thread beside it where people can add car requests and I am sure we will get some new ones!

(even so, I think it's hard to argue that cars are more important to add than say, stage length or new venues/locations)

Edited by bn880

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On 2/16/2021 at 12:55 PM, bn880 said:

Seems you are repeating the same requests in the same topic Matt. 😛 

 

Meanwhile I couldn't care less about too many different vehicles being added, what the sim/game lacks is many realistic physics bits and many features etc.  All have already been pretty much listed in the first post.

 

😂😂😂😂 I thought I had a case of Dejavu when typing!

Edited by Matt555
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Nice list, I agree with most of things (I dont find some of the mentioned things importnant). However, I think I can add some importnant things -

1)Put some rocks, holes and other obstacles on stage. I never saw rally game where you must be carefull to not destroy suspension. While in real life, you cant cross those things in high speed so you have to slow down.

2)I know it was kind of mentioned, but Ill try to say it more clear - More noticeable wheelspin (through ffb, sound) because of this RBR is still on top, the wheelspin feeling is just great here.

 

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4 hours ago, RG225 said:

1)Put some rocks, holes and other obstacles on stage. I never saw rally game where you must be carefull to not destroy suspension. While in real life, you cant cross those things in high speed so you have to slow down.

 

Yeah absolutely, IDK if I had a brain fart and completely forgot to list this or what, but that's one of the other main driving bits that's not currently in the game.  Rocks being pulled out that can cause a puncture or maybe rad damage.  👍

 

On 2/7/2020 at 6:07 PM, bn880 said:

- Feature to render and simulate pulled up rocks on the stages, which can cause punctures/damage. 

 

Ah no, it's here, I did mention it.  :classic_wink:

Edited by bn880
Found my note on the feature

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4 hours ago, RG225 said:

Nice list, I agree with most of things (I dont find some of the mentioned things importnant). However, I think I can add some importnant things -

1)Put some rocks, holes and other obstacles on stage. I never saw rally game where you must be carefull to not destroy suspension. While in real life, you cant cross those things in high speed so you have to slow down.

2)I know it was kind of mentioned, but Ill try to say it more clear - More noticeable wheelspin (through ffb, sound) because of this RBR is still on top, the wheelspin feeling is just great here.

 

Ditto on the RBR physics there.

Re point 1 - I'd quite like a 'masochist' mode with Dirt Rally 3.0 - something that can randomly retire you from a rally, or cause car health issues, which hasn't been caused by you - just something that factors in real-life unreliability that wasn't caused by the driver.

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On 4/13/2020 at 2:12 PM, gleylancer571 said:

I hope that we will get hillclimb again.
You don't need Pikes Peak for Hill Climb there are 12 different Hill Climb routes for the European Championship 
and also enough different cars.

Was Pikes Peak omitted from DR2 for the sake of brevity, or was it licensing? I would love to see it return but with the option of the pre-tarmac road a la Climb Dance.

I'd also like to see more control over in-car the viewpoint  - for some of the cockpit views, I can't see the dash display properly, even when I've adjusted the view with the number pad keys. I can't see the speed data in the Polo R5, for example, and the gear indicator is slightly obscured in the Lancia Delta Integrale.

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Licensing.

Someone bought the exclusive license after DR1.

Speaking of.... DR1 has the all gravel version too.

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16 hours ago, rfh12005 said:

Ditto on the RBR physics there.

Re point 1 - I'd quite like a 'masochist' mode with Dirt Rally 3.0 - something that can randomly retire you from a rally, or cause car health issues, which hasn't been caused by you - just something that factors in real-life unreliability that wasn't caused by the driver.

Could call it Carlos Sainz rally haha

I'd not think people want engine failures 5 times a season though like he had in 2001.

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I've not read through this whole thing yet, so I may be re-covering things here. 

I love DiRT Rally 2.0, it is an immense game. I'm sure licencing is why there aren't any Toyotas, but that is another story. 

Here's what I would like. 

CO-DRIVERS

Ability to edit a pacenote (even just raise or lower the number and add a tightens or opens or drop outside/rocks inside). More pacenote detail (Phil Mills had incredibly detailed notes for Solberg, and I would happily pay for a DLC containing this. 

Robert Reid co-driver option, again I would happily pay DLC. 

CARS

Megane Maxi F2 (could basically re-use the 306 sound files)

Almeria/Pulsar F2

Sierra Sapphire and Evo 3 for Group A

Evo 6 gets moved from Group A to WRC where it belongs, with an 00 update.

Bracket the Group A cars 90-98, WRC split from 99-06 then 07-17.

Octavia, Corolla, 307CC WRC (I will pay for this DLC)

Just the above would be mega. 

TECH//DAMAGE

While the driving side of this game is awesome, the tyre changes on stage are also great, what happened to the radiator top-up and clean/inspect from DiRT4? That kind of repair aspects would be cool reintroduced. 

Also when you clip a wall and instantly deflate the tyre - maybe a 'wheel off' cosmetic change is more suitable? 

TYRES

Could we please add a studded tyre or an ability to cut slicks to the game? This was a feature in an old Colin McRae game from memory - if weather activity is going to be increased it would be amazing. Same again to choose the tyre type of the spares and be able to swap or rotate tyres - this is a real thing in rallying and would allow for longer intervals between servicing.

AESTHETICS

DiRT 4's Livery Editor//Branding Suite, with the sponsorship component. Obviously there aren't going to be the alcohol or tobacco or some oil sponsors, but the templates would be so cool.

Templates from 80-00's cars:

BASTOS (80-00's)
Marlboro (The Makinen one)
Rothmans ('Rallying Legacy' type)
Grifone 206 (00's)
Factory Mitsubishi Group A
Castrol Celica or Corolla 
Martini Focus
 

RALLIES

I think re-using the majority of what is in 2.0 would be great especially considering the workload.
Could we PLEASE have one more 'section' to reuse, making it ~ 18 stages per rally. 
For example in Monte Carlo there are 'lowlands' areas below the La Bollène Vésubie 1 “Col de Turini or the Sisteron as the third 'long stage' which could then be broken up in to one up and one down either side of this crest.

If it is possible to add one more European tarmac round, then I beg for San Remo or the Tour de Corse, otherwise Donegal or Ypres. Everyone wants something done about the Tarmac handling, idk what.
 

Thanks again for making DiRT Rally 2.0 and there is a huge fanbase waiting for what is next.

 

Edited by NZKNUT
details and spelling.

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On 2/11/2021 at 1:10 PM, Yaggings said:

It wasn't listed, but a possible solution to the Tire Choice Dilemma I've posted before, that also deals with abrasive cuts without having to place massive warp zones everywhere:

  • Soft tires should still provide the best performance, but should degrade extremely quickly if they hit off-road. That means, if you want to go the fastest, you also want to go the cleanest.
  • Medium tires should be more resilient than Softs, but still risk a puncture after generous off-road riding.
  • Hard tires are obviously very resilient, even to off-road driving, but at the cost of performance. Beginner tires, essentially.

Also, as these settings need to scale well between both long rallies and Time Trial stages, Time Trial stages should start with a pre-set amount of tire wear. That's to ensure Softs + generous cuts aren't still the optimal choice for very short Time Trial stages.

Cutting slicks, two spares with a different compound to swap if weather changes etc. Maybe a puncture resilience vs compound thing too. 

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13 hours ago, F2CMaDMaXX said:

Licensing.

Someone bought the exclusive license after DR1.

Speaking of.... DR1 has the all gravel version too.

Wow, I need to reinstall it. I obviously hadn't unlocked it before upgrading to DR2.

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